Gør som tusindvis af andre bogelskere
Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.
Ved tilmelding accepterer du vores persondatapolitik.Du kan altid afmelde dig igen.
Discover the untold potential of magic! Secrets of Magic, the newest hardcover rulebook for the Pathfinder Roleplaying Game! Secrets of Magic brings the popular magus and summoner classes into Pathfinder Second Edition, unlocking heroes who combine magical might with martial prowess and offering command of a powerful magical companion creature. The lavishly illustrated, 256-page rulebook contains hundreds of new spells with potent offerings for all spellcasting character classes, magic items for any player character, and lore detailing the fundamental structure and theories of magic. A special section within the volume-the Book of Unlimited Magic-presents new methods of spellcasting, with elementalism, geomancy, shadow magic, rune magic, and even pervasive magic to give every place and creature in your game a magical spin! Written by Logan Bonner, Mark Seifter, and Amirali Attar Olyaee, Kate Baker, Minty Belmont, Logan Bonner, James Case, Jessica Catalan, John Compton, Katina Davis, Jesse Decker, Chris Eng, Eleanor Ferron, Leo Glass, Joan Hong, Vanessa Hoskins, Jason Keeley, Joshua Kim, Luis Loza, Ron Lundeen, Liane Merciel, David N. Ross, Ianara Natividad, Chesley Oxendine, Stephen Radney-MacFarland, Shiv Ramdas, Mikhail Rekun, Simone D. Sallé, Michael Sayre, Mark Seifter, Sen H.H.S., Shay Snow, Kendra Leigh Speedling, Tan Shao Han, Calliope Lee Taylor, Mari Tokuda, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, Tonya Woldridge, and Isis Wozniakowska
Discover the untold potential of magic! Secrets of Magic, the newest hardcover rulebook for the Pathfinder Roleplaying Game! Secrets of Magic brings the popular magus and summoner classes into Pathfinder Second Edition, unlocking heroes who combine magical might with martial prowess and offering command of a powerful magical companion creature. The lavishly illustrated, 256-page rulebook contains hundreds of new spells with potent offerings for all spellcasting character classes, magic items for any player character, and lore detailing the fundamental structure and theories of magic. A special section within the volume--the Book of Unlimited Magic--presents new methods of spellcasting, with elementalism, geomancy, shadow magic, rune magic, and even pervasive magic to give every place and creature in your game a magical spin! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
Release the beasts! Heroes abound in the Age of Lost Omens, but for every great hero, there is an even greater monster. Lost Omens Monsters of Myth provides details on 20 of the most infamous and terrifying monsters from the Inner Sea region and beyond. Uncover the secrets of some of Golarion's greatest monsters from the Sandpoint Devil to Fafnheir, the Father of All Linnorms, and more. Monsters of Myth provides rumors, tales, and even treasures for the brave adventurers willing to face these legendary creatures!
