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The Nuclear Chronicles: Design Research on the Landscapes of the US Nuclear Highway leverages fictional design narratives as devices for discussing the impact of nuclear technology within the territory of the western United States. Storytelling registers design research in a graphic novel format while promoting the use of such a method to provide insight into speculative design that informs and aids in approaching the contemporary territorial issues that landscape architecture seeks to address. The conflicts and controversies surrounding the landscapes of the "Nuclear Highway" system of the United States are made visible through a graphic novel format. The research visualizes alternative realities in which projects actually proposed by the US government that were not carried out are implemented. The narratives provide perspectives from both the landscape and its occupants of how such dramatic infrastructures and policies, if implemented, would play out. Novel economies, infrastructures, and technologies are generated to cope with and adapt to the newly defined realities of the post-atomic age. The work intends to address methods of presenting design research that move beyond written and verbally dominated modes into spatial formats. The nuclear highway--through its scales, ecologies, economies, technologies, and geographies--is leveraged to legitimize speculative design and storytelling as modes of operation for furthering research and intervention in the field of landscape architecture.
When the editors of this journal's predecessor, Modulus, chose "Craft and Architecture" as the theme of the 22nd issue (1993), they had little doubt as to how the former related to the latter. To them, craft, deriving from Vitruvius' definition, is a combination of industrial wisdom, a knowledge of buildings, materials, and construction, and a cultural intelligence, coming from a critical engagement with the myths of construction and the ability to further the idea of homo faber, or the transformation of the environment through tools and making. Thirty years later, this editorial board of LUNCH 17 certainly does not have as sturdy a grasp on what "craft" means to architecture. While construction and labor is central to our work, it is rarely the center of the conversation, let alone described as craft. As it's been delivered to us in studio critiques and reviews, craft has been nothing more than a weak compliment to models and drawings that are pleasing to the eye. But where others may bemoan a "loss" of craft within the profession, we see a sea-change in the relationship between design and its tools. Our call was an open invitation for practitioners, scholars, and students to see craft beyond traditional artisanal labor and the production of objects, instead seeing the world as constructed from the crafty interactions between culture and technology. By giving space, including space on the page to Craft, we hope that readers continue to grapple with what it means to reinterpret rather than rewrite, to regenerate rather than restore.
Focuses on the output of Tatiana Bilbao ESTUDIO, exposing and explaining the foundations and implications of their work.
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