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  • - The Second Man, Myth & Magic Adventure
    af Bud Daunhauer
    177,95 kr.

    You stand before an ancient stone monument at Giza. Though dwarfed by the great pyramids, it possesses the answer to a mighty mystery. For hidden inside within a secret and long-forgotten chamber rests the power to destroy the old gods and allow one man to rule Egypt. As you seek to gain entrance, your thoughts are not of the danger that lurks within, but how you became caught in this deadly intrigue... how a simple journey turned into a nightmare in the barren Sinai and eventually brought you to this silent statue, a hunted criminal, with no choice but to brave whatever evil lies ahead and discover the answers to several mysteries. This three-episode adventure requires the original Man, Myth & Magic boxed set or Classic Reprint.

  • af William Miller
    228,95 kr.

    Calling All Action Heroes! Originally published in 1980, Supergame was one of the earliest roleplaying games specifically designed for super-powered heroes. This book can be used on its own as a stand-alone game or as an expansion for the Supergame Third Edition Rules (2017). Focus on "mere mortals" rather than super-powered characters with quick and exciting gameplay that doesn't strain your budget.Create your own action hero in minutes that can be recorded on an index card.Use a wide range of knacks to get the job done.Size the scope of action with six different scales.Compatible with Supergame 3E: double ratings and benchmarks for super-powered characters (or halve them when using this game's characters with Supergame).Spend hero points to call on fate, seize the opportunity, shrug it off, and request backup.Customize the game with various options.Use 4DF (+/-), D6 (six-sided), or D10 (ten-sided) dice (the choice is yours).This rules book provides everything you need to play, from an easy system for creating police officers, secret agents, and vigilantes to fast gameplay, as well as advice on running and building your adventures.

  • - Classic Film Noir Roleplaying
    af Mark Bruno
    228,95 kr.

    Explore the best and bleakest aspects of film noir in this roleplaying game that draws on classic films of the Forties for inspiration. Chase down missing persons and investigate murders with the grittiness and cynicism of film noir. Portray private detectives, femmes fatales, desperate district attorneys, con-artists, government agents, reporters, and other classic staples of the genre.

  •  
    173,95 kr.

    There is no force in this world more malevolent than gnomes that can so effectively strike fear, disgust, and hatred into the heart of any decent human being. Those of weak constitution might be shocked by the contents of this book, and some might believe that such a game should not be available to children for purchase, lecture, or especially play. Despite what we've been told, gnomes are not cute or cuddly. This pro-gnomish propaganda is meant to lure unsuspecting young innocents to their doom! In light of that, this book is no mere game. It is a low-cost investment that can truly save your life. GnomeMurdered is a game that is hopefully entertaining in the same way that telling scary stories, reading horror novels, or watching scary movies can be entertaining. But GnomeMurdered is also meant to be informative, spreading the truth about those vile little beasts. Above all, GnomeMurdered is an avant-garde, rules-lite game meant to be truly innovative in a way no game has ever been before. The actual required rules encompass less than a page, but the myriad of options allow you to think outside the box. For instance, who needs dice -- use a coin, playing cards, physical contest, mental contest, narrative, or therapy in their stead. Scale the game with 4 levels of power. Learn how the gnomes think and plan their attacks by incorporating their styles of assassination, objects that can be looted from them, and the most-dreaded mutations that plague men who get too close. Round that out with 5 ready-to-play scenarios and don't forget about the The Great GnomeMurdered Flowchart. All incidents, situations, and persons portrayed within this book are fiction, and any similarities without satirical intent are strictly coincidental. This excludes gnomes; they are real and a serious threat.

  • - An Alternative Game Setting for Iron Gauntlets
    af Alana Abbott
    228,95 kr.

    Steampunk Musha is an alternative setting for the Iron Gauntlets Roleplaying Game that features a Victoriental feudal land, torn between honoring the old traditions and embracing new technologies. It includes all new and original player races, magic, firearms, and bestiary. From the mind of Rick Hershey.

  • - A Heroic Resource for genreDiversion 3E
    af Brett M Bernstein
    173,95 kr.

    The Ultimate Superhero Add-on for genreDiversion 3E. Add a framework for heroic adventure to your genreDiversion 3E games. Portray paragons, gadgeteers, mutants, aliens, and constructs. Seek acclaim while struggling with true heroism. Use augmented abilities (extra, super, and epic scales) and special powers, while attempting to overcome limitations and weaknesses. Choose to register as a hero in Prudence City or work as a vigilante, open to legal prosecution. Smile for the camera and cause collateral damage with new exploits.