The Strength of Thousands Adventure Path begins! A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot against his school and those who attend it. Over their long academic career, the heroes rise from humble students to become teachers, and they ultimately hold the fate of the school in their hands. Graduates of the Magaambya are among the greatest wardens of the world, but if the heroes can't marshal the strength of thousands who have come before them, the venerable Magaambya might fall! The Strength of Thousands Adventure Path is a six-part, monthly series of connected adventures that comprise a complete Pathfinder campaign. School's in session! The newest students at the venerable Magaambya school of magic must begin their academic careers with tests of their skill and resourcefulness. The heroes can learn much from their teachers and fellow students, but must beware of mysterious secrets and sinister plots. The rigors facing any Magaambya students are steep, but the heroes must also contend with strange infestations and supernatural intruders in the school's ancient halls. Education is far from easy at the oldest and most prestigious magic academy in the world! "Kindled Magic" is a Pathfinder adventure for four 1st-level characters by Alexandria Bustion and Eleanor Ferron. This adventure begins the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from students to teachers, and ultimately decide the fate of the Magaambya. This adventure also details other students to become friends or rivals, rules to gain extra lore throughout a year of academic study, as well as new monsters and new spells-including lore of the prestigious Magaambya! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
South of a forbidding range of mountain peaks lies aland of boundless resources and untold opportunity. The Mwangi Expanse has beenhome to an untold diversity of cultures and peoples since time immemorial,hosting powerful, isolated city states that have often paid little attention totheir neighbors. Yet the turning tides of fortune have begun to usher in changesthat are rippling across the world. As a band of scholars from an ancientuniversity venture north to aid a disaster-torn Avistan. A revolution-forgednation seeks powerful allies against foreign aggression. An undead god, once asymbol of hope to his declining nation, now grows jealous enough to turn on hisself-proclaimed kin. Whether you are a diplomat seeking leverage from the mostdifficult of positions, a spy seeking the subtlest hint of danger from yoursurroundings, a guardian hoping to protect your home and people, or a warriorstriking back at tyrants both native and foreign, this guide to the MwangiExpanse offers you the ultimate resource to explore a realm of magic, monsters,and intrigue!Written by: Laura-Shay Adams,Mariam Ahmad, Jahmal Brown, Misha Bushyager, Alexandria Bustion, Duan Byrd, JohnCompton, Sarah Davis, Naomi Fritts, Sasha Laranoa Harving, Gabriel Hicks, TKJohnson, Michelle Jones, Joshua Kim, Travis Lionel, Ron Lundeen, StephanieLundeen, Hillary Moon Murphy, Lu Pellazar, Mikhail Rekun, Nate Wright, andJabari Weathers
The Ruby Phoenix Tournament begins! The sorcerer HaoJin has returned to Tian Xia to host her decennial international fightingtournament, and contestants from all over the world have arrived to try theirchance at winning a prize from her vault of incredible treasures. Before theycan compete in the tournament, however, fighters must first complete a series ofqualifying challenges on the uninhabited tropical island of Bonmu, where wilddinosaurs roam amid the ancient ruins of a lost civilization. Can the heroesdefend their island stronghold, outlast their many ruthless rivals, and survivethe perils of so-called Danger Island? Let the competitorsdecide!"Despair on Danger Island" is aPathfinder adventure for four 11th-level characters. This adventure begins theRuby Phoenix Tournament Adventure Path, a three-part monthly campaign in whichthe players compete in Golarion''s most amazing fighting tournament. Thisadventure also includes new rules to help the Game Master create an entireroster of rival fighting teams, maps and lore of the dangerous tropical islandof Bonmu, and a boatload of new islandmonsters.Each monthly full-color softcoverPathfinder Adventure Path volume contains an in-depth adventure scenario, statsfor several new monsters, and support articles meant to give Game Mastersadditional material to expand their campaign. Pathfinder Adventure Path volumesuse the Open Game License and work with both the Pathfinder RPG and the world''soldest fantasy RPG.
The house has stood abandoned on its lonely hilltop, brooding quietly over the ruins of a once thriving town for decades. No one has lived within its walls since the night a terrific storm flooded the coastal town belowΓÇöand since a tragedy struck down the noble family that once dwelt withinΓÇöbut now, the mansion has attracted the attention of a curious group of adventurers. What is the truth behind the tragic past that empowers the evil that grips the mansion today, and what might happen to the world of Golarion if the sinister influences that grow within these haunted walls are allowed to build beyond the breaking point? Malevolence is a horror-themed adventure for 3rd-level characters written by James Jacobs featuring sinister new monsters, mysterious magical items and spells to discover, and a fully-detailed haunted house for players to explore, exorcise, and endure. With an immersive method of researching the history and truths of the mansion''s macabre secrets through visions, dreams, and good-old fashioned ghost-hunting and investigation, Malevolence is ready to test the limits of any heroic partyΓÇÖs bravery!
