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Elektronisk kunst, holografi og videokunst

Her finder du spændende bøger om Elektronisk kunst, holografi og videokunst. Nedenfor er et flot udvalg af over 566 bøger om emnet. Det er også her du finder emner som Lyskunst, lydkunst.
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  • af Ehsan Sheroy
    317,95 kr.

    In the unique scene of the gaming business, the disclosure of consolidations and acquisitions among gaming monsters has sent shockwaves through the virtual domains, reshaping the actual groundworks of advanced amusement. The essential moves of these industry behemoths stand out enough to be noticed of ardent gamers yet have likewise ignited conversations and hypotheses among industry investigators. One of the most unmistakable consolidations to rise out of this gaming adventure is the association of two impressive titans, each with a distinguished history of making vivid gaming encounters. The consolidation between MegaGame Corp and PixelPlay Elements has made way for an enormous cooperation that vows to reclassify the limits of virtual domains. MegaGame Corp, eminent for its blockbuster establishments and state of the art innovation, works together with PixelPlay Elements, a pioneer in imaginative interactivity mechanics and outwardly staggering designs. The declaration of this consolidation has lighted expectation among gaming devotees around the world, as they enthusiastically anticipate the divulging of notable ventures that might actually reshape the gaming scene. The cooperative energies between MegaGame Corp and PixelPlay Elements are supposed to bring about a combination of imaginative gifts, mechanical ability, and an immense range of scholarly properties that could set new benchmarks in the gaming business. At the same time, one more critical improvement has happened in the domain of gaming partnerships, as Cosmic Gaming Adventures obtains Virtual Domains Studios. Cosmic Gaming Adventures, with a standing for encouraging different gaming encounters across different stages, has decisively added Virtual Domains Studios to its portfolio. This securing is viewed as an essential move by Cosmic Gaming Dares to grow its venture into developing business sectors and expand its gaming contributions. Virtual Domains Studios, known for its inventive ways to deal with computer generated reality and vivid ongoing interaction, is ready to profit from the assets and worldwide arrive at that Cosmic Gaming Adventures offers that would be useful. The blend of these two substances is supposed to bring about a combination of innovativeness, mastery, and monetary strength that might actually prompt the improvement of momentous computer generated simulation encounters that rise above customary gaming limits. As the residue chooses these fantastic consolidations and acquisitions, industry insiders estimate on the more extensive ramifications for the gaming biological system. The essential arrangements and realignments recommend a coordinated exertion by gaming goliaths to merge assets, encourage development, and brace their situations in a consistently advancing business sector. The expanding influences of these exchanges are expected to impact the actual games as well as the stages, advances, and plans of action that support the whole gaming industry.

  • af Haus Mödrath
    412,95 kr.

    Das Buch, das zugleich als Dokumentation der gleichnamigen Ausstellungspräsentation im Haus Mödrath dient, präsentiert frühe Arbeiten aus der Privatsammlung Wilhelm Otto Nachf. Gezeigt werden vor allem Werke solcher Künstlerinnen und Künstler, die in den späten 1980er- und frühen 1990er-Jahren im Rheinland arbeiteten, als Köln neben New York das weltweite Zentrum der zeitgenössischen Kunst war.Über die Jahre formte sich bis heute eine Sammlung, die einen subjektiven Einblick in die damalige Kölner Kunstlandschaft liefert und erstmalig in dieser Form in Haus Mödrath zu sehen ist.Ergänzt werden Ausstellung und Katalog um Künstler und Kunstwerke, die sich diesem Kölner Zeitabschnitt unmittelbar anschlossen und einen wichtigen Schwerpunkt der heutigen Sammlung bilden.Mit Arbeiten von: Albert Oehlen, Andreas Schulze, Anna und Bernhard Blume, Antony Gormley, Blalla W. Hallmann, Christopher Wool, Fischli/Weiss, Georg Herold, Gregor Schneider, Günther Förg, Hiroshi Sugimoto, Isa Genzken, Jochen Lempert, John Bock, Joseph Beuys, Jürgen Klauke, Kai Althoff, Katharina Sieverding, Marcel Odenbach, Peter Duka, Rob Scholte, Roman Signer, Rosemarie Trockel, Siegfried Anzinger, Sigmar Polke, Thomas Zipp, Walter Dahn

  • af Square Enix
    417,95 kr.

