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Art of Illusion is an open source 3D graphics program developed by Peter Eastman. Now you can get more out of it by creating your own plugins and scripts. Extending Art of Illusion will show you how to create your first plugin for Art of Illusion and demonstrates methods you can use to create plugins and scripts that add features you want.This book is divided into two sections. The first section provides example plugins and scripts that modify the Art of Illusion user interface, reposition objects in the scene, point cameras, lights and objects at objects, create new objects, and more. The second section is a quick reference. It provides a listing of the Art of Illusion public interfaces. It also includes a listing of many of the mathematical equations that you may need when writing code for 3D graphics software.If you desire to get the more from Art of Illusion, you should have this reference close at hand.
More books are being published than ever with about one million per year in the United States alone. More than half of those are published by self-publishers and small presses. As a self-publishing author, you are walking boldly into that competitive environment, but you need your book to stand out from the rest. The last thing you need is a generic book cover that looks like all the other self-published and small press books out there. But book covers are costly, some running into hundreds or thousands of dollars. You have a choice between accepting the generic cover design your self-publishing company offers or spend hundreds of dollars for something better. This book provides another option. Using graphic design software that is both high quality and free to you, this book will teach you techniques that you can use to design your own book cover. These techniques are demonstrated using more than 200 full color images to help you get past the learning curve so that you can design your own book covers and avoid the curse of the generic book cover. This book discusses both fiction and non-fiction covers. It explains how to create and use a template for placing text and graphics on the cover. You will learn about image placement, interesting things you can do with text and how to incorporate hand drawn graphics into the cover. You will learn how to generate a barcode for the back cover. As an added feature, this book includes a section on using three dimensional rendering software for book cover design.
When a granddaughter, that Fox Jacobs never knew he had, shows up unexpectedly, she brings hope to a family still reeling from a fatal accident. But Fox could do without the woman who is with her. Amber Mills is a con artist by her own admission and a woman who has her sights set on Fox's son. Fox must determine if Amber is telling the truth about the girl, and must protect his family from the threat that Amber poses. With the help of the woman Fox sees as a more suitable match for his son, Fox sends Amber away, but the celebration is short lived. Fox soon discovers that Amber is much closer than he thought. As he continues to look for ways to protect his family from this con artist, Fox discovers that there is a bigger danger lurking that may turn his family against him and lead them into financial ruin.
Without scripting the repertoire of a 3D artist is incomplete. Extending Art of Illusion (AOI) provides 3D artists with the information they need to write scripts for AOI. The most significant change for the second edition is the introduction of the Cloth Maker Plugin (beta). The Cloth Maker Plugin example gives the 3D artist the ability to simulate cloth from within AOI and a code framework upon which to implement their own cloth simulator.The second edition covers moving AOI scripts from BeanShell to Groovy.Included are all the examples and reference material from the first edition, updated for AOI 3.0.3. Example scripts and plugins add features to AOI that are useful on their own, including the ability to: Simulate ClothPoint one object at anotherRest an object on the floor or another objectDraw a box around a sceneRender a tile texture with lines between the tiles
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