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A story collection from The Hounds of Annwn.The Call - A very young Rhian discovers her beast-sense and, with it, the call of a lost hound.It's not safe in the woods where cries for help can attract unwelcome attention, but two youngsters discover their courage in the teeth of necessity.Under the Bough - Angharad hasn't lived with anyone for hundreds of years, but now she is ready to tie the knot with George Talbot Traherne, the human who has entered the fae otherworld to serve as huntsman for the Wild Hunt. As soon as she can make up her mind, anyway.George has been swept away by his new job and the people he has met, and by none more so than Angharad. But how can she value the short life of a human? And what will happen to her after he's gone?Night Hunt - When George Talbot Traherne goes night hunting for fox in Virginia, he learns about unworthy men from the old-timers drinking moonshine around the fire and makes his own choices.Who could have anticipated that the same impulse that won him his old bluetick coonhound would lead him to his new wife and the hounds of Annwn? Every choice has a cost, he realizes, but never a regret.Cariad - Luhedoc is off with his adopted nephew Benitoe to fetch horses for the Golden Cockerel Inn. He's been reunited with his beloved Malys at last, but how can he fit into her capable life as an innkeeper? What use is he to her now, after all these years?Luhedoc needs to relearn an important lesson about confidence.The Empty Hills - George Talbot Traherne arranges a small tour of the local human world for his fae family and friends, hoping to share some of the sense of wonder he discovered when he encountered the fae otherworld.He's worried about discovery by other humans, but things don't turn out quite the way he expects.
Book 3 of The Chained Adept.CHAINS WITHOUT WIZARDS AND A RISING COUNT OF THE DEAD.The largest city in the world has just discovered its missing wizards. It seems the Kigali empire has ignited a panic that threatens internal ruin and the only chained wizard it knows that's still alive is Penrys.The living wizards and the dead are not her people, not unless she makes them so. All they have in common is a heavy chain and a dead past -- the lives that were stolen from them are beyond recall.What remains are unanswered questions about who made them this way. And why. And what Penrys plans to do to find out.
Book 2 of The Chained Adept.AN ERRANT CHILD WITH DISASTROUS POWERS AND NO ONE TO STAND IN HER WAY.Penrys, the wizard with a chain and an unknown past, is drafted to find out what has happened to an entire clan of the nomadic Zannib. Nothing but their empty tents remain, abandoned on the autumn steppe with their herds.This wasn't a detour she'd planned on making, but there's little choice. Winter is coming, and hundreds are missing.The locals don't trust her, but that's nothing new. The question is, can she trust herself, when she discovers what her life might have been? Assuming, of course, that the price of so many dead was worth paying for it.
A STRONG WIZARD WITH UNANSWERED QUESTIONS AND A CHAIN AROUND HER NECK.Book 1 of The Chained Adept - A Lost Wizard's Tale.Penrys's past is unknown, but she's got a better grip on her future: find out where she came from, discover what happened to her, and figure out how the unremovable chain around her neck makes her different from other wizards.What any of this has to do with the renewal of an ugly war between neighboring countries, half a world away, is just something she'll have to sort out, along with the rumors of wizards where they don't belong.Assuming, of course, that no one removes her as a threat before she can find her footing.All she wants is a firm foundation for the rest of her life, with a side helping of retribution, and if she has to fix things along the way, well, so be it.
DISTURBING THE FAMILY SECRETS COULD BRING RUIN TO EVERYTHING HE'S WORKED SO HARD TO BUILD.Book 4 of The Hounds of Annwn.George Talbot Traherne, the human huntsman for the Wild Hunt, is preparing for the birth of his child by exploring the family papers about his parents and their deaths. When his improved relationship with his patron, the antlered god Cernunnos, is jeopardized by an unexpected opposition, he finds he must choose between loyalty to family and loyalty to a god.He discovers he doesn't know either of them as well as he thought he did. His search for answers takes him to the human world with unsuitable companions.How will he keep a rock-wight safe from detection, or even teach her the rules of the road? And what will he awaken in the process, bringing disaster back to his family on his own doorstep? What if his loyalty is misplaced? What will be the price of his mistakes?
MORE VALUABLE AS A WEAPON THAN A KINGMAKER, HE MUST MAKE HIS OWN CHOICES TO SECURE THE FUTURE.Book 3 of The Hounds of Annwn.George Talbot Traherne, the human huntsman for the Wild Hunt, had hoped to settle into a quiet life with his new family, but it was not to be. Gwyn ap Nudd, Prince of Annwn, has plans to secure his domain in the new world from the overbearing interference of his father Lludd, the King of Britain.The security of George's family is bound to that of his overlord, and he vows to help. But when he and his companions stand against Lludd and his allies at court, disaster overturns all their plans and even threatens the Hounds of Annwn themselves. George and his patron, the antlered god Cernunnos, must survive a subtle attack that undermines them both. Other gods and gods-to-be have taken an interest, but the fae are divided in their allegiances and fear the threat of deadly new powers in their unchanging lives.George and his companions must save themselves if they are to persuade their potential allies to help. But how can they do so, attacked on so many fronts at once? Will he put his family into greater jeopardy by trying to defend them?
NEW JOB, NEW FAMILY, AND IN TWO WEEKS THE END OF A WORLD HE'S JUST DISCOVERED, IF HE CAN'T RISE TO THE CHALLENGE.Book 1 of The Hounds of Annwn.George Talbot Traherne is just doing his job on a fine autumn morning, keeping the hounds together for the huntsman of the Rowanton Hunt in Virginia along the Blue Ridge Mountains. Doesn't pay to get distracted by a white stag in unfamiliar territory, though. Next thing you know, you might find yourself somewhere else.The land is the same but not the people. Their huntsman has just been murdered, and George is tapped for the job. It's an emergency -- the Wild Hunt is only two weeks away, and if it doesn't happen on schedule, the antlered god Cernunnos will take the realm from its ruler Gwyn ap Nudd and find someone who can mete out justice with the Hounds of Hell in his place.George throws himself into the task, finding strength in the mission and resources he never knew he had. The more he comes to feel at home, settling into his new responsibilities, the more he wants to stay and make a life for himself. He's finally met someone worth spending his life with, even if she's just a bit older, a mere fifteen hundred years or so.Can he keep the Wild Hunt on track despite the attempts to thwart it? Will he be accepted by those he wants to defend who view his timely presence and his human blood with suspicion? Above all, what does Cernunnos want of him and how far will he go? Can he survive the attention of a god?Readers who are familiar with the sources of Arthurian literature such as the Mabinogion will recognize many of the characters, flourishing still in the world we cannot quite reach.
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