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  • af Richard Pett
    226,95 kr.

    As newly-appointed agents in Taldor's escalating struggle for succession, the heroes must help their Princess Eutropia build a power base by reclaiming her family's land from squatters--the debased Lotheed family, who feast as their subjects starve and their infrastructure crumbles. Can the heroes infiltrate the high-society of Meratt County through its extravagant balls and tournaments, while secretly undermining Count Bartelby Lotheed's authority, or will their clandestine attempts to repair the damage done and woo allies ultimately lead them to the headsman's blade? "Songbird, Scion, Saboteur" is a Pathfinder Roleplaying Game adventure for 4th-level characters. The adventure continues the War for the Crown Adventure Path, as players drag a once-grand nation kicking and screaming into the modern day, becoming legendary politicians, spymasters, and nobles in their own right. A selection of new monsters, a regional gazetteer of Meratt County, and a new guide to intrigue and managing a cult of personality round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

  • af Paizo Staff
    397,95 kr.

    The Pact Worlds are the beating heart of the Starfinder campaign setting, a solar system full of citizens both familiar and bizarre. From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda, this hardcover rulebook is your guide to StarfinderΓÇÖs core worlds and civilizations, and the perfect place to launch any adventure. Inside, youΓÇÖll find:ΓÇó In-depth gazetteers of the systemΓÇÖs 14 major worlds, from high-tech Verces and the draconic empires of Triaxus to the necromantic wastleands of Eox or magical bubble cities floating on the surface of the sun. Each gazetteer features a detailed world map, residents and cultures, settlements and adventure locations, a unique theme to customize characters from that world, and more.ΓÇó New playable alien races, from undead Eoxians to Castrovellian plant-people.ΓÇó New starships, from the living vessels of the Xenowardens to sinister Hellknight dreadnoughts.ΓÇó A codex of themed NPC stat blocks to help Game Masters create vivid encounters.ΓÇó New archetypes for every class, including the Star Knight, Skyfire Centurion, and Divine Champion.ΓÇó Tons of new weapons, armors, spells, feats, magic items, technological gadgets, and more to help outfit your adventurers.

  • af Stephen Radney-MacFarland
    206,95 kr.

    A Place in the SunsTheheroes journey deeper into the Vast to find the Gate of Twelve Suns, an alienmegastructure consisting of a dozen stars arranged in a perfect circle. However,members of the Cult of the Devourer precede them, and the heroes must contendwith the cultists for control of the alien technology found on the single planetorbiting each sun. Only by defeating these foul marauders can the heroes keepthe superweapon hidden here out of the wrong hands-though the destructivezealots are far from the only threats found in thesystem.This volume of Starfinder Adventure Pathcontinues the Dead Suns Adventure Path andincludes:ΓÇó ΓÇ£The ThirteenthGate,ΓÇ¥ a Starfinder adventure for 9th-level characters, by StephenRadney-MacFarland.ΓÇó A collection oftechnological relics left scattered across the galaxy by the kishalee, membersof an ancient advanced alien civilization, by StephenRadney-MacFarland.ΓÇó Detaileddescriptions of the worlds and cultures of five never-before-encountered alienspecies, by Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, and MarkMoreland.ΓÇó An archive of new creatures,from the main inhabitants of the five new alien worlds to an undeadmanifestation of entropy, by Mikko Kallio, Jason Keeley, Lyz Liddell, RonLundeen, Mark Moreland, and StephenRadney-MacFarland.ΓÇó Statistics and deckplans for a heavily modified starship crewed by Devourer cultists, by StephenRadney-MacFarland, plus a glimpse of a barren planet cloaked in shadow in theCodex of Worlds, by Owen K.C. Stephens.

  • af Paizo Staff
    136,95 kr.

    The faithful don't just congregate under the worship of a particular deity. Many adherents find faith in small congregations dedicated to obscure beliefs and complex philosophies. Disciples' Doctrine explores over a dozen of these cults and traditions, including such groups as the secret Esoteric Order of the Palatine Eye, the Prophets of Kalistrade, Magnimar's Mystery Cults, Shoanti shamanic traditions, and the Tamashigo, who worship nature spirits known as kami. Learn what it takes to follow the dogma of these religions and unlock the secrets and powers only true dedication can bring. With Disciples' Doctrine, characters of every class can practice their devotion and gain power from their piety.

  • af Paizo Staff
    136,95 kr.

    All the trickery and wild power of the fey are yours to command with Pathfinder Player Companion: Legacy of the First World. Let the wilderness inspire your heroes with a spectrum of new ways to play fey-touched characters, along with new powers for classes seeking to strengthen their bonds to nature. Choose whether you draw your might from the vibrant liveliness of the land, the brutality of vicious beasts, or even faith in the fey realm's inscrutable masters, the Eldest. With a host of new archetypes, feats, magic items, spells, and other fey-inspired character options, Pathfinder Player Companion: Legacy of the First World is your gateway to all the secrets and savagery of nature's wildest denizens!

