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Lost Island of the Pirate Queen is a swashbuckling adventure series on the high seas for Fantasy AGE, 2nd Edition. Five full-length adventures take the characters from levels 1 to 11 as they follow a treasure map and make a deadly enemy who will stop at nothing to thwart them. This is a great way to kick off a new campaign but is also easily integrated into existing campaigns. The plot begins as a simple maritime adventure but reveals generations of curses and dark magic at its core as the players explore their island home, chart a course through dangerous waters, battle scourges of the sea, and seek a fabled treasure. But why was the treasure hidden and what dark power wants to keep it that way? Find out in Lost Isle of the Pirate Queen!
The Cthulhu Awakens Game Master's Kit is a collection of resources that help you smoothly deliver terror and adventure to your players. It provides a sturdy Game Master's screen that displays stunts and other essential information. Four quick reference cards provide further assistance with commonly used rules, and a dry-erase friendly combat tracker that helps you follow violent moments of triumph, or doom. The secrets of the Game Master's Kit are revealed in Unexpurgated Texts, a booklet detailing a dozen fell grimoires and their modern counterparts, each in an expanded, 2-page format listing the eldritch workings and other strange secrets each of them contains. The Cthulhu Awakens Game Master's Kit is the perfect complement to the game's core rulebook.
As the pressure rises and the exodus through the ring gates continues, opportunities abound for shrewd crews willing to take risks on Earth, Mars, and in The Belt. The changes brought about by the discovery of the protomolecule continue to disrupt the status quo, and tensions between the factions are white hot. Sol System provides information on the governments, corporations, and factions that vie for power and influence, along with expanded rules for trade and running corporations and other organizations. This beautifully illustrated sourcebook opens new ways to play and exciting new details on humanity's homes. Sol System also offers a plethora of new adventure opportunities--political intrigue, spies, strange cults!--and sets the stage for the Free Navy Conflict sourcebook.
Astonishing Adventures Assembled! presents seven complete scenarios for the Mutants & Masterminds RPG. In these adventures you can face the icy villains of the Cold Front, tangle with robot dinosaurs, bring order to a city where super pets run amok, escape the whims of a cosmic trickster, and more! Astonishing Adventures Assembled! also includes info on fleshing out your world with locations, relationships, and NPCs that can act as contacts, love interests, or rivals. Each adventure stands alone but there's also advice on connecting them into a campaign and adjusting them for unusual groups or different Power Levels. Grab a scenario and you're ready to go with Astonishing Adventures Assembled!
The Game Master's Toolkit is a key accessory for your Fantasy AGE campaign. It features a three-panel hardback screen with all the essential game info you need at the table and a new 32-page adventure. It also includes a variety quick reference cards that put the stunts and actions at your fingertips, and a combat tracker that you can write on with wet or dry erase markers. The Game Master's Toolkit is the perfect complement to the Fantasy AGE Core Rulebook and will help you kick off your game with style.
Leap into sword and sorcery RPG adventures with the Fantasy AGE Core Rulebook! Powered by the popular Adventure Game Engine (also used in The Expanse, Modern AGE, and Blue Rose RPGs), Fantasy AGE is easy to learn and a fun to play. Character creation is simple: pick an ancestry, pick a class (mage, rogue, warrior, or envoy), pick a specialization (duelist, diplomat, pirate, sword mage, and more), and jump into the action. The heart of the game is the stunt system, which brings dynamism and drama to the table. Roll doubles on 3d6 to pull off heroic maneuvers in combat, cast mightier spells, perform amazing feats of physical and mental prowess, or even cut a rival down to size with a few clever words. The Fantasy AGE Core Rulebook gives you everything you need to play, from special talents and arcane magic to practical Game Master advice and challenging monsters. Start your adventures in Breakwater Bay and experience the Stranger Shores campaign setting. Set sail for the legendary city of Freeport or tempt fate by going deeper into the mist-shrouded seas. The Fantasy AGE Core Rulebook is fully compatible with all previous Fantasy AGE releases, but new players can start right here. Explore the Stranger Shores, use another fantasy setting of your choice, or create your own--Fantasy AGE is your portal to a new age of adventure!
"Danger Zones details 35 different urban backdrops for your Mutants & Masterminds campaign. These ready-to-use locations range from city staples like the bank, coffee shop, and hotel to more colorful sites like the amusement park, parade route, and science center. And of course, highways to take you there! Every location includes a map, as well as useful as advice on how to get the most from its unique features in a cunning plot or superhero slugfest. Danger Zones also includes a catalog of colorful characters ready to populate your urban sprawl. Heroes, get ready for danger!" --
Six of Cups is an anthology of six adventures for the Blue Rose RPG that lets you explore the diverse peoples and places of the nation of Aldis. From the Pavin Weald to the southern coasts, Six of Cups provides a variety of stand-alone adventures filled with roleplaying, exploration, and action for characters level 1-8. More than that, it goes in-depth on six locations in Aldis, providing Narrators a close-up view of places previously unexplored in the game, all ready to be used as settings for adventure and romance. Explore the Sovereignty of the Blue Rose with Six of Cups!
