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Maker- og hackerkultur

Her finder du spændende bøger om Maker- og hackerkultur. Nedenfor er et flot udvalg af over 36 bøger om emnet. Det er også her du finder emner som Generelle værker om teknologistyrede subkulturer.
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  • - Developing with FreeRTOS, libopencm3 and GCC
    af Warren Gay
    449,95 kr.

  • - A Friendly Introduction to the C Programming Language
    af Slobodan Dmitrovic
    449,95 kr.

    Learn the C programming language easily and in a straightforward way. This book teaches the basics of C, the C Standard Library, and modern C standards. No previous programming experience is required.C is a language that is as popular today as it was decades ago. C covers a wide variety of domains. It can be used to program a microcontroller, or to develop an entire operating system. This book is an effort to introduce the reader to the C programming language in a concise and easy to follow manner.The author takes you through the C programming language, the Standard Library, and the C standards basics. Each chapter is the right balance of theory and code examples. After reading and using this book, you'll have the essentials to start programming in modern C.What You Will LearnThe C programming language fundamentalsThe C Standard Library fundamentalsNew C Standards featuresThe basics of types, operators, statements, arrays, functions, and structsThe basics of pointers, memory allocation, and memory manipulationTake advantage of best practices in C Who This Book Is For Beginner or novice programmers who wish to learn the C programming language. No prior programming experience is required.

  • af Stephen Smith
    420,95 kr.

    Gain the skills required to dive into the fundamentals of the RISC-V instruction set architecture. This book explains the basics of code optimization, as well as how to interoperate with C and Python code, thus providing the starting points for your own projects as you develop a working knowledge of assembly language for various RISC-V processors.The RISC-V processor is the new open-source CPU that is quickly gaining popularity and this book serves as an introduction to assembly language programming for the processor in either 32- or 64-bit mode. Yoüll see how to write assembly language programs for several single board computers, including the Starfive Visionfive 2 and the Espressif ESP32-C3 32-bit RISC-V microcontroller. The book also covers running RISC-V Linux with the QEMU emulator on and Intel/AMD based PC or laptop and all the tools required to do so.Moving on, yoüll examine the basics of the RISC-V hardware architecture, all the groups of RISC-V assembly language instructions and understand how data is stored in the computer¿s memory. In addition, yoüll learn how to interface to hardware such as GPIO ports. With RISC-V Assembly Language Programming yoüll develop enough background to use the official RISC-V reference documentation for your own projects.What You'll LearnProgram basic RISC-V Assembly LanguageSee how data is represented and stored in a RISC-V based computerMake operating system calls from Assembly Language and include other software libraries in projectsInterface to various hardware devicesComprehend code containing Assembly LanguageReverse engineer and hack codeUse the official RISC-V reference documentationWho This Book Is ForThose who have already learned to program in a higher-level language like Python, Java, C# or even C and now wish to learn Assembly Language programming.

  • af Farzin Asadi
    340,95 kr.

    Learn the fundamental principles of electronic components in a simple, easy-to-follow text. This book is a must-have for anyone seeking to master the basics of electronic engineering.Completely avoiding unnecessary complex technical concepts and highly mathematical terms, chapters are presented in simple language, using analogies that are familiar to everyone. From deciphering schematics to practical implementation, the knowledge imparted in these pages opens doors to exciting possibilities. You'll gain a solid understanding of crucial components like diodes, transistors, relays, ICs, DC motors, and more.Whether you're a student looking to grasp the fundamentals or a maker eager to bring your projects to life, ABCs of Electronics is your essential companion. What You'll LearnGain the skills to read and implement electronic schematicsDevelop a practical understanding of digital electronics, logic gates, and prototyping platforms.Discover how to work with DC motors and relays for various electronic applications.Acquire essential electronics knowledge Simplify the complexities of electronics and offer practical, hands-on guidance.Who This Book Is ForMakers, high school and college students pursuing electronic engineering, individuals with a general interest in electronics, and anyone seeking a practical and simplified approach to learning the fundamentals of electronics.

  • af Martin Bußmann
    213,95 kr.

