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The book is primarily of interest as background reading for researchers and advanced level students in the following areas: electronic commerce, business studies, computer-mediated communication, management of information systems, project management, and organisational change.
Despite the massive growth of mobile technologies, very little research has been done on how these technologies influence human interaction. This unique look at the mobile age provides many interesting and important insights and will appeal to anyone designing, testing, or studying mobile devices.
Information technology has for decades been used for organisational purposes such as accounting, but is increasingly being applied to the activities of multiple users in complex professional environments. This book covers the latest systems design parameters.
Computer supported work is increasingly being done out of the traditional office environment, for example whilst travelling or at home and there is a growing need to support the cooperative aspects of such work.
Surveying the issues associated with the adoption and use of mobile communication, this book explores developing areas of inquiry. It provides an analysis of specific areas, including: the psychological dimensions of mobile communication; the linguistics of mobile communication; and the understanding of mobile communication's commercialisation.
Groupware is a technology designed to help people working in groups to communicate their ideas more easily. While traditional technologies such as the telephone qualify as groupware, the term is usually used to refer to a specific class of technologies that rely on modern computer networks, such as email, newsgroups and videophones.
Despite the increasing range of applications available - such as video and desktop conferencing systems, workflow management systems and on-line meeting schedulers - there is still little formalized knowledge on how to implement them to maximum effect.
This book is the first to bring together scientific studies into the values that 'texting' provides, examining both cultural variation in countries as different as the Philippines and Germany, as well as the differences between SMS and other communications channels like Instant Messaging and the traditional letter.
This book looks at why ethnographic approaches are popular in the design of computing devices for the workplace, for the home and elsewhere. The focus of the book is on the practical relationship between theory and practice, a relationship that is fundamental to successful design.
This new book looks at how resources get created, adopted, modified, and die, by using a number of theoretical and empirical studies to carefully examine and chart resources over time.
'User-designer relations' concerns the sorts of working relationships that arise between developers and end users of IT products - the different ways designers of IT products seek to engage with users, and the ways users seek to influence product design.
It examines the interfaces between the work done by four groups of university staff who have been in the past quite separate from, or only marginally related to, each other-library staff, university teachers, university policy makers, and staff who work in university publishing presses.
This book encapsulates work done in the DIRC project (Interdisciplinary Research Collaboration in Dependability), bringing together a range of disciplinary approaches - computer science, sociology and software engineering - to produce a socio-technical systems perspective on the issues surrounding trust in technology in complex settings.
Dave Oliver, Celia Romm and Fay Sudweeks This book follows previous texts: Celia Romm and Fay Sudweeks (eds) (1998), Doing Business Electronically: A Global Perspective of Electronic Commerce, and Fay Sudweeks and Celia Romm (eds) (1999) Doing Business on the Internet: Opportunities and Pitfalls.
This new book looks at how resources get created, adopted, modified, and die, by using a number of theoretical and empirical studies to carefully examine and chart resources over time.
Here, the authors' unique focus is on the key issues of networked learning. These include: policy issues, the costs of networked learning, staff development issues, and the student experience.
'User-designer relations' concerns the sorts of working relationships that arise between developers and end users of IT products - the different ways designers of IT products seek to engage with users, and the ways users seek to influence product design.
This terminology draws heavily upon the virtual concep- virtual reality, virtual organization, virtual (working) environment, and indeed virtual product.
There is a rapidly-growing commercial awareness of the need for evaluation in CSCW as major producers push to get cooperative technology taken up in commercial organisations.
Dave Oliver, Celia Romm and Fay Sudweeks This book follows previous texts: Celia Romm and Fay Sudweeks (eds) (1998), Doing Business Electronically: A Global Perspective of Electronic Commerce, and Fay Sudweeks and Celia Romm (eds) (1999) Doing Business on the Internet: Opportunities and Pitfalls.
This book is the first to bring together scientific studies into the values that 'texting' provides, examining both cultural variation in countries as different as the Philippines and Germany, as well as the differences between SMS and other communications channels like Instant Messaging and the traditional letter.
It examines the interfaces between the work done by four groups of university staff who have been in the past quite separate from, or only marginally related to, each other-library staff, university teachers, university policy makers, and staff who work in university publishing presses.
Social navigation is an emerging field which examines how we navigate information or locate services in both real and virtual environments and how we interact with and use others to find our way in information spaces. This book follows on from Munro et al, Social Navigation of Information Space, which was the first major work in this field.
If you read the history of any new communication medium such as the cinema, television or radio, it always happens to be bound up with advances in some underlying technology.
An invaluable introduction to the new 'ethnographic' approach to designing effective and user friendly collaborative and interactive systems. Here, designers are shown how to analyse the social circumstances in which a particular system will be used.
Introducing the new and developing field of Inhabited Information Spaces, this book covers all types of collaborative systems including virtual environments and more recent innovations such as hybrid and augmented real-world systems.
Presents the principles of practice-oriented research in the CSCW and HCI domains, explaining and examining the ideas and motivations behind basing technology design on ethnography. Illustrated with real examples reporting on cooperative practices.
From the notes I would make a rough draft, which, after more discussion, would be re written, and again, after revision, typewritten. We would go through the printer's proofs together and finally, after reading the matter in print, we have once more revised it for book publication.
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