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  • af Linda Candy, Ernest Edmonds & Fabrizio Poltronieri
    1.392,95 kr.

    Explorations in Art and Technology presents the explorations in Art and Technology of the Creativity & Cognition Research Studios. The Studios were created to bring together the visions and expertise of people working at the boundaries of art and digital media.

  • - Remembering or Forgetting Images and Video
     
    987,95 kr.

    This unique text/reference advocates a novel forgetful approach to dealing with personal multimedia content in the long run, which is inspired by the effectiveness of human forgetting as a mechanism for helping us to stay focused on important things. The text presents theoretical foundations, technologies, applications, and case study results that help the reader to understand the problems and challenges associated with personal digital preservation, and the solutions that can be developed in response to these challenges.Topics and features: Highlights the value of an intelligent and selective approach to personal multimedia preservation, involving managed forgetting and contextualized remembering; considers how a conceptual understanding of human memory function can be used to inspire the design of digital managed preservation and forgetting; discusses methods that endow computers with capabilities to understand digital content, in order to support intelligent preservation decisions; examines the assessment of the importance of information items, introducing the concepts of memory buoyancy and preservation value; reviews methods for preserving the context associated with a digital item, and for assessing how this context evolves over time; proposes a reference model for the Preserve-or-Forget (PoF) approach which is integrative, value-driven, brain-inspired, forgetful, and evolution-aware; describes the integration of preservation functionalities in a Personal Information Management (PIM) application; presents a user study on a photo selection task, using the results to design methods for automatically selecting important photos from personal collections.This interdisciplinary volume provides significant insights from computer science, engineering and psychology that will be of great interest to researchers involved in multimedia and software engineering, multimedia preservation, cultural informatics, digital heritage, and the digital humanities.

  • af Roger Mills
    1.028,95 kr.

    This research monograph explores the rapidly expanding field of networked music making and the ways in which musicians of different cultures improvise together online. It draws on extensive research to uncover the creative and cognitive approaches that geographically dispersed musicians develop to interact in displaced tele-improvisatory collaboration. It presents a multimodal analysis of three tele-improvisatory performances that examine how cross-cultural musician's express and perceive intentionality in these interactions, as well as their experiences of distributed agency and tele-presence.Tele-Improvisation: Intercultural Interaction in the Online Global Music Jam Session will provide essential reading for musician's, postgraduate students, researchers and educators, working in the areas of telematic performance, musicology, music cognition, intercultural communication, distance collaboration and learning, digital humanities, Computer Supported Cooperative Work and HCI.

  • - From an Emerging Technology to a Novel Creative Medium
     
    1.669,95 kr.

    This is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies.

  • af Brigid M. Costello
    875,95 kr.

    Written from a designer's perspective, with interviews from leading creative artists and interaction design practitioners, Rhythm, Play and Interaction Design will help practitioners, researchers and students understand, evaluate and create rhythmic experiences.

  • - Space for Art and Interaction
     
    1.143,95 kr.

    This bookcombines work from curators, digital artists, human computer interactionresearchers and computer scientists to examine the mutual benefits andchallenges posed when working together to support digital art works in theirmany forms.

  • - Evaluating New Art Practice
     
    854,95 kr.

    The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience.

  •  
    835,95 kr.

    This edited book discusses the exciting field of Digital Creativity. Readers will discover how creative production processes are dominated by digital data transmission which makes the connection between people, ideas and creative processes easy to achieve within collaborative and co-creative environments.

  •  
    987,95 kr.

    This book presents methods for capturing data, modeling and engaging with heritage through digital interfaces, plus case studies of sites in Europe, North and Central America and collections relating to ancient Middle Eastern and North African civilizations.

  •  
    1.221,95 kr.

    This volume presents the latest technological developments in arts and culture. Coverage includes a diverse range of theory, applications and uses, including art, music, archaeology, historic landscape, motion capture, and photography.

  • - Five Artists in Conversation
    af Francesca Franco
    1.392,95 kr.

    This book explores the history of pioneering computer art and its contribution to the broader field of contemporary art from the 1960s to the present. The history is exemplified in the creative work of five pioneers of computer art - Ernest Edmonds, Manfred Mohr, Vera Molnar, Frieder Nake, and Roman Verostko.

  • - From an Emerging Technology to a Novel Creative Medium
     
    776,95 kr.

    Written by a team of world-renowned artists, researchers and practitioners - all pioneers in using augmented reality based creative works and installations as a new form of art - this is the first book to explore the exciting new field of augmented reality art and its enabling technologies.

  •  
    512,95 kr.

    This edited book discusses the exciting field of Digital Creativity. Readers will discover how creative production processes are dominated by digital data transmission which makes the connection between people, ideas and creative processes easy to achieve within collaborative and co-creative environments.

  •  
    1.023,95 kr.

    Music and Human-Computer Interaction is stimulating reading for professionals and enthusiasts alike: researchers, musicians, interactive music system designers, music software developers, educators, and those seeking deeper involvement in music interaction.

  •  
    1.221,95 kr.

    Electronic Visualisation in Arts and Culture

  • - Evaluating New Art Practice
     
    920,95 kr.

    The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience.

  •  
    1.028,95 kr.

    Visual Heritage in the Digital Age

  •  
    880,95 kr.

    Music and Human-Computer Interaction is stimulating reading for professionals and enthusiasts alike: researchers, musicians, interactive music system designers, music software developers, educators, and those seeking deeper involvement in music interaction.

  • - Crowds, Ecosystems and Novel Technologies
     
    1.307,95 kr.

    This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems. Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences ¿ including participatory exhibits, crowd sourcing and crowd mining ¿ that are meaningful and rewarding for all categories of audiences involved.  Museum Experience Design  reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so. Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.

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