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Carrigan LeRoy is tired of the war. He's seen far too many torn bodies filled with bloody holes, and shattered minds. The war is winding down, and he is weary of the endless cutting, sewing, and hollow promises of life, only to see another soldier buried. It was at just this moment a man no older than twenty was laid upon his operating table and Carrigan's world changed forever. A band of renegades are waiting for a letter carried by a dead man. They have high hopes of riches, if they can procure one very important Northerner. The Confederates know that the war is lost, and their only hope is to secure one element of leverage that could help force terms with the Union. The problem? The South has put their hopes in the hands of a band of slave hunters, and those men are not quite the cream of the crop. Carrigan and his companions' race against time to foil a plot that could change the course of history, but what can two Union surgeons and one cartographer do? Don't underestimate the cunning of two old sawbones and a mapper!
Book 1 & Book 2 To start - It is an age of fire, war, brutality, and ancient dark magic. A wizard named Ottin'bar is rallying his troops to carve out a kingdom for his own pleasures. To do this, he must gather ancient magic, the kind used by powerful magicians, and distant god-kings. Three men are on a collision course with Ottin'bar's ambitions. Grimface the wizard, a mysterious wanderer from the wildlands seeks justice for his family's murder - lo many centuries ago. Benhargan and Bulvife, two Cimmerian rangers tricked by Ottin'bar must find the dark wizard and make him remove the ever-advancing curse upon their heads put there by their thievery. But Ottin'bar is powerful. He fears little in the mortal world. His armies come, the ground shakes, and villages and cities are crushed under cruel heel. He cannot be reasoned with, he will not give up power, so there is only one option - destroy him and his army. A Novella: 10 chapters and 29,000 words
The cries of battle are now just a distant memory for Thadius. He has long since packed away his armor, sword, pilum and shield. Retirement in a sleepy little resort town along the coast has suited him well. Now a widower, he bides his time gardening and spending his remaining years with his old friend Dominus drinking wine and telling tall tales of old. But, Thadius' serene world is shaken by the arrival of a desperate letter from the furthest reaches of the Republic. Summoned to the far away Island of Britannia, Thadius and Dominus are driven to solve a gruesome murder. Hot on the trail of a serial killer Thadius and Dominus find themselves in exotic lands, mixing with barbarians of every description. Only steps behind the killer, the urgency reaches a fevered pitch, but could it be the murderer has more on his mind than just carnage?
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