    Elli ist nach einem Unfall im Wachkoma gefangen. Doch sie erkennt, dass sie die Körper von Schlafenden übernehmen kann. Will ihr Mann Mick sie ins Jenseits befördern? Kann sie ihn mit Hilfe ihres Jugendfreundes Pidder daran hindern? Was genau haben Kylie Monique und Helene Fleischer mit der ganzen Sache zu tun? Und was zur Hölle will der Krakauer? Es fängt alles damit an, dass Elli die Decke auf den Kopf fällt. Im wahrsten Sinne des Wortes. Bis zu diesem Ereignis lief alles bestens: Elli ist Teilhaberin eines erfolgreichen Unternehmens, hat einen jungen Ehemann, den sie über alles liebt und sie muss sich keine finanziellen Sorgen machen. Doch dann ändert der Unfall alles. Ihr Bewusstsein ist fortan in ihrem regungslosen Körper gefangen. Das ¿Locked-In-Syndrom¿ verhindert, dass sie zu irgendeiner Kommunikation mit der Außenwelt in der Lage ist. Was sich wie der Beginn eine Tragödie anhört, ist der Startschuss einer turbulenten Geschichte über Freundschaft, Lebensmut und Empathie. Die Leserinnen und Leser erhalten Einblick in Ellis Gedankenwelt, die ¿ trotz oder gerade wegen ihrer fehlenden körperlichen Mobilität - erfrischen aktiv ist. In ihrem ¿Head-Office¿ bestimmt sie die Regeln. Und sie hat ein Geheimnis: Sie kann sich im wahrsten Sinne des Wortes ¿in andere hineinversetzen¿. Sie selbst nennt diesen Vorgang ¿Napping¿. Elli entdeckt, dass Mick zusammen mit seiner Geliebten Vicky ihren Tod plant. Es beginnt ein Wettlauf mit der Zeit. Als Elli in ein geheimes Versteck entführt wird, versucht sie mit Pidder Kontakt aufzunehmen. Ein Verwirrspiel beginnt, bei dem immer wieder die Perspektive gewechselt wird. Die Leserinnen und Leser fragen sich gemeinsam mit Pidder: ¿Elli, bist düs?¿. Neben einer wilden Verfolgungsjagd durch die imaginäre Landschaft des ¿oberen Niederrhein¿ geht es vor allem um einen Roadtrip durch die Köpfe der Protagonisten. Im Mittelpunkt des Ganzen liegt Elli: die Frau, die sich von der ersten bis zur letzten Seite keinen Millimeter aus eigener Kraft bewegen kann. Im verzweifelten Versuch, ihr Leben zu retten, treibt sie die Handlung voran, mischt sich ein und sorgt auf vielfache Weise für Chaos.Bernd Stelter: ¿... eine abgefahrene Story, die sich immer weiter steigert. Ich bin begeistert, meine Frau auch!¿ https://youtu.be/RfPWhAhT_FQ

  • - A Beginner's Guide to Programming with Python on Microcontrollers
    af Charles Bell
    449,95 - 682,95 kr.

    Tagline: Breaking the C-like language barrier to make device programming easy and fast

  • af Jean-Michel Molenaar
    384,95 kr.

    Take control of your machine building and production processes with computer-run tools to safely use, or even build, a durable machine for use in your garage or even a startup company. This book provides best practices for laser cutters, 3D printers, CNC mills, vinyl cutters, and more. You'll begin by learning the history of digitally controlled tools, as well as how they work and what materials you can use with them. With this knowledge, you won¿t just learn how to make common machines work, yoüll go to the next level and build your own machine¿whether that be a plasma cutter or a CNC milling machine.You will learn how they use these tools to create amazing products, art, and even new machines! Yoüll also find handy overviews of tools, software, and materials to use in a reference appendix. After reading Mastering Digitally Controlled Machines yoüll be able to create something for yourself, your community, or your company.What You'll LearnUse accessible computer-controlled machines safely to make anything you want to buildFit the right tool and materials with the right projectsBuild your own CNC machine custom tailored to your project¿s needs Who This Book Is ForPeople who want to understand how accessible computer-controlled tools work and build any kind of product themselves. Makerspaces, Fab Labs, and similar spaces will benefit. And people who want to create prototypes and products for themselves or their company/ startup, or to start creating prototypes without much prior knowledge.

  • af Norman Dunbar
    547,95 kr.

    Improve your projects by leveraging the power of interrupts. This comprehensive guide makes it easy to understand and use interrupts with the ATmega328P microcontroller found on Arduino boards. With over 20 interrupts available, this book covers almost all of them and provides background information on how they work. Yoüll work through the steps and code examples required to configure each of the covered interrupts. You'll also learn how to use them with Arduino, AVR C++ and with other development systems, like PlatformIO.Interrupts can be intimidating, but by the end of this book, you will have the knowledge and skills to take full advantage of them and improve the performance and efficiency of your Arduino projects. What Yoüll Learn Understand interrupts and how they workMake interrupts easier to use in codeUse interrupts in their Arduino sketches or AVR C++ applicationsSee how to use interrupts in the Arduino Language and in AVR C++Avoid common pitfalls when working with interrupts Who This Book Is ForIntermediate to advanced-level programmers who want to learn how to use interrupts in their Arduino sketches or AVR C++ applications..

