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Play the heroes and villains of a Strange century!Doctor Archibald Monroe, the erudite chemist and physician-chimpanzee."Stony" Joe Smithson, the honest London boxer transformed into living rock.Maeve O'Connel, Queen of the Mudlarks, the eternal child touched by Faerie.The Lady Mirabel, who by darkness defends Whitechapel as the terrifying Night Hag.When the victims and enthusiasts of magic and bizarre science meet in an infamous club for "the Strange," thrilling action is sure to follow!The Kerberos Club (FATE Edition) is a complete roleplaying game for thrilling superheroic and steampunk action in Victorian London. It includes a treatment of Victorian society in its every particular, especially the incredible and sometimes awful changes that "the Strangeness" comes to wreak upon Queen and Country alike.New FATE rules by Mike Olson expand character skills into the realms of the superhuman and the godlike, making them endlessly customizable to suit anything you can imagine. The Kerberos Club (FATE Edition) gives players every tool they need to create new heroes and villains in a world beset by Strange mysteries and diabolical threats.There is, after all, every good reason for the club's motto: "MALUM NECESSARIUM."
The Unspeakable Oath is an award-winning quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos -- the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed him. Created and published by game designers, writers and artists who love Cthulhu Mythos gaming, every issue provides ideas, inspiration, tools and techniques to make your games more horrific than ever. The Unspeakable Oath 20 includes: The Dread Page of Azathoth This issue's foreword by editor-in-chief Shane Ivey. The Eye of Light and Darkness Reviews of games, books and movies that are of special interest to Cthulhu Mythos gamers. Reviewed in this issue: Musica Cthulhiana, Cthulhu's Dark Cults, Curse of the Yellow Sign Act 1, Machine Tractor Station Kharkov-37, Marble Hornets: The Complete First Season, The Watchers in the Sky, Cthulhu Invictus, Halloween Horror and Murder of Crows.The Plot ThickensA Tale of Terror by Adam Gauntlett.She Just Couldn't Stay AwayA Call of Cthulhu scenario by Jeffrey Moeller.The Arm in the Green BoxAn Arcane Artifact for Delta Green by Bret Kramer.The Monongahela Carver CipherA Mysterious Manuscript by Dan Harms.The Eye of DaolothAn Arcane Artifact by Dion Clark.The AssassinsA fascinating historical feature by Dave Hardy with Adam Scott Glancy.Directive from A-CellA Delta Green feature by Adam Scott Glancy.Let's Learn Aklo!A Call of Cthulhu scenario for Delta Green by James Haughton. (Winner of the annual Delta Green Mailing List Shotgun Scenario Competition.)SignsShort fiction by Greg Stolze.The Unspeakable Oath 20 features cover art by Todd Shearer, interior art by Toren Atkinson, Rob Mansperger Jr., and Bradley McDevitt, and page design by Jessica Hopkins. It's edited by Shane Ivey with Adam Crossingham, Dan Harms, Greg Stolze and John Scott Tynes.
"Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green's leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day-but often at a shattering personal cost."Ten years ago, everything changed. It's time you found out how.It's January 2001. The Delta Green agents code-named Cyrus and Charlie get the call: A young boy dead and buried for years has reappeared, healthy and happy, as if no time at all had passed and the disease that killed him had never been. The family thinks it's a miracle, but Delta Green has seen too many miracles turn to madness. Cyrus and Charlie must discover what horrors lurk behind this one. The mission brings them to the brink of apocalypse -- to the edge of the revelation and destruction of Delta Green -- to secrets and terrors at the heart of reality itself.Written by Delta Green co-creator Dennis Detwiller, Delta Green: Through a Glass, Darkly is a sequel to the stories of Delta Green: Strange Authorities, available from Arc Dream Publishing.
