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Far from the auction halls of the elite, The Collector seeks out rare and mysterious artifacts across the world. He is as at home in the salons of Paris as he is in the jungles of Borneo. Set against the backdrop of late 19th-century colonialism, this collection of short stories and swashbuckling adventures is full of surprises and twists, as Toppi is well known for! The 8th volume in the Collected Toppi library, remastering and presenting the complete works of one of the world's most celebrated comic book creators, Sergio Toppi.
"Three women lived in Giverny, the village in Normandy where Monet painted his legendary Water Lilies. The first was wicked, the second a liar, the third selfish. All three thought the village was a prison: a grand and beautiful garden, like a painting that could never escape its frame. But for thirteen days, the gates to the cage opened for them... Those thirteen days flew by, beginning with a murder on the first day and ending with another on the last. Which one do you think managed to escape?"--Back cover.
"In the wake of the Were-War, all of the powerful animal totems have disappeared. Now, the human former-hosts must unravel the mysteries and deal with the ongoing rivalries without their previous abilities, facing new threats and supernatural dangers. Can they reawaken the sleeping Were-spirits and save the world?"--
A child is born in an ancient distant land, celebrated by the shamen Ozbeg who senses the spirit of greatness inside him. This boy, Temudjin, must be guided to listen to the voices of nature around him, for one day, he will lead the Mongol clans to glory as the great Genghis Khan. A lush, lyrical, almost operatic fable speculating on the youth of the first Great Khan of the Mongol Empire. Filled with mysticism and surreal visions, this grand epic takes on a fantasy quality lightly infused with just enough nuggets of history to set in time. Torn between a destiny he is told to have and a life he would otherwise chose for himself, the mind of a legendary warlord is laid bare to readers in a cinematic and poetic narrative breathtakingly illustrated by Antoine Carrion.
A giant baby girl is found and adopted by a local family who bring her back to their village. She grows to become an even bigger giant, learning life's lessons complicated even further by her enormous size and uniqueness. Can she weather a society that faces her with frightened hostility and prejudice to find live and, ultimately, the freedom to be herself? A wonderous, fantastical tale of feminism, difference, love, freedom, and the quest to be oneself.
Since time immemorial, the kingdom of Holmgaard has been populated by civilized beasts and animals of all types living far from the world of men. Here, the current ruler, the Bear King Von Noord, reigns as an enlightened lord. But this balance is about to be broken when Ifrit, a young human, is found stranded on the shores, claiming to return from the realm of the dead. Could he be the herald of the ancient prophecy which predicts the fall of the animal kingdom? For Von Noord, the situation is serious, especially since he is unaware that, behind his back, other dark schemes are at work... Between BLACKSAD and GAME OF THRONES, The Kingdom of Bears immerses readers in a polished fantasy universe more complex than it seems on the surface, where the portrait of humanity on the decline emerges behind the mask of the animal cast. A new anthropomorphic and audacious saga created with the signature creative instinct of Olivier Vatine and artist Didier Cassegrain.
It is the third millennium, and gender definitions are gone, references practically banned. Larry and Marcel are two Earth agents sent to the lush and threatening jungles of the planet Zarkass forced to collaborate for an ultra-secret mission. Their official cover is to study the fauna, flora, and the unique customs of the native Zarkassian people. But really they are there to find and examine the mysterious wreckage of an alien vessel that has the government concerned. But the two young agents start to suspect that each of them might be hiding the real reasons for their presence on Zarkass... reasons that are much more personal... Adapted from the classic sci-fin novel by celebrated author Stefan Wul, TRAPPED ON ZARKASS is a colorful, updated take on "odd couple/buddy cop" adventures with a gender-bending undertone, adapted by writer Yann and colorfully illustrated in a vivid style uniquely identifiable by fan-favorite Didier Cassegrain.
"London, 1892. Like most children in the working-class town where she lives, Indira works the coal mines every day without protest. But when her little brother Eliott disappears, nothing matters anymore... She embarks on a desperate quest to find him and discovers that he is not the only child to have mysteriously disappeared. All clues seem to point to the same person: Cathleen Sachs, the wealthy owner of the coal mines. But why would she kidnap these children?"--]cPublisher marketing.