  • af Neil Cameron
    493,95 kr.

    Although Wi-Fi communication is incorporated in many internet-based applications, knowledge of alternative communication protocols is vital for optimal project development with a microcontroller, such as the ESP32. This book focuses on communication protocols for the ESP32 microcontroller with illustrative projects ranging from a Bluetooth Low Energy beacon communicating with your smart wristwatch to Long Range (LoRa) communication between microsatellites circling 550km above the Earth and an ESP32 microcontroller in your home. Just as there are different communication protocols, there are different ESP32 microcontroller formats. Yoüll examine the features of several ESP32 microcontroller formats, which enable the optimal combination of communication protocol and ESP32 format to achieve the requirements of a project. Several of the communication protocols and ESP32 formats have only been available in the last few months or years, making the book very relevant.Eachchapter focuses on a communication protocol and is stand-alone, so they can be read without having to start from the beginning of the book. The chapters are loosely grouped into short- and long-range communication, image management for transmission to a webpage or a remote LCD screen, and the required apps and IoT techniques for remote control of an ESP32-CAM robot vehicle. The advantages of each communication protocol correspond to different project types.What You'll LearnStudy the MESH communication protocol and the ESP-NOW protocol with communication between ESP32 microcontrollers without a Wi-Fi connectionReview email communication projects with an ESP32 and generation of quick response codes to instruct an ESP32 to control a connected device.Look at the ESP32-CAM module built around a 2M-pixel camera for streaming images with the WebSocket protocol to a remote ESP32Control an ESP32-CAM robot car through remote communication over the internet with image streaming to an Android tablet or mobile phone.Who This Book Is For

  • af Peter Jeun Ho Tsang
    492,95 kr.

    Provide a more tactile experience for your customers, who won¿t even need to physically visit stores while optimizing conventional production processes and eradicating the tenuous tasks that nobody really likes to do. Reevaluate all parts of the value chain. Yoüll see the ways technology has been used by fashion brands so far within design, production, marketing, and retail. Then discover the market opportunity that technologies such as 3D printing, augmented reality, and more bring into the chain. Challenge the ways in which you implement basic functions in your own practices. Despite the dominance of brick & mortar stores, digital platforms have emerged to pave the way for more diverse retail experiences with the adoption of technology in the fashion industry.We¿re talking about more than just online shopping. Tap into NFTs, online fitting rooms, and tech solutions for better customer acquisition and increased sales. Fashion tech is more than just clothing covered in LEDs. It is the adoption of value chain optimizations, customer experience enhancing tools, and advanced operations management into existing business models. When taken seriously by the industry, it will be the future of how we all sell and purchase our products and interact with them. With a particular focus on apparel, each section of this book will put a lens on the existing conventions practiced in the industry at all stages of the value chain and how the help of technology could completely transform fashion for a more cost efficient, sustainable and time efficient industry.Use augmented reality, virtual reality, NFTs, body scanning, 3D design, and more to completely revolutionize how you approach fashion. Both as a consumer and as an amazing designer! What You'll LearnBecome more creative in the way you hack any part of the fashion value chainSpark inspiration for implementations of new technologiesin fashion for both customers and designersAdopt and stay forward-thinking by diving into where the industry currently is and where it is goingWho This Book Is ForDecision makers in fashion corporate companies and emerging fashion brands wondering how to innovate in the saturated fashion market, as well as, fashion students with an interest in building the future of fashion. No prior technology knowledge is needed.

  • - Mastering DPC++ for Programming of Heterogeneous Systems using C++ and SYCL
    af James Reinders, Ben Ashbaugh, James Brodman, mfl.
    492,95 - 547,95 kr.

    CPU, GPU, FPGA)Use SYCL and SYCL compilers Connect with computing's heterogeneous future via Intel's oneAPI initiative Who This Book Is ForThose new data-parallel programming and computer programmers interested in data-parallel programming using C++.

  • af Rajesh Subramanian
    439,95 kr.

