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"At an era of intemperance in politics, when corruption and subversion ran rampant against democracy, they wanted to put a stop to impunity. Knowing that it'd come to life and death eventually, they jumped the gun on it."This is a work of fiction, and I wish everything was fictional in it... Once upon a time, there was a land where corruption ran rampant amongst politicians, and their misdeeds reflected in dismay and desolation for the people.As a growing government thrived in overreach and overindulgence, the working masses found themselves held hostage and feeling powerless to revert the erosion of their civil rights. Sycophant legislators, bought and paid for, enriched themselves illicitly at the expense of the suffering of their constituents. Their selfish aims had little to do with democracy or the needs of the people, in a disconnect between the aims of political circles and the realities of the general gender. Legislating in self interest, they continuously enacted laws to protect themselves from us, the people.If any of this sounds a little too familiar to you, believe me, it's mere coincidence. "THE NGO" is a political thriller that explores, in an allegorical manner, the issues of authoritarianism, corruption and impunity in the contemporary political scenario. What part do we, the common people, play in such a scenario? What should we do, when the well-oiled governmental machine that we finance via our taxes suddenly runs against us?What to Expect: Diverse, Relatable ProtagonistsCharacter DevelopmentA Thrilling NarrativePolitical Intrigue & Conspiracy TheoriesAuthentic Military & Police ActionTechnical AccuracyAn Allegorical Criticism of Current EventsSociopolitical Critique of Contemporary SocietyGenre: Action & Adventure / Political Thriller / War & Military
THE GAME IS AFOOT!Humanity has colonized the solar system and, under the stark Tudor Regime, the core worlds and the colonies have been unified into the Commonwealth of Planets.Now the Legion's war is against the Jovian Jolly Rogers that continue to terrorise the merchant routes between the inner Solar System and the Trans-Neptunian region.The scenario is set for an epic clash, but when a motley crew of freed slaves and indentured buccaneers takes a bet with a cruel pirate lord, things really get dicey.The stakes are high: Their freedom, their ship and their very lives depend on pulling-off an ambitious raid the likes of which the Commonwealth of Planets has not seen since the Sedition Wars.Yet treason lurks within the crew of the Corsair Scimitar, and a web of lies engulfs the ragtag crew. Captain Fu'Ryah and her first-mate must quickly discover the mutinous plot, or they will lose everything.GET READY FOR ACTION, BLOOD & TREACHERY, as relentless scallywags, stalwart Legion officers and desperate freed slaves clash up and down the Jovian colonies and beyond.
In the future, nature has recovered from the abuses of mankind and there is no more war. The world nations are at peace with one another. They have bigger fish to fry, believe you me!More than 50 years after the Zombie Riots and the RSM holocaust, the surviving nations of the world have all migrated to the Polar Regions, where the mutants can't survive. Between latitudes 55° north and 55° south, there is a region known as the "Red Zone", where hordes of zombies and the man-eating mutant monsters that feed on them inhabit ghost cities in the tens and hundreds of thousands.Yet, nowhere in the globe are these man-eating beasts bigger and more vicious than in Africa. Trouble is, that's exactly where Rex Raleigh and the crew & company of the ZRS Gaya chose to go to, though they did have a plan that would see them through unscathed. Little did they know that their successful incursion into South Africa would end up getting them involved in a military rescue operation that could very well turn ugly and claim all their lives.
