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Third book in the rollicking, galaxy-spanning SF adventure series that will make your imagination spin!McGill Feighan is able to "fling"-or teleport-himself or anything else as far away as he can imagine. As such, he makes a rather substantial living by flinging anything and everything, for a fee, to the far corners of the universe.His real quest, though, is to find the Far Being Retzglaran, who has meddled in his life since birth.Oh, and he's trying to avoid the dread Organization, which is trying to kill him at every turn. They've had a contract out on his life since he was four days old, but they've been unsuccessful. So far.Now McGill teams up with an Actuni plant-monk-who is not your everyday sentient cactus-as they flee the PsychSection of the Flinger Network and seek an encounter with the most ancient of all mysteries. It is a thorny dilemma indeed.
In his undead quest for justice, Felix Gomez-detective vampire extraordinaire-has traveled from dusty desert battlefields, to gritty urban barrios, to the deepest corners of outer space. Now he's about to embark on his wildest adventure yet: back to an alternative past of steam-powered technology, telepathic magic, and intrigue more deadly and unforgiving than any he has ever encountered. There, he's a renowned pistolero hired to find the missing daughter of notorious Chinese gangster Wu-Fei. Accompanied by philosopher-gunfighter Malachi Hunter and mercenary femme fatale Hermosa Singer, Felix follows clues through the reimagined Southwest of Aztlan to the Gulf of California. The fate of Wu Fei's daughter is known only to the sex slaves imprisoned on Isla Tiburón-Shark Island-the fortress home of a mad scientist whose ambitions are as twisted as her evil genius. Getting on the island proves tough. Getting off the island proves impossible. But to learn what happened to Wu Fei's daughter, Felix must brave a gauntlet of murderous henchmen, infernal machines, and ferocious prehistoric monsters. And don't forget the sharks.
Jonathan Knox is one of the country's most sought-after management consultants, not least for his uncanny skill at intuiting the solution hidden in the noise. Blessing though it may be to his clients, Knox's so-called pattern-matching ability began as a curse, born of a nightmarish long-ago bad trip. Even after all these years flashbacks still haunt his dreams. Or did until recently, when something new came into his life: For, through no fault of his own, Knox has blundered into a relationship with -Marianna Bonaventure, an Energy Department agent charged with keeping track of nuclear proliferation risks … from behind a desk. Her only foray into fieldwork so far was the mission where she first teamed with Jon Knox, the one where they'd … well, between the two of them, they'd sort of saved the world. Now she's on another case with Jon, investigating the disappearance of billionaire Davoud Ansari's daughter Fatimah. It's far less earth-shattering than last time, she thinks, but weird all the same, especially since their co-investigator is -Nietzsche, an artificial intelligence built by Ansari's company, Psyche Industries. Nietzsche may be the first machine in the world to attain consciousness, albeit at a terrible price. But Nietzsche is also a machine with a secret agenda - one involving the kidnapping investigation he is conducting with Knox and Marianna. Yet not even Nietzsche suspects that the real danger will only emerge once they've cracked the case and brought Fatimah safely home.Hamza Nassiri is the author of that danger: A deep-cover agent for Iran's feared Quds Force posing as Psyche Industries' security chief, Hamza is laboring in secret to undermine the MERGE, an intelligence analysis capability of unthinkable power. Before it comes on line, he must use Fatimah Ansari to bring down MERGE and the country along with it.
June 30th, 1908 - In the trackless wastes of Siberia's remote Tunguska river basin, the most devastating cosmic collision ever recorded flattens hundreds of square miles of ancient forest with a blast a thousand times more powerful than the atomic bomb dropped on Hiroshima. Yet, after more than a hundred years of international scientific investigation, the cause of the cataclysm remains shrouded in mystery.Maverick astrophysicist Jack Adler thinks he's fingered the culprit: the impact with the earth of a submicroscopic black hole, smaller than an atom, more massive than a mountain, older than the stars. What's more, Jack believes that this fantastic object is still down there, deep inside the Earth, burrowing through its mantle in an ever-decaying orbit that will end only when it has devoured the entire planet. Small wonder if the Russians refer to the voracious black hole by their word for vampire - Vurdalak.Rookie secret agent Marianna Bonaventure is tracking three missing Russian scientists suspected of involvement in weapons of mass destruction research. The trail leads her to the luxurious megayacht Rusalka, floating corporate headquarters of billionaire Russian industrialist Arkady Grishin. Determined to prove herself, Marianna creates an elaborate ruse in order to infiltrate the enormous vessel - a dangerous gambit that requires the coerced cooperation of a rather special civilian ...Jonathan Knox is one of the country's most sought-after management consultants; his knack for intuiting hidden relationships among seemingly disparate events serves his Fortune-50 clients well. But when Marianna compels the reluctant Knox to join her undercover on Rusalka, he must grapple with puzzles of a wholly different order of magnitude.Together, these three must battle a globe-spanning conspiracy intent upon capturing Vurdalak and exploiting its awesome power, a power that can transform the world - or end it.
