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Marvelous Mythic Magic for the official Pathfinder campaign world! Mythic Magic: Campaign Setting Spells contains nearly 200 spells from over a dozen official hardcover and softcover rulebooks and supplements for the official campaign setting for the Pathfinder Roleplaying Game, from abstemiousness to zone of foul flames. Whether you're an arcane or a divine caster, Mythic Magic: Campaign Setting Spells contains mythic spells of every level and every kind, from 1st to 9th level. You will find combat spells like bladed dash, dirge of the victorious knights, and touch of bloodletting right alongside defensive magic like spell absorption, vengeful comets, and die for your master, spells to aid your allies like infernal healing, beacon of luck, and freedom's toast, and utility spells like dungeonsight and transplant visage. They are all here, every one, developed with flair and function in mind as only Legendary Games can bring it, by the same designers that wrote most of the mythic spells in Pathfinder Roleplaying Game Mythic Adventures in the first place.
When the Woods are Wild and Wicked, Beware! Druids have long been an afterthought in RPGs, relegated to the sidelines of adventure as harmless hermits or tree-hugging environmentalists. NO LONGER! Though little noticed, evil alignments have been open to druids since the dawn of 3rd Edition, and in a wilderness-based campaign they make magnificent and malevolent menaces. This product discusses the role of druids as villains and introduces the concept of the Umbral Wood, a transplanar wilderness that reaches across the Shadow Plane, the Fey Realms, and into the Material Plane. Deep in the heart of this blackest forest lies the realm of the Midnight Master, a debauched and debased deity that embodies every awful possibility that might darken the heart of a corrupted warden of the wilderness. What follows is a collection of archetypes, richly detailed and thematic feats, and druid spells. With over 30 new rules elements, including spells like bloodspear, drought, and nightwing host and feats like Tidalwave of Rot and Unhallowed Shade of the Umbral Wood, alongside the Darkwolf and Unseelie Ovate druid archetypes, this 26-page sourcebook offers a bevy of options for making your druids dangerous and deadly!
Trapped Between Sorrow and Madness The Haunted Hamlet of Raven's Hill brings you a set of horror-themed adventures suitable for any introductory campaign using the 5th edition of the world's most famous roleplaying game. Whether run independently or in sequence, these adventures provide a decidedly creepy twist on the typical peaceful village home for beginning adventurers. In The Fiddler's Lament, music hath charms to soothe the savage breast, it's true, but some music truly is the devil's music. An orphan raised by gypsies, now full-grown but still lost and alone, must face once more the tragic curse that destroyed her past. Will her darkling music bring ruin to the village she now calls her home? Can the heroes earn the townsfolk's trust, or must innocence be sacrificed for the heroes to save town from the mysterious hauntings that plague a village huddled in the shadow of an accursed ruin? The Murmuring Fountain takes the accursed influence in a rather different direction, though no less tragic.Sometimes a raven not just a raven, and those who have lost everything may do more than come a-gently tapping upon your chamber door. A missing pet, a ghostly girl, a madman in the woods; what is the strand that binds them all together at The Murmuring Fountain? Can your heroes quell the ghostly emanations of a tragic haunting that threaten to sow madness and tragedy in Raven's Hill. If you're looking for new creepy constructs from killer dolls to living crematories to supplement these adventures or any 5th Edition campaign, check out the brand-new "Beasts of Legend: Construct Codex"! http: //www.amazon.com/Beasts-Legend-Construct-Codex-5E/dp/1530830303/ref=sr_1_fkmr0_1?ie=UTF8&qid=1463782176&sr=8-1-fkmr0&keywords=legendary+games%2C+construct+codex You can also add all manner of macabre and malevolent magic items and sinister spells to your 5th Edition game with the brand-new "Treasures and Tomes of Horror"! http: //www.amazon.com/Treasures-Tomes-Horror-Jason-Nelson/dp/1530966396/ref=sr_1_5?ie=UTF8&qid=1463782376&sr=8-5&keywords=legendary+games%2C+5th+Edition If you enjoy this adventure and are looking for a more cosmic take on horror in a fantasy game, check out "The Assimilation Strain" for 1st and 2nd level characters, which you can use as a standalone adventure or as the prequel to the star-spanning "Legendary Planet" adventure saga. http: //www.amazon.com/Legendary-Planet-Assimilation-Strain-5th/dp/0692492259/ref=sr_1_9?ie=UTF8&qid=1463782435&sr=8-9&keywords=legendary+games%2C+5th+Edition And the adventure continues in "Legendary Planet: To Worlds Unknown" for 2nd through 5th level PCs! http: //www.amazon.com/Legendary-Planet-Worlds-5th/dp/0692563598/ref=sr_1_1?ie=UTF8&qid=1463782435&sr=8-1&keywords=legendary+games%2C+5th+Edition