  • af Paizo Staff
    355,95 kr.

    Wise adventurers don't just march off into the wilderness to search for dragons to slay and wrongs to right, for to adventure without support is to invite disaster. The hardcover Pathfinder RPG Adventurer's Guide presents information on 18 different organizations in need of brave and able adventurers. Be they forces for good, such as the virtuous Eagle Knights or the freedom fighters of the Bellflower Network, or agencies of sinister mien like the notorious Red Mantis Assassins or the infernally-inspired Hellknights, the one thing these groups all share in common is a need for powerful adventurers to serve as their agents in the world. To the adventurers who ally with them, these groups offer specialized training, powerful magical items, specialized magic, access to unusual gear or mounts, and more! Pathfinder RPG Adventurer's Guide includes: Details on the history, goals, and leadership for 18 of Golarion's most famous (or infamous) organizations, including the Aldori Swordlords, the Aspis Consortium, the Cyphermages, the Gray Maidens, the Hellknights, the Lantern Bearers, the Magaambya, the Mammoth Lords, the Pathfinder Society, and the Red Mantis. Each organization includes at least one prestige class and at least two archetypes for characters who seek to further specialize in the themes and powers offered by the organization. Dozens and dozens of new spells, magic items, feats, and other unique character options of diverse nature, all themed to the various organizations presented in this book and much, much more!

  • af Paizo Staff
    136,95 kr.

    There are far more fantasy races than just elves and dwarves! This title delves into individual details about seven races: the feline catfolk, froglike grippli, fox-tailed trickster kitsune, snakelike nagaji, cunning ratfolk, raven-headed tengu, and monkeylike vanara.

  • af Ron Lundeen
    226,95 kr.

    The cult of Hastur no longer threatens Thrushmoor, and now the adventurers discover the final clues needed to solve the enigma of their lost memories. Boarding a riverboat to Cassomir, the adventurers begin researching the manuscripts found in Iris Hill during the previous adventure.

  • af Paizo Staff
    136,95 kr.

    From shield style feats and advanced armor mastery to ways to use the weight and bulk of armor to your advantage, this guide to heavily-armored heroics has new options for every iron-clad character. It includes magic armor options covering all types of armor and shields, and more.

  • af Paizo Staff
    206,95 kr.

    Too often angels and their divine allies take a back seat to the heroics of virtuous adventurers. This title reveals thirteen holy champions, from cassisian angels and serpentine couatls to empyreal lords and the heralds of the gods themselves.

  • af Jason Bulmahn
    409,95 kr.

    A sharp sword and a powerful spell are not the answer to every problem an adventurer is bound to face. This title arms players with every bit of charm, grace, innuendo, and insult necessary to defeat even the most difficult social encounters.

  • af Paizo Staff
    206,95 kr.

    Explore one city in each of six global regions, and discover the diverse cultures, faiths, and inhabitants that make Golarion unique. This book helps you to prepare for adventure in the far-flung corners of the world.

  • af Jason A. Engle
    163,95 kr.

    Whether sarcophagi have been smashed, relics robbed, or skylights shattered, mysteries abound at the museum, this portable map features a coated surface designed to handle any dry erase, wet erase, or even permanent marker.

  • af Paizo Staff
    226,95 kr.

    Choose your weapon and stride boldly into battle with Pathfinder RPG Ultimate Equipment! Within this handy, all-in-one reference, you'll find 400 jam-packed pages of magic items and adventuring gear, from simple camping equipment and weapons up to the most earth-shaking artifacts. Included as well are handy rules references, convenient price lists, and extensive random treasure generation tables, all organized to help you find what you need, when you need it. With this vast catalog of tools and treasures, the days of boring dragon hoards are over, and your hero will never be caught unprepared again. Pathfinder RPG Ultimate Equipment is a must-have companion volume to the Pathfinder RPG Core Rulebook, now in a low-cost, smaller-dimensions edition. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium. Pathfinder RPG Ultimate Equipment includes: - Thousands of items both magical and mundane, including the best weapons, armors, magic items, and gear from the Pathfinder RPG hardcover line and select other Pathfinder sources, as well as hundreds of never-before-seen items. - Tons of special materials and magical abilities to help you create exactly the magic item you've been looking for. - A wealth of specific magic items, organized by type to ensure your character is always wearing as much magic as possible. - An innovative new treasure generation system, designed to help GMs roll up exactly what they need, every time. - New alchemical weapons, tools, and poisons. - Kits to help your character get the most out of her skills or profession, plus new mounts, animal companions, and retainers. - Descriptions of every item, plus hundreds of full-color illustrations to aid in window-shopping. - ... and much, much more!

