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World War I gets the Hazardous Tales treatment in this story of warfare, treachery, strategy, and more World War I set the tone for the 20th century and introduced a new type of warfare: global, mechanical, and brutal. Nathan Hale has gathered some of the most fascinating true-life tales from the war and given them his inimitable twist. Easy to understand, funny, informative, and lively, this series is the best way to be introduced to some of the most well-known battles (and little-known secrets) of the infamous war. Each of the Bigger & Badder editions of Nathan Hale’s Hazardous Tales features 16 pages of new content, plus an oversize trim and a gorgeous gifty cover.
"The second volume of the first-ever middle-grade anthology series, featuring all-new Marvel comics stories by 15 all-star cartoonists."--Provided by publisher.
Featuring three original stories chock-full of Smurfy humor, fun, and heartfelt lessons, the Smurf-ventures continue in the fourth book of this early graphic novel series.
"The rich worlds of C.S. Lewis's The Chronicles of Narnia and J.R.R. Tolkien's The Hobbit and The Lord of the Rings have enchanted readers both young and old for generations. But before they created these literary landmarks, Lewis and Tolkien were simply two friends who shared a love of stories. The Mythmakers chronicles their lives, from their horrific tour in the trenches of World War I, their first meeting at Oxford in 1929, and the literary discussions of the Inklings, to World War II, the publications of their works, and their legacies. Their personal stories are so intertwined that neither can be easily told without the other....The Mythmakers reveals how these remarkably creative minds influenced each other--their world-building philosophies, their ideas of mythology and faith, and their belief in the truth behind the human imagination. The Mythmakers is a masterful work capturing theextraordinary lives and literary contributions of Liews and Tolkien, two of the most important and influential writers of the 20th century"--
"This fun and accessible graphic novel for middle grade readers brings to light the lives of great but lesser- known Black scientists. Great Minds of Science is a kid- friendly introduction to some of the greatest scientists in history--doctors, engineers, mathematicians, and biologists. Each of them faced challenges as they rose to the top of their professions, but they didn't back down. They kept experimenting and questioning and learning, and they made significant contributions in each of their scientific fields"--
Fire up the turbo pumps! Best friends Astrid and Stella are off on another high-flying adventure in Comet Together!, fourth in the graphic novel series from bestselling creators Hello!Lucky Astrid and Stella love reading comet books and are on a mission to make one of their own. But when they run into creative differences, the dynamic duo must figure out if they can work together to take their creation to the next level. Next, Stella is on a quest to discover if robots are helpful friends or evil machines. Bobo takes the buddies planet hopping to see if robots deserve a one-star or a five-star review. Along the way, the Friend Ship crew will encounter a new friend—Time Travel Tiger—whose tools from the future (and the past!) help them complete their mission. With a focus on social-emotional learning and hilarious storytelling from the bestselling Hello!Lucky team, the fourth book in the Cosmic Adventures of Astrid & Stella series is perfect for emerging readers and graphic novel fans.
Award-winning author-illustrator Don Brown explores the science of time in It’s About Time!, part of the Big Ideas That Changed the World graphic novel series In It’s About Time!, narrator Albert Einstein takes kids through time—literally. Measuring time is explored, from the stone circles and giant pyramids of ancient cultures to hourglasses and sundials to early time pieces and watches to atomic clocks. The book explains why there are 12 months a year, 24 hours in a day, 60 minutes in an hour, and 60 seconds in a minute. And seven days in the week. From Stonehenge to Greenwich Mean Time to James Hutton’s Deep Time, the book helps kids understand the passage of time, and why sometimes it seems so slow and other times way, way too fast. Also includes: Time Timeline, Who was Albert Einstein?, endnotes, and a bibliography. Big Ideas That Changed the World is a graphic novel series that celebrates the hard-won succession of ideas that ultimately changed the world. Humor, drama, and art unite to tell the story of events, discoveries, and ingenuity over time that led humans to come up with a big idea and then make it come true. Big Ideas That Changed the World series:Rocket to the Moon! (#1)Machines That Think! (#2)A Shot in the Arm! (#3)We the People! (#4)All Charged Up! (#5)It’s About Time! (#6)
In this choose-your-own-story style graphic novel, the reader's choices builds the life story of the main character -- beginning by choosing the path of the samurai or the ninja and leading to defeating the evil Lord Touma"--
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