Wriggling, Writhing, Ravenous! Mythic Worms brings you a variety of vermicious villains, from teeming tiny terrors like the clinging, blood-sucking leech swarm and the terrifying parasitic rot grub swarm with its invasive gestation. At the opposite extreme, the titanic giant purple worm embodies brutal strength and primal power, while the equally huge neothelid is a lurking alien menace of the deep places beneath the world, its wormy exterior belying an advanced alien intelligence. The sinister seugathi are spawned by the neothelids as their spies and slaves, but are formidable in their own right, and like them the vermlek demon is an infiltrator par excellence, wriggling inside the remains of its victims and wearing their mind and body as a fleshy suit until the moment they burst forth in a rain of terror and blood. The freezing frost worm is legendarily as deadly in death as in life, while the sizzling thoqqua bores through stone and steel as easily as flesh. Not truly worms, perhaps, the heaving bulk of the giant slug and the kaleidoscopic shell of the freakish flail snail are nonetheless a sight dreaded by adventurers of every stripe. Perhaps most deadly of all, the worm that walks embodies every part of wormish terror in the form of slain sorcerer risen again through the eldritch appetite of the worms that consumed his living flesh. To this collection of worms CR 3 to 21, we present the terrifying ghoul-spewing conqueror worm, a carrion crawler supreme that devours and regurtigates the dead as its feasting slaves. As if this were not enough, we also bring you rules for getting a wormish companion of your own, including a divine domain for your local cult of Worms and a set of feats for taming and riding wormish beasts! The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart. Get this 30-page mythic monster supplement today, and look forward to future releases in the Mythic Monsters line.
Eight Heroes Ready to Battle through Savage Science to the Stars! Metal Heroes is our sixth set of 8 ready-to-play pregenerated 1st level characters created specifically to shine in a Metal Gods Adventure Path but ideal for any campaign venturing into the marvelous mash-up of the fantastical and the futuristic! Ideal for use as allies, cohorts, long-running NPCs, or replacement player characters, superstar author Neil Spicer brings you amazingly detailed and lushly developed characters including: - Ander Six, android slayer - Bersaivius Mendren, human blood arcanist growing his own tumor familiar - Drunah Dagur, human bloodrager - Falston Katcherby, gnome preservationist alchemist - Tavarest Ivaine, oread cleric of the Goddess of Invention - Kheldric Lybrien, human steel hound investigator - Lyel Vergess, human pistolero gunslinger - and last but not least, the clever and conniving Rikka Nufhari, ratfolk burglar! Built according to organized play specifications, using the 20-point-buy method and with scaling notes for 15-point builds, these characters are not just piles of statistics. Each one is as much about story as combat, with robust links built in to each other as well as the official Metal Gods Adventure Path, though every one easily stands on its own in any setting where savage barbarians battle technological terrors. The crunch for every character more than measures up to its incredible flavor text, though, and when it's time to throw down in combat none of these Metal Heroes will be stepping to the sidelines. Each character includes a detailed backstory, roleplaying tips, special equipment, and links to the published campaign, including a campaign trait selection from the Pirate Adventure Path player's guide. Each also lists detailed level advancement information for their first few levels, with further suggestions for developing the character's long-term mechanical build. We haven't even mentioned the fantastic character portraits courtesy of Bob Greyvenstein, or the included foldable paper miniatures for every character! If you are looking for terrific characters where sci-fi meets fantasy, grab this 40-page book today and Make Your Game Legendary!
