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Level up your campaign with these interactive activities and instructions for maximizing your storytelling skills so you can enjoy the ultimate RPG experience.Get your next campaign rolling right with The Ultimate RPG Guide Boxed Set. This collection has advice and activities for every step of your adventure so you can make the most of your gaming sessions. This collection includes: The Ultimate Character Backstory Guide: This collection of interactive entries guides you through creating a backstory for your characters, whether you’re building out the story for a character you’re currently playing, creating a new character, or dreaming up someone new for a future campaign. You will find activities to discover exactly how good, neutral, or evil your character is, how they got their mysterious scars, and what other secrets they’re hiding. The Ultimate RPG Gameplay Guide: This guide is a must-have for any beginner player or group, or anyone looking to take their gameplay to the next level! With story-focused advice for pacing, setting, themes, and mood, and tips like how to hold a Session Zero to plan your adventure, how to use improv skills during gameplay, and how to set the scene with music and lighting for interactive gameplay, this book is jam-packed with helpful content to make your game a hit! The Ultimate RPG Game Master’s Worldbuilding Guide: This collection of interactive prompts and activities is perfect for any game master—or aspiring game master—to help build and round out game worlds for your next RPG adventure. With activities to help create worlds for games in the fantasy, horror, and x-punk genres, and a robust intro section with advice, tips, and tricks from expert game master James D’Amato, this book will help you create the best game ever.
"Playing a role-playing game is a delicate dance. If everything runs smoothly, it feels like you and your friends are able to maneuver effortlessly through dramatic, epic, and uproariously silly scenes where everyone gets a chance to shine. And yet, other times it just doesn't come together. Combat slows to a repetitive grind, the Game Master runs out of good Non-Player Character (NPC) ideas, or after twenty-six rounds maybe even the most beautifully designed encounter just gets a bit stale. Sure, you could prep an absolute powerhouse of an all-killer-no filler role-playing session. Spend time getting fun character voices ready for every NPC. But that sounds like way too much work. This is the book you turn to for help. It's a big book of ideas designed to slot right into your existing campaign, organized into neat little tables. If you salivate at chaos magic effect tables and daydream about wild, unexpected die results, you already know it can also be fun to throw caution to the wind and let randomness determine as much as possible. Even the most organized GMs and the tightest adventure modules benefit from a little spice!"--
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