With more than 300 classic and brand-new monsters, this 320-page beautifully illustrated hardcover rulebook completes the collection of creatures begun in the first two Pathfinder Bestiary volumes. From classic creatures like clockworks and tooth fairies, returning favorites like imperial dragons and mighty titans, to brand-new menaces found all over Golarion, this must-have tome of monsters designed to challenge characters of any level is an essential companion to your Pathfinder game! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. The perfect way to commemorate Pathfinder''s new edition! (Cover color and design subject to change.)
Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft. This 256-page Pathfinder Second Edition rulebook contains a wealth of new information, tools, and rules systems to add to your game. Inside you will find handy advice for building your own adventures, designing towns, and creating vibrant characters alongside rules systems for dramatic chases, thrilling tournaments, and deadly duels. This book also includes more 40 pages of sample nonplayer characters, from the simple town guard to the vile cultist, presented to make your job as GM that much easier!
Wild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. Whether adventurers are climbing mountains in search of a dragon's lair, carving their way through the jungle, or seeking a long-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wilderness gives them the tools to survive the wilds. A new 20-level base class, the shifter, puts animalistic powers into the handsâ¿or clawsâ¿of player characters and villains alike, with new class features derived from animalistic attributes. Overviews of druidic sects and rituals, as well as new archetypes, character options, spells, and more, round out the latest contribution to the Pathfinder RPG rules!Pathfinder RPG Ultimate Wilderness is an invaluable hardcover companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder RPG Ultimate Wilderness includes:⢠The shifter, a new character class that harnesses untamed forces to change shape and bring a heightened level of savagery to the battlefield!⢠Archetypes for alchemists, barbarians, bards, druids, hunters, investigators, kineticists, paladins, rangers, rogues, slayers, witches, and more!⢠Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magical plants. ⢠Dozens of spells to channel, protect, or thwart the powers of natural environs. ⢠New and expanded rules to push your animal companions, familiars, and mounts to wild new heights. ⢠A section on the First World with advice, spells, and other features to integrate the fey realm into your campaign. ⢠Systems for exploring new lands and challenging characters with natural hazards and strange terrain both mundane and feytouched. ⢠... and much, much more!
Provides ideas and options for players, including six new 20-level character classes, expanded rules for the 11 core classes, innovative new feats and combat abilities, a wealth of equipment, and more. This title also includes classes such as: "The Alchemist", "The Cavalier", "The Inquisitor", "The Oracle", "The Summoner", and "The Witch".
"The dead are rising! This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures. This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. GMs will find new tools and haunts, as well as information about the undead-plagued lands of the Lost Omens campaign setting. A massive bestiary section full of undead creatures brings more threats for GMs to use and summonable creatures for players, including more versions of classic undead like vampires, skeletons, and zombies. This 224-page hardcover rulebook also includes a full adventure themed around fighting the undead!" --
Gear Up and Throw Down! When sword and spell justwon''t be enough to win the day, it''s time to power up your game with clockworkgears, lightning coils, and black powder! Guns & Gears, the latest hardcoverrulebook for the Pathfinder Roleplaying Game (Second Edition), brings theexcitement of firearms and fantasy technology to yourtabletop!Unravel the secrets of clockworkswith the new inventor class or blow away your opposition as a firearm-wieldinggunslinger! In addition to new classes, a plethora of archetypes, backgrounds,vehicles, siege engines, gadgets, and the new automaton ancestry are all readyto expand your game with options for battlefields large andsmall.Guns & Gearsfeatures:Two new classes: the cleverinventor and the sharpshootinggunslingerAutomaton ancestry for players whowant to play a customizable constructFirearms ofall stripes, from the simple and effective flintlock pistol to versatilegunbladesMore than a dozen newarchetypesScores of new gadgets andvehiclesSiege engines and accompanyingrulesA gazetteer of Golarion revealing howfirearms and technology fit into the Age of Lost Omens, including a look at thetechnology of the continents of Arcadia and Tian Xia and never-before-revealedsecrets of the rough-and-tumble, gritty city ofAlkenstarWritten by: Michael Sayre, MarkSeifter, and Logan Bonner, Jessica Catalan, John Compton, Andrew D. Geels,Steven Hammond, Sen H.H.S., Brent Holtsberry, Jason Keeley, Dustin Knight, LuisLoza, Ron Lundeen, Chris Mastey, Liane Merciel, Jacob W. Michaels, Dave Nelson,Samantha Phelan, Mikhail Rekun, Stephen Radney-MacFarland, Sydney Meeker, KendraLeigh Speedling, Andrew Stoeckle, Calliope Lee Taylor, Sara Thompson, AndrewWhite, and Scott D. Young