The development of "Avatar" technology-the fusion of human awareness consciousness with remote robotic bodies-offers breathtaking advances in medicine, culture, work, transportation, education and imagination. The Avatar project is designed to drive the exponential innovations needed to make General Purpose Avatars an everyday reality. The transformational potential of avatars is endless-and who better to illustrate the possibilities than some of the most insightful science fiction writers working in the field today? The collection, edited by New York Times bestselling author Kevin J. Anderson and multiple award-winning author Mike Resnick, with scientific editor Dr. Harry Kloor, one of the foremost visionaries in avatar technology, showcases the amazing possibilities of avatars.In these fourteen stories, you will imagine a group of remote spectators traveling remotely during a rigorous mountain climbing expedition. Or a severely injured athlete able to play his favorite sport vicariously through another body. Or a comatose woman using an avatar to interact with her family and the outside world, even though her body is failing. Or a skilled operative using an avatar on a dangerous search-and-rescue operation. Or medical specialists using avatar bodies to enter hot zones that no vulnerable human can breach.These provocative journeys written by premiere science fiction authors explore the wondrous possibilities of avatar technology-and they still only scratch the surface. Read these stories and let your own imagination roam!
In the second book of The Tabat Quartet, Nebula award-winning author Cat Rambo expands the breathtaking story from Beasts of Tabat with new points of view as Adelina, Sebastiano, and others add their voices. Tabat is a world, a society, and a cast of characters unlike any you have read before.Fireworks.Riots.Rousing speeches. All markers of the vast societal upheavals taking place in the city of Tabat.But personal upheavals reflect the chaos. Adelina Nettlepurse, noted historian and secret owner of Spinner Press, watches the politics and intrigue with interest, only to find herself drawn into its heart by a dangerous text and a wholly unsuitable love affair with a man well below her station.The match offered by Merchant Mage Sebastiano Silvercloth would be much more acceptable, but Sebastiano is hampered by his own troubles at the College of Mages, where the dwindling of magical resources threatens Tabat itself. And worse, his father demands he marry as soon as possible.When Adelina's best friend, glamorous and charming gladiator Bella Kanto, is convicted of sorcery and exiled, the city of Tabat undergoes increasing turmoil as even the weather changes to reflect the confusion and loss of one of its most beloved heroes.Meanwhile the Beasts of Tabat-magical creatures such as dryads, minotaurs, and centaurs-are experiencing a revolution of their own, questioning a social order that holds them at its lowest level. But who is helping the Beasts in their subversive uprising?"a fascinating world of magic, intrigue, and revolution."-Publishers Weekly on Beasts of Tabat
The Full-Throttle Space Tales series collected action-packed, high octane, science fiction stories across the full potential of the genre. Here, the original editors have teamed up to pick the very best of Full-Throttle Space Tales, eighteen stories collected here for the first time. Stories by David Boop, C.J. Henderson, W.A. Hoffman, Julia Phillips, David Lee Summers, Carol Hightshoe, Irene Radford, Bob Brown, Scott Pearson, Alan L. Lickiss, Danielle Ackley-McPhail, Dayton Ward, Anna Paradox, Ivan Ewert, Erik Scott de Bie, Shannon Page, Mark Ferrari, Gene Mederos, Jean Johnson, Mike Resnick, and Brad R. Torgersen Buckle your seatbelts, because we're going to accelerate to Maximum Velocity!
The legendary inventor and author of "The Singularity Is Near" introduces a precocious young girl who uses her intelligence and accelerating technology to solve humanity's grandest challenges. Features 24 graphic novel-style illustrations by Kurzweil's daughter, Amy, and includes two nonfiction companion works by the author.
