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Venus has become a world of Zeppelin cities where merchants fly carbon-fiber airships. Whalers harpoon tin behemoths that rise from the murky depths. And the only woman who can save it all from ruin is being hunted by a man willing to do anything to seize her father's empire. Privilege is a double-edged sword. As a young noblewoman, Willamette Lolofi has an education and the freedom to indulge her curiosities. But the political marriage she faces won't let her stop the looming threat she has discovered. Countless cities, towns, and estates ride the winds of The Drift, a hospitable layer in the Venusian atmosphere, but they will eventually fall to ruin. As the tin behemoths that lift precious minerals from the depths grow scarce, conflicts drive the Commonwealth ever faster toward collapse. Willamette is determined to avoid that tragic fate. She manipulates her parents into arranging a marriage that just might let her take action ... but then a bloody coup by Colonel Kofi upends everything. In order to consolidate power, Kofi must eliminate the only person alive who can claim the right to rule the Commonwealth. If Willamette has any chance of saving millions of people in The Drift, she must rally a menagerie of misfits to accomplish the unthinkable.
Six friends work to stave off a war that will cross five planets.Together again after being separated for years, six heroes are banished from their Fremont...and they may have accidentally started a war in their home system. Their mentor, Marcus, stops them halfway home and tells them they must go to the planet Lopali, home of humans who have been genetically enhanced to fly. But although they can fly, they cannot reproduce, and they are held as pseudo-slaves by the people who created them. Marcus leads them into a last-ditch effort to stave off full-out war over the right for one being to own another. From the Endeavor Award Winning Author of The Silver Ship and the Sea
Third book in the rollicking, galaxy-spanning SF adventure series that will make your imagination spin!McGill Feighan is able to "fling"-or teleport-himself or anything else as far away as he can imagine. As such, he makes a rather substantial living by flinging anything and everything, for a fee, to the far corners of the universe.His real quest, though, is to find the Far Being Retzglaran, who has meddled in his life since birth.Oh, and he's trying to avoid the dread Organization, which is trying to kill him at every turn. They've had a contract out on his life since he was four days old, but they've been unsuccessful. So far.Now McGill teams up with an Actuni plant-monk-who is not your everyday sentient cactus-as they flee the PsychSection of the Flinger Network and seek an encounter with the most ancient of all mysteries. It is a thorny dilemma indeed.
A rollicking, galaxy-spanning SF adventure series that will make your imagination spin!McGill Feighan is a "flinger"-able to teleport himself or anything else as far away as he can imagine (as long as he's been there before). He can travel across the universe in a flicker and a flash.But that's not all.The Far Being, known as Retzglaran, has interfered with McGill from his birth, and is the source of his powers...and his persecution.When McGill was only four days old, an interstellar crime syndicate known as The Organization put out a contract on his life.What does the universe have against him? And can he learn to control his powers enough to survive the assortment of people who have taken far too much interest in his life...As a young man, McGill sets off on an unguided quest for the Far Being, a journey that will take him to the most fantastic worlds, among the most incredible alien species. It might be a fun adventure...if the whole galaxy wasn't out to kill him.
A sweeping epic fantasy from the New York Times bestselling author of The Dark Glory War and Star Wars novels.An apprentice swordsman, Locke has ridden the narrow trail to the City of the Sorcerers to see with his own eyes the Ward Walls that hold back the Realms of Chaos. It is Locke's dream to become a Chaos Rider, and he seeks his destiny beyond the Wall. And it is Locke's hope that somewhere in the Wildness, where time and change rage out of control, his lost father still survives.But more than mere survival is at stake. For on the other side of the Wall awaits a Darkness beyond all ken-a burgeoning evil that will test the steel of one young hero ... and the entire bold and foolish race called Humanity.Stackpole spins tales which grab you by the heart, throat, and imagination."-Dennis L. McKiernan, author of The Dragonstone
In Chaos, a new power arises.An evil more ancient and more awesome than Fialchar himself, the one who broke the Seal of Reality and let the Wildness spill over the world.Locke became a Chaos Rider to find his lost father, and now Locke must become the very hero that he himself has been seeking. The only hope of defeating this new Darkness is with an unlikely alliance of Empire and Chaos forces, led by an untried swordsman from beyond time.The final installment of the Realms of Chaos duology.
