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Spiludvikling og spilprogrammering

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  • af Richard Moss
    125,95 kr.

    Shareware Heroes is a comprehensive, meticulously researched exploration of an important and too-long overlooked chapter in video game historyShareware Heroes: Independent Games at the Dawn of the Internet takes readers on a journey, from the beginnings of the shareware model in the early 1980s, the origins of the concept, even the name itself, and the rise of shareware's major players – the likes of id Software, Apogee, and Epic MegaGames – through to the significance of shareware for the ‘forgotten’ systems – the Mac, Atari ST, Amiga – when commercial game publishers turned away from them.This book also charts the emergence of commercial shareware distributors like Educorp and the BBS/newsgroup sharing culture. And it explores how shareware developers plugged gaps in the video gaming market by creating games in niche and neglected genres like vertically-scrolling shoot-'em-ups (e.g. Raptor and Tyrian) or racing games (e.g. Wacky Wheels and Skunny Kart) or RPGs (God of Thunder and Realmz), until finally, as the video game market again grew and shifted, and major publishers took control, how the shareware system faded into the background and fell from memory.

  • af Gabrielle Zevin
    97,95 kr.

  • - An Unofficial History of Resident Evil
    af Alex Aniel
    145,95 - 185,95 kr.

    The definitive history of Capcom's groundbreaking Resident Evil video game series

  • af Jordan Minor
    179,95 kr.

    Breaking down the 40-year history of the world's most popular art form, one video game at a timePong. The Legend of Zelda.Final Fantasy VII. Rock Band.Fortnite. Animal Crossing: New Horizons. For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech journalist Jordan Minor investigates, in chronological order, the innovative, genre-bending, and earth-shattering games from 1977 through 2022. Minor explores development stories, critical reception, and legacy, and also looks at how gaming intersects with and eventually influences society at large while reveling in how uniquely and delightfully bizarre even the most famous games tend to be.From portly plumbers to armor-clad space marines and the speedy rodents in between, Video Game of the Year paints individual portraits that, as a whole, give readers a stronger appreciation for the vibrant variety and long-lasting impact of this fresh, exciting, and massively popular art form. 00Illustrated throughout with retro-inspired imagery and featuring contributions from dozens of leading industry voices, including New York Times bestselling author Jason Schreier (Blood, Sweat, and Pixels; Kotaku), Max Scoville (IGN), Rebekah Valentine (IGN), Blessing Adeoye Jr. (Kinda Funny), and Devindra Hardawar (Engadget), this year-by-year anthology is a loving reflection on the world's most popular art form.

  • af Ben Mezrich
    207,95 kr.

    The larger-than-life true tale of how a few frat brothers from Montana turned a weekly poker game in a dive bar into one of the most lucrative online companies in historyased on extensive insider interviews, Ben Mezrich?bestselling author of The Accidental Billionaires and Bringing Down the House?chronicles the creation of AbsolutePoker.com, including the company's initial operations in the jungle paradise of Costa Rica where its founders lived an outrageous lifestyle of girls, parties, and money; and of the gray area of U.S. and international law in which they created an industry. Soon, the U. S. Department of Justice was gunning for them. . . . Should they fold?or double down and ride their hot hand? Impossible to put down, Straight Flush is an exclusive, never-before-seen look at one of the wildest business stories of the Internet age.

  • af Charlie Hargood
    1.477,95 - 1.538,95 kr.

  • af Jarrel E.
    237,95 kr.

