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  • af Jessica Catalan
    307,95 kr.

    Under surprising new leadership, the Wildwood Lodge begins a campaign of violence. Shocked, the PCs and their allies form a new lodge in exile to oppose this new regime. As they recruit new friends to their cause, the PCs must deny the Wildwood Lodge a powerful relic created by the renegade druid Ghorus, all while investigating the strange, primal magic the Wildwood Lodge has uncovered. If the PCs are to prevail, they will need to track down one of the Verduran Forest's most dangerous inhabitants and convince her to aid their cause--or ensure she cannot aid their enemy. "Severed at the Root" is a wilderness-themed Pathfinder adventure for four 8th-level characters. The adventure continues the Wardens of Wildwood Adventure Path, a three-part monthly campaign in which a group of adventurers navigate a tricky balance between idyllic wilderness, a hungry nation, and primal forces beyond the natural world. This volume also includes a look at manifestations of the Plane of Wood, an ecology of the godlike green men, several new magical items, and new monstrous threats! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.

  • af Wolfgang Baur
    597,95 kr.

    Dark Motives & Darker AlliancesCitizens of the free city of Zobeck are going missing! Catacombs beneath the streets may provide answers, but what lurks in them may not enjoy company...Who will uncover and stop the foul and ghoulish workings? Will your adventurers have the fortitude and ambition-or the greed and cunning-it takes to put a stop to them?Empire of the Ghouls is a complete adventure for characters level 1 to 13 for the 5th edition of the world's first RPG. It includes a gazetteer detailing the Ghoul Imperium in the depths of the Underworld-complete with map!-and appendices filled with new cults, creatures,magic items, and NPCs.Sharpen your blade and conjure your magical light to root out the foulness below the earth!

  • af Jarrod Camire
    227,95 kr.

    The Outer Planes Beckon! "Dark Roads and Golden Hells is one hell of an achievement... or perhaps eleven of them. Every chapter offers a world of ideas, every paragraph a vision. Open this to any page, and see if it doesn't draw you in. Open Design has created a dazzlingly worthy successor to the Planescape legacy." - Colin McComb, Planescape designer Open Design's sourcebook of planar adventure for the Pathfinder Roleplaying Game delivers a glittering array of new options for GMs who want to take their PCs far from the known lands and into strange realms. This is where Good and Evil battle for souls, the fractal dance of Law and Chaos orders the universe, and the fates weave mortal destinies... Dark Roads and Golden Hells includes: More than 80 new planes and planar locations including the Loom, the Eleven Hells, and the City of Vultures Beyond 3 new player character races: the Deva, Maxim, and Warplings, with 45 new feats and 41 new traits 18 new spells including Combat Geometry, Ghostlock and Quantum Uncertainty 6 new planar monsters including the fate-eater, rust drake and spinning hag Infinite possibilities! Pick up your copy of Dark Roads & Golden Hells today, and explore the furthest reaches of new planes!

  • af Michael Furlanetto
    217,95 kr.

    The second in the Zobeck Gazetteer series takes us up into the heights of the Ironcrag Mountains, where dwarves master rune magic, forge powerful new magic, and keep dark secrets in somewhat Masonic secret societies. The Dwarves of the Ironcrags Gazetteer contains many other secrets of the dwarves, including numerous spells, domains, and feats, as well as other new options for dwarven and Kariv characters in the Ironcrags. In addition, this gazetteer gives both GMs and players information you can use to better ground your game in the Zobeck world. TOUGHER THAN MOUNTAINS More than taciturn miners and miserly smiths, the dwarves of Zobeck have a richly varied culture that includes slavers, secretive fraternal orders, and magical blades containing the souls of the dead. The Dwarves of the Ironcrags Gazetteer describes all these aspects of Zobeck dwarven culture and more: Descriptions of all the dwarven cantons, including those that were lost. An examination of dwarven society, from bride-prices to the dwarven view of slavery. The Most Honorable and Righteous Fraternal Order of Illuminated Brothers, a secretive fraternal order, complete with prestige classes. The Kariv, a downtrodden group of wandering nomads often welcome among the dwarves. Dwarven magic, including new spells and magic items of dwarven and derro creation. A bestiary containing nine new monsters and templates. Includes full heraldry and a regional map of the Cantons. Produced through the open design process, this book has been reviewed and playtested by your fellow gamers before ever seeing print. Better design means better gaming.

  • - Ghouls and Vampires of the Midgard Campaign Setting
    af Scott Gable
    227,95 kr.