Darryl is one of the most popular journalists in Openworld thanks to his power to travel between realities. His adventures are legendary, but he takes his role as a reporter seriously. When he investigates the disappearance of a Giant, he uncovers a conspiracy by a mysterious individual who would exploit magic for unknown purposes.Based on the popular European YA novel series by Olivier Peru, DARRYL OPENWORLD is an imaginative adventure through a magic-filled world of anachronistic beauty and intrigue, like a steampunk Harry Potter.
In 1907, Author Maurice Leblanc released the first collection of storiesrecounting the adventures of Arsene Lupin, a charming thief and master ofdisguises. The character became quite popular, featured in 17 novels and 39novellas, inspiring generations of charming anti-heroes to follow. This brandnew edition of the first Arsene Lupin novel is beautifully illustrated by artistVincent Mallie, capturing the joyful style of an animated feature as if createdby renowned director Hayao Miyazaki (whose first directorial release was LUPINTHE 3rd: The Castle of Cagliostro, which is filled with nods to Leblanc''sclassic character).Collecting the first 9 novellas, this illustratededition features dozens of black-and-white and full-color illustrations andplates including numerous two-page spreads that evoke the beauty and charm of aStudio Ghibli production.
Do they like us? Do they hate us? Who knows, but they'll make you howl with laughter! Each feline in this book of silent comic antics may have its own personality, but any cat-lover will recognize these always-adorable but often-frustrating quirks, each with a touch of madness. Noted Cartoonists Lapuss' and Philippe Larbier offer a lighthearted assortment of strips that anyone can fall in love with.
On an island between dream and reality, a young faun named Gabriel is fascinated by the extraordinary new creatures called unicorns. "A magical thing born of nature," he muses... What mystery surrounds their birth? What place, what function do these mythical animals occupy in this imaginary world? Poetic and musical, The Day of the Unicorn approaches the fantastic from a peaceful, intimate angle. Each page is like a graphical haiku reflecting a feeling or idea rather than an event. The carefully crafted text supports this narrative idea and aims to awaken certain emotions buried in us. Spun from the pages of his unfinished graphic novel series by noted artist and author Manuel Arenas, this poetic fairy tale appeals to the innocence in all of us, exploring the mystery of unicorns from a child's perspective.
Enter a world at war, one that resembles our WWI yet with fantastic dieselpunk technologies and supernatural mysteries that threaten the very fabric of space-time itself. This core rulebook provides all the information necessary to run a Carbon Grey Role-playing Game session, from character creation to combat and resolution. Bringing the celebrated, venerated, time-tested D6 System by pioneering game developer West End Games back with a wealth of new features for a new generation of gamers! The award-winning CARBON GREY team is led by ENnie and UKGE winner Andrew E.C. Gaska (AlienRPG, Terminator RPG). Building upon the system's proven mechanics, our "Magnetic Variant (D6MV)" will bring new excitement to the experience with fresh new rules and features for a new generation of game players.
Young Mané is full of envy and strength, two essential qualities for someone who wishes to engage in Pankat, a brutal martial art and philosophy for those who practice it. Wandering the greatest Pankat schools in Irap, Mané will quickly prove himself with the advice of Eïam, one of the greatest masters of all time. But will he be able to resist the lure of Féssat, a former student who will try to lead the young man into a life of crime? The rules of life are not always as straightforward as those of a Pankat fight... The story of young warrior full of dreams and confidence hoping to rise to the ranks of celebrity in the popular Pankat competitions. Set in an otherworldly fictional universe, it is hard to pinpoint if this tale qualifies as science-fiction or fantasy, straddling both with ease. Filled with action and fully-realized, animated characters, the story of relationships and responsibility supports the immense amount of blockbuster action, making this less of a "martial arts" tale as much as a tale of morality. Merwan's unique visual style blends aspects of popular manga with American comic art, giving this book a universality that defies comparison.