    Crafting Games with Python: From Basics to Brilliance stands as an exhaustive guide, ushering aspiring game developers through a comprehensive journey from fundamental concepts to mastery in Python game development. Here's a detailed overview:Comprehensive Coverage: Delve into the foundational aspects of Python programming for game development, ensuring a solid grasp of language syntax, data structures, and object-oriented programming principles.Game Development Techniques: Explore a diverse array of game development techniques, from designing game mechanics to implementing graphics and sound. The book adeptly covers essential elements crucial for creating engaging and immersive gameplay experiences.Hands-On Learning: Benefit from practical, hands-on examples accompanying each concept. These examples allow readers to immediately apply newfound knowledge, with practical exercises and coding challenges reinforcing understanding and proficiency in Python game development.Graphics and Sound Integration: Learn the art of incorporating graphics and sound effectively into Python games. Gain insights into libraries and tools facilitating the creation of visually appealing and auditory-rich gaming experiences.Project-Based Approach: Engage in project-based learning by working on progressively complex game projects. This approach ensures a gradual skill-building process, culminating in the creation of sophisticated and polished games.Optimization and Performance: Acquire insights into optimizing Python games for performance. Discover techniques that enhance speed and responsiveness, ensuring a seamless and enjoyable user experience.Industry Best Practices: Understand industry best practices in game development, from code organization to version control. The book emphasizes the importance of writing clean, maintainable code and introduces readers to tools streamlining the development process.Real-World Applications: Explore practical, real-world applications of Python game development, including insights into publishing and sharing games with a broader audience. Guidance is provided on navigating the landscape of game distribution and promotion.Suitable for All Levels: Whether you're a novice or an intermediate Python programmer, "Crafting Games with Python" accommodates learners at various levels. The gradual progression of topics ensures accessibility for those new to game development while offering challenges for more experienced developers.Expert Authorship: Authored by a seasoned professional with a background in both Python programming and game development, the book seamlessly combines theoretical knowledge with practical insights from the industry.

  • af Tulasi Dalam
    277,95 kr.

    To understand the development of online gaming, it is first important to understand its history. The roots of online gaming can be traced back to arcade games in the 1960s. Arcade games, which include classic titles like "Pong," were originally found in local snack shops and bars. They were very popular and allowed players to compete against other players and challenge each other to see who could get the highest score.In the 1970s, online gaming began to take off on computers. At the time, computers were very expensive and very small, so online gaming was not accessible to many people. However, some important online games were released during this period, including "Spacewar!" and "The Game of Life."In the 1980s, computers became more affordable and online gaming's popularity grew. During this period, many important online games were released, including "Dark Souls" and "Mortal Kombat." These games offered players deeper and more immersive experiences.The Rise of the InternetThe 1990s saw the rise of the internet, which had a profound impact on online gaming. The internet made it possible for players to connect with each other from all over the world, which led to the creation of large and vibrant online gaming communities.This period also saw the release of some of the most iconic online games of all time, including "World of Warcraft," "Counter-Strike," and "League of Legends." These games were incredibly popular and helped to establish online gaming as a mainstream entertainment form.The Mobile RevolutionThe 2000s saw the rise of mobile gaming, which further democratized online gaming. Mobile devices made it possible for people to play games on the go, which led to a surge in online gaming's popularity.This period also saw the release of some of the most popular mobile games of all time, including "Candy Crush Saga," "Pokémon Go," and "Genshin Impact." These games were incredibly successful and helped to make online gaming a global phenomenon.

  • af Tonnetta Walcott
    433,95 kr.

    Create video game elements using the Godot game engine, gaining practical experience in programming and video game development. The Godot game engine uses a simplified programming language called GDScript, which closely resembles Python. By learning GDScript, you can focus more on learning the basics of programming. Yoüll explore concepts such as variables and data structures variables used to store information about video game objects that can be manipulated using a keyboard or a mouse. Yoüll also learn about user interface design, branching statements, and looping statements, enabling you to actively engage in programming and create your own interactive games. By the end of the book, yoüll have a solid understanding of how video game elements work and how the basic principles of programming work as well. By programming simple video game elements in the Godot game engine, yoüll learn both programming and the principles of 2D video game design.What You Will LearnUnderstand the basics of programming by creating simple video game elements in the Godot game engine.Explore variables and data structures to actively store and modify information about video game objects.Gain a deeper understanding of user interface design.Master simplified programming languages like GDScript.Who This Book Is For Aspiring programmers and game enthusiasts seeking an engaging introduction to programming through video game creation.

  • af Jarrel E.
    347,95 kr.