    The Imperial Gazetteer Vampires and spectral knights long ago claimed the country of Morgau & Doresh as their own, leaving the ghouls their empire deep beneath the earth. Both are fully detailed in this volume by award-winning designers Wolfgang Baur and Scott Gable. Travel deep within the palatial crypts of deep realms of undeath and learn the secrets of the vampire-princes and the ghoul emperor. This gazetteer provides rich new Pathfinder RPG material including: 1. A history of the undead nations above and below the earth. 2. A giant cast of undying antagonists and allies. 3. A new undead race of necropolitan ghouls for PCs to join the unliving. 4. The subterranean realms of the Emperor of the Ghouls. 5. Undead-themed gods and magical items. 6. More original, inventive undead than you can shake a stake at. From the minds that brought you the Empire of the Ghouls, a new source of campaign terror! 79 pages, with complete maps and full Pathfinder RPG stats.

  • af Laura Goodwin
    172,95 kr.

    Midgard's Most Renowned Legends Come to Life! Bring dramatic history and wondrous myths to your game table: the legends of heroes, villains, monsters, and magic that define Midgard's most prominent regions. From the cold foothills of the Riphean Mountains to the burning lands of the Mharoti Empire to the brutal, wind-swept terrain of the Rothenian Steppes, these are the tales that have molded this world into a place of unrivaled wonder and mystery. Included are a host of legendary monsters, class archetypes, magic items, and artifacts, as well as: 23 Legendary Heroes, Villains, and Monsters suitable for any campaign. Five new spells straight from the spellbooks of the Black Sorceress of Crossroads and Aberus, first mage-lord of House Stross. Items of unbelievable power, including an intelligent crown that can impose its wicked will onto wearers. A new haunt that gives those living nearby impossible strength--and instills in them an unrivaled bloodlust. Complete stats for six incredible monsters and mythical figures, including Mharot, the hot-blooded dragon that forged an empire; Glatisant, the Questing Beast; and Jolinar, the unluckiest lucky man in Midgard. The heinous details of Blood Mother Margase, the mighty blood druid whose plans include godhood--and domination over all of Midgard! These are the Midgardians' most beloved tales, and they are a rich source for adventure hooks, character backgrounds, allies and foes. Use them with the Midgard Campaign Setting, or bring any of these legendary figures and magic items to your own world!

  • af Adam Daigle
    287,95 kr.

    Between the covers of the Midgard Bestiary: Pathfinder RPG Edition lurk more than 100 of the greatest monsters from Kobold Quarterly magazine and Open Design's award-winning adventures and sourcebooks-along with new threats you've never seen before. More than 50 new monsters and new art compared with the AGE edition of our Bestiary. That's 50% new material overall. Get ready for more than 100 pages of deadly foes from the alleys of Zobeck, the empire of the ghouls, the courts of the shadow and river fey, the Margreve forest and the Ironcrag mountains, including: Steam golems and ice maidens Kobold slyblades and witchlight constructs Ghost knights and blood hags Ink devils and lich hounds Iron ghouls and goblin sharks Roachling warriors and derro fetal savants Cave dragons and dire weasels Game Masters can use these monsters in the Midgard campaign setting, or add them to any fantasy world. Get the Midgard Bestiary today, and unleash the dire weasels! Designed by Adam Daigle.

  • af Ben Mcfarland
    287,95 kr.

    Friends or Foes? A Game of Shifting Dangers The Shadow Fey arrive and turn the city upside down - and their ambassador demands that the player characters explain themselves, for interfering in a legitimate assassination! So begins the looking-glass adventure that takes adventurers to the Plane of Shadows. This inventive take on courtly combat and sandbox roleplaying includes: More than 60-location map of the Courts, fully detailed with 100+ NPCs More than 40 combat and roleplaying encounters Dozens of new monsters your players have never seen! Demon lovers and dangerous liaisons for those who seek them Jealous rivals, a quick-play dueling system, and the King and Queen of Shadows New Status system to track player character prestige Enter the world of shadows, and play the Pathfinder RPG on a whole new level! 120 pages of real action and adventure by Award-winning designers Wolfgang Baur and Ben McFarland A free PDF poster map of the Courts is also available on the Kobold Press site! "The adventure impressed me so much that I felt like I had to write my first review. Even though I knew it would be a solid adventure, I was unprepared for being wowed by it the way I was... I consider it a must-buy." -Review by Carlos Ovalle

  • - Pathfinder RPG Islands and Adventures
    af Wolfgang Baur
    287,95 kr.

