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His poetic directing and universal themes, such as the importance of nature, have turned Hayao Miyazaki into one of the most respected artists on the movie and animation scene. Initially intended for Japan only, his works eventually reached the Western market. Spirited Away is one of the most successful animated movies worldwide. This book aims to explore the personality of this unusual author and his collaborators, and to decipher, movie by movie, the profound themes found throughout his entire work, which reveal the humanist nature of this essential filmmaker.
What do Michelangelo, Clint Eastwood, Lady Gaga, Stephen King and Gianni Versace have in common? They are among the thousand and one influences of JoJo''s Bizarre Adventure, one of the most unclassifiable mangas of all time. This is also one of the most popular ones, with more than 100 million copies sold in Japan and a publication that has been going since 1987! Between portraits of artists, behind-the-scenes tales, in-depth analyses and a critical essay, this book investigates every aspects of this crazy work, which has become a worldwide pop-cultural phenomenon.
Berserk is a manga which stands out for its rich, twisted and dark universe. It is a clever alchemy between the stories of Elric of Melnibone, Hieronymus Bosch''s paintings and Gustave Dore''s engravings. This book reviews Berserk''s story and all aspects of Kentaro Miura''s life, the manga''s author. It also deciphers the work''s entire dark fantasy world.
Halo. When you read this name, a soundtrack starts playing in your ears and tons of images flash in front of your eyes. A whole universe appears in your mind. More than an first person shooter in space, Halo is the highest grossing franchise series of all time with over 80 million copies sold worldwide. The video game has spawned a whole world of content including comic books, novels, films, and a myriad of toys and products. Developed by Bungie and produced by 343 Studios, this books it the ultimate history of the Halo franchise, from its sci-fi inception in 2001 to the release of Halo: Infinite in December 2021.
Every passionate gamer knows about the Resident Evil saga. Born in 1996, the series count at least 10 major episodes mainly inspired by the work of George A. Romero. The games take place in the United States infested with zombies. The first episode was so terrifying that it inspired the birth of a new genre: the survival-horror games. As in every Third Editions'' book, a video game saga is analyzed and decrypted. More than 200 pages to know everything about Resident Evil: the behind-the-scenes development, the gameplay, the story, the universe. Go back to the heart of this great saga, dive into the mysteries of Raccoon City to meet the heroes who fought the evil corporation Umbrella. The figure of the undead never ceases to fascinate.
Will you dare to immerse yourself in the troubling universe of Bersek in order to discover the themes, the depth and the genius of this artistic, philosophical and symbolic work?Anyone who dares to analyze Berserk embarks on a quest that is almost as painful as that of Guts. And those who read Berserk will sink down in the same way, alone and incessantly, into Kentaro Miura's troubling universe. For 30 years, this unique author has been developing a story whose every page has its readers trembling with fear and pleasure, given its themes, depth and genius. Berserk is not just a story of adventure, it is an artistic, philosophical, symbolic work that is an ode to the dark side of human nature, a declaration of love for the imaginary. For you, Quentin Boeton has braved the borders of Midland to analyze every aspect of the work: its characters, its story, its themes and its secrets. Discover a detailed analysis of all aspects of Bersek's complex universe, including its characters, its story, its themes and its secrets.ABOUT THE AUTHORBetter known under the alias of "e;ALT 236"e;, Quentin Boeton is a video maker who passionately explores the dark corners of human imagination.
Discover Katsuhiro Otomo's visionary work and post-Akira Japanese comic culture.The catalyst of an era, of a world that was unaware of its downfall, Katsuhiro Otomo's visionary work marked a turning point in the industry. First, in his homeland, Japan, in terms of graphics and plot on an entire generation of post-Akira artists who adopted his attention to detail, his realism and his dizzying views. But above all with his international reach, which threw Japanese comic strips and animations into the limelight in numerous countries, by trampling the rest of the world's notion that cartoons are exclusively for children. This book dives headfirst into the radioactive culture that is the creative power of Katsuhiro Otomo, from the mangaka's- already explosive-beginnings, up to winning recognition for Akira. Discover the themes and influences of this fundamentally anti-establishment work by exploring its socio-economic or simply literary aspects. The author of the work analyzes the phenomenon, from its tiny seed to the mighty tree, and reveals why Akira is, above all, a purely Japanese series.This book will provide you with an analysis of the socio-historical context of Akira. It aims to help Western readers to better understand the escence of this graphic and narrative treasure.ABOUT THE AUTHORRemi Lopez graduated with a degree in Japanese from Bordeaux III University. In 2004, he cut his teeth as an author when he wrote website columns on video game soundtracks. Two years later, he joined the Gameplay RPG magazine in which he carried out the same task. He then followed the then editor-in-chief, Christophe Brondy, and his entire team to a new project: the monthly Role Playing Game magazine. Remi wrote The Legend of Final Fantasy VIII and the book on the Original Soundtrack for Pix'n Love publications in 2013.
