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A detailed scenario for an adventure for players of "Dungeons & Dragons" involving dinner at a vampire's castle outlines settings, characters, statistics, and other narrative ideas.
"Based on the original Dungeons & dragons rules created by E. Gary Gygax and Dave Arneson."
"Create your own critical role campaigns with this sourcebook for the world's greatest roleplaying game"--Cover.
"A wickedly whimsical adventure for the world's greatest roleplaying game"--Cover.
"For use with the fifth edition Player's handbook, Monster manual, and Dungeon master's guide"--Back cover.
"For use with the fifth edition of Player's handbook, Monster manual, and Dungeon master's guide."--Back cover.
"For use with the fifth edition Player's handbook, Monster manual, and Dungeon master's guide, this book provides the setting, story, and character options needed to participate in a D&D game anywhere along the Sword Coast of Faeraun"--]cBack cover.
"The A to Z fantasy bestiary"--Page 4 of cover.
Here is the ultimate record of how Dungeons & Dragons came to be. The Making of Original D&D is an extraordinary collection of rare documents that shed light on D&D's origin story. Uncover materials never released to the public, including Gary Gygax's first draft of original D&D, and early published writings such as the 1974 original D&D "white box" booklets and supplements. Each document is featured alongside insightful commentary from one of the game's foremost historians, Jon Peterson. Disclaimer: We (Wizards) recognize that some of the legacy content in this product does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudices that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.
Dungeon Masters and players alike will unlock their full potential in this epic high-level Dungeons & Dragons adventure for characters level 10-20. Who will save existence? The notorious lich Vecna is weaving a ritual to eliminate good, obliterate the gods, and subjugate all worlds. To stop Vecna before he remakes the universe, the heroes work with three of the multiverse's most famous archmages, travel to far-flung locales, and rebuild the legendary Rod of Seven Parts. Vecna: Eve of Ruin(TM) is a high-stakes Dungeons & Dragons adventure in which the fate of the multiverse hangs in the balance. The heroes begin in the Forgotten Realms(R) and travel to Planescape(R), Spelljammer(R), Eberron(R), Ravenloft(R), Dragonlance(R), and Greyhawk(R) as they race to save existence from obliteration. For use with the fifth edition Player's Handbook(R), Monster Manual(R), and Dungeon Master's Guide(R).a
The ultimate magic item for the world's greatest roleplaying game. The Deck of Many Things is a famous Dungeons & Dragons magic item whose effects are as spectacular as they are unpredictable. Within this box, you'll find The Book of Many Things, which illuminates the deck's mysteries and provides everything Dungeon Masters need to use it in their campaigns. This book includes advice, adventure locations, and new monsters for Dungeon Masters, as well as character options, magic items, and organizations for players, all inspired by the deck. This set also includes lavishly illustrated cards for The Deck of Many things, including additional cards that triple the deck's size, allowing you to build the perfect deck for your campaign. An accompanying guidebook shows how to use the cards as a traditional oracle deck or to create D&D adventures inspired by the cards. Contains: - The Book of Many Things (192-page hardcover)--A book for players and Dungeon Masters alike with content that can be dropped into any campaign, all thematically tied to The Deck of Many Things - The Deck of Many Things (66-card deck)--Own one of D&D's most legendary magic items with a deck containing the original 22 cards with updated art, plus 44 additional cards that can be substituted to customize your play experience - The Deck of Many Things Card Reference Guide (80-page hardcover)--Deck guide booklet showcasing each card in the expanded deck and a variety of ways the deck can be used - Deck Box--Sturdy custom box to store your deck and deck reference guide
Discover everything there is to know about dragons--the most iconic of D&D monsters--in this quintessential reference guide.>Meet Fizban the Fabulous: doddering archmage, unlikely war hero, divine avatar of a dragon-god--and your guide to the mysteries of dragonkind. What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon's magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters. Introduces gem dragons to fifth edition!Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragonsAdds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a featPresents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures--including aspects of the dragon gods, dragon minions, and moreReveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction
Rollicking campus adventures for the world's greatest roleplaying game. >The greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, and life on campus is frenetic. But danger lurks even here. Campus hijinks mix with mishaps and sinister plots, and it's up to you to save the day. Strixhaven: A Curriculum of Chaos introduces the fantastical setting of Strixhaven University to Dungeons & Dragons, drawn from the multiverse of Magic: The Gathering. It also provides rules for creating characters who are students in one of its five colleges. Characters can explore the setting over the course of four adventures, which can be played together or on their own. Each describes an academic year filled with scholarly pursuits, campus shenanigans, exciting friendships, hidden dangers, and perhaps even romance.>Includes four brand new D&D adventures that can be played as stand-alones or woven together as a campaign from levels 1-10Adds a new playable race--an owlin, one of the owlfolk who study at the universityIncludes a bestiary of over forty magical creatures and NPCsExperience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campusIncludes a beautifully illustrated double-sided poster map that shows Strixhaven's campus on one side and important locations on the otherAttend an elite mage university, choose your college, and adventure your way to graduationAdds new player character options including feats and new backgrounds for first-year students at Strixhaven
Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings. This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.
"For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide." --Back cover.
Get your first glimpse into the world of Dungeons & Dragons, through the masterful illustrations of Todd James. The Dungeons & Dragons-Adventures Outlined coloring book features fantastical designs and shows off classic monsters from the game as seen through the eyes of world renowned artist, Todd James. Color your way through each adventure with these delightful illustrations. This coloring book features unique designs including beholders, trolls, goblins, dragons, and more. Provides hours of creativity, fun, and relaxation.
A Game Informer "Best Role-Playing Game Releases Of 2018" SelectionStand with your guild in the first Dungeons & Dragons book to explore the world of Magic: The Gathering. In Guildmasters’ Guide to Ravnica, the world’s most popular roleplaying game meets the world’s most popular trading card game. Released to coincide with the Magic set Guilds of Ravnica, it’s the perfect blend of story from the creators of Magic: The Gathering, wrapped around the rules, monsters, and magic of fifth edition Dungeons & Dragons. • Everything you need to create characters and run adventures in Ravnica—one of the richest, most beloved settings in Magic: The Gathering. • 5 new races, specific to Ravnica, plus 2 new subclasses, 78 new monsters, and 17 new magic items. • “Krenko’s Way:” a ready-made adventure for level 1 characters. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Dare to defy death in this adventure for the world’s greatest roleplaying gameThe talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.When they finally succumb, they can’t be raised–and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rain forests.• An adventure for characters of levels 1 – 11, Tomb of Annihilation provides the Dungeon Master with the core adventure needed to create an exciting and memorable play experience.• Expands on the Forgotten Realms setting of Chult, providing extensive detail on the hidden peninsula, and includes a large pull-out map of the region.• Fans of the DUNGEONS & DRAGONS® Roleplaying Game can expand and enhance their experience by participating in the D&D Adventurers LeagueTM organized play program while playing this adventure.• Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee.• Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.
"For use with the fifth edition Player's handbook, Monster manual, and Dungeon master's guide"--Back cover.
"For use with the fifth edition of Player's handbook, Monster manual, and Dungeon master's guide"--Back cover.
"An epic adventure for characters levels 1 - 15, the Elemental Evil(TM) story arc, Princes of the Apocalypse provides everything a Dungeon Master needs to create an exciting and memorable play experience."--]cPublisher marketing.
"For use with the fifth edition of Player's handbook, Monster manual, and Dungeon master's guide."--Back cover.
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