Collected in this compendium are tales set in the dystopian Commonwealth of Planets universe, at a time when Humanity is still recovering from the ecological cataclysms that nearly ended life on Earth, and when human civilization is but barely done colonizing the Solar System The Commonwealth of Planets is a political institution uniting Earth, the Core Planets and the Colonies of the Jovian and Trans-Neptunian regions. It's advertised as a banner under which Humanity may rally to face the threat of extinction. However, behind this florid image stands the brutal Tudor Regime, governing Earth with an iron fist, to try to dictate the future of Humanity. Leading this dictatorship for nearly than two centuries is the greatest telepath mankind has ever known. Loved by millions, hated by billions, the enigmatic Aeneas Tudor has doubtlessly changed the fate of humankind to rescue it from its own folly, but he has done so with no small measure of ruthlessness. Whether he is a hero or a tyrant is something open to your interpretation, but the fact remains that the oldest man alive will not willingly yield to the whims of the people, nor will he surrender his hold on power. VOICES FROM THE SOLAR EMPIRE delivers on epic battles, political intrigue, societal clashes and plenty of classic Sci-Fi action and adventure. Super-science, space exploration, alien worlds, genetic engineering and much, much more await your fancy to take form, as we dare to dream together what the future evolution of humankind may bring us.
Young ALEC ETH and his companions URU and ORORU are in a quest to avenge the genocide of their clan.They grew up in the wild highlands of the land of Goya. Young as they are, they are hard as nails. True survivors, they know how to live off the land. They can fashion their own weapons, and they can read nature like the River Peoples read maps and the river banks. Yet the trio of hunters has no idea of what they are getting into.Legend warns about the coming of the godlike SLAYERS, but none could know the stories to be true. Descending upon the people like birds of prey, the SLAYERS murder and pillage at will. None can stop their flying ships. None can stand up to their winged warriors. None but Alec Eth, that is, for he has seen them bleed.TIME OF HEROES will bring you to a time after the Great Sorrow and the rebirth of the Land of Goya, when the Race of Man was young again, and the world teemed with life and with danger. The great cities of the world were now new cities built upon the ruins of the old. The kingdoms of Man redone were renamed after the fancy of a new people - their ancient names lost across a hundred generations, who never knew them.Yet our story begins not in one of the three majestic kingdoms of Man, nor does it begin in the civilised city-states of the River People. No. Our tale begins deep in the untamed highlands of Goya, where herds of wild rhinos roam the high plains, and the great coffee-coloured buffalox multiplies under the graces of their dark-skinned shepherds, the sturdy Mem'luks.Therein will young ALEC ETH meet the dreaded SLAYERS for the first time, and in so doing, forever change his destiny, and the destinies of all the peoples of the Land of Goya.
Imagine a place so lethal that life-expectancy in the wilderness is no-longer than a day. Imagine a place riddled with earthquakes and killer storms, toxic fumes and poisonous spores. Imagine a place where every living, breathing thing is either a potential predator or a virulent parasite. Now imagine that place being wrought with unimaginable beauty.In the eve of interstellar travel, Humanity strives for survival. The paradise planet of Terra Nova beckons with the promise of plenty and a new beginning for the pioneers from the war-torn Solar System. Yet Terra Nova hides more than meets the eyes, and the Tudor Regime will stop at nothing to keep its secret under wraps.TALES OF THE TERROR PLANET is a compilation of action adventure short-stories knitted together into a full-length narrative replete with action, conspiracies and constant danger. Tom Noel-Morgan will take you to a distant planet where we're the aliens. There, where the wanting, the oppressed and the unwanted seek a fresh start and a new life away from the scrutiny of the stark Tudor Regime, the Intergalactic Hunter's Club is the only thing that stands between man-eating predators and the settlers from Earth.
Gather up your favorite building blocks and mini-figures and get ready for the thrill of pitching dauntless squadrons of hover-bikes against one another, in a non-stop action game of LIGHTNING SPEED CHASES and GLADIATORIAL FIGHTING!JET JOCKEYS & ROCKET RIDERS is a tabletop action game where each player embodies the Proprietor of a famous Hover-Bike Racing Team in control of a squadron of bold pilots riding supercharged, anti-gravity repulsion-engine hover-hogs.Build your hover-bikes, Assemble your jet-bike squadrons & Ready your pit crews for a dastardly race of breakneck-speeds and brutal face-offs, in the most dangerous racetracks of the Solar System!This new and innovative game system by Tom Noel-Morgan is thoroughly explained in this illustrated first edition. Gather your friends and immerse yourselves in JET JOCKEYS & ROCKET RIDERS for a taste of high-level building block engineering and cinematic action on the tabletop. Build your bikes, form your teams and ready your hearts for FAST-MOVING THRILLS.
