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Join THE MIDNIGHT, one of the world's top synthwave bands, comprised of Tyler Lyle and Tim McEwan, on an electrifying and original sci-fi graphic novel adventure inspired by the poetic storytelling and the neon-soaked aesthetics of their music. Jason has spent his life running from his problems, but now he and his childhood sweetheart are on the precipice of parenthood, and he's struggling with the loss of his adolescence. Then he re-discovers his favorite old video game, THE MIDNIGHT, a nostalgic 1980s fantasy adventure about a helmeted hero who travels to a cyberpunk world to save the people from eternal darkness. Seeking to repair his broken game, Jason ends up at a mysterious arcade in an abandoned 1980s mall, where he plays the old arcade game of The Midnight and suddenly he's transported to... ...a post-apocalyptic Neverland in the year 2085. A world of perpetual night where time stands still. A final bastion of humanity in a glistening futuristic city. And a shocking reveal - they know him as the hero who once vanquished the shadow monsters, and they believe he's returned to his true reality to do it again. More surprising, his wife is here, but only with a memory of Jason as this world's hero. As this lost boy tries to embrace his new hero powers, with the help of his true love and her cyberpunk warriors, he must face the responsibility of protecting an entire world from danger and discover which world he truly belongs to. For The Midnight fans and newcomers, created by rising comics writer, Zack Kaplan (Break Out, Mindset), artist Stephen Thompson (Star Trek, Batman Beyond), artist Jahnoy Lindsay (Superboy) and The Midnight, follow your dreams to a visually stunning cyberpunk metropolis, find love in the darkness, defeat shadow monsters and explore what happens when we hide in our fantasies. Are we escaping life's monsters or simply escaping ourselves? The answers lie in the Midnight Graphic Novel.
An alien arrival saga like you’ve never seen.What if aliens came to Earth, not in war or peace, but with a business deal: open a spaceport here on Earth in exchange for advanced technology. But when rogue alien visitors wreak havoc in our cities and strange alien threats emerge, the newly formed Earth Security Agency must answer the call to keep Earth and the Port safe. Now, facing a deadly alien outbreak, a growing human resistance to the Port, and a delicate relationship with our alien Port partners, the ESA’s leaders and agents must balance between protecting humans and alien visitors alike, or risk planetary occupation. An exciting, gritty and politically charged action thriller from Zack Kaplan (MINDSET, METAL SOCIETY, BREAK OUT and ECLIPSE) and Andrea Mutti (MANIAC OF NEW YORK, BUNNY MASK, STAR WARS, BATMAN ETERNAL). Collects Port of Earth, issues #1-12
"When struggling artist June is injured in a severe car accident that leaves her boyfriend in a coma, she begins to experience strange visual phenomena. When June discovers that the world she considers "reality" may be a computer simulation, she must set out on a journey of possibility and peril into the metaphysical layers of the simulation to reach the world's creator and save her true love from death."--Provided by publisher.
A wisecracking former LAPD Detective has his life shattered, his wife murdered, narrowly escaping the wrath of a ruthless gangster. What started off as mistaken identity becomes personal, when Colin Graves sets a plan into motion; a quest for vengeance. Fueled by booze, painkillers, acerbic wit, Colin teams up with his brother to take down the man that took away everything. It's like John Wick meets Beaches with a twist of Taken 3 and a splash of Deadpool. With a cast of characters, running the gamut from struggling actors to albino henchman, a pedophile, a serial killer, the Russian Mob, and the Yakuza, this melting pot sets a tone complimented by the backdrop only Los Angeles can provide.Twists, turns, reversals. Blood, guts, violence. Pop culture references, hilarity, hyperbole. It's a clever read for accomplished readers but also a fun ride for nitwits.Influenced by the films of Quentin Tarantino, the writing of Raymond Chandler, James Ellroy, Elmore Leonard, and Dr. Seuss, Three Graves hits harder than Mike Tyson with more heart than Secretaria
In an epic sci-fi mystery, unlikely adventurers must travel only forward through time to find a way back to the present. For fans of Rick Remender’s Black Science and James S.A. Corey’s The Expanse series.When a brilliant young scientist accidentally launches himself, his evergreen love and three friends into the future with his unproven time machine, they discover a mysterious message from their future selves: THE ONLY WAY BACK IS FORWARD. Now, as they jump 33 years at a time through the rise and fall of humanity, from post-apocalyptic, climate-collapsed landscapes to advanced robot-run empires, will they find the technology to return to the present… …or are they doomed to hopelessly time travel forward…forever? Collects the entire best-selling five-issue mini-series from Scout Comics. Experience a sci-fi voyage that imagines time travel like no other, as an Odyssey-style mythic journey to make it home, for adventurers who enjoy exploring humanity’s future. A story that questions what happens when we put off society’s problems until tomorrow. Fans of time travel TV shows like Black Mirror, Quantum Leap, 12 Monkeys and Dr. Who, and world-leaping sci-fi graphic novel adventures like Brian K. Vaughan’s Paper Girls or Rick Remender’s Black Science.
When an introverted tech geek accidentally discovers mind control, he and his friends do something unexpected - they put the science into a meditation app to help users break their technology addiction. But as their Mindset app achieves a dangerous cult following, lies, conspiracies, and murder come to light. Are they helping people or controlling them? Free your mind. Who's in control?
A crew of high school teenagers plan a near impossible heist-style prison break to rescue their friends and siblings captured by the sci-fi Cube Spaceships from another dimension, before it's too late.Mysterious and massive Cube spaceships from another dimension materialize over our cities around the globe. They routinely abduct teenagers to be held inside their floating prison ships. And the world accepts it as inevitable. But not Liam Watts. His younger brother has been taken. And Liam is tired of "thoughts and prayers". Now, in a “take back our future” anthem, Liam must assemble a skilled team of ordinary high school students and in just a few weeks, they must plan a heist to infiltrate the hi-tech spaceship a mile in the sky. But what they’ll find there will throw their plans into turmoil and challenge their resolve. How do you break out of a prison that’s not even from this world? Written by rising comics star, Zack Kaplan (Port of Earth, Join The Future), with kinetic art—buzzing with life—drawn by Wilton Santos (Excalibur, Dawn of X) and colored by Jason Wordie (God Country, Wasted Space), this volume collects Break Out comic issues #1–#4.
Lost cities aren't just the stuff of myths. They exist hidden right under our noses. But when a mysterious expedition is disrupted by supernatural activity, and an antiquities professor goes missing, his teenage daughter and her friends must become underground urban explorers, follow his tracks on a coming-of-age journey through subterranean tunnels, and ultimately find the holy grail of lost city: Atlantis buried right under New York City! Explore science fiction and archeology in this new adventure series by Zack Kaplan (Eclipse, Port of Earth) and Alvaro Sarraseca (Magnus, Turok).
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