The Unspeakable Oath is a quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos -- the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed him. Created and published by game designers, writers and artists who love Cthulhu Mythos gaming, every issue provides ideas, inspiration, tools and techniques to make your games more horrific than ever. The Unspeakable Oath 19 includes: The Dread Page of AzathothThis issue's foreword by editor-in-chief Shane Ivey.The Eye of Light and DarknessReviews of games, books and movies that are of special interest to Cthulhu Mythos gamers.Cthulhu Saves the World, reviewed by Brian Sammons.Death in Luxor, reviewed by Matthew Pook.The Freeport Trilogy, reviewed by Matthew Pook.The H.P. Lovecraft Literary Podcast, reviewed by Brian Sammons.The Last Lovecraft: Relic of Cthulhu, reviewed by Brian Sammons.Lovecraftian Tales from the Table, reviewed by Matthew Pook.Monsters, reviewed by Brian Sammons.Shadows of Yog-Sothoth, reviewed by Matthew Pook.Tales of TerrorShort descriptions of disturbing situations, each with three possible ways the game moderator could have them unfold in play."Property Values," by Adam Gauntlett-when a house is not a home but a horror."Sawbucks," by Monte Cook-wealth that really is a burden.Arcane ArtifactsDeadly objects ready to be added to your games."Dollars of Dagon," by Bobby Derie-a numismatist's dream that can quickly turn nightmare.Mysterious ManuscriptsTomes of forbidden knowledge, ready for play."Henry Darger's Second Novel," by Pat Harrigan-long after his death, the famous recluse again redefines "outsider art.""Joy Shusterman's Basement," by Jeffrey Moeller-in which you can learn a lot from isolation."The Twelfth Book of Moses," by Adam Gauntlett-a New Age classic that would be better to stay underground.Feature Articles"Bernice Cartfield," by Greg Stolze-a modern-day occultist who's a perfect Friendly or foil for Delta Green."Cheating Madness," by Brennan Bishop-tips for livening up your trips to the mental ward."Paramour of Y'golonac," by Oscar Rios-a seductive new monster.Scenarios"The Brick Kiln," by Adam Gauntlett-a Trail of Cthulhu adventure set in rural 1930s England."Suited and Booted," by Adam Gauntlett-a Call of Cthulhu adventure set in the grimy side of 1920s London.Message in a BottleA short, self-contained vignette of Cthulhu Mythos horror."Dying Sunlight," by David Jacobs-a glimpse at the life of a photographer who took more than pictures.
Black Devils Brigade is the first full-length adventure campaign for GODLIKE: Superhero Roleplaying in a World on Fire, the critically acclaimed game of deadly action and superheroic courage in World War 2. It lets you and your players tell the story of the Americans and Canadians who made up the First Special Service Force, or-as they became known to their opponents-the Black Devils Brigade.The Black Devils earned their nickname from the German soldiers in the battle for Italy. For every Forceman killed, they killed 25 of the enemy. For every Forceman captured, they captured 2,035 prisoners. Their silent nighttime raids left only enemy corpses behind-corpses and a mocking sticker that declared "The worst is yet to come." Black Devils Brigade includes: - Character creation guidelines that reflect the unique background and training of the FSSF, and eight pregenerated characters ready for play.- New rules for esprit de corps, a special kind of character motivation stemming from the Forcemen's deep camaraderie and shared history.- New skills to flesh out noncombat challenges-Bureaucracy, Carousing, Family and Foraging-that can improve characters' lot during the war.- Rules for sneak attacks, silent death, artillery bombardment and minefields.- "One Roll Patrols" to detail an instant mission with one roll of the dice.- FUBAR! Rules to feature the bizarre, unpredictable mishaps of battle.- Enough adventures for months of thrilling gaming, from the carnage of Anzio to the streets of Rome itself!These are the killing fields of the Italian campaign. It's time to create your legend.Black Devils Brigade is written by Allan Goodall and illustrated by Todd Shearer.
