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Elektronisk kunst, holografi og videokunst

Her finder du spændende bøger om Elektronisk kunst, holografi og videokunst. Nedenfor er et flot udvalg af over 417 bøger om emnet. Det er også her du finder emner som Lyskunst, lydkunst Se også: UG*.
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  • af Daniel Wallace
    483,95 kr.

  • af Wolfgang Brückle
    323,95 kr.

    The field of audiovisual media has changed dramatically over the last two decades. Until recently, the amount of audiovisual technology was still manageable, channels of distribution were few, the places where moving images were consumed were for the most part limited to cinemas, the domestic television set, and galleries or art museums. Also, both the producers and the audiences of such content clearly identified as human beings. Those days are over. The digitization of image production and distribution have proved a massive disruption to the traditional ecology of the moving image. This publication maps new contributors and new conditions for creative work in discussions of animal spectators, child producers, all-encompassing gazes and the marketing interests of big corporations, the origins of new formats and new practices in the widening sphere of audiovisual media.

  • af Gerry Schum
    188,95 kr.

    ¿Questa seconda edizione di "Cominciamenti" (la prima è del 1988) manifesta una attitudine, recente, a rileggere il percorso della video arte, sia attraverso studi che ricostruiscono storie /eventi significativi, che interventi di restauro conservativo di opere video, restituiti alla fruizione pubblica, come anche progetti di censimento e schedatura degli archivi di videoarte. Il paesaggio disegnato da "Cominciamenti" ci conduce su temi di cui siamo più consapevoli oggi rispetto a trenta anni fa, basilari per la costituzione di una storia della videoarte in Italia. Emerge quindi il tema che oggi siamo abituati a delineare come archivio, di cui caso emblematico è quello di art/tapes 22.¿ (dall'introduzione alla seconda edizione).

  • af Tiffany Funk
    248,95 kr.

    This volume of VGAR critically analyzes video game art as a means of survival. Though "survival strategy" exists as a defined gaming genre, all video games--as unique, participatory artworks--model both individual and collaborative means of survival through play. Video games offer opportunities to navigate both historical and fictional conflicts, traverse landscapes devastated by climate change or nuclear holocaust, and manage the limited resources of individuals or even whole civilizations on earth and beyond. They offer players a dizzying array of dystopian scenarios in which to build and invent, cooperate with others (through other players, NPCs, or AI) to survive another day. Contributors show how video games focus attention, hone visuospatial skills, and shape cognitive control and physical reflexes and thus have the power to participate in the larger context of radical, activist artworks that challenge destructive hegemonic structures as methods of human conditioning, coping, and creating. Contributions by Anna Anthropy, Andrew Bailey, Michael Anthony DeAnda, Luisa Salvador Dias, Tiffany Funk, Elizabeth LaPensée, Treva Michelle Legassie, Michael Paramo, and Martin Zeilinger.

  • af Tiffany Funk
    233,95 kr.

    The inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curators, and programmers all engage with video games as an important part of the global art landscape. Each engages with what makes good game art with special attention to the transnational cadre of gamers that play them. Contributions by Jesse de Vos, Jacob Euteneuer, Monica Evans, Tiffany Funk, René Glas, Eddie Lohmeyer, Evan Meaney, Kieran Nolan, Josuhe Pagliery, Sercan Şengün, Teresa Silva, Christopher W. Totten, and Jasper van Vught.

  • af Mark Baker & Markus Baker
    273,95 kr.

    Hiding in plain sight or inspired by the world's first fictional cosmetic clinic. These characters, their life story & personality are showcased in this book. How this book and the characters in it appeared in our lives. Having sold everything I owned, the car, the house and all my belongings. I decided to quit my job to travel the world. With a degree in visual communication and having designed for the film industry and then a tech startup, I was ready to design and create for a different reason. As I circumnavigated the globe I wanted to design for myself with no consideration of clients, money or conformity. The plan was to develop ideas that sparked my creativity and made my heart sing.

  • af Shirish Deshpande
    623,95 kr.

