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Imagine a world in which nature has lost patience with humanity. The wild is done waiting for humans to change their ways. Nature is ready to take matters into her own hands... And she is angry. In this new anthology, twenty two diverse authors explore what nature's vengeance might be like, and how humanity could adapt and change, giving these stories of climate change and disasters a center of hope. Within these pages, you will meet A grandmother who promises both bitterness and love. A desperate husband seeking to supernaturally win back his wife. Cafe patrons facing down vigilante trees. The last remaining flight attendants in Singapore after a climate apocalypse. The recipient of a mysterious gift, who might change or doom the future. And many more. Here, nature has a voice; what will you do once you hear what she says?
"Featuring stories from Scott Sigler, C. Edward Sellner, Josh Malerman, James A. Moore, Jeffrey Mariotte, John G. Hartness, Cullen Bunn, Maurice Broaddus, Keith R.A. DeCandido, Jennifer Brody, Greg Cox, R.S. Belcher, Carrie Harris, Marguerite Reed, Laura Anne Gilman, Aaron Rosenberg"--Cover.
Artist Kennon James set out to draw fish and that is what he did. In a pure artistic exercise turned playful and eye-catching coffee table book, Kennon brings you a wonderful fish-filled book that will surprise and delight readers of all ages.
Wondrously detailed doodles captured on three-inch squares! In "3x3: A Post-it Note Collection", artist Kennon James conjures intricate and imaginative illustrations on the humble canvas of everyday Post-it notes. Follow the scribbles until you're lost. Wind your way through every swirl of ink until you're immersed in these tiny worlds. Flip through this miniature collection of wizards, warriors, and whimsical weirdos and find yourself transported into the fantastical art world of Kennon James.
"It was an age of adventure. An age of sorcery. An age of unrelenting horror. Sword and sorcery and pulp horror go hand-in-hand. Sinister enchanters working foul magic. Hideous beasts lurking in shadowy dungeons. Blasphemous elder gods uncoiling from forgotten and forbidden temples SWORDS IN THE SHADOWS features twenty-one stories with a bloody stake driven into the heart of both the horror and fantasy camps."--
Teenaged Sabino is rebellious, full of life, and fond of rap music-- all normal traits in a word that's far from normal. In Italy's cities, reawakened Saints of the Christian tradition roam as superheroes in the fight against evil. The pontiff, a mysterious young man at the head of a new religion, brought them back to life. Under his guidance, the Saints freed the world from the threat of Luciferals, diabolical and bloodthirsty creatures. But the pontiff may have ulterior motives-- something Sabino only discovers by being on the wrong side of the new church's operatives. When Sabino finds a holy relic, he's arrested and condemned, only to be rescued by the Martyrs, superpowered members of a secret society fighting to save humanity from something worse than the Luciferals. The apocalypse may be coming, and Sabino is now right in the middle of the fight to save the world.
"Sometimes to save the world, you've got to punch a few dragons ... When the planet is being eaten by interdimensional parasites who literally tear holes in reality, what do you do? If you're Charlie Chase, you dive headfirst into an interdimensional adventure. Charlie knows her calling is a weighty one, but she trusts her mentor's orders: Travel to another dimension, fix the tear, and get home to do it all over again. But when she gets stuck on an alternate Earth, she has to turn to the most unexpected of allies: a younger, more eccentric, more infamous version of the brilliant mind that sent her on her mission. This version of Vera Baum is as much socialite as scientist, who seems to embrace the notion that curiosity killed the cat, in the way that means she's determined to use up all nine of her lives blasting through a kaleidoscope of genre-bending realities. Things are going to get a lot worse before they get better, especially when they're pursued by reality-eating parasites and a biomechanical hound hellbent on killing Vera"--
There's a vacancy in Haven. The One High God has gone missing, sending those in power to cover up the sudden silence. Doubters fall from grace. Insurgents and the despondent rip out their own hearts, turning to Hell for solace in a new, uncertain world. A human drinks from the discarded heart of a seraph and taints mortal blood with witchcraft. After three thousand years, the world stands at a precipice. Falling is inevitable. Brishen, plagued by visions of a dark and painful future, sells his soul at a young age to a demon to escape death. Ushered into the care of Alec, the demon's most trusted and oldest soulless, Brishen finds some semblance of protection from the seraph who hunt him for what he sees. Alec is exhausted after two thousand years of servitude, but finds redemption in Brishen-as well as a reminder of those he failed to save. Brewing in the pits of Hell, the mother of all demons concocts a plan to put a demon god on the throne of Haven. Procuring a powerful witch mad enough to test the limits of body and spellwork, she sets a dangerous plan in motion, making Alec and Brishen realize there are more monsters hunting them than their pasts.