    Seafaring adventures and explorations galore!Discover the lush paradise known as the Isle of Morphoi, where the goddess of Memory seeks lost secrets through her network of cunning lamias and the shapeshifting morphoi. Encounter lost civilizations and their hidden colonies; explore mysterious fog-shrouded islands populated by sharp-toothed, scarred natives; battle epic leviathans of the deep that are rumored to crush villages or swallow whole ships; and gain priceless and unusual treasures!

  • af Ed Greenwood
    227,95 kr.

    Wolfgang Baur, Monte Cook, Ed Greenwood, Mike Stackpole, and other industry veterans have the answers you asked for...and the advice you need! You'll learn how to create great new adventures, monsters and magic for your RPG campaign, and maybe even design your own game. The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get time-tested advice from the top designers in the industry. This compilation includes all three volumes of the Kobold Guide to Game Design series-now with all-new material by Wolfgang Baur, Mike Stackpole, and others! From core rules and magic systems to fantasy adventures, monster design, playtesting, and much more, these 40 essays cover every aspect of RPG design in clear, accessible language, to show you what it takes. The City Book Review called it "highly recommended for gaming nerds everywhere"! Pick up the Complete KOBOLD Guide to Game Design today, and starting designing your RPG tonight! Winner, 2012 Gold ENnie Award, Best RPG-Related Accessory

  • af Christina Stiles
    227,95 kr.

    Magic and Deviltry in the Crossroads City The Zobeck Gazetteer brings award-winning designer Wolfgang Baur's Free City of Zobeck to life! This is where the campaign setting of Midgard was born: in the twisted alleys of the Kobold Ghetto, the schools of clockwork magic, and the ticking hearts of the gearforged PC race. Anyone looking for a new and different setting will find a clockpunk city forged in the fires of revolt, with monsters and magic drawn from the dark folktales of medieval Eastern Europe-plus details of devils, kobold kings, and plots galore! This massively expanded, 116-page edition of the Zobeck Gazetteer includes material from dozens of sources, collecting all this in one invaluable reference: New Clockwork and Lust domains for Pathfinder RPG, A short writeup of the city's Arcane Collegium, New details of the gods of Zobeck, Gypsy magic and magical gear Dozens of spells for star and shadow magic, All-new feats, relics, and magic items, Plus a clockwork wizard school! Illustrated with beautiful city maps by Sean Macdonald, the gazetteer format provides just enough detail to incorporate Zobeck into any fantasy campaign without being overwhelming. Come on down to the crossroads and try your luck! Also check out the related Streets of Zobeck adventure book!

  • af Richart Pett
    287,95 kr.

    A Collection of Dark and Daring Adventures What happens when adventurers become the owners of a brothel? When a roguish associate asks them to attend an oligarch's masquerade in his place? What lurks in the Cartways besides kobolds? And what will you say when another thief tells you the only way to find a treasure is to become hunted by the Praetors? Dark dealings, my boys, and a knife in the guts might be the price. Whose guts? Might be yours if you cross the wrong one of the Nine. This 94-page supplement and adventure anthology is set in the seedy underbelly of Zobeck, and on its mean streets you will find: Seven adventures dealing with underhanded themes, shady locations, and double-crossing deals gone wrong Six locales including the Cartways Market Gallery or the Old Stross Municipal Baths. A dirty dozen NPCs: kobold gearsmiths, failed Arcane Collegium students, barge captains, fey and undead ambassadors to use as rivals, patrons, peers and foes A sampling of new clockworks, street magics and odd enchantments that make Zobeck the distinctive jewel of the River Argent! You probably shouldn't bring the paladin along on this one... This official Midgard adventure anthology is easily portable to any setting. Designed by Ben McFarland, Matthew Stinson, Christina Stiles, Mike Franke, and Richard Pett. Winner, Gold ENnie Award, Best Adventure of 2012

  • af Dan Voyce
    227,95 kr.