They've shared our planet with us since the dawn of History, but they want us out. To reclaim lordship over the Earth, they mean to steer us into self-annihilation. As the secret War of the Shadows unravels under our very noses, we who are mere flesh and blood cannot fathom the real causes behind our many wars and the economic powers that would senselessly lead the world into an environmental apocalypse. Nevertheless, we're here, and we have our part to play in this multi-millennial conflict that began before recorded History.Understand me when I say that every time you've heard of vampires, aliens, demigods and superheroes, THEY had a hand in it. Every ghost story, paranormal event and poltergeist you've ever heard of was at least partly THEIR doing. They're the titans of Olympus and the giants of Asgard. They're the faeries and the pixies that haunt the woods. The truth behind dragons and griffons."WAR OF THE SHADOWS" is the first installment in the Feydtouched action series. Follow a hero's journey as ERROL CORBIN discovers his legacy, the perilous challenges looming before him and the harrowing threats to Humanity's survival.What to Expect: Strong, Male & Female CharactersFantasy & Sci-Fi CrossoverLots of Action & AdventureA Bit of Mystery & IntrigueSome PG13 RomanceAn insightful take on a few Modern IssuesGenre: Action & Adventure / Sword & Sorcery / Magic Realism / Alien Invasion / High Adventure / Urban Fantasy
They couldn't let it go. They should've, but they just couldn't. The unexplained death of their comrade during that last botched-up adventure had pricked at their sense of honor for too long. When the news arrived that their old ship, the Forlorn Glory, had been sinisterly scuttled along with all hands, it was just too much to bear. Something had to be done. Now that they had the opportunity to go back and set the record straight, they couldn't deny themselves that chance of finally reaching some closure. They owed it to themselves. They owed it to their shipmates. Even if it meant braving the zombies and the mutants of the Red Zone. Even if it meant getting involved in government business. Had it been just that, it would've been bad enough, but when Rex Raleigh and his closest friends finally got themselves back into the nightmarish region of the globe, they got much more than they had bargained for. Book 2 in the series, "Revenge of the Raiders" picks up the tale five years after the accounts in "Final Raid". The stakes rise when governments and secret societies cross paths again with the survivors of the crew of the ZRS Forlorn Glory. The would-be avengers suddenly see themselves engulfed in a centennial conspiracy that far exceeds anything they ever anticipated. When the Zone Raiders unexpectedly find themselves neck-deep in a conflict that started well before they were even born, and that promises to endure far beyond their years, what remains to be seen is just how long those years will last.
In the future, nature has recovered from the abuses of mankind and there is no more war. Sounds like heaven, but it really is not, for the price we paid was the end of the world as we knew it. Between latitudes 55° north and 55° south, there is a region known as the "Red Zone", where hordes of zombies inhabit ghost cities in the hundreds of thousands. But there are worse things than zombies lurking in the Red Zone. Mutant creatures have evolved that prey and thrive on the flesh of ghouls. To these beasts, a normal human is as appetising a meal as any zombie. More than 50 years after the Zombie Riots, the surviving nations of the world have all migrated to the Polar Regions, where the mutants can't survive. Trouble is everyone else has trouble surviving there too. Even after 50 years, foodstuffs and other reserves are in relative short supply in the wintery regions of our planet. For that reason, independent adventurer-capitalists venture into the forbidden regions of the globe to seize resources and salvage equipment invaluable to the survival of mankind. They are the Zone Raiders, and young Rex Raleigh has decided he wants to be one. Yet the question remains: did he do it for the right reasons? Book 3 of the series explores Rex Raleigh's very first adventure into the Red Zone, as a trainee surveyor, and explains what made him decide to follow the dangerous career of a Zone Raider.