Master Modern AGE as a player or Game Master with advanced techniques and new rules. Perfect your Modern AGE game! Unlike traditional "Game Master Guides," this expansion to the core Modern AGE rules provides advice for both players and Game Masters, ranging from instruction on storytelling and character portrayal to deep dives into the rules of Modern AGE. That includes new game systems, such as alternate character creation, and official rules updates to the Modern AGE Basic Rulebook. Take your game to the next level with the Modern AGE Mastery Guide!
The opening of the Ring gates creates unlimited possibilities for new adventures in The Expanse RPG and Beyond the Ring gives GMs all the tools they need to support stories like the novel Cibola Burn. The Ring gates are open, as The Expanse RPG advances its timeline to the fourth novel in the series, Cibola Burn. The Ring, a massive construct created by the protomolecule out near the orbit of Uranus, is a portal into a strange non-space known as "the Slow Zone." Centered on an ancient alien station, it connects to more than a thousand other portals to a thousand different star systems, each with one or more worlds shaped by the ancient aliens who created the protomolecule and intended to do the same to Earth. Now they are long gone, and vast frontiers have opened for human settlement and exploration. Beyond the Ring details the Slow Zone, Medina Station, travel through the Ring gates, and some of the many systems found beyond them, along with tools for Game Masters to design their own systems for characters to explore. Beyond the Ring opens up a whole new type of adventure for The Expanse RPG, as characters travel to distant star systems and face unknown perils!
The blasted expanse of the Shadow Barrens has menaced the Kingdom of the Blue Rose for generations. Legends of its sinister residents and the fallen glories of long-lost Mount Oritaun have provoked both fear and wistful hope. Now, an envoy from that lost kingdom has made contact, and a history long forgotten by all but a few scholars has been brought to light. But the armies of Shadow loom over Mount Oritaun, and its lunar light may soon be extinguished forever.Tales from the Mount features nine short stories which visit the deadly Shadow Barrens, wicked fallen Austium, and the lunar glories of Mount Oritaun. These are the tales of a people lost, the shattered pieces of an ancient and proud civilization, and the sinister stain that has crept over those legacies in the generations since the Doom of Faenaria. Come explore some of the most tragic parts of the Blue Rose setting with us.Authors for this anthology include Natania Barron, Nerine Dorman, Georgina Kamsika, Rhiannon Louve, Michael Matheson, Tiffany Trent, Caias Ward, and Suzanne Willis.This anthology is tied to the Envoys to the Mount campaign book for Blue Rose: The Roleplaying Game of Romantic Fantasy from Green Ronin Publishing.
For Aldis and the Queen! Aldis, the Sovereignty of the Blue Rose, shines as a new light in the world after the dark age of the Shadow Lords. Envoys of the Sovereign's Finest strive to protect Aldis from threats like t he Shadow - dominated land of Kern and the fanatical Theocracy of Jarzon, as well as corrupt monsters and artifacts left over from the devastating Shadow Wars. The peoples of Aldis -- human, sea - folk, arcane vata, the doughty night people, and psychic, intellig ent beasts known as the rhydan -- unite in common cause. The Blue Rose Adventurer's Guide opens up the award - winning romantic fantasy world of Aldea for players of the Fifth Edition of the world's most popular fantasy roleplaying game. It comes complete with all of the ancestries, class options, feats, and more you need to create your own Blue Rose adventurers, and details on the unique arcana, magic items, and creatures of Aldea. The Sovereignty and its people need heroes! Will you answer the call and become one of the Sovereign's Finest? Swear your allegiance to the light and to the rightful Sovereign -- adventure and romance await!
The Expanse is vast, and traversing the space between worlds in the solar system requires a ship. For a crew, a ship is freedom, home, safety, and a source of income, but also a source of responsibility and often debt. Out in space, other ships are potential targets, allies, or threats. The Ships of the Expanse offers details on many of the kinds of space ships characters in an Expanse game might encounter, or perhaps even own. From shuttles and racing pinnaces to lumbering ice-haulers and massive warships, the sourcebook describes them all. Ships of the Expanse also features information on space stations and new rules for maintenance and repair, buying and selling cargo, new stunts and hazards, and much more.