    The second volume of a two-volume set of the official art books for the global hit game Final Fantasy XIV: Endwalker, featuring hundreds of pages of full-color art and an exclusive item code!Featuring roughly 800 pieces of artwork created during the development of the critically acclaimed Endwalker expansion, The Art of Resurrection –Beyond the Veil– is a visual feast for players and fans of Final Fantasy XIV! This deluxe, large-format volume covers content through Patch 6.5, including Myths of the Realm, Pandæmonium, and Island Sanctuary. It also features detailed illustrations of characters, equipment, dungeons, trials, and more across hundreds of pages. Volume two of a two-volume set with The Art of Resurrection –Among the Stars–.Includes an exclusive item code for a Zodiark Idol minion!The ninth volume in the line of Final Fantasy XIV official art books.

  • af Dene Grigar
    197,95 kr.

    This Element argues that when the emulation and migration of born-digital media translate the work's code, it also impacts the edition and version outputted in the process and potentially our experience with the work.

  • af Tara Singhania
    272,95 kr.

    Ever wondered how those dazzling visuals and immersive stories come to life on the big screen? Brace yourself for a glimpse behind the curtain, where cutting-edge technology weaves its magic into the heart of film production. Get ready to explore the hidden gears and circuits that power the cinematic experience. From the intricate dance of digital cameras capturing every nuance, to the invisible hand of special effects conjuring fantastical worlds, this journey takes you deep into the tech arsenal of filmmaking. We'll crack the code of CGI, decode the mysteries of sound design, and unveil the secrets of editing that seamlessly stitches together raw footage into a captivating narrative. But the tech revolution goes beyond the production floor. Discover how streaming platforms are reshaping distribution, how AI is rewriting the script for storytelling, and how virtual reality promises to transport audiences right into the heart of the action. So, dim the lights, grab your popcorn, and prepare to be amazed by the tech that makes the silver screen shimmer. This is your backstage pass to the world of film, where innovation meets imagination, and every frame tells a story powered by the magic of technology. Join us on this thrilling exploration of the tech behind the silver screen, and discover the secrets that make the movies you love come alive.

  • af Enrique Vila-Matas
    342,95 kr.

    Gonzalez-Foerster works experimentally. Engaging with the exhibition as a medium, her spatial inventions and investigations probe the notion of display, as well as how an image or scene is experienced. Drawing on wide-ranging references from music, literature, film, architecture and pop culture, the artist creates densely layered environments with the ability to transport viewers into alternative narrative, temporal and psychological dimensions.Alienarium 5 is a speculative environment that invites us to imagine possible encounters with extraterrestrials. The catalogue is a culmination of her decades-long interest in science fiction and continued research into deep space and alien life. Conceived site-specifically for Serpentine, the exhibition will feature almost entirely new work that engages both the gallery's internal and external space.Ed.: Tatiana Kontou, Hans Ulrich Obrist, Dominique Gonzalez-Foerster.

  • af Josh Spiegel
    352,95 kr.