In the future, nature has recovered from the abuses of mankind and there is no more war. The world nations are at peace with one another. They have bigger fish to fry, believe you me! 70 years after the Zombie Riots, the surviving nations of the world have all migrated to the Polar Regions, where the mutants can't survive. Between latitudes 55° north and 55° south, there is a region known as the "Red Zone", where hordes of zombies inhabit ghost cities in the hundreds of thousands. But there are worse things than zombies out there. Mutant creatures have evolved that prey and thrive on the flesh of ghouls. To these monstrous creatures, a normal human is as appetising a meal as any rotting zombie. Under the UN charter for re-colonisation of the Red Zone, independent adventurer-capitalists like Rex Raleigh and the crew of the freighter Forlorn Glory venture into the forbidden regions of the globe to seize resources and salvage equipment invaluable to the survival of mankind. They, and many others, are the Zone Raiders. Book 1 of the series describes the last and most demanding adventure of this stalwart Zone Raider, the journey that made him give up the trade.
Já imaginou se algum déspota sanguinário assumisse o controle da nação? Já pensou o que aconteceria se a maior cidade do país de repente se visse mergulhada em guerra civil? O que você faria? Abundam no imaginário popular as teorias da conspiração. Não sem causa. Não sem motivo. Numa era de instabilidade socioeconômica e intemperança política, é possível enxergar o medo de quem teme o despotismo esquerdista e o ressentimento de quem acompanhou uma ditadura de direita. Agora imagine se tudo o que todos mais tememos, seja por um lado, seja por outro, se tornasse realidade duma só vez! Difícil de acreditar? Nem tanto. O mundo assiste hoje a uma grande transformação geopolítica com guerras civis, revoltas e protestos ocorrendo em quase todas as partes do mundo. Se são as dores de parto do nascimento de um mundo melhor, ainda não sabemos. Sabemos apenas que os conflitos estão aí, e que o futuro é incerto. "BATTLEZONE BRASIL" constrói esse cenário sombrio para o país que é sinônimo de futebol, carnaval e, infelizmente, também da falta de seriedade na política. A narrativa explora as consequencias de uma revolução socialista pan-americana no contexto contemporâneo. Testemunhe o desenrolar de uma trama capaz de dar vazão a todos os nossos piores medos. Genre: Política / Crítica Social / Ficção / Ação e Aventura / Policial
Prepare to be dazzled by the unthinkable and the unimaginable in 14 original tales of fancy and fiction that build on human nature and popular culture. "Beyond & Then Some" is an anthology of short-stories delving into facets of science fiction, fantasy and the paranormal to provoke the mind and to entertain.Herein the reader will explore the past, the present and the future. You will venture into other dimensions and distant civilisations. You will probe into the human mind and the very fabric of creation.You're invited to immerse yourself into the limits of science, folklore and the supernatural and dare to imagine the blurry line between what is and what could be.
Esta é uma obra de ficção, e quem dera tudo fosse fictício nela... Era uma vez um lugar aonde a corrupção dos líderes políticos da nação refletia em desalento para o povo. Numa era de intemperança na política nacional, quando quem produzia e quem trabalhava se via refém de quem enriquecia ilegalmente, às custas do sofrimento do povo, as leis protegiam eles de nós e não vice-versa. Se isso tudo te soa familiar, acredite, é mera coincidência. "A ONG" é uma obra de ficção que explora, de forma alegórica e dinâmica, a questão da corrupção e da impunidade no cenário político contemporâneo, a fim de expor a verdade por trás da verdade, ou seja, a responsabilidade de cada um de nós sobre o que está aí. O texto narra as aventuras e desventuras de um grupo misto de cidadãos, gente como eu e você, que decide que, em face do corporativismo dos políticos, o único meio de combater a corrupção na política é eliminando a impunidade. Como? Saindo à caça dos políticos de ficha suja, para por um ponto final nos desmandos dos corruptos. A ONG é um romance com trama política, explorando temas morais, éticos e socias. Genre: Política / Crítica Social / Ficção / Ação e Aventura / Policial
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