  • af John Compton
    206,95 kr.

    This book refers to several other Starfinder products, yet these additional supplements are not required to make use of this book. Readers interested in references to Starfinder hardcovers can find the complete rules of these books available for free at paizo.com/sfrd.

  • af Paizo Staff
    355,95 kr.

    Battle or befriend more than 80 bizarre life forms in this creature collection for the Starfinder Roleplaying Game! Every new world and space station comes with its own dangers, from strange new cultures to robotic killing machines to alien predators ready to devour unwary spacefarers. Inside this book, you'll find rules and ecologies for creatures from across the known worlds, plus alien equipment and more. A robust system for creating your own creatures ensures that your parties never be without weird new aliens to fight or trade with, and racial rules for many of the new organisms let you be the alien, making Alien Archive not just a collection of creatures to kill, but a fascinating menu of creatures to be! Want to play a hyperevolved floating brain? A mighty dragonkin? A silicon-based crystalline slug? Explore the limits of your galaxy and your game with Starfinder Alien Archive!--Publisher's web site.

  • af Paizo Staff
    118,95 kr.

    Record Your Glory Fully detail your heroes and document their exploits with the Starfinder Player Character Folio! This deluxe, innovative character record provides space for absolutely everything you need to know about your Starfinder hero. This sturdy folio's 16 character-defining pages include: - Expanded space for your hero's attacks, defenses, feats, and class features. - A section for detailing your starship's statistics and capabilities. - Quick reference charts for everything from combat to character advancement. - Tons of space to track gear. - Room to chronicle your character's achievements, goals, and history.>

  • af James L. Sutter
    536,95 kr.

    "Open Game License version 1.0a"--4th unnumbered page.

  • af Tito Leati
    228,95 kr.

    After escaping from the waking nightmare of Briarstone Asylum, the former captives venture to the dismal town of Thrushmoor to unravel the enigma of their lost memories. Upon arrival, the adventurers discover that the town's leadership has either fled town or gone missing.

  • af Paizo Staff
    143,95 kr.

    Death is not the end! This title takes aim at possessing forces of all sorts, from worldly magic to spirits of the dead, and provides you with options to rid yourself of that influence, take back control, or profit by cunning bargains with forces in need of a mortal vessel.

  • af Paizo Staff
    136,95 kr.

    It Came from the Sea Whether from the dark depths of the ocean or azure tropical seas, heroes rise from beneath the waves. Pathfinder Player Companion: Blood of the Sea explores the mystical paths and strange abilities of sea-born adventurers. Discover the secrets of aquatic elves, gillmen, merfolk, tritons, and more. New magic items and spells aid aquatic characters and land-dwelling characters alike. A host of new archetypes, feats, and other options allow you to infuse your character with the power of the sea. Dive into Blood of the Sea and discover oceans of possibility! Inside this book you'll find: - Archetypes for a variety of classes, such as the coral witch and the kraken slayer paladin, as well as a new cavalier order and bardic masterpieces, useful for characters in aquatic campaigns. - Rules for playing nonstandard races like cecaelias, locathahs, and tritons, along with a collection of gear both magical and mundane that can help your heroes in the world beneath the waves. - Advice on what to consider when your land-dwelling character must explore the depths, and tips on how aquatic characters can overcome the daunting challenges of adventuring on land.>

  • af John Compton
    228,95 kr.

    After finding the route to the lost city of Neruzavin, the adventurers must mount an expedition into the desert region called the Parchlands, where they hope to catch up to their treacherous former employer. The adventurers must track Count Lowls' party, recover a vile tome, activate the city's Star Stelae, and perform a powerful ritual.

  • af Jim Groves
    226,95 kr.

    Arriving in the alien city of Carcosa, the adventurers must sever the links that bind Carcosa to Golarion. Can the heroes keep Carcosa from drawing Thrushmoor into its amalgam of stolen cities or do they risk waking the unspeakable nightmare that stirs in the depths of Lake Hali?

  • af John Compton
    206,95 kr.

    The elemental forces of air, earth, fire, and water are among the most powerful in the multiverse, forming the basis of the material world and giving spellcasters and creatures capable of wielding them immeasurable influence. In this title, players and Game Masters can harness these powers for themselves by exploring the elemental planes.

  • af Paizo Staff
    226,95 kr.

    The northern tracts of shadow-cloaked Nidal have long been a land of independence and defiance, but when a desperate refugee emerges from the earthΓÇÖs depths, the locals reach out for aid. This mysterious arrival desperately seeks help in saving his peopleΓÇöan ancient race thatΓÇÖs become a willing thrall to shadowΓÇöbefore they unleash an unfathomable darkness upon the world. Cradle of Night is an adventure for 8th-level characters that leads heroes into the depths of the Darklands, the subterranean wilds of the Pathfinder world. There, adventurers must uncover the history of the elusive caligni race and learn one of the greatest mysteries of the Plane of Shadow if theyΓÇÖre to have any hope of preventing the rebirth of a shattered god.

