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Sloane Tarnish doesn't mean to collect enemies like a Nano-Healer collects germs. They just keep showing up, for absolutely no reason at all. Yes, she hired her last bounty target to work on her ship instead of turning him in. And yes, she supposes she can see why the Cosmic Trade Federation might take issue with that. They don't have to shoot at her over it, though. When Sloane's new client offers her a lead on her uncle's whereabouts in exchange for her help in tracking down an elusive pirate-type, Sloane figures she might finally be on the path to fixing this messed-up situation. She's always been overly optimistic that way. But every step Sloane takes feels like the wrong one - and the Federation refuses to drop its grudge. If she doesn't take care, she's bound to stumble into a trap… and this time, she might just take the whole galaxy down with her…
Sloane might not relish the situation that's got her tangled in a web of Galactic Fleet and Trade Federation politics - but she's knee-deep in it now. And she's finished with dead ends. When she finally cracks the clue her uncle left behind, it points directly to the worst spot in the galaxy: a barren wasteland of a moon (if it counts as a moon when the planet it was orbiting has been blown into bits) where her toes are guaranteed to freeze solid in about thirty seconds. Between the bandits, the blizzards, and the cybernetic wolves, her hands are full. Not that she's complaining… much. Sloane only hopes she can escape the trek with all her toes intact - and the evidence she needs to save the galaxy from imperial rule. No pressure.
Sloane Tarnish is finished with Galactic politics, Fleet Commanders, criminal cartels, spaceships in general, and-most of all-bounty hunting. The only problem? Bounty hunting isn't finished with her. The Cosmic Trade Federation has a bounty on her head now, and the reward is high enough to tempt old nemeses into the Fringe Systems. All she wants to do is serve a few drinks and forget the rest of the galaxy exists. Instead, she's living on the run. When a not-so-old friend shows up in the Fringe with a favor in mind, Sloane allows herself to be convinced to join the search for a missing friend-just this once. Meanwhile, the Cosmic Trade Federation is extending their hold on the galaxy, little by little. Soon, every corner of the galaxy-even the quiet ones where Sloane wants to hide-will be subject to their rule.
It might be true that there's no rest for the wicked - but Sloane Tarnish wishes they'd at least take a nap. Unfortunately, the Cosmic Trade Federation is too excited to sleep. All keyed up about their little bid to establish a galactic empire, and all that. They've wrapped her home system in an iron grip - literally - and she's desperate for news of her family. Torn between the urge to jet home to save them and the bone-deep need to beat the CTF at their own game by getting one step ahead of them - instead of reacting to their evil deeds - Sloane finds herself wracked with indecision. It doesn't help that she's also dealing with just a tiny bit of trauma, from getting blasted into space multiple times. It's enough to give a girl a complex. When the bad guys use her out-of-the-box tricks to blast her out of indecision - and the once-safe boundary of the Currents - Moneymaker takes a crippling hit that nearly sinks the ship for good. If she doesn't get the parts she needs to fix it, and soon, then she won't be able to help anyone. Unfortunately, the ship is stuck in the middle of nowhere, and the closest junk pile is crawling with danger. And when an old friend shows up to help, it quickly becomes clear that his secrets might doom the entire crew…
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