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Artificial Intelligence in Games - Paul Roberts - Bog

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This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9781032033228
  • Indbinding:
  • Paperback
  • Sideantal:
  • 302
  • Udgivet:
  • 28. juli 2022
  • Størrelse:
  • 235x149x20 mm.
  • Vægt:
  • 498 g.
  • 2-3 uger.
  • 2. december 2024
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  • BLACK NOVEMBER

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Prøv i 30 dage for 45 kr.
Herefter fra 79 kr./md. Ingen binding.

Beskrivelse af Artificial Intelligence in Games

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have.

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