    Start from scratch and build a variety of features for autonomous mobile robots both in simulation and hardware. This book will show you how to simulate an autonomous mobile robot using ROS and then develop its hardware implementation. You'll start by gaining an understanding of the basic theoretical concepts underlying the development of autonomous robots, including history, mathematics, electronics, mechanical aspects, 3D modelling, 3D printing, Linux, and programming. In subsequent chapters, you will learn how to describe kinematics, simulate and visualize the robot, how to interface Arduino with ROS, tele-operate the robot, perform mapping, autonomous navigation, add additional sensors, sensor fusion, laser scan matching, web interface, and more. Not only will you learn theoretical aspects, yoüll also review the hardware realization of mobile robots. Projects start with a very basic two-wheeled mobile robot and progress to complex features such as mapping, navigation, sensor fusion, autodocking, and web interface. Upon completing this book, yoüll have incorporated important robot algorithms including SLAM, Path Finding, Localization, and Kalman Filters ¿ and you will be ready to start designing and building your own autonomous robots. What You Will Learn Design and build your customized physical robot with autonomous navigation capabilityCreate a map of your house using the robot¿s lidar scannerCommand the robot to go to any accessible location on the mapInteract with the robot using a mobile app, joystick, keyboard, push-button, or remote computerMonitor robot updates via LCD, a mobile app, sound, and status LEDsAutomate delivery of small payloads and return to home baseUtilize autodocking to home base for battery chargingLeverage sensor fusion to improve accuracyInterface with the robot via the Web to monitor and control it remotelyWho This Book Is ForComplete beginners who want to build customized robots from scratch. No experience is expected, although basic programming knowledge could be handy.

  • af Farzin Asadi
    385,95 kr.

    Learn to use the Arduino boards to do big jobs in a simple way. This book is full of real-world examples for Arduino enthusiasts of all experience levels. All of the examples in this book use Arduino UNO, which is an excellent option for educational purposes. You'll start with an introduction to Arduino and see firsthand how its free multi-platform integrated development environment (IDE) makes coding easier. In many cases, you can edit the given codes to solve your own problems. ¿Arduino boards use a variety of microcontrollers and each board is suitable for a specific application. The Arduino IDE is also preloaded with a broad library of codes that you can modify and practice with. So instead of coding from scratch you can adjust the codes for similar projects. More experienced users will save time by simply copying nuggets of code from the various libraries.You'll also learn about digital input/output (I/O), analog-to-digital and digital-to-analog converters, LCDs and EEPROM. The book then moves on to serial communication, mathematical functions, and pulse width modulation (PWM), all important features when encoding in telecommunications. Finally, you'll see how to control different types of motors, review interrupts, internal comparators, and timers, and read different sensors with Arduino.What You Will LearnTurn on/off a device using a relayGenerate analog/digital outputRead an analog/digital inputControl motors with a parallel virtual machine (PVM) and serial communicationDisplay text with LCDsRead sensors with Arduino and use the interruptsWrite more efficient codes with interrupts and timersWho This Book Is ForEngineering (electrical/computer/biomedical/robotic/mechatronics/aerospace) and science (math/physic/chemistry) students, makers, and hobbyists. Being familiar with a programming language (especially C) is an advantage, however, it is not necessary.

  • af Ashraf Said Ahmad AlMadhoun
    371,95 kr.

    Open up the exciting world of electronics with 3D circuit designing tools and create your own fresh new projects. With this quick guide yoüll use high-quality graphical programs to create, modify, and update circuits in an interactive, virtual environment that can also be used in the real world. Follow along with the tutorials and get the chance to play with electronics safely before getting your hands dirty. In just a few minutes, yoüll start creating your first circuit. Yoüll focus more on how the components layout together than on worrying about design to get started. Watch as different electronic components receive different signals and test them in different situations and circuit conditions first before moving on to real-life testing. When yoüre ready, yoüll work with real breadboards and microcontrollers, such as the Arduino, to bring your simulated circuits and projects to life. Once you have your circuit put together, work with basic Arduino programming to give it purpose and make it respond to your commands. By the end of the book you'll have mastered the basics of both circuit design and programming. What You'll LearnEngineer electrical equipment for little to no costMeasure different electrical signals, such as voltage, temperature, light, and moreProgram Arduinos to work with your new circuitsWho This Book Is ForStudents and hobbyists interested in electrical engineering and programming who want to dive into experimentation virtually before working with real-world circuits.

  • af Grady Koch
    426,95 kr.