    Aprende a dibujar ilustraciones expresivas en el iPad.Si eres un artista de medios tradicionales que quiere probar el apasionante medio digital, esta es la guía definitiva para ti.Como artista que trabaja principalmente con muchos medios tradicionales, siempre me enfrenté a un reto único. Siempre he pintado cuadros de gran expresividad, y quería conseguir la misma expresividad y espontaneidad en mis cuadros digitales. No quería que mis pinturas digitales tuvieran el típico aspecto plastificado.En este libro, no solo aprenderás las inmensas posibilidades que nos ofrecen los programas de pintura digital en general y Procreate en particular, sino también a pintar de forma suelta y expresiva. El objetivo es pintar obras intrigantes y pegadizas que a los espectadores les encantará ver una y otra vez.Algunas de las herramientas y técnicas que aprenderás en este libro son las siguientes:Métodos que utilizo para pintar de forma expresiva.¿Por qué la pintura digital? Cuáles son las consideraciones al comenzar con el proceso de pintura digital.Teoría del color.El concepto de capas, el uso eficaz de las capas en una pintura digital.Cómo interactúan las capas entre sí, el uso de máscaras y modos de fusión de capas.La interfaz Procreate, los menús y los gestos más utilizados.Conceptos de perspectiva.6 ejercicios paso a paso.

  • af Matheus Toscano
    193,95 - 208,95 kr.

  • af Brooke Vitale
    118,95 kr.

    Celebrate the colorful world of Pixar Animation Studios in this comprehensive miniature art collection.  Pixar films bring to life the hidden stories of intrepid toys, culinary rats, forgetful fish, and more. For more than three decades, a dedicated team of artists has created the beautiful concept art that eventually becomes a Pixar film. The Art of Pixar presents gorgeous art selections from various Pixar features and shorts in a delightful pocket-sized collection. From Toy Story, Cars, The Incredibles, and more, celebrate the art of this legendary animation studio through insightful facts and captivating full-color artwork.

  • af Matthias Dall'Asta
    449,95 kr.

    Alongside Erasmus of Rotterdam, Johannes Reuchlin (1455-1522) is one of the most important European humanists whose works marked the transition from the Middle Ages to the modern era. The year 2022 marks the 500th anniversary of the Pforzheim-born jurist, Hebraist, and religious philosopher's death, cause indeed for an exhibition and publication to bring jewelry, writings, and language into a stimulating dialogue and to offer new meanings to the titular mystery of signs. At the fore stands the human quest for understanding and tolerance, which has lost none of its relevance today. One particular focal point comprises selected manuscripts and works by Reuchlin, highlighted from new perspectives.An additional emphasis is placed on objects that reflect Reuchlin's cognitive world through script and symbols from the resplendent collection of the Schmuckmuseum Pforzheim [Pforzheim jewelry museum].

  • af Nadim Samman
    218,95 kr.

    Proprietary algorithms, secret data troves, and inscrutable systems rule the day. How is this registered in art? In Poetics of Encryption Nadim Samman explores works that highlight the hidden dimensions of our technological landscape. Running counter to erroneous claims regarding a new culture of transparency and openness, such artworks address black sites, black boxes, and black holes-all the while, toggling between enlightened concern and occult dreaming.NADIM SAMMAN is Curator for the Digital Sphere at KW Institute for Contemporary Art, Berlin. He read Philosophy at University College London before receiving his PhD from the Courtauld Institute of Art. Widely published, in 2019 he was First Prize recipient of the International Award for Art Criticism (IAAC). Major curatorial projects included the 4th Marrakech Biennale (2012), the 5th Moscow Biennale for Young Art (2015) and the 1st Antarctic Biennale (2017).

  • af Peter Weibel & Zdenek Sklenár
    558,95 kr.

