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  • af Alison Buxton
    105,95 kr.

  • af Mary Richards
    192,95 kr.

    A one-of-a-kind project book that turns into an art portfolio whilst turning its reader into an artist.Anyone can be an artist! The Extraordinary Book That Makes You An Artist turns itself into paintings, sculptures, color wheels, golden ratio tools, viewfinders, surrealist games, op art and pop art, and more! Each page is a fun and unique project that any artist of any age can create and is filled with facts about art technique, color, and style. The cover becomes a keepsake portfolio to house all of the completed creations, making a personal art show to visit again and again.                30 ART PROJECTS: From color wheels to cubism, portraiture to pop art, sculpture to spin art, the projects in this book use a variety of techniques, styles, and media to create inspiring art.  KEEPSAKE PORTFOLIO: The cover becomes a portfolio to house the completed creations. LEARN ART SKILLS, TERMS AND FACTS: Filled with facts about art techniques, skills and ideas. SUPPORTS STEAM: Creating art is an essential element of STEAM learning, which encourages proficiency in science, technology, engineering, art, and math. FOR ARTISTS OF ALL AGES: Projects can be completed by children on their own, with friends, or guided by adults. ENCOURAGES CREATIVITY AND INNOVATION: Young artists will develop their skills and ideas, and knowledge to think and create.

  • af Alison Buxton
    192,95 kr.

    A one-of-a-kind project book that turns into 30 incredible inventions.Most books are just meant to be read. But this is no ordinary book. This book turns itself into rockets, code-breakers, bionic hands, balancing acrobats, demolition balls, constellation viewers, and many more ingenious human inventions. Each invention is introduced very simply with the scientific and engineering principles behind it, and all the templates, tips, and instructions to create it yourself. A pull-out Inventors Handbook includes easy-to-follow step-by-step instructions and clever hacks to help every young inventor achieve success. 30 INVENTIONS: Make amazing inventions from rockets and code-breakers to bionic hands and dozens more! TIPS AND TEMPLATES: With just a few easy-to-find household items and the included templates, young inventors can get started on the projects right away. FOR INVENTORS OF ALL AGES: Activities can be completed by children on their own, with friends, or guided by adults. SUPPORTS STEAM (science, technology, engineering, art, math, and making): Learn scientific and engineering principles with hands-on projects and hacks. ENCOURAGES INNOVATION: Young inventors will develop their creativity and problem-solving skills, empowering them to tinker, build, and create.

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