"Remember who you are! The Age of Lost Omens is filled with people of all types, including more than just those of common ancestries. Lost Omens Ancestry Guide places the spotlight on the uncommon and rare ancestries of the Inner Sea (like geniekin, androids, kitsune, sprites, and more!), providing information on their cultures and place in the world. The book also expands on the rules options for these ancestries and versatile heritages. Finally, Lost Omens Ancestry Guide also features new ancestries and versatile heritages including some that are brand new, as well as old favorites from throughout Golarion!"--
This guidebook dives into the myriad cultures and organizations readers can encounter or join in their journey, breathing life into both their character and the many allies and enemies they're bound to meet along the way.
Test your convictions. In a land without fate and a world too often void of justice, it falls to the gods to make or break the people who call upon them for salvation -- or draw their ire. Swear yourself to the might of the gods and the power of their causes, or reject their offerings to live a life that's yours and yours alone! Lost Omens Gods & Magic offers details on major gods found in the Inner Sea region, including what forms their pleasure or wrath might take. It also presents rules for over a hundred other deities and philosophies so you can find the cause that best fits your convictions and take up weapons and magic in its service!
This comprehensive 136-page hardcover overview of the world of Pathfinder provides everything you need to know for a lifetime of adventure in the Age of Lost Omens! The god of prophecy is dead, leaving heroes just like you to carve their own destinies out of an uncertain future! The Lost Omens World Guide is your key to understanding the big picture and your heroΓÇÖs role within it! A gorgeous two-sided giant poster map of the Pathfinder world provides a beautiful accompaniment to a gazetteer featuring 10 geographically and thematically contiguous regions that combine to create a fantasy world packed with diverse and deadly possibilities! Each region also includes suggested character backgrounds and archetypes to more deeply root your character in their surroundings. Designed for both players and Game Masters, this indispensable guidebook is your first look at the future of the Pathfinder world!
Confront the creatures that go bump in the night!Bestiary 4 presents hundreds of new monsters for use in the PathfinderRoleplaying Game. Within this tome of terrors you''ll find pitiless psychopompsand blood-drinking nosferatu, insectile formians and faceless nightgaunts, andeven unique mythological horrors like Spring-Heeled Jack and Grendel himself.Yet not every creature need be an enemy, as mighty empyreal lords, primevalouter dragons, and valorous swan maidens enlist you in their epicbattles!Pathfinder RPG Bestiary 4 is the fourthindispensable volume of monsters for use with the Pathfinder Roleplaying Gameand serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPGBestiary. This imaginative tabletop game builds upon more than 10 years ofsystem development and an Open Playtest featuring more than 50,000 gamers tocreate a cutting-edge RPG experience that brings the all-time best-selling setof fantasy rules into the newmillennium.Pathfinder RPG Bestiary 4includes:Γû║More than 300 differentmonstersΓû║Creatures from classic horrorliterature and monster films, including the colour out of space, elder things,and kaijuΓû║New player-friendly races likechangelings, kitsune, and nagajiΓû║Entities ofmythic might, from despotic demon lords and alien elohim to terrifying Great OldOnes-including Cthulhu!Γû║ New creatures youcan construct, like clockworks andjuggernautsΓû║New familiars, animalcompanions, and other alliesΓû║New templatesto help you get more life out of classicmonstersΓû║Appendices to help you find theright monster, including lists by Challenge Rating, monster type, andhabitatΓû║Expanded universal monster rules tosimplify combatΓû║Challenges for everyadventure and every level of playΓû║AND MUCH,MUCH MORE!
