Udvidet returret til d. 31. januar 2025

Bøger i The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning serien

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  • - Youth, Risk, and Opportunity in the Digital World
    af Jacqueline Ryan (Associate Professor Vickery
    337,95 kr.

    Why media panics about online dangers overlook another urgent concern: creating equitable online opportunities for marginalized youth.

  • - Teens, Teachers, and Mobile Media in a Los Angeles High School
    af Antero Garcia
    218,95 kr.

    A year in the life of a ninth-grade English class shows how participatory culture and mobile devices can transform learning in schools.

  • - Mobile Communication, Disability, and Inequality
    af Northeastern University) Alper & Meryl (Assistant Professor
    236,95 - 511,95 kr.

    How communication technologies meant to empower people with speech disorders-to give voice to the voiceless-are still subject to disempowering structural inequalities.

  • - Youth, New Media, and the Ethics Gap
    af Carrie (Harvard University) James
    218,95 - 382,95 kr.

    How young people think about the moral and ethical dilemmas they encounter when they share and use online content and participate in online communities.

  • - Crafting e-Fashion with DIY Electronics
    af Kylie (Assistant Professor of Learning Sciences Peppler
    280,95 kr.

    Introducing students to the world of wearable technology.

  • - Digital Storytelling with Scratch
    af Katie Salen (Professor) Tekinbas, Indiana University) Peppler, Kylie (Assistant Professor of Learning Sciences, mfl.
    93,95 kr.

    Helping students create interactive and animated stories about positive change in their communities.

  • - Cultivating Digital Media Citizenship in Urban Communities
    af Stanford University) Barron, Brigid (Associate Professor, UCLA) Gomez, mfl.
    93,95 kr.

  • - Connecting Youth, Games, and Learning
     
    447,95 kr.

    An exploration of games as systems in which young people participate as gamers, producers, and learners.

  • - Tweens in a Virtual World
    af University of Pennsylvania) Kafai, Yasmin B. (Professor of Learning Sciences, Deborah A. (Assistant Professor & mfl.
    93,95 kr.

  • - The Governance of Youth Online
    af Nathan W. Fisk
    93,95 kr.

  • - Youth and Digital Media
     
    93,95 kr.

  • - A Cultural History of Children's Software
    af Mizuko (Professor in Residence at the University of California Humanities Research Institute) Ito
    93,95 kr.

    How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning.

  •  
    362,95 kr.

    Contributors discuss how growing up in a world saturated with digital media affects the development of young people's individual and social identities.

  • - Learning How Digital Media Can Engage Youth
     
    93,95 kr.

  • - What Making Video Games Can Teach Us about Learning and Literacy
    af Yasmin B. (Professor of Learning Sciences Kafai
    274,95 kr.

    How making and sharing video games offer educational benefits for coding, collaboration, and creativity.

  • - Youth, Risk, and Opportunity in the Digital World
    af Jacqueline Ryan Vickery
    236,95 kr.

    Why media panics about online dangers overlook another urgent concern: creating equitable online opportunities for marginalized youth.

  • - Why Children Need to Learn Programming
    af University of Pennsylvania) Kafai, Yasmin B. (Professor of Learning Sciences, College of Charleston) Burke & mfl.
    217,95 kr.

    Why every child needs to learn to code: the shift from "computational thinking" to computational participation.

  • - Kids Living and Learning with New Media
    af Mizuko (Professor in Residence at the University of California Humanities Research Institute) Ito
    193,95 - 447,95 kr.

    An examination of young people's everyday new media practices-including video-game playing, text-messaging, digital media production, and social media use.

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