Follow the journey of the White Wolf As Never before! A unique, analytical look behind the scenes of the development of the Witcher Trilogy, the history of the games themselves, their multiple ramifications, and the evolution of the games' design. Features exclusive interviews with Marcin Iwinski (co-founder at CD Projekt), Konrad Tomaszkiewicz (Game Director of The Witcher 3: Wild Hunt), Mateusz Tomaszkiewicz (Quest Director at CD Projekt Red) and Marcin Blacha (Story Director at CD Projekt Red).
This book begins with a look behind the scenes of the development process and attempts, through a systematic comparison with the Souls series, to examine the evolution of FromSoftware's game philosophy. This is followed by a detailed analysis of the universe, the plot and the characters, as well as a study of the creators' artistic, cultural and historical influences. The last part deciphers the work through cross-cutting aspects, from its themes to its soundtrack, as well as the management and relevance of difficulty in video games.
Throughout his entire career, Taro Yoko has always felt disheartened by the image of humanity reflected in most big-budget video games, which propose the use of firearms as the principal means of action. Through his own work, from Drakengard to NieR: Automata, this artist attempts to explore the reasons behind our strange fascination with conflict. Is man so vicious that he must triumph, discriminate, hurt and kill even for entertainment? Within the great fields of ruin resulting from wars in which mankind battled against mankind, Taro Yoko perceives this "entertainment" as a way for hope, a horizon, a shield against evil. In this book we explore the contours of his games, the behind-the-scenes of their development, the complexity of their tales and their thematic depth. Discover this multifaceted and altruistic creator, who is convinced that video gaming is a diverse and unique medium.
This book, written at the same time as a testimony of love and the base of a multitude of reflections, sometimes exceeds the frame of the video game itself. He will seek to determine how Final Fantasy VIII is indeed a unique RPG, cheeky and above all mastered. Why when mentioning his name, the player tends to roll his eyes with a slight smile: is it just a good memory, or nostalgia for a golden age?
After more than thirty years of existence, the Zelda saga has been renewed from top to bottom with its last episode, so acclaimed, Breath of the Wild. Open world offering a total freedom of movement, this episode also charmed by its ingenuity and its atmosphere. It was enough to give a volume 2 to our best-seller History of a Legendary Saga, entirely devoted to Breath of the Wild. Creation of the game, explanation of its universe, decryption of its gameplay await you in this book event.
In this second volume devoted to the exciting games Souls and Bloodborne, we invite you to continue exploring their cryptic stories, to deepen the study of their aesthetic approaches and their playful philosophy. Bloodborne and Dark Souls III are both different and complementary. What they reveal to us from From Software's creations, from Miyazaki's approach, but also from the video game market and the nature of the medium is proving to be most rewarding.
An emblematic question that has been fueling debates for years, the question of the artistic essence of video games continues to be debated today. If it appears essential for the recognition of the cultural value of the medium, this subject actually creak many teeth. Among the games that fuel the debate, a trilogy stands out particularly, signed by the Japanese developer Fumito Ueda whose approach to creation -propose something that did not exist elsewhere - has inhabited the making of each of its productions: ICO, Shadow of the Colossus and The Last Guardian.
Discover all the secrets and mechanics of the famous Japanese video game Dragon Quest !This book looks back at the entire Dragon Quest saga, tells the story of the series' birth, retraces its history and deciphers its mechanics.In this book, the author shares us all his expertise and his passion in Japanese gaming to decipher the creation and the story of this saga and his creator, Yuji Horii.EXTRAITEven with only limited knowledge of Japanese and somewhat difficult technical conditions, the story was very well told. This was perhaps what surprised players most. Dragon Quest V is a large family cycle of emotions, as transparent as an epic tale by Alexandre Dumas, the author of famous works such as The Three Musketeers. In the end, I was lucky that my first taste of the series was this excellent episode, since VI was far more extravagant, with its tales of parallel universes and heroes traveling on flying beds. A slightly puzzling game, but not without levity nor offbeat humor. One of the most emotional moments of Dragon Quest V is when we end up going back in time to change the past, thus saving the future. The time travel theme has been so often used in science fiction, particularly during the 1980s, that it should have left me impassive. It was not even the first time I had experienced it in a video game. But this adventure, with its simple graphics and persistent melodies, glanced lightly upon feelings that leave no one unmoved. "e;What would I have done differently if I could have changed things"e; is a very common concept used in fiction, from A Distant Neighborhood by Jiro Taniguchi to the Quantum Leap series. Well-told, it is so simple and so effective that it affects each and every one of us.CE QU'EN PENSE LA CRITIQUEUn libre