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The end of the 23rd century. Earth lies in the grip of a new Ice Age. Famine, cold and fanatic cults threaten what is left of civilization. Humanity is on the brink of extinction.Nine of the strongest heroes of the age come seeking the ultimate prize: the Heart of Volent, an object with the power to reshape reality. All are ruthless, powerful, determined. To succeed they must work together. But only one can have the Heart.Choose your alliances with care. Weigh up who to trust. Be ready for betrayal. When the moment comes, the future of mankind will rest on your judgement.* * *Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A soldier whose combat skills are a match for any foe. A stealthy assassin leaping between rooftops. An explorer who can survive in the harshest conditions. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills.Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre. Put yourself in the heart of the story.
In Samuel Trevan's history the Reformation was aborted. In England, the 'Spanish Armada' was welcomed ashore. In his 2000 A.D. the Church rules the known world. A continent-spanning Christendom benignly guides the lives of millions from cradle to grave - and beyond. The supernatural is natural and everyday. Which is fine by Samuel Trevan - until the Church gets in the way of business. Capitalism is discouraged but rising, and Trevan wishes to surf that wave. It's the only way he sees to escape his humble beginnings and gain the girl he loves. Even if it means taking on an entire civilisation. Step by step, Trevan finds himself caught up in a titanic struggle between two opposed ideologies - the 'Confessions' of his age. He also soon discovers that neither side are entirely what they seem. Meanwhile, other, hidden, players intervene to influence the outcome. Set in the same world as Whitbourn's prize-winning 'A Dangerous Energy' and 'To Build Jerusalem', The Two Confessions offers a vision of a radically different England. Whilst dovetailing into an already richly realised 'alternative history' it is also a gripping stand-alone novel of action and ideas. 'A humdinger... a terrifying story, marvellously inventive and written with great power and conviction.' - The Times. Praise for John Whitbourn's first novel, A DANGEROUS ENERGY. 'My top ten fantasy and science-fiction novels... John Whitbourn's A Dangerous Energy and Popes & Phantoms. Absolutely brilliant. Read them.' - Michael Scott, author of The Necromancer.
RACE AGAINST TIMEThis classic series of choose-your-own style gamebooks returns in a new edition. Your decisions change the course of the story. The fate of the world is in your hands!In the thirty-first century you are Falcon, special agent of the Temporal, Investigative and Monitoring Executive, one of a highly-trained cadre of operatives with exceptional talents and skills.Your job is to identify and neutralize threats to the very fabric of history, travelling back and forwards through time on missions that call for a combination of ingenuity, stealth, force and surgical precision. One slip and you could change the course of events beyond repair - and even delete your own existence!Your current mission: to stop the renegade TIME Lord whose changes to the past are threatening to throw the course of future history into total chaos. Be careful, as you have to investigate the most powerful individuals in your own agency! Will you be able to identify the traitor and bring them to justice in time?Your quest will take you deep into the tumult of bygone days, and your only weapon will be your blaster and the powers of your mind with which you - and you alone - can change the destiny of mankind.
'I will say this only once, Avenger, so listen well. If you do not aid your friend in his hour of need, then you are no better than those who hold him prisoner in the everlasting darkness.' You have proven yourself victorious on the battlefield and repulsed the dark forces of evil from your fair city. But now a more subtle evil stirs. Your friend and comrade, Glaivas, is somewhere in the Rift, held ransom against the Sceptre that is your badge of rulership. Do you dare risk everything you have achieved to rescue your friend? The darkened honeycomb tunnels of the Rift hold danger and death at every turn . . . and lead into the very center of Orb. THE WAY OF THE TIGER is the role-playing gamebook classic now revised and expanded for today. You choose the skills and martial arts moves to defeat your enemy, gaining knowledge and honing your abilities to use in further books. The ultimate cliffhanger: For twenty-seven years Avenger, the ninjutsu-trained hero of the Way of the Tiger books, has lain trapped in the web of the spider goddess. Fans the world over have clamored for the series to resume so that they can continue their quest. Now at last series creators Mark Smith and Jamie Thomson have agreed to authorize new adventures in the world of Orb. There's never been a better time to discover this amazing gamebook epic. Are you ready for the Way of the Tiger?
'An old score shall be settled. The Legion of the Sword of Doom shall conquer the City of Irsmuncast and bring its people into slavery. I swear by Sorcerak to kill you with my own hands.' Your perilous quest for the sceptre and orb has been a glorious success. Once again, your skills have ensured your rule of Irsmuncast. But now you return home to a city of death - overrun by evil hordes and threatened by an even greater army to come. Honoric, leader of the dreaded Legion of the Sword of Doom, has vowed to destroy you and undo all you have done for your people. Are you strong enough to save your war-torn kingdom? THE WAY OF THE TIGER is the role-playing adventure classic now revised and expanded for today. You choose the skills and martial arts moves to defeat your enemy, gaining knowledge and honing your abilities to use in further books. Are you ready for the Way of the Tiger?