    Overview:Embark on a comprehensive journey through the intricacies of C++ for game development with this expertly crafted guide. Tailored for advanced programmers, this book serves as a definitive resource for building scalable and robust gaming applications. Target Audience:Designed for seasoned programmers and game developers, this book delves deep into advanced C++ concepts, providing invaluable insights for those seeking to elevate their game development skills to new heights. Key Features:Advanced C++ Techniques:Explore sophisticated C++ techniques and methodologies crucial for crafting high-performance gaming applications. From memory management to multithreading, delve into the nuances that set elite game developers apart.Scalability Strategies:Gain a profound understanding of scalable design principles tailored specifically for gaming applications. Learn how to architect systems that can gracefully handle the complexities of modern game development.Robust Code Practices:Master the art of writing robust and resilient code. Navigate through best practices in error handling, debugging, and optimization, ensuring your gaming applications are not only feature-rich but also stable and reliable.Graphics and Rendering Optimization:Dive into the realm of graphics programming and rendering optimization. Uncover strategies to maximize graphical fidelity while maintaining optimal performance, essential for creating visually stunning gaming experiences. Real-world Case Studies: Immerse yourself in real-world case studies drawn from successful game development projects. Analyze the decision-making processes, challenges faced, and solutions implemented by experienced developers in the field. Practical Exercises:Reinforce your learning through hands-on practical exercises scattered throughout the book. Apply the theoretical knowledge gained to solve real-world gaming challenges, solidifying your mastery of advanced C++ concepts. Comprehensive Resource:This book is more than just a guide; it's a comprehensive resource that empowers you to navigate the intricate landscape of game development with confidence. Whether you're working on a solo indie project or contributing to a large-scale game studio, this book equips you with the knowledge to excel.

  • af Daniel Ilett
    602,95 kr.

    Understand what shaders are and what they're used for: Shaders are often seen as mystical and difficult to develop, even by skilled programmers, artists, and developers from other game design disciplines. This book dispels that idea by building up your shader knowledge in stages, starting with fundamental shader mathematics and how shader development mindset differs from other types of art and programming, and slowly delves into topics such as vertex and fragment shaders, lighting, depth-based effects, texture mapping, and Shader Graph.This book presents each of these topics with a comprehensive breakdown, the required theory, and some practical applications for the techniques learned during each chapter. The HLSL (High Level Shading Language) code and Shader Graphs will be provided for each relevant section, as well as plenty of screenshots.By the end of this book, you will have a good understanding of the shader development pipeline and you will be fully equipped to start making your own aesthetic and performant shader effects for your own games!You Will Learn To. Use shaders across Unity's rendering pipelines. Write shaders and modify their behavior with C# scripting. Use Shader Graph for codeless development. Understand the important math behind shaders, particularly space transformations. Profile the performance of shaders to identify optimization targets

  • af Foaad Khosmood
    1.307,95 - 1.317,95 kr.

  • af Matthew Guzdial
    487,95 kr.

    This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML).  Machine learning is having a major impact on many industries, including the video game industry.  PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.  The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML.  This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry.  The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis.  This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project.

  • af Michael Dunsky
    597,95 kr.

