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  • af Cara Nox
    295,95 kr.

    No hidden maps. No secret words written among the dotted specks of white. His fingers itched to touch the paint and peel it away to whatever lie beneath-to whatever felt both so horribly familiar yet strange.With about half the keys in Noa's possession and a horrible discovery that several members of a project to emulate lost magic through a device, it's looking far more likely that this mission to find the Vault isn't as much of a fabled fool's errand as she originally thought. Every piece is seemingly falling into place, heralding the coming of the dark with the light of magic dwindling to sparks.As Noa's priorities shift with the newly-planted thought that she's the one chosen to see this task through after the loss of her would-be-Seer and surrogate father, Lazarus, she decides that it might be better to distance herself from that growing bond she's found comfort in with Glacier. After all, his place is with his kingdom, and once they reach the end-whatever their fates might be-there won't be any place for a group of killers and thieves in his life.However, Noa doesn't realize that the other half of her quest's fated set might actually be standing next to her.Glacier is starting to unravel, thanks to that echo of power rippling along the surface of his soul. Power that he's not willing to accept, let alone acknowledge, with the crushing weight of what might be awaiting him back in Amarais. Being Miraltan is one thing, but a powerful Seer-a Mage-is another. And with one daemon-summoning adversary recognizing that potential, it's only a matter of time before he's hunted for his magic instead of just his blood.

  • af Cara Nox
    295,95 kr.

    The chaotic crew of heisting misfits in Leigh Bardugo's Six of Crows meets the familiar yet fantastical, modern landscape found in Robert Jackson Bennett's City of Stairs."The thirteen emblems given to the original rulers weren't just symbols. They're keys to the Vault-one that no one's ever opened."Noa has lived her life as an unsuspecting, ID-burning, face in the crowd that disposes of "problems" for her miscellaneous, secretive employers. So, when Noa's surrogate father-a Seer-hands her a long-lost emblem, telling her with his dying breath that it's her responsibility to reignite magic, she laughs at the idea that the fate of their world rests on the shoulders of a killer. Instead, she uses his words and the key he gave her as an excuse to go on one final suicide mission to seek out the power supposedly waiting for her to annihilate his murderer.Prince Glacier Caelius has lived his life trapped inside a gilded cage, pushed down by the ever-present threat of death as the bastard son of Amarais's late king. But when the rebels attack during a nationalist party, Glacier's rescued by none other than Noa and her merry band of thieves, who are scrambling to salvage a failed attempt at stealing his country's emblem: the Soul of Amarais. When the dust settles, he's the only person left alive to unlock the palace vault and give the Soul to Noa in exchange for saving his life.Well, once they're able to formulate a plan to take the palace back.Struggling with their tentative, newfound freedom, Noa and Glacier must learn to work together to survive the urban landscape of Avaria's greatest cities fortified by technology in the wake of dwindling magic. The goal: steal as many keys as they can before their pasts catch up. But the further they go, the more they realize that something worse may be lurking on the horizon, and they may very well be the only ones able to stop it.

  • af Cara Nox
    265,95 kr.

    Grey is a shut-in hemomancer-a blood-manipulating magic user who sacrifices life for life to use his power-with a troubled past and questionable future. So when that fae-laced Calling grips him in the middle of the night and takes him to the obelisk he's been seeing in his dreams, he believes he's finally started to find his purpose. That is, until he realizes there are five other mancers there, and the obelisk bears all their marks.That can only mean one thing: the fair folk are demanding another Wild Hunt, and Grey is one of their prey.In his fumbled attempt to escape, he's rescued by the one sacrificial member of the Hunt he least expects: an iron-wielding macharomancer, known for their hostility against his magic, named Noel. In order to find a way to break free of their binding ties to the Wild Hunt, they must put aside their reservations about one another and work together.Their best bet is to find something hidden within what's left of the faerie ruins and man-made structures of the distant past that's worth more than their lives to appease their ruthless rulers. Or they'll perish at the hands of the bloodthirsty fair folk waiting for them in the Otherworld.

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