  • af Jayson Abbott
    153,95 kr.

    Pit Army against Army. You Decide the Outcome! A FISTFULL OF MINIATURES' unique combat system allows 15mm (or 25-30mm with some tweaking) figures based from other rules to be used without modification-whether you have 100 or 10,000 miniatures. Fast-moving mechanics for beginners and veterans alike, coupled with no paperwork while playing, allow huge battles to reach a conclusion in 2 hours or less. The open-ended point system allows for just about any pre-firearms historical army to be created. Build infantries, cavalries, chariotries, and engines. Equip them with varying grades of armor, arms, quality of training, and leaders. Includes sample armies and battles. Requires two six-sided and one averaging die.

  • af Ed Stark
    373,95 kr.

    You just melted the barrel of your gun and Your armor is shot full of holes. no cavalry is coming over the hill And you've still got to fly the shatterzone. You thought you were going to get rich and get home. Now it looks like all you may get is dead. All in all, a hell of a bad day. It's a vast and dangerous sea of planets and stars, where a group of adventurers can just as easily improve their own fortunes or meet a swift and brutal death. Explore all its wonder, from the heart of the Core Worlds to the mysterious and deadly shatterzone itself. This classic reprint combines the Rule Book, Players' Guide, and Universe Guide into a single volume and requires two 10-sided dice. MasterDeck(tm) cards optional, but recommended for enhanced play.

  • - The World of Bloodshadows Novel One
    af Greg Farshtey
    173,95 kr.

    Jack Deacon was just another average gumshoe on another average case. Until his client flashed a set of fangs, the sentinels came calling, and an out-of-town caster tossed a spell with his name on it. Now he has to track down a bizarre killer or take the ultimate fall.

  • - A World Book for MasterBook
    af Ed Stark
    228,95 kr.

    This is a reprinted edition of the classic 1994 world book for the MasterBook roleplaying game system. Welcome to the world of Fantasy Noir. It's a mean old world out there. The sorcerer upstairs conjures too loud; the guy down the hall drinks blood from a six-pack; that stiff you left in the alley is up and walking around. If you're lucky, the Guild will pay you for tonight's work; if you're not, you're going home in a box... a small box. Bloodshadows is a roleplaying game setting that combines pulp adventure with dark fantasy. Tough detectives in weathered trench-coats swap biting comments with vampires in evening gowns. Humans walk down dark streets side by side with demonic breeds and long-dead ghouls. And death -- or Undeath -- waits around the corner... Go outside the cities and discover the terrors of the Wilderness. Even the most powerful shapeshifter or sorcerer fears what waits in the ruins... Your weapons on the world of Marl are magic and technology -- but neither replaces a good head on your shoulders. And you'll have to work to keep it there. You must have MasterBook to play this game.

  • - Universal Rules for Scenematic Roleplaying
    af Brett M Bernstein
    218,95 kr.

    Storytelling is one of the oldest living traditions, continuing today as theatre, literature, television and film. Roleplaying games evolved their own version of storytelling by piecing together a tale based on the outcome of dice rolls and player choices. Story Engine breathes new life into this multi-authored game format, infusing it with the fluidity of oral tradition while liberating it from the confines of turn-based mechanics.Create characters using adjectives and phrases. Like novels, the different elements of a character all contribute to the story -- even flaws and foibles. Collaborate to tell a story of the characters. Pool resources to work as a group to solve conflicts. Narrate the outcome of scenes based on success.This updated 2011 edition of the original ground-breaking Story Engine roleplaying game features: Complete rules, plus introductory Story Bones(TM) rulesOptional rules for customizing the systemExtensive advice on running gamesThree plug-ins for running different genres: Six Guns & Whiskey(TM) (Wild West), In the 'Zone(TM) (Sci-Fi), and Of Legend(TM) (Fantasy)Plug-in for use with the Maelstrom Storytelling(TM) worldTwo adventures

  • af George Strayton
    218,95 kr.

    This is a reprinted edition of the companion to the classic MasterBook universal roleplaying system. Everything you want in your game world... and more! All the "extras" you want and need for your MasterBook roleplaying game universe, including Spells, Equipment, New Skills and Background Options, Vehicle Combat Rules, Tips on World-Creation and Cross-Genre Roleplaying, Index to MasterBook, and MasterBook/OpenD6 Conversion Notes. Whether you're playing in an existing MasterBook world or creating your own, this book is essential to any campaign.