passionnant que j'ai devore au point de rogner sur mes heures de sommeil. Ici, l'auteur ne nous bassine pas avec des tartines de textes pour nous conter avec details l'histoire de chaque episode, les ventes incommensurables de la serie ou encore un almanach des jeux estampilles DraQue. - Kaisermeister, Sens CritiqueUn livre plein d'anecdotes qui feront vibrer votre corde nostalgique et qui donne envie, une fois termine, de replonger dans l'aventure. - neotsubasa, Sens CritiqueC'est une biographie tres detaillee, riche en anecdotes et bien romancee, Yuji Horii est un personnage fascinant au CV bien rempli et la genese de la saga est tout aussi passionnante a tel point que j'ai parfois eu du mal a decrocher. - Nixotane, Sens CritiqueA PROPOS DE L'AUTEURDaniel Andreyev is an author and journalist of Russian origin. His career in video game journalism began twenty years ago, during the golden years of video gaming, with Player One, Consoles + and Animeland, with a particular interest in Japan. Having spent some time on translation, he is now part of the New Games Journalism movement, which places the player at the heart of the video game experience. He produces the After Hate and Super Cine Battle podcasts. He also trades memories with his friends in Gaijin Dash, the Gamekult show on Japanese video games. He is a fan of far too many things to list them all here. But when he is not writing, not watching a movie, not reading comics and graphic novels, not climbing mountains or exploring ruined buildings, he might be cooking, exercising or dreaming of one day owning a dog.
The sixth episode of the the incredible story of Final Fantasy VI! In this book, you'll find everything you need to know about FFVI. You'll dive into its development, its story, its characters, and you will go further with in-depth analysis of its themes, its soundtrack, its game design choices, and its impact on the J-RPG genre. A complete analysis of the famous saga in the world of video game!EXTRACT1991: Hironobu Sakaguchi was elevated to vice-president at Squaresoft. The position was in addition to his role as the creative director of Final Fantasy. The dual role made him aware that he could not indefinitely keep the same position nor continue to be a full-time game designer. He would have to delegate. Following the release of Final Fantasy V in December 1992, the sixth installment was placed on the drawing board. Sakaguchi chose to retain the positions of producer and overall supervisor, and entrust the reigns of the project to Yoshinori Kitase and Hiroyuki Ito. Kitase had been involved in the writing and field planning of FF V; for this new game, he was put in charge of the story-telling. Meanwhile, Ito would supervise the game and battle systems. With this configuration, Sakaguchi hoped to bring the franchise to new heights. The artist Yoshitaka Amano and the composer Nobuo Uematsu, mainstays since the beginning of the series, were brought back in for this project. Many rising stars were also attached to the development, such as art director Hideo Minaba (who would take charge of the FF IX world), the graphic designers Tetsuya Takahashi (one of the creators of Xenogears, Xenosaga and Xenoblade) and Yusuke Naora (future art director of FF VII). There was also a certain very promising game designer by the name of Tetsuya Nomura, who needs no introduction.ABOUT THE AUTHORPierre Maugein, under the pen name Killy, wrote for Jeuxvideo.com from 2003 until 2006. Although he trained to be a graphic designer, he decided to move to video game journalism because of his love for the industry. He worked as a freelance contributor for JeuxActu and then wrote for the Ragemag website on various topics, from art and literature to science, cinema and video games. Since then, he has been a member of the staff at Journal du Gamer. He has written various articles for the Level Up collection which is also published by Third Editions.
In just three installments, the BioShock saga made a special place for itself in the hearts of players. These games boast completely unique and extraordinary stories and worlds. The first two installments take place in the underwater city of Rapture. Immersed in the Art Deco style and a 1950s atmosphere, the player advances through an open, intelligent gameplay that encourages creativity and careful use of the resources provided by the surroundings. BioShock Infinite, the third installment, draws us in to explore the floating city of Columbia in a uchronic, steampunk-laden 1912.Third Éditions aims to pay tribute to this hit series--which, despite its short history, has already gained critical acclaim. Dive into this unique volume that explores the games' origins and provides an original analysis of each installment.
If the Dark Souls series managed to seduce players and journalists, it was mainly by word of mouth. It was such a great success that Dark Souls 2 was named "Game of the Year" 2014 by the vast majority of gaming magazines and websites. To date, this saga is one of the most important in the gaming industry. The odd thing is that these games are well known for their difficulty and their cryptic universe. This publication narrates the epic success story, but also describes its gameplay mechanics and its specific lore across more than 300 pages. Characters, plots and the scenario of the three Souls (Demon's Souls, Dark Souls and Dark Souls II) are deciphered by Damien Mecheri and Sylvain Romieu, who spent a long year studying these dense and enigmatic games down to the smallest detail.
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