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We expect digital taste and smell technologies will revolutionize the field of multisensory augmented reality and open up new interaction possibilities in different disciplines such as Human Computer Interaction, Communication, and Augmented and Virtual Reality.
This book presents up-to-date information on Brain-computer Interfaces (BCI). BCIs are systems that record brain signals, extract features and translate them into computer commands.
We expect digital taste and smell technologies will revolutionize the field of multisensory augmented reality and open up new interaction possibilities in different disciplines such as Human Computer Interaction, Communication, and Augmented and Virtual Reality.
With an evolutionary advancement of Machine Learning (ML) algorithms, a rapid increase of data volumes and a significant improvement of computation powers, machine learning becomes hot in different applications. However, because of the nature of "black-box" in ML methods, ML still needs to be interpreted to link human and machine learning for transparency and user acceptance of delivered solutions. This edited book addresses such links from the perspectives of visualisation, explanation, trustworthiness and transparency. The book establishes the link between human and machine learning by exploring transparency in machine learning, visual explanation of ML processes, algorithmic explanation of ML models, human cognitive responses in ML-based decision making, human evaluation of machine learning and domain knowledge in transparent ML applications.This is the first book of its kind to systematically understand the current active research activities and outcomes related to human and machine learning. The book will not only inspire researchers to passionately develop new algorithms incorporating human for human-centred ML algorithms, resulting in the overall advancement of ML, but also help ML practitioners proactively use ML outputs for informative and trustworthy decision making.This book is intended for researchers and practitioners involved with machine learning and its applications. The book will especially benefit researchers in areas like artificial intelligence, decision support systems and human-computer interaction.
With an evolutionary advancement of Machine Learning (ML) algorithms, a rapid increase of data volumes and a significant improvement of computation powers, machine learning becomes hot in different applications. However, because of the nature of "black-box" in ML methods, ML still needs to be interpreted to link human and machine learning for transparency and user acceptance of delivered solutions. This edited book addresses such links from the perspectives of visualisation, explanation, trustworthiness and transparency. The book establishes the link between human and machine learning by exploring transparency in machine learning, visual explanation of ML processes, algorithmic explanation of ML models, human cognitive responses in ML-based decision making, human evaluation of machine learning and domain knowledge in transparent ML applications.This is the first book of its kind to systematically understand the current active research activities and outcomes related to human and machine learning. The book will not only inspire researchers to passionately develop new algorithms incorporating human for human-centred ML algorithms, resulting in the overall advancement of ML, but also help ML practitioners proactively use ML outputs for informative and trustworthy decision making.This book is intended for researchers and practitioners involved with machine learning and its applications. The book will especially benefit researchers in areas like artificial intelligence, decision support systems and human-computer interaction.
Introduction.- Section I: Foundation and Background.- Challenges for a Computational Cognitive Psychology for the New Digital Ecosystem.- How Cognitive Computational Models can Improve Information Search.- Cognitive Modeling of Age & Domain Knowledge Differences in Information Search.- Section II: Methods and Tools.- An Evolving Perspective to Capture Individual Differences Related to Fluid and Crystallized Abilities in Information Searching with a Search Engine.- Semantic Relevance Feedback on Queries and Search Results for Younger and Older Adults.- Designing Multistage Search Systems to Support the Information Seeking Process.- Search Support Tools.- Eye-Tracking Information Search.- Section III: Areas of Applications.- Children''s Acquisition of Text Search Strategies: The Role of Task Models and Relevance Processes.- Training and Tools to Foster Source Credibility Evaluation During Web Search.- Computer-Supported Collaborative Information Search for Geopolitical Forecasting.- Conversational Interfaces For Information Search
This book examines the issues involved in creating virtual environments that promote and disseminate historical learning and heritage. It achieves this through a close study of the interactive design principles at work behind both real and virtual places.
As voice interfaces and virtual assistants have moved out of the industry research labs and into the pockets, desktops and living rooms of the general public, a demand for a new kind of user experience (UX) design is emerging.
This digital divide becomes more prominent in developing countries as state-of-the-art interactive systems were not and are still not affordable to a large number of users.Inclusive Human Machine Interaction for India presents an end-to-end case study of developing interactive technology for the common people of India.
This book covers state of the art techniques for health personnel training using natural interfaces, immersive systems and serious games paradigms.
Smart home technologies promise to transform domestic comfort, convenience, security and leisure while also reducing energy use. But delivering on these potentially conflicting promises depends on how they are adopted and used in homes. This book starts by developing a new analytical framework for understanding smart homes and their users. Drawing on a range of new empirical research combining both qualitative and quantitative data, the book then explores how smart home technologies are perceived by potential users, how they can be used to link domestic energy use to common daily activities, how they may (or may not) be integrated into everyday life by actual users, and how they serve to change the nature of control within households and the home. The book concludes by synthesising a range of evidence-based insights, and posing a series of challenges for industry, policy, and research that need addressing if a smart home future is to be realised. Researchers will find this book provides useful insights into this fast-growing field
The concept of Whole Body Interaction explores the integration of input and output from human motion and physiology, cognitive models and emotional states. This book offers extended papers submitted to the ACM SIGCHI 2009 Workshop on Whole Body Interaction.
In particular, serious attention must be paid to facilitate the selection of content on an individual basis, and to provide easy-to-use interfaces that satisfy viewers' interaction requirements.This volume collects selected research reports on the development of personalized services for Interactive TV.
How do you design personalized user experiences that delight and provide value to the customers of an eCommerce site?
Affective Feedback in Intelligent Tutoring Systems can be used by human tutors who want to include motivational and affective elements in the learning process, researchers in Human-Computer Interaction and Education and by software developers who want to develop learning systems using these elements.
This book critically reflects on current statistical methods used in Human-Computer Interaction (HCI) and introduces a number of novel methods to the reader.
This book describes an innovative approach to the interaction between humans and a smart environment; This book describes the efforts, undertaken over several years, to design, implement, and test a model of interaction that allows untrained individuals to intuitively control a complex series of networked and embedded systems.
This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use.
This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use.
Presents the approaches for obtaining a correct and complete Web software product from conceptual schemas, represented via well-known design notations. This volume describes mature and consolidated approaches to developing complex applications. It is suitable for researchers, students, software engineers, software architects and business analysts.
This book details what system developers need to know and need to be able to do in order to develop usable new multimodal applications. It covers the theory of modalities and multimodality and presents nine key multimodal usability parameters.
This book documents current research and case studies dedicated to the improved design of new mobile multimedia systems. It pays special attention to the experience of the user as it focuses on systems that encourage creativity, collaboration and communities.
The intent of this chapter is to outline a distinctive way of thinking about issues of technology and society that has characterized many Nordic approaches to the topic.
Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds.The book covers a range of research undertaken in virtual worlds.
This book documents current research and case studies dedicated to the improved design of new mobile multimedia systems. It pays special attention to the experience of the user as it focuses on systems that encourage creativity, collaboration and communities.
The objects displayed on a table can take multiple forms. It is a logical consequence to avoid the detour and the inherent media break by transforming the surface of the table into a display able to show media that are active and can be computer-generated and computer-controlled.
The concept of usability has become an increasingly important consideration in the design of all kinds of technology. Interest in usability as a design issue and specialist area of research and education has developed steadily in North America and Europe since the 1980's.
This book provides an understanding of how current research and practice has contributed towards improving quality issues in software, interaction and value.
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