    LEGO Mindstorms and SPIKE Prime are great products with vast capabilities, but are often so complex that many people don¿t know how to use them. LEGO provides a walk-through of a few projects to build, which are cool, but after building these many people get stuck on ¿now what?¿ This book answers that question by showing the underlying principles required to build their own ideas.This book is a hands-on tour of how machines work with LEGO¿there¿s nothing like building a machine with your own two hands to understand how it works. It includes aspects of software engineering, mechanical engineering, and electrical engineering. As parts and associated engineering concepts are presented, they will be shown in their practical use with graphical step-by-step assembly instructions. The concepts conveyed are mostly learned through building examples, with text explanation to reinforce the ideas being learned. Every engineering concept has a building example to go with it, in a quick build of less than 15 assembly steps. At the end of each chapter there¿s a project to tie the concepts of the chapter together of a little more complexity, involving 15 to 30 steps. These assembly steps are drawn with a computer aided design program that looks like the diagrams that LEGO produces for its products, so readers will be familiar with the look of the assembly directions. What You'll LearnLayout a Word Blocks or Python computer program from scratchSee how LEGO building elements are meant to be assembledManipulate the power source of a rotating shaft from an electric motorUse gears to alter the speed and torque of a power trainChange the motion from a rotating shaft to a desired action Basic mechanisms (turntable, differential, cam, ratchet, etc.) to Use sensors (motion, distance, light, color) to make interactive inventionsIntegrate mechanical, software, and electrical subsystems in a projectWho This Book Is ForThe knowledge presumed in this book is basic familiarity in building with LEGO, having past experience with building a set of moderate complexity of more than a 100 pieces. Basic familiarity with operating a personal computer is also assumed, such as to install an app. Likely interested readers are: LEGO fans looking for ways to build new and better inventions, middle-school and high-school age students who have an interest in science, math, and engineering, adults who like to learn how things work and tinker with inventions, and educators who use the SPIKE Prime set and are looking for new ideas for lesson plans.

  • af Joel Murphy
    446,95 kr.

    Bring live heartbeats and heart rate data into your electronics projects as an impressive feature that builds user engagement. If yoüre a Maker, developer, or artist, yoüve probably run into common, frustrating stumbling blocks for incorporating bio-sensors. Get the upper hand on smoothly integrating heartbeats into your projects on any platform with PulseSensor. First, you'll explore working with PulseSensor with a simple battery, LED, and speaker. Then deepen your knowledge by going through achievable projects using Arduino, nRF52, mico:bit, and other prototyping platforms. This book will guide you through hooking up the PulseSensor to circuits with motors, a GUI, and even the cloud. Yoüll get practical tips and tricks that work in the lab, field, and even at public events, and look at the advantages of using PulseSensor on one electronics platform vs. another. You'll also look at the best ways to get a reliable heartbeat and BPM readings from different users in different applications. Finally, this book will show you the easiest path to put heartbeats into your prototypes, whether creating a new generation of hardware or making a memorable cosplay costume. What You'll LearnWork with PulseSensor directly on a breadboard with AA batteries and LEDs Get up and running with PulseSensor on Arduino, micro:bit, and nRF52 Anticipate and address common bio-sensing issues that slow down prototyping Explore future applications like BPM tracking on the Arduino IoT CloudWho This Book Is ForMakers from hobbyists to engineers to students who would like to incorporate cardiac biofeedback into their projects.

  • af Jennifer Fox
    492,95 kr.

    Using fun, hands-on projects, learn what a circuit is and how it works! This book uses a common tool in electronics, the breadboard, to build your way to an understanding of circuits, circuit components, and the basics of computers. You'll master current, voltage, and resistance. With that you can control outputs like lights and motors as well as inputs like switches and sensors. You'll also discover the difference between analog and digital electrical signals while studying both electricity and computers. Dabble in electrical engineering, whether you are interested in building things with electronics or learning to program simple, physical systems. Build your own electronic projects to learn how electronics work. And also how computers store information and process requests. You'll work with simple, low-cost tools like conductive tape before developing up to working with breadboards and discovering the components to build more complex systems. With Beginning Breadboarding, makers of all ages and backgrounds can learn to build real-life physical computing systems and projects. Have fun building something with tangible results while learning all the theory you need to make new projects of your own!What You'll LearnRapidly prototype circuits with breadboardsUse common components to make simple electronic devicesShare electrical energy and control the flow of electricity through componentsWho This Book Is ForMakers, seeking a fun, hands-on introduction to technology, electronics, and computers. Those who have little to no knowledge of the subject, but want to learn electronics or know more about computers.