    ZEITGENÖSSISCHE MEDIENKUNSTSeit über vierzig Jahren kreiert der deutsch-tschechische Künstler Michael Bielicky (geb. 1954 in Prag, lebt und arbeitet in Karlsruhe) innovative Arbeiten in den Bereichen Fotografie, Video und netzbasierter Installation. Seine Werke stehen stets im Dialog mit neuen technischen Entwicklungen und reichen von der medienhistorischen Tiefenzeit bis zu den magischen mathematischen Praktiken der mittelalterlichen Kabbalisten: Eigenwillige Hybride, die zugleich einer analogen wie digitalen Welt angehören und im Grenzbereich zwischen dem realen und dem virtuellen Raum agieren. Dabei stößt der Medienkünstler eine kritische Beschäftigung mit dem Wesen von Technologie, ihren materiellen und immateriellen Bedeutungen sowie ihrem Einfluss auf unsere Wahrnehmung und unser Handeln an. Das Buch Perpetuum mobile bietet erstmals einen Überblick über Bielickys vielfältiges Gesamtwerk. Das Layout wurde vom Künstler selbst erarbeitet und integriert die experimentellen Bilder in einen grafischen "Stream of Consciousness".Michael Bielicky kam 1969 nach Deutschland, wo er zunächst Medizin studierte. Nach einem längeren Aufenthalt in New York studierte er von 1984 bis 1990 an der Kunstakademie Düsseldorf zuerst bei Bernd Becher und später als Meisterschüler bei Nam June Paik. 1991 wurde er Professor an der Akademie der Bildenden Künste Prag und 2006 Professor für Neue Medien an der Hochschule für Gestaltung Karlsruhe. Bielicky nahm unter anderem an der São Paulo Biennale (1987), der Videonale, Bonn (1988, 1990, 1992), der Ars Electronica, Linz (1992, 1994, 1995) und der Havanna Biennale (2012) teil.

  • af MinaLima
    478,95 kr.

  • af Vinod Mahindru
    183,95 kr.

  • af Square Enix
    375,95 kr.

    The second Material Ultimania volume created for Final Fantasy VII Remake, this deluxe, hardcover book is a must-have for Final Fantasy VII fans and anyone interested in how top-tier video games are made.Packed with art and visual reference materials, Material Ultimania Plus presents a comprehensive collection of assets created during the development of Final Fantasy VII Remake Intergrade, including FF7R EPISODE INTERmission. In addition to CG art and illustrations of characters, enemies, locations, and more, this volume offers a Q &A interview with director Motomu Toriyama, voice acting scripts, scenario strategies, and other planning material, all accompanied by commentary from the development staff. This full-color, jacketed, hardcover book offers a wealth of insight into the making of one the most beloved RPGs of all time.

  • af 3dtotal Publishing
    128,95 kr.

    "Character Design Quarterly (CDQ) is a lively, creative magazine bringing inspiration, expert insights, and leading techniques from professional illustrators, artists, and character art enthusiasts worldwide. Each issue provides detailed tutorials on creating diverse characters, enabling you to explore the processes and decision making that go into creating amazing characters. Learn new ways to develop your own ideas, and discover from the artists what it is like to work for prolific animation studios such as Disney, Warner Bros., and DreamWorks.Among this issue's highlights are budding professional illustrator Amelia Bothe cover art featuring an exclusive animal character, and we go behind the scenes at London animation studio Blinkink."

  • af Reid Shier
    291,95 kr.

    Stan Douglas has long explored critical sociocultural and political change. His exhibition for the 59th Biennale di Venezia, 2011 ¿ 1848, reflects upon the language of protest, revolution and the uprisings witnessed across the globe in 2011. Douglas' four large-scale hybrid documentary photographs re-stage protests in Tunis, London, New York and Vancouver, and his two-channel HD video, ISDN, presents Grime and Mahraganat rappers exchanging subversive lyrics between studios in London and Cairo. The illustrated catalogue features some 100 full-colour detailed images that capture behind-the-scenes views of Douglas' elaborate productions. Essays by international cultural thinkers examine the artist's work in relation to music, political economy, contemporary media theory and the rise of Grime and Mahraganat.

  • af Publishing 3dtotal
    128,95 kr.

    Widely loved illustrator Tasia brings her unique style to this issue's cover design, and she also provides an in-depth tutorial to show us how she creates her art. Kenneth Anderson creates a 70s rock band, Johanna Forster brings fruit to life, and Sara Paz shows us how to create characters from reference photos.Character Design Quarterly (CDQ) is a lively, creative magazine bringing inspiration, expert insights, and leading techniques from professional illustrators, artists, and character art enthusiasts worldwide. Each issue provides detailed tutorials on creating diverse characters, enabling you to explore the processes and decision making that go into creating amazing characters. Learn new ways to develop your own ideas, and discover from the artists what it is like to work for prolific animation studios such as Disney, Warner Bros., and DreamWorks.

  • af Publishing 3dtotal
    153,95 kr.

    Character Design Quarterly is a creative, bright, and engaging magazine for artists, animators, illustrators, and character designers of all levels.

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