Yo. Crown Princess Myrindi of Talvayne here. This is the story of my life so far. It's an inspirational, uplifting tale that won't leave a dry eye in the house. The film adaptation's going to bring home seven Academy Awards and inspire at least twice as many hot new looks for spring. Ah, who am I kidding? My life kind of sucks. I spent my childhood stuck in the palace with a bunch of dimwitted sycophants who think khakis are a good idea. I'm doomed to die a gruesome death during childbirth so my daughter can inherit the magic that protects my city. My father, the king, essentially jumpstarted a military coup by trying to sell my hand in marriage-and thus the throne-to the highest bidder. Let's just say the runner up got his knickers in a bit of a twist. Now I'm on the run with a crew of mouth-breathing weirdos who may not have my best interests at heart, hiding out in janitor's closets and public restrooms and kitschy suburban homes and all sorts of places that make me wish I could bathe in bleach. I haven't had a decent mani-pedi in days. But you know what? This is my f'ing city and those coup jerks can't have the place.
In the Vikingverse, the Norse rule the stars with restless fleets and an iron will. But when the thralls rebel, turning to the artifice of Norns to help them escape their bondage, the natural order is thrown into chaos. The Jötunn War has been fought across the Nine Homeworlds to contain the threat, a battle against the stuff of ancient nightmares, red in tooth and claw. Utgard is the rebellionâ¿s last redoubt, an indignity the Empire plans to cleanse with flame and fury.
When twenty-something Kevin Felton loses his job and moves back in with his mother, he assumes life can't possibly get any worse. He used to be somebody at a big time company-now he's just another nobody with no direction and nothing to do but get drunk and fantasize over the strange blue woman that lives in his dreams. Little does he know, there's more to his world than he ever imagined, and he's about to be thrown headfirst into a particularly deadly kind of fantasy. Things start to look up when Kevin stumbles into a wild romance with the woman he thought was just a dream, a water nymph with a magical and mysterious past. There's just one problem: his new lover left a fiance at the altar, and that man just happens to be Death himself. In a desperate attempt to save his own life, Kevin-alongside Driff, an elven secret agent with questionable loyalties, and Ren, a longtime friend who knows more than he's letting on-befriends the reaper and must find a way to hook Death up with someone new before his own role in events comes to light.
The Grid is a mystical nexus, a crossroads connecting all times and all realities. Along the ley lines of the Grid, the multiverse clusters. To move along the Grid is to move from one reality to the next. To harness the power of the Grid is to harness the awesome might of creation. Five touchstone realities exist at focal points along the Grid. From each of these realities, a Warlock is chosen to act as one of five Guardians. Savasthar, a shapeshifting dragon-like being. Doomidor, a warlord from the Dark Ages. Argon, an advanced cybernetic organism from a techno-hell. Tanith, an ageless sorceress. Zania, a power-mad, machine gun necromancer. Together, the Warlocks protect the Grid, thereby protecting all of space and time. They are the last line of defense against the awful forces of chaos that lurk in the darkness outside the Grid. There's only one problem. They hate each other.
Calendula Isadora (Callie to her friends) is a powerful witch with a mind for science...magical science. Her independent ways, not to mention her unseemly affection for her human boyfriend, put her at odds with her San Francisco coven. The last straw comes when she builds and animates a massive golem. Really, such things are simply not done among respectable witchkind. Then a sexy Old Country warlock arrives on the scene, just to complicate things further, as Callie's best friend, Logandina, falls ill with an inexplicable malady. As Callie delves deeper into the swirl of mysteries surrounding her, the witchkind powers-that-be try to keep her in her place. Naturally, she defies them, with help from her mentor, eight-hundred-year-old Gregorio Andromedus, her mother, a "e;wild magic"e; witch with a talent for the tarot, and a few new friends. But when illusion, deception, danger and intrigue are the common currency, how can any witch know who to trust or where to turn? Can Callie rely on anyone besides herself-and her familiar, Elnor?