Young prisoners of war for as long as they can remember . . . Prisoners of a war they barely remember, Fremont's Children must find a way to survive in a world that abhors their very nature. Or they must discover a way to leave it... Six genetically enhanced children are stranded on the colony planet Fremont in a war between genetic purists and those that would tinker with the code. Orphaned, the children have few remnants of their heritage other than an old woman who was abandoned at the end of the war, and a mysterious silver ship that appears to have no doors.To keep themselves alive, the children must leave the safety of the insular community and brave the beautiful but dangerous wilds of Fremont. Is it an echo of their own natures, or a proving ground of their genetic worth?In this battle of wills and principles, what does the future hold for Fremont's Children?"Fast-paced and full-bodied, "Silver Ship" is character-driven hard SF at its best."- The Seattle Times"Distinctive characterizations, well-limned interrelationships, and the vividly realized Fremont contribute to an exciting coming-of-age story with a strong message about the evils of prejudice.""YAs are sure to relate to the travails and exploits of these extraordinary young people."-Booklist, Starred Review"This is an adventure story, because life on this planet can be treacherous, but it is also a story about the relationships between insiders and outsiders, between adults and the teens who are about to surpass them, and between people who need each other in order to survive."- School Library Journal"Cooper's ...first solo effort combines the feel of classic sf adventure with strong, character-driven storytelling and lays the foundation for other tales set in her brave new world.... Suitable for both adult and YA sf collections."- Library Journal"Good plot, with some nice touches...Characterizations were particularly well done."-Locus"The relationships and issues are more than intricate enough to satisfy more mature readers. But the protagonists are young, and the themes are ones that must necessarily speak to young adult readers. Enjoy."-AnalogSelected by Booklist as one of the top ten 2007 adult books for youth to read. Winner of the Endeavour Award
When humans can create new species, what rights do they have over the beings they create?The Making War is the long-awaited final book in the award-winning series that began with The Silver Ship and the Sea.Six genetically engineered children fought to survive in a small town where everyone hated what they were, on a difficult planet full of out-sized predators with long teeth and sharp claws. Because they were stronger than the colonists, they found a way to live, and eventually a way to leave.Alicia wants nothing more than to fly.But if she survives the dangerous transformation that will give her wings, she will become a slave.In the meantime, her ex-lover Joseph plans to fight for her freedom in a battle between two opposing planets. Powerful fleets are about to meet in the empty dark of space, and he wants neither to win. For help, he has his family, including his pacifist sister and his border collie.
Holl, Keith Doyle's best friend, has finally tied the knot with his beloved, Maura in the Little Folks' new home, Hollow Tree Farm. Keith has good news of his own: he has started on an internship as a copywriter with a Chicago advertising agency, coming up with slogans and designs for new products, but the project he is really enthusiastic over is chasing air sprites in a hot air balloon. Unfortunately, one of the agency's client businesses is using the Little Folks' land as a dump for toxic waste. Holl's young cousin Dola sees them do it, but they see her, too. To prevent anyone else from finding out, then men kidnap her and Holl and Maura's new baby, Asrai. All of the Little Folk are called in to hunt for them. Keith reaches out to the new and wonderful air creatures he's found in hopes of bringing the baby and her brave guardian back to the farm.
Transient. Ethereal. Delicate.Insignificant. Mere insects...Like all the human beings trapped aboard a vast starship on a generations-long journey to a new home.The Mayflower is run by an immortal captain who views himself as a god. Gerard Metaclura was just a normal man until a terrible accident left him near dead, his body destroyed. But his brain was installed as the sentient command core of the generation ship.At first Gerard was confused by what happened to him. Then angry. Then bored.Now he is the ship, controlling everything on board ... including 25,000 helpless human passengers.These mayflies...Transient. Ethereal. Delicate.But maybe they're not willing to be so helpless and insignificant after all...