  • af Jong-Moon Chung
    492,95 kr.

    Improve the video multimedia services you work on or develop using tools from video service technologies such as Netflix, Disney+, YouTube, and Skype. This book introduces you to the core technologies that enable Metaverse XR (eXtended Reality) services and advanced video multimedia streaming services.First, you'll find out about the current and future trends in Metaverse and video streaming services. XR is a combination of technologies that include MR, AR, VR, voice recognition systems, haptic and 3D-motion UIs, as well as head mounted displays) like Microsoft Hololens 2 and Oculus Quest 2. You'll review metaverse services XR applications and learn more about the core XR feature extraction technologies. With XR capabilities mastered, you can move into the main technologies for video streaming services like Netflix, Disney+, and YouTube. You'll also about video formats, such as H.264, MPEG-4 AVC, H.265, MPEG-5, and MPEG-DASH. As well as online hosting services like content delivery network (CDN), mobile CDN, and Amazon Web Services (AWS). Additional details on content aging and updating operations along with CDN popularity predictions and contents update techniques, such as, Least Recently Used (LRU) and east Frequently Used (LFU) strategies are introduced. All these technologies enable fast, efficient, reliable, and adaptable video streaming services. They also allow for video conferencing services like Zoom, Skype and WebEx. By the time you've finished reading, you'll understand how these technologies converge into the Metaverse and and offer a wide variety of development opportunities for video streaming. What You'll LearnIncorporate core AI techniques and extraction XR algorithmsEnable fast, efficient, and reliable video streaming in your product, service, or appUpdate content with CDN popularity predictionsExplore the Netflix Open Connect CDN model and characteristics  Understand the operations of modern video and multimedia systemsBecome a leader in metaverse and video multimedia services and products.Who This Book Is ForDevelopers, product managers, hobbyists, and students interested in learning how Metaverse XR and video streaming work and can be developed.

  • af Liam Savage
    367,95 kr.

    Keeping up with change is challenging until you learn to see differently. Embrace seven innovation perspectives that will increase your ministry effectiveness.

  • af Hubert Ward
    602,95 kr.

    Embark on a journey into the world of embedded programming. This book introduces you to the 32bit PIC and will teach you how the main functions of C programming work and can be used with a PIC micro.A one-stop reference for the would-be embedded programmer, you'll explore the electronics needed for a variety of programs as well as how to use different devices with the PIC. The book starts with downloading the environment and creating a simple project, one that uses different oscillators, Phase Lock Loop, and circuitry needed to create the different system clocks¿an easy entry point to this exciting environment. You'll also review the MPLABX integrated development environment (IDE) and see how to program the 32Bit PIC, which can be adapted to different PICs.Throughout subsequent chapters, yoüll learn how to use a range of programs that use PIC modules such as the SPI, I2C, UART communication modules, the ADC module, the Capture, Compare, and Pulse Width Modulationmodule, and the RTCC, Real Time Clock and Calendar Module.What You'll LearnCreate a project in MPLABX Configure the different clock frequencies that are used in the 32bit PICBuild a variable delay subroutine to be used in a simple traffic lights programUse the MAX 7219 driver IC to control the 8by8 matrix displayProgram an I2C expander module to control the display on a LCDWho This Book Is ForReaders who want to try their hand at embedded programming, newcomers to programming the PIC 32, programmers who want to look into using MPLAB Harmony 3, and programmers who want to understand how C instructions work with respect to 32bit PIC. Also students who are studying for an engineering qualification.

  • af Bharathi N
    602,95 kr.

    This book Identifies the right sensors and single board computers for any application to achieve the best performance in Industry 4.0 settings and applications. Yoüll see what technologies apply the IIoT with elegant efficiency to drastically improve remote monitoring and controlling, decision making, and preventative maintenance. Start by learning exactly what Industry 4.0 is and advance your knowledge from simple Internet of Things projects to full-on Industrial IoT deployment. You'll automate advanced processes, incorporate professional procedures, and take your IoT skills to a professional level. Then move into the protocols and standards expected for industrial applications of sensors at an industrial level. Match the right SBCs to the right use cases and sensor technologies to optimize efficiency and ensure peak performance. Then move into setting up a smart factory and monitoring your supply chain with tech. Finally, you'll dive into programming with theNode-Red platform and Python packages for CPS.By the end of this book, yoüll have jumped from simple, home-based IoT systems up to industrial and professional applications. Conquer your supply chain and both forward and backward processes with accessible Maker tech! What You'll Learn Support industrial applications of SBCs and Maker tech Achieve peak performance by combining the right sensors with the right processing boards Improve remote monitoring and controlling drastically for better decision making and preventative maintenance Who This Book Is ForStudents and aspiring professionals working with Internet of things technologies moving towards industrial applications. Prerequisite knowledge in basic Internet of Things, simple python concepts, automation, and industry procedures is required for this book. Engineers and scientists who are pursuing research and contributing to industrial internet of things might also benefit.

