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"The WellieWishers' castle has become a school for royalty! Camille is teaching the others how to curtsy with a crown, ride a unicorn, and make wishes come true. But being princes and princesses takes some practice. Luckily, the mistakes are magical, too"--
"'Let's play mermaids,' Camille says one hot day. The WellieWishers imagine an underwater world full of colorful coral reefs and friendly sea creatures. When Camille and Willa discover a sunken ship, they have a great idea for surprising their friends--then, Camille comes up with an even bigger surprise! Will the others help her pull it off?"
Maryellen strives to invent a flying machine, become famous, and get her sister's wedding off the ground.
"Growing up in the 1950s, nine-year-old Maryellen longs to stand out, but in a family with five brothers and sisters, it's easy to get lost in the shuffle!"--]cProvided by publisher.
The girls are going camping, and Ashlyn has prepared a list of supplies to bring. Willa feels sure all that gear won't be needed. When they get to the campsite, the girls are missing some things. Just when their campout looks like a catastrophe, their friendship saves the day. Illustrations.
The WellieWishers are thrilled when their hen, Queen Ruby, begins laying eggs. After the first egg hatches, Queen Ruby doesn't seem to know what to do, so Emerson takes charge. Soon the tiny chick is following her everywhere! Illustrations.
The WellieWishers want to give Aunt Miranda something special for her birthday, and when Kendall discovers the Tomorrow Pile, a bunch of old, dirty, broken things, she sees the potential to make some cool stuff.
"Camille loves the ocean, the warm sand, the pretty shells, and the sparkling waves that tickle her toes. Sometimes she even imagines that she's a mermaid with whales and dolphins for friends! When the other WellieWishers see how much Camille misses her summers by the sea, they want to help, but how can four girls turn a garden into an ocean?"--Publisher.
"Let's pretend we live in a castle," says Ashlyn. The five friends have great fun being princesses until one day a grumpy dragon appears! The girls try wishes and spells to make the dragon go away. Then Willa, who understands animals, points out that there's one thing they haven't tried. But will it work?
Spring has sprung in the garden, and the WellieWishers want to throw a party. But then they discover that the garden is a mess! The flowerbeds are weedy, the pond is mucky, and the swing is broken. Will they be able to clean up the garden in time for a party? Unexpectedly, the girls discover a new power -- and a new friend!
Things have changed for Samantha. She leaves quiet Mount Bedford for the bustle of New York City and the company of Aunt Cornelia's ten-year-old twin sisters, Agnes and Agatha. This pair is good at getting into mischief, and at bringing Samantha with them. When the three of them visit Grandmary's summer home, their adventure leads to danger on Goose Lake — the same lake where Samantha's parents drowned! Then word comes that Samantha’s neighbor Nellie and her sisters are in serious trouble. It's up to Samantha to save her friends before it's too late. This book is richly illustrated in full color and includes a peek into Samantha’s 1904 world.
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