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Bøger i Computational Synthesis and Creative Systems serien

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  • af Mark J. Nelson, Noor Shaker & Julian Togelius
    574,95 - 728,95 kr.

    This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.

  • - The Philosophy and Engineering of Autonomously Creative Systems
     
    2.006,95 kr.

    Computational creativity is an emerging field of research within AI that focuses on the capacity of machines to both generate and evaluate novel outputs that would, if produced by a human, be considered creative. This book is intended to be a canonical text for this new discipline, through which researchers and students can absorb the philosophy of the field and learn its methods. After a comprehensive introduction to the idea of systematizing creativity the contributions address topics such as autonomous intentionality, conceptual blending, literature mining, computational design, models of novelty, evaluating progress in related research, computer-supported human creativity and human-supported computer creativity, common-sense knowledge, and models of social creativity.Products of this research will have real consequences for the worlds of entertainment, culture, science, education, design, and art, in addition to artificial intelligence, and the book will be of value to practitioners and students in all these domains.

  • - Foundations, Implementation, Social Aspects and Applications
     
    1.126,95 kr.

    This book introduces a computationally feasible, cognitively inspired formal model of concept invention, drawing on Fauconnier and Turner's theory of conceptual blending, a fundamental cognitive operation. The chapters present the mathematical and computational foundations of concept invention, discuss cognitive and social aspects, and further describe concrete implementations and applications in the fields of musical and mathematical creativity. Featuring contributions from leading researchers in formal systems, cognitive science, artificial intelligence, computational creativity, mathematical reasoning and cognitive musicology, the book will appeal to readers interested in how conceptual blending can be precisely characterized and implemented for the development of creative computational systems.

  • af Jean-Pierre Briot, Gaetan Hadjeres & Francois-David Pachet
    1.608,95 kr.

    This book is a survey and analysis of how deep learning can be used to generate musical content. and strategy (the way to model and control the process of generation, e.g., single-step feedforward, iterative feedforward, decoder feedforward, sampling).

  • - A Physical Prototyping Toolkit
    af Filipe Calegario
    1.110,95 kr.

    The author presents Probatio, a toolkit for building functional DMI (digital musical instruments) prototypes, artifacts in which gestural control and sound production are physically decoupled but digitally mapped.

  • - Foundations, Implementation, Social Aspects and Applications
     
    1.462,95 kr.

  • - State of the Art
    af Mahsoo Salimi
    1.400,95 kr.

    This book presents the recent computational developments inspired by swarms in art known as swarm art and discusses applying swarm intelligence concepts in architecture.

  • - Computational Creativity, Artistic Behavior, and Tools for Creatives
     
    2.004,95 kr.

  • - Computational Creativity, Artistic Behavior, and Tools for Creatives
    af Penousal Machado
    1.996,95 kr.

    Emotions, creativity, aesthetics, artistic behavior, divergent thoughts, and curiosity are both fundamental to the human experience and instrumental in the development of human-centered artificial intelligence systems that can relate, communicate, and understand human motivations, desires, and needs. In this book the editors put forward two core propositions: creative artistic behavior is one of the key challenges of artificial intelligence research, and computer-assisted creativity and human-centered artificial intelligence systems are the driving forces for research in this area.The invited chapters examine computational creativity and more specifically systems that exhibit artistic behavior or can improve humans' creative and artistic abilities. The authors synthesize and reflect on current trends, identify core challenges and opportunities, and present novel contributions and applications in domains such as the visual arts, music, 3D environments, and games.The book will be valuable for researchers, creatives, and others engaged with the relationship between artificial intelligence and the arts.

  • - State of the Art
    af Mahsoo Salimi
    1.391,95 kr.

    This book presents the recent computational developments inspired by swarms in art known as swarm art and discusses applying swarm intelligence concepts in architecture. Non-human art is a great leap in the evolution of contemporary art, removing the requirement of an artist's production from the creative process. Furthermore, it is a critical declaration in opposition to the anthropomorphic vision which is so destructive for all other life forms and the planet's ecology. When accepted and integrated into human culture, non-human art done by artificial systems or machines boosts creativity and stimulates innovative fusions. We analyze 120 swarm systems with unique and diverse conceptual contexts, agent design, and audience engagement that can be utilized as inspiration for future projects or to design new swarm algorithms by artists, architects, or computer scientists.

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