    There was just something special about the '80s when you're talking about movies,and even more so when you're talking about "genre" pictures. It's arguably the mostimportant era for horror and sci-fi, with a large chunk of the output of the decade helping todefine where their futures would lead.Sure, the '30s were essentially the birthplace of horror, what with the Universalmonsters rearing their heads.Sure, the '50s would explode the sci-fi boom with the fear of technological advancesand growing interest in space exploration.Sure, the '70s would legitimize horror by allowing auteurs to dare to infuse a level ofhigh art into their narratives and explore deeper themes.But, none of those could touch the '80s. The '80s Project is my effort to relive the experience of the timeframe in which the films that shaped my infatuation with horror andsci-fi flourished. I decided to make an effort to watch all of the horror and sci-fi filmsreleased in the decade, in order of when they were released.Now, for the sake of brevity, and let's face it, my sanity, i can't watch EVERYTHING. SoI had to create some ground rules for how this would all work. First off, i eliminated shortfilms. To get on the Project, it would have to be a feature length film. Secondly, i cast asidethe vast majority of TV movies, although I chose to include some. Third, i had to get rid ofsome of the international entries, mainly due to just being irrelevant through an Americanperspective, but also due to availability. In order to watch them and include them here, I hadto be able to find them, and let's face it, some of the more obscure Indonesian horror filmsaren't exactly at our fingertips. That being said, I didn't want to only stick to US theatricalreleases, since that would eliminate a large number of important films. So I developed a foolproof system. I included them if I felt like it. I mainly stuck to things that I felt were eitherimportant to horror/sci-fi cinema in general, or just to my own personal experiences ofnostalgia.This volume encompasses the releases of 1980 that fall under the category of horror orsci-fi, which in my opinion includes superhero films. Each film entry will give you somedetailed information about the film itself and the basic plot setup, although I've tried to keepspoilers or major plot twists out of it in order to preserve some mystery should you chooseto seek these out for yourselves. I'll also give you my personal rating on each one, based ona five star system. I feel like I'm a bit stingy with my ratings, and reserve 5 stars for films thati consider the best of the best. They're pretty few, and far between. I will also rate the filmbased on a Cultural Significance, which I realize is a bit of an arbitrary rating, but I'll evaluateeach film on how much of an impact it had on its specific genre. The interesting thing aboutthat consideration is that it generally doesn't reflect my personal opinion on it. It may havehad a massive impact on the film world, and yet not been a great film, or vice versa. Thefinal rating each film will get is a simple recommendation. Sort of a "too long, didn't read"and will sum up each one with a suggestion to watch it, don't watch it, or maybe watch it.There's definitely films out there that I believe SHOULD be watched, even if they don'tsound exactly like something that would be up one's alley, and also ones that I'm prettyconfident that most people will not enjoy whatsoever. But there's a certain contingency offilms that I know that some people will like, and others will not, so those will be the onesgiven the "maybes."

  • af Anthony Dunne
    352,95 kr.

    How to use design as a tool to create not only things but ideas, to speculate about possible futures.

  • af Don Peri
    383,95 kr.

    This untold history collection chronicles the progression of the animation director role during the 1920s through the 1970s. For students of filmmaking and management, this book serves as go-to resource for a complex and sometimes technical role that demanded precision. For all Disney fans, these personal portraits of Walt’s closest creative leaders offer a fuller picture behind the stories, characters, and magical realms in Disney’s beloved and respected animated films.When the very first animated films appeared, there were no directors. With no actors, sets, costumes, or sound, what appeared onscreen was simply decided and drawn by an animator. Since early films were usually made by only one or two artists, there was little need for planning. Organization was loose. When Walt Disney started animating on shorts and advertising projects in Kansas City, Missouri, he followed that process, along with fellow artist and friend Ub Iwerks. Walt found that his strength was in story and character. He began writing outlines, describing what would appear scene by scene. Soon the text was accompanied by a sketch previsualizing the layout, giving all animators working on a film a clear vision of how their parts fit into the whole. Ultimately, Walt shepherded stories from their inception through every revision and gag. He approved every camera angle. He dictated what happened in every shot, sometimes every frame, obsessing over every detail. While not credited as such onscreen, Walt was the first Disney director.As the Disney studio grew, Walt organically evolved the role of director, reflecting the amount of trust he had in those he worked with, his interest in a specific project, and what other projects he had on his plate. Walt expected his directors to follow his instructions—and to improve the work at every turn. Directing at Disney: The Original Directors of Walt's Animated Films offers the little-known history behind Walt's foundational directors, such as Wilfred Jackson, Clyde Geronimi, and Dave Hand. These talents directed some of the most beloved films in existence—Snow White and Seven Dwarfs, Pinocchio, Peter Pan, One Hundred and One Dalmatians—yet virtually no one has heard of them . . . until now.

  • af Olivia K
    277,95 kr.