  • af Vishnu Agarwal
    602,95 kr.

    Have you ever dreamed of designing your own LEGOs? Do you love building huge LEGO models, but don¿t have enough bricks? This book will show you how to do all that and more with Bricklink Studio 2.0, a software program that's widely used by LEGO designers to create LEGO models virtually before making them with real LEGO bricks. You'll learn how to start a new project, use the camera control options, and drag and drop parts into your building plate. Then take your bricks from a pile of random pieces into intricate masterpiece models using building tools like Select, Hinge, Clone, Hide, Connect, Collision, and more! Yoüll master all the building tools that help you build LEGO models. Then yoüll learn to search and manage LEGO bricks in Studio 2.0 using different palette options like Master, Hidden parts, and Custom parts. Beyond the official LEGO colors, there are special color options you can use to render neon, glow in the dark, and translucent brick. Use this expanded color palette to add to the complexity of your models, and then render your model to see it realistically in 3D! Yoüll also learn to animate your model and watch it come to life. After finishing your design, yoüll learn to share what yoüve built with the world. Yoüll create professional LEGO instructions for your model that can be printed or shared. Making you a true LEGO design master! What You'll LearnMake fascinating models with virtual LEGO bricks Design LEGO models more efficiently with Studio 2.0¿s powerful tools Use ¿Build Together¿ simultaneously with another designer on the same project Build massive, amazing models on a small budget Who This Book Is ForAnyone interested in digital modelling or who loves building with LEGOs. Students, hobbyists, and enthusiasts will find fun learning activities.

  • af Corey Richard
    326,95 kr.

    Gain complete understanding of electronic systems and their constituent parts. From the origins of the semiconductor industry right up until today, this book serves as a technical primer to semiconductor technology. Spanning design and manufacturing to the basic physics of electricity, it provides a comprehensive base of understanding from transistor to iPhone. Melding an accessible, conversational style with over 100 diagrams and illustrations, Understanding Semiconductors provides clear explanations of technical concepts going deep enough to fully explain key vernacular, mechanisms, and basic processes, without getting lost in the supporting theories or the theories that support the supporting theories. Concepts are tethered to the real world with crisp analysis of industry dynamics and future trends.    As a break from the straight-ahead scientific concepts that keep the world of semiconductors spinning, Understanding Semiconductors is liberally sprinkled with apt analogies that elucidate difficult concepts. For example, when describing the relationship between voltage, current, power, and the flow of electricity through an electronic system, the book draws a parallel to a hot shower and the water utility system. Most of these are paired with clear visuals, giving you the best chance possible to absorb the concept at hand before moving on to the next topic.  Whether you're narrowly technical or don't know silicon from silly putty, working directly in hardware technologies and want to know more, or simply a curious person seeking hard information about the technology that powers the modern world, Understanding Semiconductors will be an informative, dependable resource.   What You'll Learn:         Charge, Electricity, and Basic Physics          What are Semiconductors         The Semiconductor Value Chain and Design Trade-Offs         Transistors and Other Common Circuit Building Blocks         Semiconductor Design from Concept to Tapeout          Wafer Fabrication and Semiconductor Manufacturing Process         Integrated Circuit (IC) Packaging and Signal & Power Integrity (SIPI)         Common Circuits and System Components          RF and Wireless Technologies         System Architecture and Integration         The Semiconductor Industry - Challenges, History, and Trends         The Future of Semiconductors and Electronic Systems Who This Book Is For: People working directly in the semiconductor, electronics, and hardware technologies fields or in supporting industries, hobbyists and new electrical engineering enthusiasts with minimal technical experience or pre-existing qualifications, and curious individuals interested in learning more about a fascinating area of technology. Though designed for a non- or semi-technical reader, engineers focused in one particular domain can also use this book to broaden their understanding in areas that aren't directly related to their core area of expertise.

  • af Padmaraj Nidagundi
    492,95 kr.

  • af Jonathan Bartlett
    313,95 kr.