In dreams, anything is possible...The Jaguar controls people in two worlds through their dreams, causing madness. In the world of the Roam, he brands them like cattle and controls an army of priests to inflict cruel punishments for any type of resistance to his will.But others travel the dreamways of both worlds-Eddie Reyes and his girlfriend, Maryellen, in this world, and their counterparts, Afriqua Lee and Rafferty, in the parallel world of the Roam. They all dream the travel dreams. At times, they break the dream fabric and cross the threshold into the alternate worlds of their counterparts.As the jaguar priests close in on the Roam, Eddie must take to the dreamways to hunt down the Jaguar in his own dreams. He must destroy the Jaguar before he gains control in both worlds and destroys Eddie and his friends.This thought-provoking psychological thriller from Bill Ransom, author of Viravax and Burn, keeps you guessing until the very last page.
Young prisoners of war for as long as they can remember . . . Prisoners of a war they barely remember, Fremont''s Children must find a way to survive in a world that abhors their very nature. Or they must discover a way to leave it... Six genetically enhanced children are stranded on the colony planet Fremont in a war between genetic purists and those that would tinker with the code. Orphaned, the children have few remnants of their heritage other than an old woman who was abandoned at the end of the war, and a mysterious silver ship that appears to have no doors.To keep themselves alive, the children must leave the safety of the insular community and brave the beautiful but dangerous wilds of Fremont. Is it an echo of their own natures, or a proving ground of their genetic worth?In this battle of wills and principles, what does the future hold for Fremont''s Children?"Fast-paced and full-bodied, "Silver Ship" is character-driven hard SF at its best."- The Seattle Times"Distinctive characterizations, well-limned interrelationships, and the vividly realized Fremont contribute to an exciting coming-of-age story with a strong message about the evils of prejudice.""YAs are sure to relate to the travails and exploits of these extraordinary young people."-Booklist, Starred Review"This is an adventure story, because life on this planet can be treacherous, but it is also a story about the relationships between insiders and outsiders, between adults and the teens who are about to surpass them, and between people who need each other in order to survive."- School Library Journal"Cooper''s ...first solo effort combines the feel of classic sf adventure with strong, character-driven storytelling and lays the foundation for other tales set in her brave new world.... Suitable for both adult and YA sf collections."- Library Journal"Good plot, with some nice touches...Characterizations were particularly well done."-Locus"The relationships and issues are more than intricate enough to satisfy more mature readers. But the protagonists are young, and the themes are ones that must necessarily speak to young adult readers. Enjoy."-AnalogSelected by Booklist as one of the top ten 2007 adult books for youth to read. Winner of the Endeavour Award
"Wickedly funny, deviously twisted and enormously satisfying. This is a big juicy bite of zombie goodness. Two decaying thumbs up."-Jonathan MaberryTo be dead, or not to be dead...In the Unnatural Quarter, golems slave away in sweatshops, necromancers sell black-market trinkets to tourists, and the dead rise up-to work the night shift. But zombie detective Dan Shamble is no ordinary working stiff. When a local senator and his goons picket a ghostly production of Shakespeare in the Dark-condemning the troupe's "unnatural" lifestyles-Dan smells something rotten. And if something smells rotten to a zombie, you're in serious trouble....Before his way of life, er, death is destroyed, Dan wants answers. Along the way, he needs to provide security for a mummified madame, defend a mixed-race couple (he's a vampire, she's a werewolf) from housing discrimination, and save his favorite watering hole, the Goblin Tavern, from drying up. Throw in a hairy hit-man and a bank robber who walks through walls, and Dan Shamble's plate is full. Maybe this time the zombie detective has bitten off more than he can chew..."A darkly funny, wonderfully original detective tale."-Kelley Armstrong"Sharp and funny; this zombie detective rocks! Loved it!"-Patricia Briggs"An unpredictable walk on the weird side. Prepare to be entertained."-Charlaine Harris
In Chaos, a new power arises.An evil more ancient and more awesome than Fialchar himself, the one who broke the Seal of Reality and let the Wildness spill over the world.Locke became a Chaos Rider to find his lost father, and now Locke must become the very hero that he himself has been seeking. The only hope of defeating this new Darkness is with an unlikely alliance of Empire and Chaos forces, led by an untried swordsman from beyond time.The final installment of the Realms of Chaos duology.
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