  • af Brett M Bernstein
    283,95 kr.

    The alien Korr have come, crippling the once-mighty global superpowers and leaving the Earth defenseless. Tanks have stopped moving and planes stay grounded. Now, a horde of bioengineered, alien war-machines sweeps across the countryside, killing everything. But there is still hope. pockets of resistance have begun to gather and fight the invaders. Outnumbered and outgunned, they need your help. Do you have what it takes to close the stormrifts and halt the invasion of Earth? This stand-alone game is powered by Precis Intermedia's critically-acclaimed genreDiversion(TM) third edition rules, requiring only two 6-sided dice and can be played with or without miniatures.

  • af Brett M Bernstein
    153,95 kr.

    Have you ever wondered what happens when bloodthirsty barbarians face off against vile alien invaders from beyond the stars? Barbarians Versus... is a tongue-in-cheek roleplaying game that packs all the rules you need to loot, pillage, maim, and party. The easy-to-learn, fast-paced mechanics are centered around descriptive roleplaying and imagination. Choose cool abilities and awesome items! Fight opponents with descriptive, brutal action! Use random looting tables to find shiny things! Explore ancient barbarian wisdom! Includes Dwarf and Zombie Meat alternate settings!

  • - A Supplement for HardNova 2
    af Peter C Spahn
    153,95 kr.

    The Darhren Empire came to power thousands of years ago, absorbing countless worlds in a relentless wave of conquest. Many sovereign systems realized that the benefits of joining the Empire far outweighed the cost of fighting it -- advances in technology swept across the galaxy, Imperial businesses prospered through free trade agreements, and hostiles were routed by the Darhren Military. The Empire is now in a steady state of decline. Despotic emperors, government corruption, and political infighting left it a fragmented shell. Rebellion has begun. Neglected and forgotten worlds contrast the prosperous inner worlds. Could the recent turmoil be a passing phase or is this the beginning of the end? This alternate setting for HardNova 2 is designed to be flexible and to accommodate a wide range of play. It includes new gimmicks, over 20 new species, historical context, galactic factions, focus on a handful of Imperial worlds, introductory scenario, 21 new starships, and 30 new character templates.

  • - More Trails
    af Brett M Bernstein
    153,95 kr.

    Keep the horses moving... This supplement is designed to enhance and extend the Coyote Trail Wild West Roleplaying Game with the following... Straddle County Straddling both the Dominion of Canada and United States of America, this county remains in legal limbo as both nations claim ownership. The towns of Bucktooth and Maple Ridge work together to forge a living, but the peace could be shattered at any time as a claim of ownership is made. Includes an assortment of residents and locations from which stories can be based, plus an introductory adventure. Mysteries of the Mountain Does a fabled temple in the wilderness really exist? And is it truly filled with those who possess powers beyond comprehension and the treasures of dreams? Explore the existence of martial arts in the Old West, but only with the patience and endurance to prove one's worth. Includes a series of short, connected scenarios. Other Trails Introduce the United States Cavalry, Texas Rangers, Pony Express, and Pinkerton National Detective Agency to your games with a series of articles designed to do so in a simple and quick manner. Optional Rules Add epic sharps and rings, epic gunfighters and gangs, clockwork appendages, and advanced combat actions--pick and choose optional rules to enhance the game in a particular way.

  • af Nathan J Hill
    198,95 kr.

    Recruiting courageous citizens to recover and restore colonies and space stations lost during the Great Blackout. Are you healthy? Do you love and support the Interplanetary Union? Do you believe in the strength of Human will? No applicants turned away! Excellent pay. Great benefits. Exciting missions. Join a Rescue & Exploration team! Apply at your nearest Interplanetary Union office today! Foreign Elements is a cinematic, fast-paced, & fun science-fiction roleplaying game. Humanity's ambush push into the stars is halted with a mysterious event known as the Great Blackout. Thousands of colonies, space stations, and space craft go silent in a matter of days and weeks. Now, the Interplanetary Union is scrambling to discover what happened, sending out RX teams to diagnose the rot spread through known space. Infiltrate remote outposts, hack into corporate secrets, and blast your way through enemy hordes as you unlock this mystery and your hero's destiny.

  • af William L. McCord
    218,95 kr.