    "NetQuest: Excursion Into Gaming" welcomes perusers on a vivid investigation of the dynamic and steadily developing universe of internet gaming. This spellbinding book dives profound into the core of computerized domains, unwinding the complex embroidery of encounters, advancements, and networks that characterize the scene of internet gaming.As the title proposes, "NetQuest" positions the excursion as a mission - an undertaking into the tremendous and interconnected networks that house virtual universes, rejuvenating a variety of gaming encounters that rise above conventional limits. The story sets out on a convincing odyssey through the different types, stages, and societies that comprise the far reaching domain of internet gaming.Perusers will be taken on a directed visit through the innovative wonders that support web based gaming, from state of the art illustrations and vivid soundscapes to the many-sided coding that revives virtual conditions. "NetQuest" demystifies the intricacies of gaming innovation, offering both fledgling and prepared players a more profound comprehension of the mechanics that make their #1 games wake up.Past the specialized complexities, the book reveals insight into the diverse networks that twist inside these computerized spaces. "NetQuest" investigates the social elements, kinship, and contest that characterize internet gaming spaces. From hugely multiplayer online pretending games (MMORPGs) to esports competitions, the story unfurls the tales of people and networks who track down character, association, and reason inside the pixels and polygons of virtual universes.The book doesn't simply relate the set of experiences and current situation with internet gaming; it drives perusers into the future, investigating arising patterns and advances that guarantee to reshape the scene. Computer generated reality, increased reality, and the coordination of man-made reasoning are only a couple of features of the developing story that "NetQuest" uncovers, exhibiting the ceaseless advancement that pushes web based gaming into new outskirts."NetQuest" likewise addresses the more extensive social effect of web based gaming, looking at its impact on amusement, schooling, and, surprisingly, social activism. The book recognizes that gaming is in excess of a distraction; a social peculiarity shapes and mirrors the general outlook of contemporary society.In "NetQuest: Excursion Into Gaming," perusers are not detached eyewitnesses but rather dynamic members in a scholarly investigation. The account connects with the creative mind, welcoming perusers to imagine, comprehend, and maybe even add to the steadily growing universe of internet gaming. Whether one is a carefully prepared gamer, a relaxed player, or somebody completely new to the domain, "NetQuest" entices with the commitment of an outright exhilarating excursion into the core of computerized experience.

  •  
    207,95 kr.

    The book to be released in conjunction with Tishan Hsu's exhibition recent work 2023 contains an essay by Laura Brown that reconstructs the creative techniques he has devised and honed over the past four decades and turns the spotlight on the early 2000s as a watershed moment when digital image editing programs suddenly produced within seconds many of the effects Hsu had anticipated. In a conversation with Martha Schwendener, Hsu dwells on the early years of his career and discusses his great theme: the fusion of body and technology in an increasingly virtual world.As a creative intervention, Hsu has produced a mutating series of eight title images for the downloadable version of the book. The printed dust cover, which exists only in the analog version, features all eight motifs, like a preprinted sleeve for collectible cards, complete with the exact period during which they can be downloaded from the web.

  • af Sophia M. Johnson
    212,95 kr.

    When the first twinkling lights adorn the tree on a crisp, snow-kissed eve, the time has come to curl up with a mug of rich eggnog and lose yourself in the magical world of Christmas cinema. For decades, these iconic yuletide films have entranced audiences, gifting us with guidance from Clarence the angel to embrace our lives, screams of delight as Kevin outwits bungling bandits, and cheerful Buddy the Elf rekindling New Yorkers' Christmas spirit.Yet what is the secret recipe that distinguishes enduring classics from forgettable holiday fluff?Film critic Casey Joy dives into the history, production, and cultural legacy of the most beloved Christmas Eve feature films. From treasured icons like A Christmas Carol and It's A Wonderful Life to more recent additions like Elf and The Polar Express, The Definitive Guide to Christmas Eve Classics unpacks what distinguishes these cinematic snow globes bursting with nostalgia, childlike wonder, and the faceted sparkle of filmmaking craft at its best.This holiday cinema treasury contrasts and compares such films across critical categories like adapted screenplays, actorly performances, directorial vision, editing and scoring techniques, set design, and costuming. A concluding chapter on the Academy's crimes against Christmas reveals Oscar oversights. So let us adorn our lounging apparel, defrost a mountain of popcorn, and rediscover 10 silver screen masterworks that have defined the glow of Christmas Eve for decades. This epic collection of Yuletide cinema makes the ultimate stocking stuffer for proud movie buffs!