The Unspeakable Oath is a quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos -- the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed him.Created and published by game designers, writers and artists who love Cthulhu Mythos gaming, every issue provides ideas, inspiration, tools and techniques to make your games more horrific than ever.The Unspeakable Oath 18 includes: "The Branchly Numbers Edit," a Mysterious Manuscript by Pat Harrigan."The Chinaman's Screen," an Arcane Artifact by Adam Gauntlett."The Forgotten," an Arcane Artifact by Dan Harms."The Art Show," a Tale of Terror by Nick Grant."House of Hunger," a Tale of Terror by Monte Cook."Mr. Popatov," a Tale of Terror by John Scott Tynes."Slight Return," a Tale of Terror for Delta Green by Pat Harrigan."Tales of Nephren-Ka" by James Haughton."The Chapel of Contemplation" by Dan Harms."Black Sunday" by George Holochwost and C.A. Suleiman."Dog Will Hunt," a 1920s Call of Cthulhu scenario by Richard Becker."The Word," a short story by Shane Ivey
"Godlike in their abilities, let us hope this new breed of man will carry the burden of a suffering world to our ultimate and unwavering goal - freedom for all the people of the Earth." Franklin D. Roosevelt November 10, 1941 At the dawn of World War II, a handful of people called "Talents" manifested strange powers that set them apart from the rest of humanity. With these powers man took to the air without mechanical aid, explored the depths of the sea without life support, and touched the rim of space. To others, Talents seemed godlike in their power. Only the Talents themselves, pushed to the front lines of every battle, knew the truth - that these newfound powers seemed pointless in the face of death. That their power set them apart from family, friends and enemies. That it made them more, and yet somehow less. These fears, like the power that feeds them, are godlike in their scope. "The world is richly super [yet] delightfully bleak and war-torn.... Look, up in the sky - and take cover." -Kenneth Hite, Out of the Box A GAME LIKE NO OTHER GODLIKE is a role-playing game in which the players take the roles of superhuman Talents fighting in World War II. No bright spandex, no pulp machismo. In the grimmest conflict in history, ordinary men and women emerge who have the Talents their times demand - but who are still as vulnerable, and ultimately as expendable, as the ordinary troops in the foxholes. The core book includes everything you need to play in a wartime setting ripe with intrigue and combat. "An excellent game with many roleplaying opportunities and chances to be real heroes." -Jody Harkavy, About.com GODLIKE features an amazing, intensively researched alternate history by award-winning author Dennis Detwiller (Delta Green). There's a full list of ready-to-play powers, and easy rules for creating your own from scratch. A huge "field manual" of weapons and vehicles covers all sides of the war. And Greg Stolze (Unknown Armies) presents the innovative "One-Roll Engine," built for lightning-fast superpowered action. A WORLD ON FIRE GODLIKE features an intensively researched alternate history, the depth of setting and character for which award-winning author Dennis Detwiller (Delta Green) is famous, an innovative rules set by Greg Stolze (Unknown Armies), and a complete "D20" rules conversion by Mike Mearls. "Slick production values, and a simple and clever system with an eye toward punching through tanks and German machine gun nests, make this a great superhero game." -Mark Finn, RevolutionSF REVISED EDITION This new edition of GODLIKE includes corrections and revisions throughout the book based directly on the feedback of gamers over the years since GODLIKE first appeared. It also includes a new appendix with further rules options adapted from GODLIKE sourcebooks and campaign books by Dennis Detwiller, Allan Goodall and Shane Ivey: squad combat rules, bombardments, minefields, the One-Roll Patrol generator, new powers and more. "GODLIKE ultimately succeeds because it successfully and believably integrates superheroes into the war.... Our Pick: 'A'." -Kenneth Newquist, Science Fiction Weekly GODLIKE: You are larger than life . . . but the War is larger than you!
Delta Green: Tales from Failed Anatomies is a collection of stories by award-winning author and game designer Dennis Detwiller.These tales of cosmic terror and personal horror span the life of Delta Green, the desperate organization that Detwiller helped create: a group of men and women who have seen the awful truths of reality and struggle to keep those realities at bay as long as they can.Introduction (by John Scott Tynes)Foreword: The Alien Thoughts, Part 1 (by Robin D. Laws)Intelligences (1928)The File (1942)Night and Water (1944)Dead, Death, Dying (1955)Punching (1964)The Secrets No One Knows (1968)Coming Home (1974)The Thing in the Pit (1977)Drowning in Sand (1981)Contingencies (1984)Philosophy (1993)Witch Hunt (2015)After Math (20XX)Afterword: The Alien Thoughts, Part 2 (by Robin D. Laws)
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