Gør som tusindvis af andre bogelskere
Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.
Ved tilmelding accepterer du vores persondatapolitik.Du kan altid afmelde dig igen.
"A comprehensive introduction to the Julia programming language. Provides a step-by-step foundation on the language's basics before diving into how to write effective Julia programs that solve real-world problems in various scientific fields. Readers will use Julia to explore and visualize data, solve equations, write simulations, and create libraries. Contains hundreds of working code examples and illustrations"--
The book provides a snapshot of practices used by contemporary designers, researchers, and artists who create objects, spaces, and experiences imbued with data. They draw from a range of domains and traditions, and represent a fascinating, inspiring, and revealing cross-section of contemporary maker and data culture.
This book focuses on seven commonly used image analysis techniques. It covers aspects from basic principles and practical methods, to new advancement of each selected technique to help readers solve image processing related problems in real-life situation.
An efficiently performing Server is a key for success in any visualization application. This book acts as a step-by-step guide for implementing Tableau Server.It provides A-Z details, from Installation, Managing Content, Security to Branding and much more.It also gives you a good insight into command line utilities.>Who needs this book? >About this bookChapter1. Overview This Chapter provides an overview of Tableau environment, Tableau desktop and Tableau Server.Chapter2. Installing Tableau ServerThis chapter will help you in installing the Tableau Server on a single machine and in a distributed environment.Chapter3. Tableau Server WorkspaceIn this chapter learn all the aspects of Tableau Server User interface.Chapter4. SecurityThis chapter deals with securing the Tableau server environment.Chapter5. Managing SitesThis chapter provides details on how to create and maintain a Site in Tableau.Chapter6. BrandingThis chapter provides information on how to change the look and feel of the Tableau Server interface. Chapter7. Performance and MonitoringThis chapter provides tips on how to improve performance and monitoring of the server.Chapter8. Backup and RestoreThis chapter provides details on taking server backup and restoring the server in case of system failure.Chapter9. Log filesThis chapter provides details on all the types of log files in Tableau. Chapter10. Command Line UtilitiesThis chapter provides details on how to use command line utilities viz. tabcmd and tabadmin to manage the server.Chapter11. Javascript APIThis chapter provides details on how to use javascript API.Chapter12. Managing ContentThis chapter provides details on how to create users, Projects, and Groups. It also details on publishing and securing views. This chapter also provide an overview of web authoring in Tableau. How to use this BookThis book gives all the concepts related to Tableau Server. To recreate scenarios presented in this book, use Tableau Server or Tableau Online. A two-week trial version of Tableau Server can be downloaded from http: //www.tableau.com/products/The book also makes use of Tableau desktop. Tableau desktop is used to publish data sources and views on the server.Download Tableau desktop from http: //www.tableau.com/products/To gain detailed understanding of designing visualization using Tableau desktop, visit http: //www.tableau.com/learn/training for free online videos provided by Tableau. You can also refer my book Tableau 10 for Beginners, available on Amazon.
Creativity plays an important role in all human activities, from the visual arts to cinema and theatre, and in particular in science and mathematics .This volume, published only in English in the series "Mathematics and Culture", stresses the strong links between mathematics, culture and creativity in architecture, contemporary art, geometry, computer graphics, literature, theatre and cinema. So this book is designed not only for mathematicians but for all the people who have an interest in the various aspects of culture, both scientific and literary, with a special emphasis on the visual aspects.
Aerial Robotic Workers: Design, Modeling, Control, Vision and Their Applications provides an in-depth look at both theory and practical applications surrounding the Aerial Robotic Worker (ARW). Emerging ARWs are fully autonomous flying robots that can assist human operations through their agile performance of aerial inspections and interaction with the surrounding infrastructure. This book addresses all the fundamental components of ARWs, starting with the hardware and software components and then addressing aspects of modeling, control, perception of the environment, and the concept of aerial manipulators, cooperative ARWs, and direct applications. The book includes sample codes and ROS-based tutorials, enabling the direct application of the chapters and real-life examples with platforms already existing in the market.