    Did you ever wonder if modern man and his weaponry could stand up to mystic spells, horrid dragons, disgusting ogres, or evil knights in full armor? Machineguns & Magic is a role-playing game that allows the player to take the persona of a soldier from the Vietnam era or modern day. In the game, you pit him and his M-16 against inhuman monsters and insane sorcerers with dark magic. Best of all, you and your friends don't have to set foot out of your own living room to find high adventure! With this book, it all comes to you through your own imagination!Included in Machineguns & Magic are rules for the use of weapons from the M-16 Assault-Rifle to the broadsword, armor and shields, and hand-to-hand combat. There are also rules that cover personality traits, wounding and healing, skill learning, making up gnarly monsters, awesome wizards, wondrous spells, and MORE!

  • - Universal Role Playing Game System
    af Ed Stark
    228,95 kr.

    This is a reprinted edition of the classic 1994 universal roleplaying system. The Only Rulebook You'll Ever Need... With the MasterBook rules system, you can adventure in any game universe imaginable. Flexible and easy to learn, the MasterBook rules can be adapted to everything from science fiction to high fantasy, from pulp adventure to dark horror. The only limit to where MasterBook can take you is your imagination! In this book, you'll find details on creating characters, choosing skills, running combat, magic, miracles and more - everything you need to start adventuring today. MasterBook is a master game system designed for use with published WorldBooks or settings you create yourself. You need two 10-sided dice to utilize this system. MasterDeck(TM) card deck is optional, but recommended.

  • af Peter C Spahn
    288,95 kr.

    Harken back to the days of fantasy adventure. It is an age when heroes ventured where the mass of humankind dared not tread - into a fantastic world of arcane wizards, bold warriors, powerful kings, and fell beasts. The voyages were perilous, but the rewards were great. Iron Gauntlets will thrust your heroes into epic swords and sorcery quests. Will they find glory or treachery, triumph, or an early death? No classes or experience levels, Iron Gauntlets keeps it simple with consistent and flexible rules. The game is designed for people to tinker with it--because gamers almost always do. Add your own races and skills, or even create new magical powers. Create a wide range of characters, from shaman and barbarian warriors to paladins and knights. If you can imagine it, you can create it. Unlike most other games, experience can have a direct influence on a character's actions: expend experience at will to increase the odds of a task or save it to raise a skill level between game sessions. Combine with Active Exploits Diceless Roleplaying for diceless play. Combine with any genreDiversion i game or The genreDiversion 3E Manual for 2d6 play. This Classic Reprint of the Iron Gauntlets softcover includes the sample setting of Amherth, introductory adventure, and companion book for lots of options. BONUS: The included Companion material expands your Iron Gauntlets experience with new player, combat, and social conflict options, as well as sample difficulty ratings and new storytelling advice.

  • - A Supplement for Shatterzone
     
    253,95 kr.

    The few. The proud. The criminally insane. They are demented by nature, violent by design, outcasts by choice, and they are everywhere. This book introduces some of the galaxy's most bizarre and dangerous fringer groups. They are eccentrics and fanatics, theorists and terrorists. The only thing they have in common is that they are all on the outside breaking in. These are the groups fleet warned you about. But you didn't listen! This classic scanned reprint of Fringers Guide(TM) requires the Shatterzone(TM) core rules (either the original boxed set or classic reprint).

  • af Brett M Bernstein
    343,95 kr.

    The Task: design a complete dungeon in one page. The Complete 2013 Collection. Includes all 72 submissions, plus the 32 winning entries from 2010 and 2011 as a bonus. Check out the official 2013 One Page Dungeon Contest page for free downloads of the submissions.

  • - Roleplaying After the Cataclysm
    af Peter C Spahn
    228,95 kr.

    The earth has been shattered into regions of desolate wastes, deadly roads, untamed wilds, radiant seas, inactive metal cities, and other areas, both hazardous and surprising. Man has been fractured into masters, slaves, mutants, cyborgs, plague-carriers, aquatics, and worse. Animals have evolved into lords of the wilds, bullies of the seas, founders of society, and protectors of their clans. This roleplaying game of post-apocalyptic adventure is designed to be both easy to learn and fast-paced.

  • - A Supplement for Bloodshadows
    af Bill Olmesdahl
    173,95 kr.