    Take up your axe and raise the dragon's head upon the longship's prow! The time has come to brave the frozen empires of the savage north. Here honor is more common than steel, trolls and giants battle the gods, and a hero lives by strength of arm and reckless courage. Northlands is a 114-page sourcebook detailing the icy northern realms - their geography, culture and magic. 12 Original Monsters based on Finnish, Inuit, Viking, and other legends of the north. Rune and Grudge Magic offer all-new magic, plus new spells, magic items and incantations. New Haunts and Hazards The spirits of the land, the dangers of the trail! Tools to make any adventure exciting, and turn every encounter into a nail-biter. New Equipment From skis to Northern alchemy, lots of new toys and tools for PCs or villains. Feats, Traits, and Class Features for any cleric, barbarian, oracles, sorcerer, and more! Regional traits, teamwork feats, metamagic, and rich roleplaying elements make the Northerner come alive! Northlands covers campaign sites for adventurers to pillage or save: Trollheim is ideal for low magic or pseudo-historical campaigns focusing on human opponents; feuding clans, wars and viking raids. Thule is a classic land of monsters, focusing on giants and environmental hazards caused by the elemental clash of fire and ice. Hyperborea is a tropical lost world at the northern pole, based on Greek myth. This official Midgard setting sourcebook is easily portable to any setting.

  • af Adam Daigle
    172,95 kr.

    Small and Mighty (and sometimes mighty small)! There are no such things as "lesser" draconic kin, but lurking among the further branches of the dragon's family tree are many strange and wondrous creatures perhaps less powerful than their cousins but no less crafty or formidable. Shaped by their environment and powerful shapers of it, drakes interact with humans and other races a great deal, and from such relationships and rivalries are great adventures born! The Book of Drakes takes you on a guided tour of the workings and habits of these enigmatic and oft-overlooked creatures. Herein you'll discover More than 20 drakes ready for play, including the crag drake, moon drake, and alehouse drake Beautiful full-color illustrations by Hugo Solis Drake spells, feats, familiars, and abilities A system for building your own drakes for any party of any level, in any environment! From Midgard to your home setting, drakes provide unique adversaries, unusual companions, and compelling NPCs. Don't miss this chance to push your game to the next level.

  • af Wolfgang Baur
    557,95 kr.

  • af Chris Harris
    597,95 kr.

    The Flame of Heroes Must Light a Dark WorldWelcome to a world of dark roads and deep magic, where you can match wits with Baba Yaga, set sail for uncharted islands with minotaur corsairs, and face the fury of the giants in the icy north! The Midgard Heroes Handbook for 5th Edition has everything you need to create a character for a 5th edition Midgard campaign, including full details on 11 new races and 4 variants on standard races. Roll up a trollkin barbarian, a ravenfolk fighter, a kobold rogue, and more.You'll also get more than four dozen new class options, including bard colleges and paladin oaths; martial, ranger, and rogue archetypes; cleric domains and a druid circle; sorcerous bloodlines, warlock pacts, and arcane traditions. There are also feats for new types of magic, 20 backgrounds, and nearly 300 new spells!The shadow roads are open, and the World Serpent stirs in its sleep. Adventure awaits the bold!Includes updated and expanded material from the fan-favorite Deep Magic series!

  • af Ben Mcfarland
    356,95 kr.

    The region known as the Brilliant East is an immense and ancient land encompassing vast empires, wild unsettled plains, unsurpassed civilizations, and the ravaged battlefields of gods. Amazing sights greet travelers, from the impenetrable Wind Wall protecting Cathay against nomadic raiders, to the great flying cities of Sikkim, to the eerie purple sky above the shunned Plateau of Leng. Dreadful forces threaten the region. The worst of them are the ancient god Yig, who dwells with his serpentine followers among the flooded ruins of the Sunken Lands, and the Void-maddened denizens of otherworldly Leng. Celestial dragons soar through the clouds and advise emperors, while irrepressible Monkey works his mischief among kings and commoners alike.

  • af Jon Sawatsky
    187,95 kr.

    A Dozen 5th Edition One-Shot Adventures for Levels 1 to 15. So, your players went off on a tangent? Never fear--Prepared 2 offers GMs quick solutions to keep the game moving and players entertained, while you figure out your next move. Here are short, one-shot adventures for every environment, including: - A goblin machine of war rampaging through the city - Breaches in the ice opening the door to madness from the stars - A blight of oozes across the land and a mysterious crypt at its center - A long-forgotten boring machine and its crazed automaton pilots - A walker, one of the leviathans of the wasteland, is being steered by the darakhul to intercept a city - A sinister cult comes a calling during a ship cruise - A play in the feylands goes terribly wrong - A dragon's lair by the sea > With Prepared 2, designer Jon Sawatsky has created fantastic and highly playable 5th Edition fantasy scenarios ready to use in any fantasy campaign setting, at a variety of PC levels. Never be caught without a plot again! These adventures feature monsters from the core 5th Edition MM and from the Tome of Beasts.

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