Mythic Magic: Advanced Spells II completes the mythic rules for every spell in the Pathfinder Roleplaying Advanced Race Guide. All of them. If it's not already in Pathfinder Roleplaying Game Mythic Adventures, it's right here, from absorbing touch to wrathful mantle and all spells in between. Whether you're an arcane or a divine caster, Mythic Magic: Advanced Spells II contains mythic spells of every level and every kind, from minor 1st-level spells to the mightiest 9th-level magics. You will find combat spells like agonizing rebuke, chains of fire, and hellmouth lash right alongside defensive magic like nine lives and stone shield, spells to aid your allies like healing warmth and fins to feet, and utility spells like paragon surge and ancestral regression. They are all here, every one, developed with flair and function in mind as only Legendary Games can bring it, by the same designers that wrote most of the mythic spells in Pathfinder Roleplaying Game Mythic Adventures in the first place.
Mythic Magic: Ultimate Spells II completes the mythic rules for every spell in Pathfinder Roleplaying Game Ultimate Magic. All of them. If it's not already in Pathfinder Roleplaying Game Mythic Adventures, it's right here, from acidic spray to youthful appearance and all spells in between. Whether you're an arcane or a divine caster, Mythic Magic: Ultimate Spells II contains mythic spells of every level and every kind, from orisons and cantrips to the mightiest 9th-level magics. You will find combat spells like aura of doom, overwhelming presence, and transmute blood to acid right alongside defensive magic like delay pain and vestment of the champion, spells to aid your allies like lend judgment and restore eidolon, and utility spells like ice crystal teleport and polypurpose panacea. They are all here, every one, developed with flair and function in mind as only Legendary Games can bring it, by the same designers that wrote most of the mythic spells in Pathfinder Roleplaying Game Mythic Adventures in the first place. - See more at: http: //www.makeyourgamelegendary.com/products-page/all-products/mythic-magic-ultimate-spells-ii/#sthash.T9wu4EhP.dpu
The Very Best at Being Bad! Dive deeply into the most malevolent of all character classes: the antipaladin! This book is for GMs wanting to concoct truly awful villains to challenge the PCs not just in combat but in a psychological struggle for the soul of the campaign, or for those players engaged in anti-heroic campaigns of their own! Legendary Villains: Antipaladins examines the psychology and philosophy of these sinister supremes before delving into vast collection of fantastic rules elements: - Four new antipaladin archetypes: the black knight, dark deacon, falconer of Pazuzu, and kohai of blasphemy - Over 50 incredibly detailed feats, from Face of True Fear to Conduit of the Black Blade, Mountain of Iron Terror to Nefarious Mastermind, many with designer's notes on implementation and combinations with other rules elements in this product and beyond. - Five fantastically fatal magic items perfect for your favorite antipaladin, including the banner of bleakness, helm of death's proclaimer, ironskull shield, mask of the blood-drinker, and the devastating unholy reaver! Pick up your copy today and look for other releases in the Legendary Villains line to help Make Your Game Legendary!