  • af Tom Levy
    207,95 - 442,95 kr.

  • af David Apricot
    177,95 kr.

    I wanted to make new covers for the 2023 Edition of the Annotated Lensman series, which is my extensively edited reprint of EE 'Doc" Smith's Lensman series novels. David Apricot's cover designs seemed so good that we wanted to document some of them in a special full color book. This graphical work compliments and augments the new editions beautifully. The objective was to get that "1970s" feel. Perfect for a collector or Lensman space opera enthusiast!

  • af Fabian W. Ruiz
    137,95 kr.

    Has our society completely lost any sense of individual accountability? Like so many others, do you engage in "the blame game"? The Great Blame Game Escape explores how deranged we've gotten by denying our guilt and playing the victim. Laugh as you go and reclaim your life and independence by taking personal responsibility. It's an entertaining and motivational look at how we can all improve.

  • af Azhar Ul Haque Sario
    247,95 kr.

    "Bollywood" is a comprehensive book that explores the vibrant world of the Indian film industry, known as Bollywood. This fascinating read delves into the historical roots of Bollywood, tracing its evolution from the early days of cinema in India to its current status as a global powerhouse in the film industry. The book highlights how Bollywood has significantly influenced Indian culture and society, and how it has made an impressive mark on the international stage.The golden era of Bollywood is given special attention, showcasing the cultural phenomenon it became, with a focus on the iconic films, personalities, and technological innovations of the time. This era's impact on contemporary Bollywood is also explored, emphasizing its lasting legacy.Fashion and style, integral elements of Bollywood, are examined in detail. The book discusses how Bollywood has set iconic fashion trends, impacted traditional Indian attire, and how its celebrities have become global style icons. The fusion of film and fashion in Bollywood and its globalization are also highlighted.Music and dance, the soul of Bollywood films, are explored comprehensively. The evolution of music and the influence of classical and folk dance forms are covered, along with the global popularity of Bollywood music and dance. The book discusses the role of renowned music directors and choreographers, and the fusion of Western and Indian musical elements.The book also addresses how Bollywood reflects and influences society. It explores the representation of social issues, gender, sexuality, and the industry's reflection of political and economic realities. The impact of Bollywood on public opinion and the controversies surrounding its social influence are critically examined."Bollywood" delves into the industry's response to globalization, discussing its expansion into international markets, influence of global cinema, cross-cultural collaborations, and the role Bollywood plays in shaping India's global image.The book further explores the technological advancements in Bollywood, the digital revolution, special effects, the role of social media, and future technological trends. The world of Bollywood stardom, including the cult of celebrity, the rise of new superstars, and the challenges of stardom, are also discussed in depth.Regional cinema's diversity and its influence on Bollywood, along with the future prospects for collaboration and integration within Indian cinema, are analyzed. The complex relationship between Bollywood and politics, including celebrities' involvement in politics, is also a significant topic of discussion.The influence of Bollywood on the Indian diaspora, its representation of their experiences, and the globalization of Bollywood through diasporic audiences are key subjects. The book also speculates on the future of Bollywood, considering emerging trends, the impact of digital platforms, and the prospects for global collaborations and innovations.This book offers an insightful, comprehensive, and accessible exploration of Bollywood, making it an essential read for anyone interested in Indian cinema, its impact on culture and society, and its role in the global film industry.

  • af Daniel Birnbaum
    277,95 kr.