    Beginnen Sie Ihre Reise in die Welt der Elektronik! Wenn Sie mit dem Gedanken spielen, in die Elektronik einzusteigen, aber nicht wissen, wo Sie anfangen sollen, gibt Ihnen dieses Buch die Informationen, die Sie brauchen. Beginnend mit den Grundlagen von Elektrizität und Schaltkreisen werden Sie in die digitale Elektronik und Mikrocontroller, Kondensatoren und Induktivitäten sowie Verstärkerschaltungen eingeführt - und erhalten gleichzeitig die grundlegenden Werkzeuge und Informationen, die Sie für die Arbeit mit Elektronik mit geringem Stromverbrauch benötigen.Electronics for Beginners schafft den Spagat, sich auf projektbasiertes Lernen zu konzentrieren und gleichzeitig die Elektronik in den Mittelpunkt zu stellen. Sie lernen die Mathematik der Schaltkreise auf unkomplizierte Weise kennen und sehen, wie Schaltpläne auf echten Breadboards abgebildet werden. Dieses Buch ist für den absoluten Anfänger geschrieben und vermeidet es, zu mathematisch zu sein. Es gibt den Lesern die Schlüsselinformationen, die sie brauchen, um mit ihrer Reise in die Elektronik zu beginnen.Was Sie lernen werden· Wiederholung der grundlegenden "Muster" für die Verwendung von Widerständen - Pull-up, Pull-down, Spannungsteiler und Strombegrenzer· die Anforderungen an Schaltkreise und deren Aufbau verstehen· Lesen und Unterscheiden, was die verschiedenen Teile des Schaltplans bewirken welche Überlegungen Sie bei der Auswahl der Komponenten anstellen müssen· Verwenden Sie ausschließlich batteriebetriebene Schaltkreise, damit die Projekte sicher sind.Für wen dieses Buch bestimmt istPraktiker, Studenten und Anfänger jeden Alters, die sich für den Einstieg in die Elektronik interessieren.

  • af Julia Schneider
    281,95 kr.

  • af John Michelsen
    207,95 kr.

    Software drives innovation and success in today's business world. Yet critical software projects consistently come in late, defective, and way over budget. So what's the problem? Get ready for a shock, because the answer to the problem is to avoid reality altogether. A new IT practice and technology called Service Virtualization (SV) is industrializing the process of simulating everything in our software development and test environments. Service Virtualization is a method to emulate the behavior of components in heterogeneous applications such as "e;Service-Oriented Architectures"e; (SOA). Yes, fake systems are even better than the real thing for most of the design and development lifecycle, and SV is already making a huge impact at some of the world's biggest companies. Service Virtualization:Reality Is Overratedis the first book to present this powerful new method for simulating the behavior, data, and responsiveness of specific components in complex applications. By faking out dependency constraints, SV delivers dramatic improvements in speed, cost, performance, and agility to the development of enterprise application software. Writing for executive and technical readers alike, SV inventor John Michelsen and Jason English capture lessons learned from the first five years of applying this game-changing practice in real customer environments. Other industries-from aviation to medicine-already understand the power of simulation to solve real-world constraints and deliver new products to market better, faster, and cheaper. Now it's time to apply the same thinking to our software. For more information, see servicevirtualization.com.

  • - Prototyping Experiments for Makers
    af John C. Shovic
    306,95 kr.

    Build your own Internet of Things (IoT) projects for prototyping and proof-of-concept purposes. This book contains the tools needed to build a prototype of your design, sense the environment, communicate with the Internet (over the Internet and Machine to Machine communications) and display the results.Raspberry Pi IoT Projects provides several IoT projects and designs are shown from the start to the finish including an IoT Heartbeat Monitor, an IoT Swarm, IoT Solar Powered Weather Station, an IoT iBeacon Application and a RFID (Radio Frequency Identification) IoT Inventory Tracking System. The software is presented as reusable libraries, primarily in Python and C with full source code available. Raspberry Pi IoT Projects: Prototyping Experiments for Makers is also a valuable learning resource for classrooms and learning labs.What You'll Learnbuild IOT projects with the Raspberry PiTalk to sensors with the Raspberry PiUse iBeacons with the IOT Raspberry PiCommunicate your IOT data to the InternetBuild security into your IOT deviceWho This Book Is ForPrimary audience are those with some technical background, but not necessarily engineers. It will also appeal to technical people wanting to learn about the Raspberry Pi in a project-oriented method. 

  • af Nancy Nicolaisen
    187,95 kr.

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