THE CITY IS CALLED REDOUBT... Some say the doors to the Underworld flew from their hinges. Others believe that the god of the dead went mad. Whatever the cause, across the lands of Zileska, the dead have become the Dead. Whether human, elf, dwarf, or monstrous ghûl, all must survive the horror of this world overrun by death, where all that's left of civilization has gathered behind the walls of the world's last bastion of the living... The city of Redoubt. ...AND IT IS THE LAST The world of The Lost Citadel awaits! The Lost Citadel Game Master's Screen is a key accessory for your campaign in the world of The Lost Citadel Roleplaying. It features a sturdy, three-panel hardcover screen that puts all the essential game information right in front of the Game Master, including conditions, setting- specific item statistics, charts for the Woe sub-system, and names common to the civilizations and cultures of Zileska! The Lost Citadel Game Master's Screen is the perfect complement to the The Lost Citadel RPG.
Lindsey's life changed the night she saw her beloved grandfather in his superhero guise for the first time. It changed again the day she got caught in a strange storm, and she tookup her grandfather's mantle as a protector. Diagnosed at a young age with a rare chronic illness, she must balance her family's protectiveness against her desire to carry on their legacy and prevent a bitter genius from taking revenge on those who slighted him. Heightof the Storm is the first novel to explore Earth-Prime, the setting of the hit superhero RPG Mutants & Masterminds.
A vast new setting for Modern AGE where charactersexplore countless planes of existence. Play a member of the Sodality, aninterplanar society devoted to charting and defending numberous realms,including magical Otherworlds and alternate Earths.
You can't tell stories without characters and that's where Enemies & Allies comes in. This sourcebook for the Modern AGE RPG is the Game Master's one stop shop for NPCs and creatures, covering genres such as modern fantasy, horror, near future SF, technothrillers, and crime dramas. It also includes rules to help you develop your own creatures and NPCs from scratch and modify those from other Modern AGE resources. The book also includes new game systems for Heat (how much unwanted attention characters are attracting), geomantic places of power, and more. Give your Modern AGE campaign character with Enemies & Allies!
The Expanse RPG brings the universe of James S.A Corey''s sci-fi novels tothe tabletop. Being a GM for such a rich setting is a big job, so The ExpanseGame Master''s Kit is here to help. It provides a sturdy, full-color GM screenwith essential tables and references for game-play on one side and evocativeartwork on the other. It also includes 4 quick reference cards that put thestunts and actions at your fingertips, a combat tracker that you can write onwith wet or dry erase markers, a set of pre-generated Player Characters, and acomplete adventure to launch your crew right into the exciting universe of TheExpanse!
The Superteam Handbook puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options. Eight pre-made hero teamsΓÇöranging from PL 5 to PL 12ΓÇöserve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the streets safe as one of the street-brawling Ferroburg Four, or take onancient aliens from the cockpit of your own giant robot as a member of MagnaForce? Whatever you choose, be stronger than the sum of yourparts!
When two envoys from the Sovereign's Finest disappear on a critical mission, an unlikely band of allies, led by Soot, a rhy-crow with dark and secret power, are brought together to combat a hidden threat. As portents bloom across the smuggler's den known as Serpent's Haven, these strange agents quickly find themselves tested by the machinations of a cult dedicated to darkest Shadow. Grieving, afraid, and unsure who to trust or where to turn, they must rely on one another and their erstwhile allies in hopes of rescuing the envoys and foiling a terrible plot. Success will bring no great reward, but failure is unimaginable. Can they overcome their suspicion and fear to fulfill their mission, or will they, too, fall to Shadow?>
The most comprehensive pantheon in roleplaying games is back in a new edition for 5E. This massive tomes provides more than 20 pick-up-and-play churches, whose organization and beliefs are described in lavish detail. These churches can be used in any campaign setting to bring a whole new level of detail to the religious characters. Plus, for those who don't have a complete cosmology in their game, The Book of the Righteous provides a comprehensive mythology that unifies all of the gods in the book. The original edition of Book of the Righteous was one of the most critically acclaimed books of the d20 era. Now Dungeons & Dragons Fifth Edition designers Robert J. Schwalb and Rodney Thompson have brought the new edition up to date with the 5E rules.
The Fantasy AGE Campaign Builder's Guide is an indispensable resource for aspiring and experienced Game Masters alike. It provides advice and examples on such topics as designing entertaining and effective encounters, crafting interesting locations, customizing adversaries, and much more. It also includes tables to help generate campaign elements when a bit of spontaneity and randomness is desired. Each chapter in the Campaign Builder's Guide is devoted to a different topic, each approached with a mixof advice, mechanical assistance, and ultimately ready to use examples. Whether you're designing your own pantheon of fantasy deities for a campaign or seeking to alter setting, characters, and rules to emulate a particular sub-genre of fantasy, the Campaign Builder'sGuide has the advice and tools you need.
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