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"Lars Emmerich is right up there with James Patterson, David Baldacci, Nelson DeMille, and Frederick Forsyth." - Gene GeRue, Amazon Season Two - the thrilling conclusion to the international sensation, The Incident. Where do you run when even the good guys want you dead? Special Agent Sam Jameson is having a bad week. People are trying to kill her. That would be business as usual in the counterespionage world, except that it's the good guys who have her in the crosshairs. Why are the DC Metro police trying to kidnap her? Do her bosses at Homeland want her in a body bag, too? And why does everyone she talks to seem to end up in the morgue? Will a ruthless mercenary, a hapless American traitor, and a dead man's cryptic clue hold the key to Sam's survival? As the noose tightens around her neck, Sam must uncover a brutal and deadly conspiracy before she becomes its next victim.
"Lars Emmerich is right up there with James Patterson, David Baldacci, Nelson DeMille, and Frederick Forsyth." - Gene GeRue, Amazon Where do you run when even the good guys want you dead? Special Agent Sam Jameson is having a bad week. People are trying to kill her. That would be business as usual in the counterespionage world, except that it's the good guys who have her in the crosshairs. Why are the DC Metro police trying to kidnap her? Do her bosses at Homeland want her in a body bag, too? And why does everyone she talks to seem to end up in the morgue? Will a ruthless mercenary, a hapless American traitor, and a dead man's cryptic clue hold the key to Sam's survival? As the noose tightens around her neck, Sam must uncover a brutal and deadly conspiracy before she becomes its next victim.
Let's play! Ah-ha! Games for the Brain support students with dyscalculia, dyslexia, dysgraphia, ADHD, HFA, processing disorders, and other learning issues. The games are evidence based and real-world tested. I use them with K-6 students diagnosed with Autism, dyscalculia, dyslexia, and other learning issues. In the book, I explain some of the things I've seen with my students when we play each game, and how the games can be used in different settings to gather information about how much topic-specific knowledge each student has. The theoretical basis for the games comes from Vygotsky's theory of the More Knowledgeable Other, the use of integrated sensory input to strengthen knowledge when neurological connections are weak in one area, research into the ways we develop both numeracy and internal motivation, and the idea that creating a situation that requires executive function and focus can help develop skills in these areas (rather than saying to a child, "you need to focus," give them a reason to focus in order to meet a desired goal). The games and projects in Ah-ha! Games for the Brain were chosen for their focus on cognition. These games increase number sense, improve memory, increase processing speed, and strengthen executive function by engaging specific areas of the brain in a combination of ways . They accommodate all types of students. Ah-ha! Games for the Brain uses a blend of tactile, verbal, auditory, visual, and social experiences to engage numerous centers in the brain. Get the book and start playing!
The Sacred Chamber is the epic climax to The Last Artifact Trilogy. Planet Earth has entered into its final horrific cataclysm and only Gabriel and Natasha can save it. They've been piecing together the clues of an ancient mystery, while desperately trying to locate a mystical labyrinth hidden somewhere in the mountains of Northern Spain. If they succeed, the world will thrive in a new, spiritually enlightened age of advanced technology, abundance, and peace. If they fail, the undead will take it all to hell.
ONE OF THE GREATEST ARCHAEOLOGICAL DISCOVERIES IN HISTORY.A WORLD ALTERING SECRET SUPPRESSED FOR MILLENNIA.AND A FATED CATACLYSM POISED TO TRANSFORM THE PLANET. High in the Atlas Mountains of Morocco lies hidden the most ancient of artifacts; a long-lost antiquity sought after by kings and caliphs throughout the ages. It is believed to be a container of knowledge; a holy vessel capable of freeing its user from the confines of earthly mortality.Strange events lead archaeologist, Gabriel Parker to the relic, and to the only person on earth who can help him unravel its mysteries. Dr. Natasha Rossi had always believed in the supernatural, but never more so until now. Demonic forces have somehow arisen with the discovery of the artifact. Their emergence marks the arrival of a great apocalypse spoken of in an obscure medieval legend.With only a tattered journal to guide them, Gabriel and Natasha race to decrypt the relic's secrets before it's too late. A cosmic clock is ticking, and the fate of humanity is at stake. To make matters worse, the leader of a powerful shadow organization is trying to stop them. The artifact's appearance threatens the fulfillment of an age-old agenda, and he will level nations in order to destroy it.A dark shadow is spreading across the world, and humanity's fate hangs on the balance. ABOUTTHE LAST ARTIFACT TRILOGY is a thought-provoking technothriller about ancient civilizations, urban legends, myths, conspiracy theories, and the many interconnected mysteries that lie hidden behind humanity's existence. Its unforgettable characters and historical and scientific references will keep you thinking long after you put the book down. THE DARK RIFT is the first book in THE LAST ARTIFACT TRILOGY. The darkest imaginings of the human mind are coming to pass. Meet the scruffy Dr. Gabriel Parker, archaeologist and treasure hunter, and the euro-sexy artifact historian, Natasha Rossi as they locate a prehistoric artifact and begin to unravel its strange mysteries. Enter the twisted world of the disturbed heir to a secret shadow government, Christian Antov, and the evil demonic cult that operates behind his organization's corporate façade. Begin a race against a cosmic clock that ticks away the last hours of life as we know it.
One of the greatest archaeological discoveries in history.A world altering secret suppressed for millennia.A fated cataclysm poised to transform the planet. High in the Atlas Mountains of Morocco lies hidden the most ancient of artifacts; a long-lost antiquity sought after by kings and caliphs throughout the ages. It is believed to be a container of knowledge; a holy vessel capable of freeing its users from the confines of earthly mortality. In this fast-paced second volume, Gabriel and Natasha race from Italy to North Africa, and then to the Rock of Gibraltar. There a desperate plan to save humanity is hashed out among a society of drug smugglers and mercenaries. The stakes are impossibly high. Planet earth is on the verge of an extinction level event; one that could terminate all life and imprison the souls of humanity in a hellish dimension of the multiverse forever.
THE COMPLETE TRILOGY PAPERBACK EDITION ONE OF THE GREATEST ARCHAEOLOGICAL DISCOVERIES IN HISTORY.A WORLD ALTERING SECRET SUPPRESSED FOR MILLENNIA.AND A FATED CATACLYSM POISED TO TRANSFORM THE PLANET. High in the Atlas Mountains of Morocco lies hidden the most ancient of artifacts; a long-lost antiquity sought after by kings and caliphs throughout the ages. It is believed to be a container of knowledge; a holy vessel capable of freeing its users from the confines of earthly mortality. Strange events lead archaeologist, Gabriel Parker to the relic, and to the only person on earth who can help him unravel its mysteries. Dr. Natasha Rossi had always believed in the supernatural, but never more so until now. Demonic forces have somehow arisen with the discovery of the artifact. Their emergence marks the arrival of a great apocalypse spoken of in an obscure medieval legend. With only a tattered journal to guide them, Gabriel and Natasha race to decrypt the relic's secrets before it's too late. A cosmic clock is ticking, and the fate of humanity is at stake. To make matters worse, the leader of a powerful shadow organization is trying to stop them. The artifact's appearance threatens the fulfillment of an age-old agenda, and he will level nations in order to destroy it.A dark shadow is spreading across the world, and humanity's fate hangs on the balance. ABOUT THE LAST ARTIFACT TRILOGY is a thought-provoking technothriller about ancient civilizations, urban legends, myths, conspiracy theories, and the many interconnected mysteries that lie hidden behind humanity's existence. Its unforgettable characters and historical and scientific references will keep you thinking long after you put the book down.
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