Survival in a world beset by magic and evil takes more than a lucky roll of the dice. Pathfinder Player Core 2 significantly expands options available to Pathfinder players, giving them the edge to take on any adventure. This 320-page hardcover rulebook remasters 8 classes from Pathfinder Second Edition, providing everything you need to create a wide array of new characters, ready to take on the world. It also includes more than 40 archetypes, expanded ancestries, and tons of feats, spells, and alchemical items to provide a near-endless array of exciting options for every Pathfinder character! Pathfinder Player Core 2 is the fourth core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Monster Core, these books provide a new foundation for the future of tabletop gaming! The ideal character option resource for players looking to move beyond Pathfinder Player Core. Pathfinder Player Core 2 includes: ¿ Eight fully detailed classes, including the alchemist, barbarian, champion, investigator, monk, oracle, sorcerer, and swashbuckler, each with multiple character paths, multiclassing options, and dozens of feats! ¿ Expanded ancestry options include the catfolk, hobgoblin, hyena-like kholo, kobold, lizardfolk, ratfolk, tengu, and frog-like tripkee alongside three versatile heritages-the dhampir, duskwalker, and all-new dragonblood heritage! ¿ More than 40 archetypes, allowing you to further customize your character's story and abilities. Turn your hero into an aerial acrobat, a high-riding cavalier, a treacherous pirate, and so much more! ¿ Spells, alchemical items, and magic items to round out the new classes and to provide some new tricks to the classes from Pathfinder Player Core.
See the scenic Inner Sea with the Lost Omens Travel Guide! This book is your companion to the culture, life, and sights of the Inner Sea, guiding you through a variety of topics of interest. With this book, you can learn about Inner Sea cuisine and art, experience the thrills of Inner Sea sports, and uncover the secrets of Inner Sea myths and magic. The Travel Guide features dozens of illustrations to show you the fine details of the latest fashion or put you into the center of one of the Inner Sea's greatest festivals. Come learn everything about the Inner Sea and prepare yourself for a journey through an unforgettable region with the Lost Omens Travel Guide! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
Divine your destiny with the Pathfinder Harrow Deck, the legendary fortune-telling cards of Pathfinder's Age of Lost Omens setting! With this 54-card, full-color set of fortune-telling cards, you'll learn how to include the harrow in any tabletop RPG game and enhance play with immersive fortune-telling methods and other insights. With vivid all-new art, exciting printing treatments, patterned backing, and a size common to many real-world tarot decks, the Harrow Deck straddles the line between game supplement and storytelling set piece. Also included is a small booklet that provides details on the history of the harrow, how to simulate fortune-telling readings for your group, and details on the meanings and roles of all 54 cards in the collection! Next time your players encounter a fortune teller at the carnival or a sooth-sayer at the local tavern, don't just tell them their future--show it to them with the Pathfinder Harrow Deck!