    Build your own OpenGL or Vulkan application in C++ and use it as a playground to explore the path from basic features to advanced techniques of character animation in modern games with the help of this illustrated guideKey FeaturesLearn how to create a game skeleton with keyboard and mouse controls along with modern graphicsGain insights into model loading, character animations, inverse kinematics, and debugging techniquesMaster the art of creating animated characters and controlling their various aspectsPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionIf you're fascinated by the complexities of animating video game characters and are curious about the transformation of model files into 3D avatars and NPCs that can explore virtual worlds, then this book is for you.In this new edition, you'll learn everything you need to know about game animation, from a simple graphical window to a large crowd of smoothly animated characters. First, you'll learn how to use modern high-performance graphics, dig into the details of how virtual characters are stored, and load the models and animations into a minimalistic game-like application. Then, you'll get an overview of the components of an animation system, how to play the animations and combine them, and how to blend from one animation into another. You'll also get an introduction to topics that will make your programming life easier, such as debugging your code or stripping down the graphical output.By the end of this book, you'll have gained deep insights into all the parts of game animation programming and how they work together, revealing the magic that brings life to the virtual worlds on your screen.What you will learnCreate simple OpenGL and Vulkan applications and work with shadersExplore the glTF file format, including its design and data structuresDesign an animation system with poses, clips, and skinned meshesFind out how vectors, matrices, quaternions, and splines are used in game developmentDiscover and implement ways to seamlessly blend character animationsImplement inverse kinematics for your characters using CCD and FABRIK solversUnderstand how to render large, animated crowds efficientlyIdentify and resolve performance issuesWho this book is forThis book is for curious C++ developers, game programmers, game designers, and character animators, either pursuing this as a hobby or profession, who have always wanted to look behind the curtain and see how character animation in games works. The book assumes basic C++ and math knowledge, and you should be able to read code and math formulas to get the most out of this book.Table of ContentsCreating the Game WindowBuilding an OpenGL 4 RendererBuilding a Vulkan RendererWorking with ShadersAdding Dear ImGui to show valuable informationUnderstanding Vector and MatrixA Primer on Quaternions and SplinesLoading Models in the glTF formatThe Model Skeleton and SkinAbout Poses, Frames, and ClipsBlending between AnimationsCleaning up the User InterfaceImplementing Inverse KinematicsCreating Instanced CrowdsMeasuring Performance and Optimizing the Code

  • af Manuel Leithner
    379,95 kr.

    Create mods using the popular game Farming Simulator with Lua, a versatile scripting language that can run on various platforms and applications. This open access book is best suited for programmers who want to learn how to use Lua to write scripts that can enhance and extend the gameplay experience.You'll start by reviewing the basics of programming in Lua and then move on to advanced topics, such as object-oriented programming, vehicle and placeable specializations, network synchronization, and creating custom user interfaces. With step-by-step instructions and detailed explanations, you'll see how to create scripts that modify game mechanics and add new features to the game.The practical examples and projects are ideal for providing hands-on experience with Lua scripting. Whether you are a creator looking to take your skills to the next level or a game developer interested in learning a new programming language, Scripting Farming Simulator with Lua is the ultimate guide to mastering Lua scripting.What You'll LearnUnderstand the fundamentals of programming in LUAImplement a basic ¿Hello-World¿ modAdd a new graphical user interface to your modUse hook scripts to extend base game featuresPublish your mod on the official Farming Simulator ModHub Who This Book Is ForCreators who want to add new features to Farming Simulator; game developers who want to learn a new programming language for modding purposes, and anyone who wants to expand their knowledge of programming and scripting.

  • af Shriram Krishnamurthi, Emmanuel Schanzer & Kathi Fisler
    257,95 - 287,95 kr.

  • af Jasmin Karatas
    225,95 kr.

  • af Andrea Bonarini
    858,95 - 1.207,95 kr.

    This book presents a comprehensive guide to the design of playing robots and the related play experiences. Play is a natural activity for building and improving abilities, and it reveals important particularly for persons with disabilities. Many social, physical and cultural factors may hinder children with disabilities from fully enjoying play as their peers. Autonomous robots with specific characteristics can enhance the ludic experience, having implications for the character of the play and presenting opportunities related to autonomy and physical movement, the very nature of robots. Their introduction into play thus provides everybody, and in particular persons with disabilities, new possibilities for developing abilities, improving general status, participating in social contexts, as well as supporting professionals in monitoring progress.This book presents a framework for the design of playful activities with robots, developed over 20 years' experience at AIRLab - POLIMI. Part 1 introduces the play concepts and characteristics, and research results about play of children with different kinds of impairments. Part 2 focuses on implementing robots able to play. The design of playful activities is discussed, as well as the necessary characteristics for them to be useful in both general play and activities involving disability-related limitations. In Part 3, the defined framework is used to analyze possibilities involving robots available on the toy market, robots developed at research labs, and robots to be developed in the next future. The aim of the book is to give developers, caregivers, and users a set of methodological tools for selecting, exploring, and designing inclusive play activities where robots play a central role.