Once pirate PCs seize a ship of their own, they need experienced crews! Cutthroats and Crew brings you 10 detailed NPCs to master every part of a ship, all with individual backgrounds that can be linked together. Simple to drop into existing crews as recurring characters or as the masters of the Seagrave's Fang, this crew of scalawags may be friends or foes, raiding alongside the heroes or trying to steal their plunder! These scurvy sailors can also draw the heroes into a running feud with wereshark cutthroats on their trail (including half a dozen more NPCs ranging from untrustworthy to deadly dangerous), demanding that PC pirates honor the Pirate Code and lend a hand against an enemy that threatens every freedom-loving freebooter that ever sailed the Pirate Main and what don't wish to become slaves of the bloody moon! Cutthroats and Crew is an open-ended accessory that is a terrific resource for any oceangoing adventure, offering allies and enemies that can enrich an aquatic campaign. It is an excellent resource for the official Pathfinder RPG Pirate Adventure Path or for any campaign that spends a significant time at sea.
Sailors and Scallywags Ahoy! The Pirate Codex brings you 30 nautical enemies and allies from CR 1 to 16, covering a great cross-section of interesting builds and different twists on classical pirate archetypes. You'll find everything from rough-necked renegades to magical mariners, with artillerists, marines, navigators, and more suited for campaigns from the savage coasts on into the golden age of sail. Each NPC has brief suggestions for its use, with robustly detailed stat blocks that provide a ton of inspiration for throwing them into the fray against your heroes. The Pirate Codex is an ideal resource for the busy GM who wants a set of ready-made stat blocks incorporating a wide variety of rules elements, pushing the boundaries of the fantastic yet still keeping the focus on the people that make your pirate campaign go, from fellow freebooters to rival raiders and your naval nemeses. Pick up the Pirate Codex today to spice up any sea voyage in your Pathfinder campaign, and check out the rest of our series of Pirate Adventure Path Plug-Ins, like the Islands of Plunder adventures, Treasury of the Fleet, and Nautical Heroes!
Take Command! Ultimate Commander bridges the gap between hero-level small-group adventuring and large-scale battlefield action, bringing you a brand-new character class, the general! These great leaders are capable of wielding a squad of soldiers like a living weapon, trained in complex tactics and with extraordinary acumen on the battlefield. At the same time, they are fully integrated with the kingdom-building and mass combat rules introduced in Pathfinder Roleplaying Game Ultimate Campaign and expanded and enriched in Ultimate Rulership, Ultimate Battle, and Ultimate War from Legendary Games! Ultimate Commander includes an amazing array of class abilities and specialized stratagems, feats of command and leadership, and alternate favored class bonuses. It also brings you over a dozen archetypes for the general, from the criminal kingpin to radical revolutionary and the righteous redeemer to the marauding warbringer! It also presents the general's evil opposite, the hordelord, commanding a relentless zombie horde on their path of depravity! Whether your characters lead the armies of heaven or stand in the vanguard of villains, Ultimate Commander opens up a whole new route to victory and conquest! Check out this 40-page supplement and Make Your Game Legendary!
The Best of the Very Worst! Emissaries of Evil incorporates evil outsiders of every kind, from malevolent masterminds like night hags to black-hearted hunters like yeth hounds. Some evil outsiders are subtle and stealthy stalkes, like the fearsome hellcat or the mirror-master soulsliver. There are fiend-tainted footsoldiers like the urdefhan, and hideous misshapen monstrosities like the vargouilles, hideous flying heads seeking only to plant their tainted kiss and sprout more of their monstrous kin. Many of these independent evil outsiders prowl the Lower Planes acknowledging no master but themselves and wielding power through puppets by clever manipulation, like the serpent-shrouded dorvae, while others serve otherworldly overlords of other planes, as the awful ankou serve the mightiest rulers of the Fey Realms as punishers and assassins. Many evil creatures call upon the powers of darkness, like the shadow mastiff, but others indulge in the corrupted power of light to cloak their horrid hearts in the glow of heaven's light, like the shining child. There are evil outsiders that seem to mortals no more than twisted and strange animalistic beasts, like the stilt-legged achaierai, though their flightless ferocity belies their cruel cleverness. The ultimate emissary of evil, however, is the distilled immortal ichor of a dead god of deepest vileness, which may eternal lie until with strange eons even the death of a god may die. As if these were not enough, guest contributor Sean K Reynolds adds the brand-new maldonado, a body-jumping fiend of possession created from the warped and twisted soul of a fallen angel, now living a vampiric half-life riding the bodies of mortals until their souls are consumed. A dozen and one vile creatures of every description lie within, from CR 3 to 21, and if all these statistics were not sufficient to sate your appetite for evil, we bring you a chilling tale of corruption, captivity, and maternal malevolence to set the proper mood for using these Emissaries of Evil. The Mythic Monsters series from Legendary Games sets aside the rich story and background that is our trademark, because it is focused on absolute crunch, and there it absolutely lives up our highest standards of innovative layout, beautiful aesthetics, and excellence in design that is second to none. We hope you enjoy using it as much as we enjoyed making it. Game on!