This book focusses on techniques for automating the procedure of creating external labelings, also known as callout labelings. In this labeling type, the features within an illustration are connected by thin leader lines (called leaders) with their labels, which are placed in the empty space surrounding the image. In general, textual labels describing graphical features in maps, technical illustrations (such as assembly instructions or cutaway illustrations), or anatomy drawings are an important aspect of visualization that convey information on the objects of the visualization and help the reader understand what is being displayed. Most labeling techniques can be classified into two main categories depending on the "e;distance"e; of the labels to their associated features. Internal labels are placed inside or in the direct neighborhood of features, while external labels, which form the topic of this book, are placed in the margins outside the illustration, where they do not occlude the illustration itself. Both approaches form well-studied topics in diverse areas of computer science with several important milestones. The goal of this book is twofold. The first is to serve as an entry point for the interested reader who wants to get familiar with the basic concepts of external labeling, as it introduces a unified and extensible taxonomy of labeling models suitable for a wide range of applications. The second is to serve as a point of reference for more experienced people in the field, as it brings forth a comprehensive overview of a wide range of approaches to produce external labelings that are efficient either in terms of different algorithmic optimization criteria or in terms of their usability in specific application domains. The book mostly concentrates on algorithmic aspects of external labeling, but it also presents various visual aspects that affect the aesthetic quality and usability of external labeling.
There is ample evidence in the visualization community that individual differences matter. These prior works highlight various personality traits and cognitive abilities that can modulate the use of the visualization systems and demonstrate a measurable influence on speed, accuracy, process, and attention. Perhaps the most important implication of this body of work is that we can use individual differences as a mechanism for estimating when a design is effective or to identify when people may struggle with visualization designs.These effects can have a critical impact on consequential decision-making processes. One study that appears in this book investigated the impact of visualization on medical decision-making showed that visual aides tended to be most beneficial for people with high spatial ability, a metric that measures a person's ability to represent and manipulate two- or three-dimensional representations of objects mentally. The results showed that participants with low spatial ability had difficulty interpreting and analyzing the underlying medical data when they use visual aids. Overall, approximately 50% of the studied population were unsupported by the visualization tools when making a potentially life-critical decision. As data fluency continues to become an essential skill for our everyday lives, we must embrace the growing need to understand the factors that may render our tools ineffective and identify concrete steps for improvement.This book presents my current understanding of how individual differences in personality interact with visualization use and draws from recent research in the Visualization, Human-Computer Interaction, and Psychology communities. We focus on the specific designs and tasks for which there is concrete evidence of performance divergence due to personality. Additionally, we highlight an exciting research agenda that is centered around creating tailored visualization systems that are aligned with people's abilities. The purpose of this book is to underscore the need to consider individual differences when designing and evaluating visualization systems and to call attention to this critical research direction.