  • af Wei Huang
    880,95 - 987,95 kr.

    This book discusses theoretically and empirically the trade-off relationship between the frequency of product adaptation activities and the constraints on development resources, and how companies can respond to these constraints. The objective of this book is to identify effective management practices in continuous product development. With the continuation of development activities, companies are required to constantly adapt their products to changes in the external environment. In continuous product development, the development process extends beyond product release, and interaction with the external environment is not limited to the planning stage but occurs multiple times throughout the process. What impact does the multiple adaptation activities have on the product performance as development activities become more continuous, and how to use limited development resources to provide stable and constant high-quality adaptation activities with optimal frequency have become urgent issues in the development sites. To address these research questions, this book focuses primarily on the development activities of the online game industry. The factors that bring about superior product performance are examined by combining case studies and questionnaire surveys on online game development projects. Furthermore, user community management is also discussed from the perspective of the interaction process between multiple user groups.

  • af Aaron A Reed
    507,95 - 717,95 kr.

  • af Christopher Coutinho
    393,95 kr.

    Embark on a transformative journey through the exciting world of Roblox Lua scripting with this comprehensive hands-on guide. Tailored to game developers, both seasoned and new, this book serves as your roadmap to mastering the art and science of Lua scripting within the dynamic Roblox Studio environment.You'll explore a wide spectrum of foundational concepts, including variables, functions, loops, tables, arrays, and more. Delve into advanced topics like raycasting, object-oriented programming with humanoids, and intricate leaderboard systems. Each chapter is crafted with real-world examples and step-by-step tutorials, empowering you to create engaging and interactive gameplay experiences.You'll gain profound insights into modularization, efficient coding practices, and techniques to optimize your scripts, paving the way to elevate your game development to an entirely new plane of creativity and complexity. You'll also discover sophisticated scripting concepts, such as custom events, and client-server communication. Invest in your future as a Roblox developer today, and let this book be your guide to crafting extraordinary gaming experiences. Roblox Lua Scripting Essentials provides the insight, tools, and guidance needed to shape your unique path in this thrilling domain of game development.What You'll LearnWield variables, functions, loops, conditionals, arrays, and more to create dynamic gameplay elementsExplore the principles of object-oriented programming, and modularization techniques to develop clean, efficient, and organized codeUnderstand the complex client-server relationships, custom events, and multiplayer functionalities that bring games to lifeDiscover the power of modular coding, enabling you to create more organized and maintainable code basesLay down a robust foundation in Lua scripting for RobloxWho This Book Is ForThis book is meticulously crafted to serve a diverse array of readers, ranging from complete beginners to intermediate developers.

  • af Michael J Beck
    447,95 kr.

    As I grew up in my hometown of Rock Falls, Illinois, listening to the radio, I often heard advertisements for a videogame retail store called Video Games ETC! The commercials were quite typical. They frequently detailed how they had "the latest and greatest video games and consoles!" And like any good business they had a tagline at the end of every commercial. Amidst a flurry of distorted rock guitar chords I heard, "Video games ETC! Just a game? I DON'T THINK SO!" As a child I agreed with this statement, but as an adult I feel compelled to defend it. This simple commercial tagline effectively responds to the prevailing negative attitudes toward playing videogames as a meaningful endeavor. This tagline conveys the attitudes of gamers in U.S. culture by claiming implicitly that videogames are more than just games, and the extent to which we are willing to take videogames "seriously." In this chapter, I provide an overview of my thesis performance project and the ideas that caused me to link videogames and performance together. Second, I examine a literal and performative understanding of videogames. Third, I discuss the ways videogames function as a method of performing self through my own narratives. Then, I emphasize how videogames are connected with and through culture by means of technological performance. Finally, I preview and discuss the specific research questions I answer in later chapters.

  • af Marco T. Morazán
    287,95 - 492,95 kr.