The dead are rising! This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures. This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. GMs will find new tools and haunts, as well as information about the undead-plagued lands of the Lost Omens campaign setting. A massive bestiary section full of undead creatures brings more threats for GMs to use and summonable creatures for players, including more versions of classic undead like vampires, skeletons, and zombies. This 224-page hardcover rulebook also includes a full adventure themed around fighting the undead! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
Soar above a planet of adventure! The trail of a long-vanished ally leads to the other side of a magical portal called the Doorway to the Red Star. The heroes must earn the trust of the portal's guardians then travel through it--to another planet of red sands and high adventure! Working to gain allies among scholarly brain-people and shifty ratfolk, the heroes must infiltrate a massive airship and fight to free their ally from an insidious trap on an alien world! "Doorway to the Red Star" is a Pathfinder adventure for four 15th-level characters. This adventure continues the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from humble magic academy students to become influential teachers, and ultimately decide the fate of the Magaambya. This adventure also details people, places, and monsters of Akiton, the Red Planet, a fabulous setting for sword-and-sorcery escapades! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
Save the Magaambya! The heroes return to the Magaambya magic academy to find the villain they'd vanquished on a distant planet had set another scheme in motion long ago. Students and teachers have been twisted by evil magic, and the heroes must engage in legendary tests to gain the means to free them. While a monstrous foe thrashes through the Magaambya, it's up to the heroes to save the school from utter destruction! "Shadows of the Ancients" is a Pathfinder adventure for four 18th-level characters by Saif Ansari. This adventure concludes the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from humble students to influential teachers, and ultimately decide the fate of the Magaambya. This adventure provides guidance to tell stories that are like fables or set in truly unusual adventure locations, and concludes with a look at powerful monsters, magic, and abilities that only the mightiest Magaambyan heroes can claim! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
Be the first to market with Pathfinder Lost Omens: The Grand Bazaar! The Grand Bazaar is Absalom's greatest marketplace featuring items from all over Golarion. Here, an adventurer can find equipment of all kinds to help them on their next quest like new weapons, armors, magic items, accessibility items to enable adventures for anyone, new animal companions, and more! The Grand Bazaar is also home to countless unique merchants and shops. Game Masters can use these new shops as part of their campaigns to flesh out the world and inspire new adventures. See what's for sale at the Grand Bazaar, and snap up the good deals while you still can!
The Students Become the Masters! Lore-speakers are the teachers of the Magaambya school of magic, and the heroes have graduated and joined their ranks. Sent with their students to the edge of the Mwangi Expanse, these new teachers must unearth ancient ruins while keeping themselves and their students out of danger. When a student vanishes, the heroes uncover a nefarious plot to subjugate the rain-lashed Sodden Lands. They must liberate a town, stop an evil cult, and show their students how heroes stand as wardens of the world. "Hurricane's Howl" is a Pathfinder adventure for four 8th-level characters. This adventure continues the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from humble magic academy students to influential teachers, and ultimately decide the fate of the Magaambya. This adventure also presents a comprehensive gazetteer of a Sodden Lands town, as well as new monsters and new rules flying in on the hurricane's winds! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
Trouble in the Academy! The heroes have proven themselves to be worthy additions to Magaambya school of magic, but they are still students. Trusted to handle important school business in the surrounding city of Nantambu, the Song-Wind City, the heroes confront a vengeful alchemist, stealthy infiltrators, and other dangers. A mysterious artifact housed within the Magaambya might be the source of the school's recent troubles, but can the students discover its secrets, protect their fellow students, and still graduate? "Spoken on the Song Wind" is a Pathfinder adventure for four 4th-level characters by Quinn Murphy. This adventure continues the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from humble students to influential teachers, and ultimately decide the fate of the Magaambya. This adventure also presents several Mwangi folktales, as well as new monsters and new rules from the Song-Wind City! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
As the heroes continue to explore their newfound alien world, they discover an ancient monastery deep underground. Exploring this ruin reveals intriguing glimpses at the planet's long history, but as the PCs return to the surface, they find a small Aspis Consortium-connected village established illegally in their territory. When things start going wrong in their own settlement, the PCs must establish whether it is just bad luck or deliberate sabotage on the part of these troublesome newcomers! "Serpents in the Cradle" is a Starfinder Roleplaying Game adventure for four 3rd-level characters. This adventure continues the Horizons of the Vast Adventure Path, a six-part, bimonthly campaign in which the heroes are at the forefront of exploring and charting a newly discovered world filled with mystery. This volume also includes a look at the shady Aspis Consortium, relics of a philosophy of balance and renewal, and a selection of diverse alien creatures. Each bimonthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.
Ved tilmelding accepterer du vores persondatapolitik.