What secret is hidden in the heart of the forest? Lila lives with her father on a snowy island. From a young age, he has protected her from a curse and a demon. One day when he is away for a longer period of time, Lila imagines him already a prisoner and decides to go looking for him. She then discovers a forest asleep under the snow, populated by enigmatic spirits and a white wolf. Inspired by classic Japanese fairy tales, BETWEEN SNOW AND WOLF is a tale for young girls who seem to grow up too fast (in the eyes of their parents). Braving the world and facing your fears are lessons that never grow old. Mixing humor and drama in a lushly illustrated presentation, this book embraces the influence of Hayao Miyazaki, not just in its "kawaii" cute character design, but in the magical settings the character finds herself in.>A dream-like adventure for children of all ages.
In a post-apocalyptic future, civilization is no more and humanity lives on looting and hacking, organizing itself into makeshift villages or caravans of roaring wrecks. In this brutal society, a young repairman named Solal does what he can to protect his sister Eva, who suffers from a respiratory illness. But when their medication runs out, they have only one hope: to go to the "Wall", a gigantic impregnable enclosure guarded by monstrous robots. Inside that fabled shelter lives a community of powerful people with the resources to help them... but all is not as optimistic as it seems... Collecting the full dystopic trilogy created by film director Antoine Charreyron and artist Mario Alberti, THE WALL is a fast-paced survival story mixing elements of science fiction and horror in perfect blockbuster proportions. Brimming with the nihilism of Mad Max and The Walking Dead, this gripping drama plunges us into a maelstrom of dust, rust, and blood. A graphic feat for a wild and post-apocalyptic road movie that, in the purest tradition of the genre, questions the future of humanity and the consequences of our actions.
In a fashion-focused future, rich kids enjoy trips to "Small World", a virtual visit to the slums of the lower city. Piedra is their guide, a lowland local who few ever meet in real life. But young Kumiko and her brothers get the rare surprise when Piedra shows up in their garage fleeing from the evil Gaucho and his band of misfits. Suddenly their virtual adventure becomes real! Described by the author, JD Morvan, as a "cyberpunk Peter Pan", SMALL WORLD mixes elements of classic European adventures with the stylish futurism of such manga classics as AKIRA and GHOST IN THE SHELL. A gonzo blend of Victorian architecture, punk rock, and cutting-edge sci-fi concepts, this "manga-adjacent" tale is unlike anything else on shelves. Illustrated by celebrated mangaka Toru Terada, this work stands as his only full-length comic series to date, despite his global popularity. Combining American, Asian, and European comic elements, this book oscillates between adorable cuteness and explicit violence in a way that fans of contemporary anime hits such as AGGRETSUKO, ONE-PUNCH MAN, MOB PSYCHO, and KILL LA KILL will recognize and gravitate toward.
"Exploring the origins of the Ogre Gods fantasy universe, this ... final volume in the series introduces Bragante, known as the Firstborn among the giants, and the last to survive childbirth to the increasingly larger next generation. She has witnessed the evolution of her family and their increasing brutality, and vows to not let their wickedness pass on to the most recent 'last born.' Her tale is full of woe and intrigue, as well as strength, cunning, and conviction"--
"Originally published as Lettres des Animaux áa ceux qui les prennent pour des bãetes à Editions Glâenat 2021."--Title page verso.
Earth. 116 years after the fall. Giala and her tribe live amongst the ruins of a metropolis turned upside down. When a gang of slave traffickers attacks them, the men are executed and the women are enslaved. Narrowly escaping, Giala has only one thing in mind: to rescue the children of the tribe and set things right. A dystopic tale of revenge and discovery, as the central heroine encounters new allies and enemies in her search for security and justice. Along the way she meets a band of mutants with strange powers that will ultimately lead to the discovery of the ultimate secret: the source of the cataclysm that led to the Fall... A mystical post-apocalyptic tale, lushly illustrated by the modern and flamboyant design work of artist Juzhen. A self-concluding adventure.
Sandra and her 2yr old son are driving the safest car ever built, the Monolith. When they are forced to stop in the middle of the empty desert, Sandra accidentally gets locked out of the car. Now, isolated from civilization, she must save her son from a car designed to be an indestructible vault on wheels. The sun is rising, heating the car's sheet metal, and time is running out! A taught psychological thriller written by famed Italian screenwriter Roberto Recchioni (ORPHANS) and beautifully painted by artist LRNZ (GOLEM). With a wide range of visual styles mirroring the changing psyche of the main character as she deals with her looming dilemma, this book is a cinematic feast for the eyes.