    This textbook presents a systematic methodology for program development by using design recipes, i.e. a series of steps, each with a specific outcome, that takes a problem solver from a problem statement to a working and tested programmed solution. It introduces the reader to generative recursion, heuristic searching, accumulative recursion, tail recursion, iteration, mutation, loops, program correctness, and vectors. It uses video game development to make the content fun while at the same time teaching problem-solving techniques.The book is divided into four parts. Part I presents introductory material on basic problem solving and program design. It starts by reviewing the basic steps of a design recipe using structural recursion on a list. It then proceeds to review code refactoring-a common technique used to refine programs when a better or more elegant way is found to solve a problem-and introduces the reader to randomness. Next, Part II explores a new type of recursion called generative recursion. It navigates the reader through examples involving fractal image generation, efficient sorting, and efficient searching techniques such as binary, depth-first, and breadth-first search. Part III then explores a new type of recursion called accumulative (or accumulator) recursion. Examples used include finding a path in a graph, improving insertion sorting, and list-folding operations. Finally, Part IV explores mutation. To aid the reader in properly sequencing mutations it presents Hoare Logic and program correctness. In addition, it introduces vectors, vector processing, in-place operations, and circular data. Throughout the whole book complexity analysis and empirical experimentation is used to evaluate solutions.This textbook targets undergraduates at all levels as well as graduate students wishing to learn about program design. It details advanced types of recursion, a disciplined approach to the use of mutation, and illustrates the design process by developing a video game exploiting iterative refinement.

  • af Oge Marques
    252,95 kr.

    Artificial Intelligence has revolutionised areas of medicine. This book focuses on the integral role of AI in radiology, shedding light on how this technology can enhance patient care and streamline professional workflows.

  • af Steven Schmidt
    880,95 - 987,95 kr.

    This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators. 

  • af Marco Secchi
    567,95 kr.

    Discover Unreal Engine 5's networking techniques to create scalable and fully functional multiplayer game experiencesKey FeaturesDesign a captivating multiplayer game using networking techniques from this illustrated guideUnderstand how to use the Unreal Engine networking system with C++ and BlueprintsCarefully plan and develop an online experience from start to finishPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionIf you're fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you.In this book, you'll learn the foundational principles behind multiplayer games. Starting with a sample project, you'll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you'll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you'll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system.By the end of this book, you'll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.What you will learnGet to grips with the basics of multiplayer game developmentUnderstand the main elements of a networked levelExplore Unreal multiplayer features such as replication, RPCs, relevancy, and rolesDebug and optimize code for improved game performanceDeploy the game on LAN or online platformsUse Epic Online Services to elevate the player experienceWho this book is forIf you are a game programmer, particularly an Unreal Engine developer, with little or no knowledge of video game networking systems and a passion for multiplayer games, this book will help you explore the subject in depth.Developers skilled in other game engines will find this book useful for understanding the principles of the Unreal multiplayer system, however, basic knowledge of Unreal Engine and C++ is strongly recommended.Table of ContentsGetting Started with Multiplayer Game DevelopmentUnderstanding Networking BasicsTesting the Multiplayer System with a Project PrototypeSetting Up Your First Multiplayer EnvironmentManaging Actors in a Multiplayer EnvironmentReplicating Properties Over the NetworkUsing Remote Procedure Calls (RPCs)Introducing AI into a Multiplayer EnvironmentExtending AI BehaviorsEnhancing the Player ExperienceDebugging a Multiplayer GameManaging Multiplayer SessionsHandling Data During a SessionDeploying Multiplayer GamesAdding Epic Online Services (EOS)

  • - A Beginner's Guide to Mathematical Foundations
    af Gregory Smith & Kelvin Sung
    438,95 - 529,95 kr.

    Beginning user level

  • - Apply Lean Frameworks to the Process of Game Development
    af Julia Naomi Rosenfield Boeira
    443,95 kr.

  • af Steve Horowitz
    662,95 - 1.832,95 kr.

  • af Matthew Lake
    484,95 - 1.361,95 kr.

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