When the enemies of King Ragnar destroy Ladda's village, she'll do anything it takes to lead the survivors to safety-even agreeing to marry the king himself. But Ragnar and Ladda both quickly discover that there's more to her role than that of queen. As she assumes the burden of shield maiden and admiral of the Swanfleet, guiding her own ships among Ragnar's, her calling to battle becomes clear. She's been chosen, blessed by the goddess Skathi, and her enemies will fall before her blade... Winter by Winter brings to life Hladgertha, the historical teenage Viking pirate queen from the Chronicles of Saxo, and presents a heroine whose cunning and heart resonate across the centuries.
In the wastelands that remain after the apocalypse...Subject T-Thresher-never expected to be free from his life as an experiment, but now that he's escaped into the outside world-a world transformed after the Yellowstone volcano erupted-he's determined to never go back. Life as a genetically modified human never prepared him to face the dangers beyond the Facility, and he'll only survive if the fascinating outsider, Mako, agrees to bring him along on his journey.Mako isn't sure what to make of the wanderer he finds, except that the naive man can't survive the environmental toxicity ravaging the landscape. That's not Mako's problem-not when there are warring tribes of survivors to maneuver, old enemies to confront, and an abducted sister to find. Yet when Thresher reveals clues leading Mako closer to his destination, he realizes that this wanderer-this experiment-changes everything. The two wanderers must navigate more than just the inherent dangers of a post-apocalyptic world. A disease pulls what remains of society apart at the seams, and the remaining tribes are fractured, constantly competing for water and resources that will allow the strongest of them to rule. But two sharks might have the best chance to survive-and bring the world with them.
Midgard is a funeral pyre. RagnarOk, the doom of the gods, has brought the Empire of the Heavens to ruin. For some, the harrowing promises a new beginning. Mother JOrð will rise again, and new gods will return to the golden tables of old. But Iðunn Lind, keeper of the great World Tree Yggdrasil, no longer believes in ancient prophecy or the hand of fate. Across the veil, Churchwarden Michaels is stuck dealing with his own personal RagnarOk - and just how to save his neck now that three Viking crosses have appeared overnight at St. Mary's. When the boundaries between realities fracture, the two guardians discover that the gods not only play dice with the Vikingverse, they are rolling snake-eyes. In this new chapter of the Vikingverse, the tapestry of time unfurls in deadly new ways.
Kaiju Rising: Age of Monsters is a collection of stories focused on strange creatures in the vein of Pacific Rim, Godzilla, Cloverfield, and more. Opening with a foreword by Jeremy Robinson--author of Project Nemesis, the highest selling Kaiju novel in the United States since the old Godzilla books--the collection features work from New York Times bestsellers to indie darlings. Authors include Peter Clines, Larry Correia, James Lovegrove, Gini Koch (as J.C. Koch), James Maxey, Jonathan Wood, C.L. Werner, Joshua Reynolds, David Annandale, Jaym Gates, Peter Rawlik, Shane Berryhill, Natania Barron, Mike MacLean, Timothy W. Long, Bonnie Jo Stufflebeam, Kane Gilmour, Peter Stenson, Erin Hoffman, Howard Andrew Jones, Edward M. Erdelac, and James Swallow.
Kensey Vardallian may be young and foolish, but he'll stop at nothing to sate the need for vengeance consuming him after his grandfather's murder at the hands of an oppressive villain. Not only that, but his family's ancestral treasure is stolen and lies in the hands of a greedy count. When Kensey finds himself in the midst of a scheme with a crew of rowdy, scheming pirates, he discovers there might just be a chance for him to take down his grandfather's killer and recover the treasure all at once. As the crew of the Black Yonnix infiltrates a strictly controlled city with a daring plan, Kensey must pay out his rope to the bitter end and face down demons both inside and out-and quickly adapt to his new life as an outlaw or die trying.
"Dragons, magic, princesses of mighty kingdoms: elements of fantasy that have carried on throughout the many ages, and yet, may one day be forgotten. Enter and delve into the roots of fantasy, rediscovering the fantastic and exploring lost worlds. This is storytelling at its best. Neverland's Library is a collection of original works that will take you back to that moment when you first fell in love with the genre; featuring stories from writers across the spectrum, such as Marie Brennan, R.S. Belcher, Mercedes M. Yardley, Jeff Salyards, Marsheila Rockwell and Jeffrey Mariotte, and more."--Publisher marketing.