    Tremulations präsentiert Objekte aus dem Archiv des Swedenborg-Hauses sowie Schriften und Kunstwerke u.a. von Marcel Duchamp, Meret Oppenheim, Yayoi Kusama und Apichatpong Weerasethakul. Die Publikation stellt die Orthodoxien des institutionellen Kuratierens in Frage und nimmt dabei wenig Rücksicht auf die traditionellen Formen der Kategorisierung der Welt. Sie kombiniert Elemente aus dem Archiv des Swedenborg-Hauses, darunter die Ohrknochen des Mystikers Emanuel Swedenborg, mit Werken der modernen und zeitgenössischen Kunst und Literatur. Der Katalog ist nach Swedenborgs "Neun Regeln der Tremulation" gegliedert und wird in Kapiteln unterteilt, die sich im physischen, zeitlichen und virtuellen Raum des Swedenborg-Hauses manifestieren. Swedenborgs Regeln sind ein Schema, um historische und zeitgenössische Formen der Verbreitung und Übertragung zu erforschen: Spiegelbilder, Träume, Reflexionen, divinatorische Visionen, Phantasien, Erinnerungen, Prophezeiungen und Halluzinationen sowie filmische Projektionsformen, die sich älterer Vermittlungstechnologien als Fernsehen und Video bedienen, sowie postkinematische und virtuelle Formen: The Bridge von Mark Leckey; Hilma af Klint: The Temple und It will End in Stars von Nathalie Djurberg & Hans Berg.

  • af Insomniac Games
    477,95 kr.

    "Dark Horse Books and Marvel are proud to announce The Art of Marvel's Spider-Man 2, a beautiful 240-page tome featuring never-before-seen art of our favorite web-slinging heroes! Peter Parker and Miles Morales return when new dangers threaten New York City, though not all of them may be what they seem! When the symbiote invades, the two of them must work together to save friends and family. Swing into the adventure with Peter Parker and Miles Morales for a new adventure as they defeat enemies both new and old as they wreak havoc in The Art of Marvel's Spider-Man 2!"--

  •  
    317,95 kr.

    Marvel’s Spider-Man: Miles Morales returns!Relive the adventure of the award-winning video game Marvel’s Spider-Man: Miles Morales with this gorgeous poster collection featuring key moments from the game! With perforated edges, these iconic images are easy to remove for display purposes.

  • af Adam Hammond
    268,95 - 766,95 kr.

  • af Colorful Alphabet
    132,95 kr.

    52 different shades of the color black in alphabetical order with hex codes.Binding: Perfect boundFinish: Glossy finish coverSize: 8.5 x 9.0 in or 229 x 216 mmPaper: 70 lb White

  • af Colorful Alphabet
    132,95 kr.

    52 different shades of the color gray in alphabetical order with hex codes.Binding: Perfect boundFinish: Glossy finish coverSize: 8.5 x 9.0 in or 229 x 216 mmPaper: 70 lb White

  • af Colorful Alphabet
    132,95 kr.

    52 different shades of the color brown in alphabetical order with hex codes.Binding: Perfect boundFinish: Glossy finish coverSize: 8.5 x 9.0 in or 229 x 216 mmPaper: 70 lb White

  • af Colorful Alphabet
    132,95 kr.

    52 different shades of the color pink in alphabetical order with hex codes.Binding: Perfect boundFinish: Glossy finish coverSize: 8.5 x 9.0 in or 229 x 216 mmPaper: 70 lb White

  • af Colorful Alphabet
    132,95 kr.

    52 different shades of the color blue in alphabetical order with hex codes.Binding: Perfect boundFinish: Glossy finish coverSize: 8.5 x 9.0 in or 229 x 216 mmPaper: 70 lb White

  • af Colorful Alphabet
    132,95 kr.

    52 different shades of the color purple in alphabetical order with hex codes.Binding: Perfect boundFinish: Glossy finish coverSize: 8.5 x 9.0 in or 229 x 216 mmPaper: 70 lb White

  • af Shanay Jhavari
    417,95 kr.

    Night Fever is a lavishly illustrated compendium of artist portfolios and essays that consider the unique conditions of the night-time world and its transgressive and transformational possibilities. The book comprises 20 photography portfolios by a diverse, international and intergenerational group of artists as well as 21 essays about films made during and about the night.

  • af Colorful Alphabet
    132,95 kr.

    52 different shades of the color yellow in alphabetical order with hex codes.Binding: Perfect boundFinish: Glossy finish coverSize: 8.5 x 9.0 in or 229 x 216 mmPaper: 70 lb White

  • af Colorful Alphabet
    132,95 kr.

    52 different shades of the color green in alphabetical order with hex codes.Binding: Perfect boundFinish: Glossy finish coverSize: 8.5 x 9.0 in or 229 x 216 mmPaper: 70 lb White

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