'The reign of your father the Loremaster - the reign of the Usurper after him - these were but as the blinking of an eye to me and so it shall be with your reign. It matters not; the final outcome will be no different.' Your skills as a warrior have made you triumphant! You have toppled the cruel Usurper to take your rightful place as Overlord of Irsmuncast. Crowds of exuberant citizens chant your name in joyous song. But beware, for the adventure has just begun. As Overlord you are now playing a treacherous game of intrigue, deception and danger. Threats come from within and without the walls of your great city, and you will need your wits as well as your strength to survive. The fate of a people and a kingdom rests in your hands. THE WAY OF THE TIGER is the role-playing adventure classic now revised and expanded for today. You choose the skills and martial arts moves to defeat your enemy, gaining knowledge and honing your abilities to use in further books. Are you ready for the Way of the Tiger?
'Who has usurped the land of your birth? Who has denied you the chance to rule? Who has taken everything you held dear?' 'And who will give these things back to you? No one. You must take what is yours by right.' You have vanquished the forces of evil which have conspired against you and your people. Now, at long last, the Grandmaster of the Dawn reveals the secret of your birth. The truth is thrilling yet grim. For your father was king of Irsmuncast. You are his heir. But the crown that is rightfully yours sits upon the brow of the cruel usurper. Now your mission is clear. You must end the usurper's reign of terror and claim the throne for yourself. THE WAY OF THE TIGER is the role-playing adventure classic now revised and expanded for today. You choose the skills and martial arts moves to defeat your enemy, gaining knowledge and honing your abilities to use in further books. Are you ready for the Way of the Tiger?
"There is little time now, Avenger, for the gods of evil move against us still. You must return the Scrolls of Kettsuin to their rightful place at the Temple of the Rock on the Island of Tranquil Dreams, but your journey will be beset with dangers . . . "These are the words of your god Kwon. Courage and skill in his service have rewarded you greatly. You alone were able to recover the stolen scrolls of Kettsuin, guardian of the secret word of power. You alone have defeated the assassin. But now you have a new mission. You must escape your vengeful enemies and flee the mainland to return the scrolls to their rightful place. It is a long and dangerous journey - for the agents of the gods of evil will pursue you until death.THE WAY OF THE TIGER is the role-playing adventure classic now revised and expanded for today. You choose the skills and martial arts moves to defeat your enemy, gaining knowledge and honing your abilities to use in further books.Are you ready for the Way of the Tiger?
You are Avenger, a ninja trained in the Way of the Tiger, a lethal master of unarmed combat who must confront ultimate evil to avenge the death of your foster-father.Your foster-father's assassin has stolen the scrolls of Kettsuin. Now, the secret word of power could be used to imprison the great god Kwon in Inferno forever - unleashing the forces of evil throughout the world of Orb. Your quest is to find the assassin before he reaches the Pillars of Change. The fate of Orb depends on your deadly skills and cunning.THE WAY OF THE TIGER is the eighties gamebook adventure classic now revised and expanded for a new generation of fans. You choose the skills and martial arts moves to defeat your enemies, gaining knowledge and honing your abilities to use as your quest progresses.Are you ready for the Way of the Tiger?
The Vulcanverse is a sweeping open world of roleplaying adventure. Every decision is in your hands. Start in any book, be whoever you choose, go anywhere you please, and do anything you want. The only limit is your imagination.
A choose-your-own-adventure style gamebook that is open-ended and provides an almost unlimited number of plot lines. The books in the series are inter-connected, allowing you to travel all across the Fabled Lands.
SET OUT ON A JOURNEY OF FABULOUS ADVENTUREExplore The Plains of Howling Darkness, where nomadic barbarians attack all who enter their trackless wilderness. Where legendary prizes await the adventurer who can release the High King from his frozen tomb. Where a city of ghosts guards the treasure vaults of the ancients. Where the secret of immortality itself awaits those courageous enough to confront true evil.Fantastic quests and hideous dangers await travellers in this savage land. You can choose to be a warrior, using weapons and combat skills to strike down your foes. A mage skilled in sorcery and lore. A cunning rogue, acquiring wealth by theft and trickery. A priest, dedicated to bringing the faith to a benighted people. A troubadour, using charm and artistry to win where force alone would fail. Or a wayfarer scouting out wild places beyond the dreams of civilization.Your destiny is in your own hands and there are no limits on your imagination. Success will bring the rewards that will lead you to still greater exploits in the amazing role-playing world of the Fabled Lands.
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