"A medieval swindler gets caught with his proverbial pants down; a foolproof plan to pick up some cash via AI, until things take an unexpected and deadly turn; a legendary bodyguard is hired to protect precious cargo, but who will protect the cargo from him? The protagonists of this short story collection are not all anti-heroes telling their side of the story. They are also heroic people faced with hard decisions, forced to reckon with darker sides of themselves. They are villains surprised to find they have a noble side to themselves, and they are those trying to atone for past evils they have done. The 14 brand new stories deal with the complex idea of morality and will make readers wonder what side is the right side. Featuring original stories from Mercedes Lackey, Cullen Bunn, Lian Hearn, Anton Strout, and many more!"--Publisher marketing.
Tales of guardian spirits and divine powers by Seanan McGuire, Ken Liu, Alethea Kontis, Laura Anne Gilman, Scott Edelman and more. Guardian spirits. Divine presences. Demonic powers. Ghosts. The concept of "genius loci" is indeed an ancient one, found in nearly every human mythology. Genius Loci is a huge anthology of 31 all-new fantasy and science fiction stories drawing on the rich tradition of place-as-person. Within its pages, the authors present stories of sentient deserts, beneficent forests, lonely shrubs, and protective planetary spirits, highlighted by the fantastic art of Lisa A. Grabenstetter and Evan M. Jensen., and edited by Jaym Gates.
Tales of guardian spirits and divine powers by Seanan McGuire, Ken Liu, Alethea Kontis, Laura Anne Gilman, Scott Edelman and more. Guardian spirits. Divine presences. Demonic powers. Ghosts. The concept of "genius loci" is indeed an ancient one, found in nearly every human mythology. Genius Loci is a huge anthology of 31 all-new fantasy and science fiction stories drawing on the rich tradition of place-as-person. Within its pages, the authors present stories of sentient deserts, beneficent forests, lonely shrubs, and protective planetary spirits, highlighted by the fantastic art of Lisa A. Grabenstetter and Evan M. Jensen., and edited by Jaym Gates.
Sometimes, when part of a man is lost, the rest seems in ruin. Sometimes it's the unknown that binds him together. By sliding the tattooed ribbon of runes across his skin, Boruin may chance upon powerful spells, but not knowing his own magic makes death the surer bet. When a mute boy reaches up and moves the runes, casting a spell as if born to the strange magic, Boruin finds the first lead to his blank past in thirty years. Discovering the truth of Boruin's forgotten youth will not be easy. His wraith guardian swings between moon-driven moods of lust and rage. The Fae courts are cracking mountains, stirring up ghosts, and waking flying serpents to find him. Each spinning of the tattoos is a dead man's gamble. The runes will unravel him, but before they do, Boruin is determined to find who wrote this magic across his skin.
Roger's a mild-mannered family man who inadvertently stole the most important magic in the elves' arsenal. Talora's a pyromancer who literally burns through her memories. Individually, neither's more than a minor annoyance to the shadowy powers-that-be. Together, however, the Witch knows they can change the world-assuming they survive her complicated scheme to unite them against her enemies.
Never be lost for words again...with this book of lost words. Have you ever wanted to wield the silver tongue of Loki, or to hammer home your point like a Thundergod? Old Norse is the language of legends and the stuff of sagas, the inspiration for Tolkien and Marvel, for award-winning manga and epic videogames. It is the language of cleverly crafted kennings, blood-curdling curses, and pithy retorts to RagnarOk. Old Norse for Modern Times gives you the perfect phrase for every contemporary situation-from memorable movie quotes ("e;We're going to need a bigger boat."e; Þurfa munu vEr skip strra) to battle-cries to yell on Discord ("e;Do I look to be in a gaming mood?"e; SYnisk þEr ek vera I skapi til leika?), from mead hall musings ("e;This drink, I like it! ANOTHER!"e; LIkar mEr drykkr þessi! ANNAN!) to tried-and-tested pickup lines ("e;Nice tattoo!"e; Fagrt er hUðflUrið"e;). With over 500 phrases inside (plus the chance to add your own!) it is the perfect guide for Vikings fans, whether they are re-enactors, role-players, or simply in love with Ragnar.
Once, they ruled the Earth Dinosaurs. Apex predators. Prehistoric creatures, whose very steps shook the crust of the Earth. Monsters of nightmares--or mighty creatures of honor? In these pages, you will meet: * A hunter who makes the ultimate sacrifice for his clutch * A wise king who cannot be defeated--even by the best of his warriors * A queen, facing the apocalypse of her people * A scientist who fears the outcome of her experiments * Two drunken scientists and a time traveling chicken * Dinosaur riders in the future--and the past Some of the heroes are dinosaurs. Some are human. And some are... something else entirely. In these pages, there are dinosaurs. Are you prepared to meet them, tooth and claw?
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