Keith Doyle has made it to graduate school! In between classes and hanging out with his magical friends, the Little Folk, he has a new job as a copywriter for PDQ advertising agency, working on a campaign for a revolutionary electronic device. His plans for the party to end all parties on Hollow Tree Farm are coming along nicely. Things are not so rosy for the Little Folk. They're being haunted not only by malevolent spirits passing through their cellar, but a Big Person who has discovered Keith's supposedly well-camouflaged invitation to all creatures magical. Keith finds himself in danger trying to keep out of the hands of the industrial spy to protect not only the trade secrets of his client's firm, but his friends and their home. Can Keith's ingenuity and his limited magic keep the elves from being revealed to the world? Will the party ever take place? Will Keith ever get his hands on one of those wonderful devices?
After being court-martialed by the Space Legion for ordering the strafing of a treaty-signing ceremony, multimillionaire Willard Phule receives his punishment: He must command the misfit Omega Company on Haskin's Planet, a mining settlement on the edge of settled space. At his duty station, he leverages his personal money and a knack for managing people to get the company to come together as a unit. Phule convinces the governor to leave the contract for an honorary duty up for competition between the Space Legionnaires and the Regular Army. The Army sends some of their most elite troops to take part in the competition, but Phule's company operates with their own unique tactics....
From the author of the Journeys of McGill Feighan seriesErased = VictoryWhat if you created a devastating technology-the Time-Space Separator Unit, the "Tisser"-that could literally erase a person or place from the time-space continuum, as if they had never existed?What if you were part of a rebel group rising up against a corrupt, oppressive government?What if you decided to use the Tisser as a weapon and eliminate your enemies from the fabric of the universe itself?What is the true price of freedom? And how do you patch up the holes you leave behind?
An epic adventure of interplanetary warfare from the author of the McGill Feighan series.The aliens wanted to use their world for war games. The humans were ordered to leave or die.Some left.Some died.Some didn't.This is the story of Lieutenant Darcy Lee. She and her comrades in the human military found themselves in a desperate face-off against giant alien vessels. Against impossible odds and incomprehensible alien technology, they had their imagination, guts ... and maybe a little bit of blind luck.
A gritty dystopian future.Cities in the ruins of Earth have turned into Jungles.Safe havens to shelter the rich, the privileged...but not so safe.He rules this part of the Jungle, a young man, a streetwise leader, a legend.They call him BANDER SNATCH.Now a powerful, telepathic alien race has chosen Bander Snatch for a new mission, and he must meet the ultimate test both on his own, devastated turf and the most exotic of worlds.
Keith Doyle, believer in myths, goodhearted nerd, general busybody, and business major at Midwestern University, discovers to his joy-and horror-that a secret village of pointy-eared, magical little elves are occupying a vacant level of the library building. Their leader, The Master, tutors students to pass difficult courses. Marcy, the girl of Keith's dreams, is already a member of the class. But the library is in danger of being torn down, thanks to a modernization campaign led by Keith himself. The students of the secret class hate him. Marcy is devastated. It looks as though the elves' home will be destroyed. Keith and the Little Folk need one another. The only thing that can save Keith's social life is elven magic. And the only thing that can save the elves is the magic of ... free enterprise.
Second book in the rollicking, galaxy-spanning SF adventure series that will make your imagination spin!McGill Feighan is able to "fling"-teleport-himself or anything else as far away as he can imagine. He embarked on a quest across the universe in search of the Far Being, who has meddled in his life since birth.But it's not so simple to find an elusive supreme being, especially when McGill is pursued by the dread Organization, which has a contract out on his life.McGill's journeys take him to the seaworld Delurc, whose inhabitants combine the sociability of sharks with the compassion of piranhas. This is not exactly a perfect place for a nineteen-year-old with healthy hormones...It looks like McGill Feighan is in some hot water...but fortunately, he's unsinkable!
The final volume of The Journeys of McGill Feighan, an award-winning space opera series by Kevin O'Donnell Jr.It was supposed to be a fun weekend on Rehma, a planet of nestlings and birdsong. Instead, McGill Feighan encounters a mutant virus and repeated assaults by galactic goons who have wanted him dead since he was four days old.And McGill isn't any closer to finding the Far Being.So he sets out with the assistance of the crimson-crested Dr. Th'hweet to put things right on Rehma. It's going to take an alien wing and a prayer...