Set Sail for Adventure with Eight Spectacular Sailors and Scallywags! Nautical Heroes is our fifth set of 8 ready-to-play pregenerated 1st level characters created specifically to shine in a Pirate Adventure Path but ideal for any campaign venturing into the beautiful briny blue! Ideal for use as allies, cohorts, long-running NPCs, or replacement player characters, superstar author Neil Spicer brings you amazingly detailed and lushly developed characters including: Aethan Calder, human swashbuckler Cathran Tyvirian, half-elf cleric of the Goddess of Luck, Travelers, Stars, and Dreams "Fairweather" Lumis Prindle, halfling sea singer bard Miriel "Miri" Kalantee, elf sea witch Ondirra Shirahz, undine flowing monk Silvio Devaulis, human oracle of the Pirate Queen Tarren Torrenato, human gunslinger buccaner and last but not least, the deadly "Rookrost" Evon Bloodbeak, tengu swashbuckler rogue Built according to Pathfinder RPG organized play specifications, using the 20-point-buy method and with scaling notes for 15-point builds, these characters are not just piles of statistics. Each one is as much about story as combat, with robust links built in to each other as well as the official Pirate Adventure Path, though every one easily stands on its own in any seagoing setting. The crunch for every character more than measures up to its incredible flavor text, though, and when it's time to throw down in combat none of these Nautical Heroes will be stepping to the sidelines. Each character includes a detailed backstory, roleplaying tips, special equipment, and links to the published campaign, including a campaign trait selection from the Pirate Adventure Path player's guide. Each also lists detailed level advancement information for their first few levels, with further suggestions for developing the character's long-term mechanical build. We haven't even mentioned the fantastic character portraits courtesy of Bob Greyvenstein, or the included foldable paper miniatures for every character! Print and PDF versions of this product are available, as well as HeroLab portfolios for every character directly from the Legendary Games website at www.makeyourgamelegendary.com!
From the farthest realm beyond the stars Something is fundamentally wrong in the universe, and the monsters of the mythos are invading the Pathfinder RPG again, from minor minions like the morlock and skum, debased cultists and the corrupted remnant of civilizations of yore, all the way up to the spectacular sinister creatures like the spawn of Yog-Sothoth and the star-spawn of Cthulhu, as well as the brand-new blackgate behemoth, a tentacular terror that births mysterious monoliths whose inscrutable inscriptions offer the chance at forbidden cosmic knowledge and unknowable cosmic terror. Alien races are here as well, from the foul fungal conquerors, the mi-go, to the thought-projecting yithians and the gene-warping elder things. Stranger things still are found in sky and sea, from flying polyps and bholes to eyes of the deep, and impossible creatures from places beyond understanding like the dream-haunting nightgaunt and the mysterious color out of space. A dozen and one corrupt creatures of every description lie within, from CR 3 to 25, but if two whole books of mythic mythos monsters are just not enough we also provide you with the new xenoid template and its even more awful mythic xenoid version, to turn the humblest creature to a pseudonatural terror of unnatural menace. The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart. Get this 36-page mythic monster supplement today, and look forward to future releases in the Mythic Monsters line.
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