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Jed is awake, alone, cold, confused, and inside the biggest test tube he's ever seen.His friends float in their own tanks, their minds trapped in the game. It's up to Jed to rescue them, starting with Kat. She is the storyteller, the original Jumper, the one who gained their trust so she could ask them to do the impossible, and Jed wants her out so she can answer his questions.The Man also wants Kat, but in the game, not out, for she is the Alpha Beacon, the one thing holding it all together. If she stays, so does his control.If she leaves, the players' minds are free once again.The beginning of the end starts now.
Jed is dying, there is only one way he can live.They were children raised in a laboratory, their memories erased, until now. The Jumpers are not who they think they are, and now it's time for them to hear the truth. Their parents will share a horrible secret, and the kids will have to decide.Stay in this world, or go into the game, not just as characters, but as real people.Thomas, Jed, Adrian, Carina, and even Dirk will face the ultimate test. Walk into their computer screens, become a part of Roblox, go through the worlds and survive until someone can bring them out on the other side, or run, forever.There is no one else who can stop The Company, but is it too much to ask?The Jumpers are the only ones who can answer that question.
Carina is The Stalker, that's all she is, and all she will ever be.Thomas, Jed, and Kat are out, but there's no time to rest. They must save another friend right away, but who?They make their decision when the rogue scientists sabotage Carina's tank, forcing the other Jumpers to rescue her now or lose her forever.If they can enter the game and get Carina to talk to them, they can lure her out, back to her body.The problem is, Carina doesn't remember them. She only knows her role in the game. Kill the Combine soldiers, every last one.Even if they're the ones trying to rescue her.Look alive, she's coming for you.
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