Every child deserves one miracle, is the motto of the Fairy Godmothers Union. Raymond Crandall is skeptical whether he wants to be a part of something that sounds so hokey, but his Grandma Eustatia insisted he join. To his shock, Ray discovers that the fairy godmothers use real magic to grant those wishes, but the proper use of magic and the responsibility that goes with it are not easily learned. While he studies with Mrs. Rose Feinstein, a rival force, the Demons, Djinni and Efreets Guild, is also recruiting apprentices -- from the local street gangs. Ray discovers that granting wishes to children touches something in himself that he never knew was there. The DDEG want that power for themselves and are prepared to go to terrifying lengths to get it. The Fairy Godparents are in danger. Can Ray pull off a miracle for all of them, without jeopardizing the people that he loves?
Dr. Shona Taylor, a specialist in environmental medicine, discovers that a mysterious epidemic is killing the entire population of colony worlds. With the help of her special menagerie, including a cat that can detect environmental hazards, a dog whose system can synthesize vaccines, and an intelligent alien named Chirwl, Shona is determined to stop the epidemic in its tracks, but the people causing the epidemic have set her up to take the blame, spreading the rumor that she is an Angel of Death. Can she find a cure before the disease kills again and puts her and her menagerie in danger? Exciting... enjoyable space adventure... Taylor's Ark is fun and well-crafted, with a heroine you'll enjoy rooting for! - Aboriginal SF
A hired gun delivers frontier justice on a colony world.The man called Twelve is a hired gun, taking his laser pistol from planet to planet, hiring his services out to the highest bidder. He finds himself on Glycon-Prime, a new colony at the edge of space. On the hunt for work, Twelve blows into a small, frontier town-only to find a massacre. The only survivors? A trio of young children, devastated by the murder of their families. They are hellbent on hiring the gunslinger to get revenge on the leader of the vicious mutants responsible...the man known only as The Serpent's Head.
Keith Doyle, business major at Midwestern University, with an unofficial minor in mystical studies and magic overseen by his Little Folk friends, flies off to spend the summer on an educational tour of archaeological sites of the British Isles and Ireland with his best friend, Holl. They hope to locate signs of Holl's long-lost relations as well as to help fulfill a traditional rite that will permit Holl to marry his beloved Maura. Keith's reckless exploits attract the attention of not only magical folk who are far less friendly than the Little Folk back home, but human smugglers. The Master and Keith's girlfriend Diane are forced to come to their aid. Can Keith keep from losing his college credits and Holl his one chance at happiness?
It's a holiday celebration of stories!Celebrations help us to mark moments in time that are meaningful, some for religious reasons, others cultural and historical. New York Times bestselling author Jody Lynn Nye has written about holidays from many points of view, in this world, in another; in the past, present and future. What holidays-and holiday stories-have in common is that people choose to come together for these festive events to discover joy and mystery.Gathered together for the first time, these eleven fantastic tales showcase the wonder and mystery of Christmas, Passover, Lammas Night, Halloween, Thanksgiving, Mardi Gras, and Valentine's Day.Have a happy, magical holiday season!
The Wolfe Pack is military SF with a twist! The auxiliary scout platoon known as the Cockroaches contains all the outsiders and oddballs the Galactic Defense Force doesn't want to have to deal with, but can't find a way to discharge from the Space Service. They're savvy, street-smart, wise (if not book-learned), intelligent, survival-oriented, and completely unconventional. Lt. David Wolfe is their new CO: young, idealistic, and gung-ho, but even he has a secret that forced Central Command to shift him out of the line of fire. The Cockroaches get sent on what ought to be a simple courier mission to the greatest amusement park in the Galaxy, and end up defending the population from a ruthless enemy in the only way the Cockroaches know how: unconventionally!
Dr. Shona Taylor takes on a new assignment, and discovers a chilling reality behind a picture perfect planet...
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