  • af Paris Crenshaw
    206,95 kr.

    Unleash the awesome power of golems, clockworks, robots, and other automatons on the Pathfinder world! In Pathfinder Campaign Setting: Construct Builder''s Handbook, you''ll learn the secrets of Pathfinder''s mightiest magical creations and new methods for making them more versatile than ever before! Vast suites of variations and modifications mean that no construct need ever be the same, and allow you to customize even the most familiar arcane mastercrafts. New options for characters also allow adventurers to bring their creations to the battlefield like never before. Finally, the heights of magical creation are laid bare in this guide to the golemcrafter''s art!

  • af Amber E. Scott
    226,95 kr.

    Death in the DepthsOn thetrail of an ancient enemy, the heroes seek more information in a merfolk cityteeming with intrigue just beneath the waves. They arrive to find a group ofdeep merfolk claiming that the city is in the path of a destructive sea monster.But this warning is nothing more than a ruse for the campaign's villain touncover the location to a secret Azlanti military laboratory. The adventurersmust carefully maneuver the social currents of the underwater city and unraveldangerous intrigue to get to the bottom of the merfolk's plot and discover wherethe ancient enemy is headed so they can stopit.This volume of Pathfinder Adventure Pathcontinues the Ruins of Azlant Adventure Path andincludes: -"City in the Deep," aPathfinder RPG adventure for 10th-level characters, by Amber E.Scott.-A gazetteer of Talasantri, anunderwater city populated by aquatic elves, merfolk, and other aquatic humanoidson the floor of the Arcadian Ocean, by Amber E.Scott.-An ecology of the graceful andmysterious merfolk, by Amber E. Scott.-Aninvestigation into the reclusive elves of the Mordant Spire and a look at someof the tools they use when patrolling lost Azlant, by MikkoKallio.-A collection of dangerous monsters, by Alex Greenshields, Mark Moreland, Tim Nightengale, and Amber E.Scott.the world's oldest fantasy RPG.

  • af Paizo Staff
    395,95 kr.

    Answer the CallWild,untamed lands hold a wealth of mystery and danger, providing the perfectbackdrop for heroic adventure. Whether adventurers are climbing mountains insearch of a dragon''s lair, carving their way through the jungle, or seeking along-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wildernessgives them the tools to survive the wilds. A new 20-level base class, theshifter, puts animalistic powers into the hands-or claws-of player charactersand villains alike, with new class features derived from animalistic attributes.Overviews of druidic sects and rituals, as well as new archetypes, characteroptions, spells, and more, round out the latest contribution to the PathfinderRPG rules! Pathfinder RPG Ultimate Wilderness isan invaluable hardcover companion to the Pathfinder RPG Core Rulebook. Thisimaginative tabletop game builds upon more than 10 years of system developmentand an open playtest featuring more than 50,000 gamers to create a cutting-edgeRPG experience that brings the all-time best-selling set of fantasy rules into anew era. Pathfinder RPG Ultimate Wildernessincludes:Γû║The shifter, a new character classthat harnesses untamed forces to change shape and bring a heightened level ofsavagery to the battlefield!Γû║Archetypes foralchemists, barbarians, bards, druids, hunters, investigators, kineticists,paladins, rangers, rogues, slayers, witches, and more!Γû║ Feats and magic items for characters ofall sorts granting mastery over the perils of nature and enabling them toharvest natural power by cultivating magical plants.Γû║Dozens of spells to channel, protect, orthwart the powers of natural environs.Γû║Newand expanded rules to push your animal companions, familiars, and mounts to wildnew heights.Γû║A section on the First Worldwith advice, spells, and other features to integrate the fey realm into yourcampaign.Γû║Systems for exploring new landsand challenging characters with natural hazards and strange terrain both mundaneand feytouched.Γû║AND MUCH, MUCHMORE!

  • af Robert Brookes
    214,95 kr.

    From modest shrines to soaring cathedral spires, the seats of godly faiths fill the lands of the Inner Sea. In this title, game masters and players alike can explore the inner workings of six of the Pathfinder Roleplaying Game's most iconic faiths. Each comes with a detailed map, and profiles of the temple's notable members.

  • af Paizo Staff
    136,95 kr.

    It's a truism that knowledge is power, and the ability to get knowledge others wish to keep secret is an even greater form of power. That power can be yours with the secrets in Pathfinder Player Companion: Spymaster's Handbook. Discover the dark backgrounds of those who grow to be masters of espionage. Learn how dangerous ploys, concealed loyalties, and information dealing can change the outcome of an encounter. Read about the ultimate secret-keepers, the vigilantes of the Inner Sea, and new character options including espionage-themed spells, organizations, and magic items!

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