    When your old man's grimoire just ain't enough... when your last spell couldn't beat a rug... when you are up against a pair of fangs with your name on them... that is when you need the Sorcerer's Crib Sheet. That is where you find the spells you need to survive in a tough town. It contains details on alteration, apportation, conjuration, divination, and summoning spells; tips on abusing the magic system; details on magic-using cults and elementals; and new character profiles for use in your campaign. This classic scanned reprint of Sorcerer's Crib Sheet(TM) requires the MasterBook(TM) core rules and Bloodshadows(TM) Worldbook--either the original boxed set or classic reprint.

  • af William Silvester
    178,95 kr.

    Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ these ideas and innovations to further the thrill of pitting army against army without the need for another player. Features methodologies for campaigns (mobilization, weather, logistics, morale, alliances, revolts, sieges, and mutinies), sea campaigns, integrating fantasy, tactical actions (terrain, weather, commander's competency, concealment, ambushes, and minefields), and air warfare.

  • - A Supplement for Shatterzone
    af Evan Jamieson
    173,95 kr.

    From the unexpected encounters of Fleet Scouts to the murderous inmates of Uru-Nabal, meet the strange, wondrous, and deadly aliens of the Shatterzone universe. Many of them originate from beyond the reaches of the 'zone. They are cunning and trusting, fierce and fantastic, but most of all, they are... alien. Get dozens of new alien species for your Shatterzone campaign, suitable for use as player or gamemaster characters. This classic scanned reprint of Contact!(TM) requires the Shatterzone(TM) core rules (either the original boxed set or classic reprint).

  • af Christopher Brackett
    173,95 kr.

    New World Disorder is the easy-to-learn, miniatures-based tabletop game that takes place in a very near and very dystopian future. This Expanded Edition also includes rules for Cybernetics and Zombies. Create deadly crews of vicious characters that improve as they accumulate experience from their firefights. Equip them from an extensive list of weapons. Pit gangs of urban warriors against each other, as corporate mercenaries, mob-hitmen, cannibals, and other nasties fight for survival on the streets of this world gone wrong. Enter the CyberZone, a prison for the hordes of illegally-mechanized citizens that once plagued the outside world. The residents take advantage of the power that their cybernetics provide-from stronger limbs and better vision to mounted weapons and subdermal armor. Embrace the metal! Instead of just facing off against competing crews, worry about a threat worse than simple death. Lose to flesh-eating zombies and characters rise to attack their own. Muster enough firepower to burn them to ashes, shred them to ribbons, or blast them to smithereens. Crews fight for survival among zombie swarms on the streets of this world gone wrong. Prepare for the apocalypse!

  • - A Supplement for Bloodshadows
    af Dustin Browder
    173,95 kr.

    They are everywhere and nowhere. They are the shadows that follow you after sunset. They are the things that hide from you and from which you hide. They are everything your mother warned you to avoid. They are the Unnaturals. Meet the "monsters" of Marl and learn a lesson in fear. Hear them tell you in their own words what it means to be other, and hear about the deadly and demonic from experts. From the heart of the cities to the depths of the Wilderness, meet the 'Shifters, Breeds, Demons, Undead, and things so alien that no one knows just what to call them. These creatures can be used as enemies for the characters or the unlives of the adventuring party. This classic reprint of The Unnaturals(TM) requires the MasterBook(TM) core rules and Bloodshadows(TM) Worldbook--either the original boxed set or classic reprint.

  • - Ships): A Supplement for Shatterzone
    af Ed Stark
    253,95 kr.

    Add expanded starship combat rules to your shatterzone game in which teamwork is key. All players are part of the action, whethere they want to be or not. Exciting and dramatic fights in outer-space await! Plus, construction rules provide a framework for designing new spaceships and starships. Build your own craft, test them in combat, and assign your players as the ship's crew: pilot, gunner, comm-tech, comptroller, or power manager. This classic reprint of Tech Book: Ships(TM) requires the Shatterzone(TM) core rules (either the original boxed set or classic reprint).

  • - The Diceless Roleplaying Game of Olympian Fantasy
     
    388,95 kr.

    B&W version. Portray gods and demigods -- children of Olympian Gods, Titans, or Primordials in this diceless roleplaying game of multi-dimensional mythology Fantasy. Explore new realms or the classic worlds of Earth and Mythological Greece. Visit Zeus' Olympus, Poseidon's Seas, or Hades' Underworld. Mix politics with intrigue, alliances with wars as power-struggles and vengeance drive stories. Or, go the route of lesser power with mortals and heroes.

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