"The classic comic strip character Little Nemo, created by the legendary Windsor McCay in 1905, is given brand new life through a collection of beautiful and whimsical new adventures by celebrated author Frank éP. Artist Frank éP pays tribute to Little Nemo and the cast of mythical characters created by Windsor McCay in 1905. The celebrated artist plunges into their universe with delight, inviting readers to stroll through his own poetic and whimsical imagination. A century later, he breathes new life into this wonderful world. A masterful reinterpretation in the style of a dreamlike journey that sings an ode to nature and childhood."--Provided by publisher.
Lisa is a lonely girl who enjoys wandering nature and collecting odd bones and pebbles. The other kids think she's kinda weird, maybe a witch, and avoid her. When one day she discovers a tree that allows passage to a parallel world, she finds herself in the middle of a demonic invasion plot, faced with saving the very children who ridiculed her. In this magical tale (set in the same world as WATERSNAKES), Tony Sandoval takes readers back to his world of mysterious adolescence and surreal beauty. Like WATERSNAKES, and DOOMBOY before it, the reader is faced with recognizable feelings of solitude and longing mixed with danger and adventure through a visual wonderland.
"This book is intended for readers aged 14 and up. It may contain themes considered 'young adult'"--Page 4 of cover.
"Adapted from the novel Ravage by Renâe Barjavel à âEditions Denoèel, Paris, 1943."
Three thirty-year-old friends reunite in Beijing after nearly 10 years apart. They used to be free-wheeling rock-and-rollers without a care in the world, but now, after tasting their own variation of freedom in new China, they are tormented by how unforgiving and unglamorous life had become. Nothing at all like the fame and fortune they dreamed about as kids. After comparing stories of disappointment over beers, they are reminded of how much youth they've lost when a group of kids torments them into a brawl. Re-energized by the encounter, they decide to reform the band and this time take over the world. But reality gets in the way when one of them finds out his family is going to be evicted along with their whole neighborhood due to shady government zoning. Putting their dreams aside to fight for their rightful property, they find themselves in a violent uprising pitting neighborhood residents against police and bulldozers... And when the heat gets turned up high enough, fuses are bound to be lit...A story of youthful dreams clashing with the reality of adulthood, set against the backdrop of modern China.
A collection of works by celebrated Chinese artist Lu Ming, who is widely recognized as the leading representative of Chinese realist comics. Few artists are as complete as Lu Ming. Known for his hyper-realistic comics and his universe inspired by both medieval (Chinese and European) and music (he is also a professional guitarist and drummer), this collection is a look at his paintings, advertising illustrations (for which he won a Palme d'or at the Cannes Lion festival in 2008), storyboard and conceptual design work for feature films (including the legendary Tsui Hark's Flying Sabers), and his sculptures (including the monumental "Desert Grade" presented at the Burning Man festival in Nevada)."
Each new generation, the bravest youth of the tribe must face the challenge of traveling to the Lost Kingdom of the North, to bring with them part of the treasure that their ancestors, driven from their homes by cold and hunger, abandoned in ancient times.The young contestants must pass six tests to prove their worth: stealth, cunning, speed, strength, courage, and cleverness. This time, however, the chosen one is a young woman, but the weight of tradition will force her to be escorted by a male partner.Fox and Kaya undertake the journey equipped with two halves of a map and the amulet that will help them navigate the mysterious ancient kingdom. Their journey will be plagued by orcs, goblins, giants, and ghosts, against which these two young warriors will measure themselves, compete with each other, and will ultimately have to unite against to rewrite their people''s history.WAHCOMMO is the second long work by Luis NCT, who won the audience award at the Barcelona Comic Fair for his first graphic novel, SLEEPERS in 2012. He has since worked on titles for both Image (EMPTY ZONE) and Vertigo/DC (FRONTBITE).ΓÇ£All the classic fantasy resources are well served: monsters, old warriors, initiation moments, mythical cities and fast-paced adventures. Luis NCT also manages to devour it as if it were our first reading in the genre thanks to its memorable characters, the very personal use of color and a narrator''s instinct that sometimes leaves us breathless.ΓÇ¥ - Albert Monteys
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