Analytical reasoning techniques are methods by which users explore their data to obtain insight and knowledge that can directly support situational awareness and decision making. Recently, the analytical reasoning process has been augmented through the use of interactive visual representations and tools which utilize cognitive, design and perceptual principles. These tools are commonly referred to as visual analytics tools, and the underlying methods and principles have roots in a variety of disciplines. This chapter provides an introduction to young researchers as an overview of common visual representations and statistical analysis methods utilized in a variety of visual analytics systems. The application and design of visualization and analytical algorithms are subject to design decisions, parameter choices, and many conflicting requirements. As such, this chapter attempts to provide an initial set of guidelines for the creation of the visual representation, including pitfalls and areas where the graphics can be enhanced through interactive exploration. Basic analytical methods are explored as a means of enhancing the visual analysis process, moving from visual analysis to visual analytics. Table of Contents: Data Types / Color Schemes / Data Preconditioning / Visual Representations and Analysis / Summary
The emergence of multilayer networks as a concept from the field of complex systems provides many new opportunities for the visualization of network complexity, and has also raised many new exciting challenges. The multilayer network model recognizes that the complexity of relationships between entities in real-world systems is better embraced as several interdependent subsystems (or layers) rather than a simple graph approach. Despite only recently being formalized and defined, this model can be applied to problems in the domains of life sciences, sociology, digital humanities, and more. Within the domain of network visualization there already are many existing systems, which visualize data sets having many characteristics of multilayer networks, and many techniques, which are applicable to their visualization. In this Synthesis Lecture, we provide an overview and structured analysis of contemporary multilayer network visualization. This is not only for researchers in visualization, but also for those who aim to visualize multilayer networks in the domain of complex systems, as well as those solving problems within application domains. We have explored the visualization literature to survey visualization techniques suitable for multilayer network visualization, as well as tools, tasks, and analytic techniques from within application domains. We also identify the research opportunities and examine outstanding challenges for multilayer network visualization along with potential solutions and future research directions for addressing them.
This book discusses semantic interaction, a user interaction methodology for visual analytic applications that more closely couples the visual reasoning processes of people with the computation. This methodology affords user interaction on visual data representations that are native to the domain of the data.User interaction in visual analytics systems is critical to enabling visual data exploration. Interaction transforms people from mere viewers to active participants in the process of analyzing and understanding data. This discourse between people and data enables people to understand aspects of their data, such as structure, patterns, trends, outliers, and other properties that ultimately result in insight. Through interacting with visualizations, users engage in sensemaking, a process of developing and understanding relationships within datasets through foraging and synthesis.The book provides a description of the principles of semantic interaction, providing design guidelines for the integration of semantic interaction into visual analytics, examples of existing technologies that leverage semantic interaction, and a discussion of how to evaluate these technologies. Semantic interaction has the potential to increase the effectiveness of visual analytic technologies and opens possibilities for a fundamentally new design space for user interaction in visual analytics systems.
Displaying multiple levels of data visually has been proposed to address the challenge of limited screen space. Although many previous empirical studies have addressed different aspects of this question, the information visualization research community does not currently have a clearly articulated consensus on how, when, or even if displaying data at multiple levels is effective.To shed more light on this complex topic, we conducted a systematic review of 22 existing multi-level interface studies to extract high-level design guidelines. To facilitate discussion, we cast our analysis findings into a four-point decision tree: (1) When are multi-level displays useful? (2) What should the higher visual levels display? (3) Should the different visual levels be displayed simultaneously, or one at a time? (4) Should the visual levels be embedded in a single display, or separated into multiple displays? Our analysis resulted in three design guidelines: (1) the number of levels in display anddata should match; (2) high visual levels should only display task-relevant information; (3) simultaneous display, rather than temporal switching, is suitable for tasks with multi-level answers.Table of Contents: Introduction / Terminology / Methodology / Summary of Studies / Decision 1: Single or Multi-level Interface? / Decision 2: How to Create the High-Level Displays? / Decision 3: Simultaneous or Temporal Displays of the Multiple Visual Levels / Decision 4: How to Spatially Arrange the Visual Levels, Embedded or Separate? / Limitations of Study / Design Recommendations / Discussion and Future Work
Interest in visualization design has increased in recent years. While there is a large body of existing work from which visualization designers can draw, much of the past research has focused on developing new tools and techniques that are aimed at specific contexts. Less focus has been placed on developing holistic frameworks, models, and theories that can guide visualization design at a general level-a level that transcends domains, data types, users, and other contextual factors. In addition, little emphasis has been placed on the thinking processes of designers, including the concepts that designers use, while they are engaged in a visualization design activity. In this book we present a general, holistic framework that is intended to support visualization design for human-information interaction. The framework is composed of a number of conceptual elements that can aid in design thinking. The core of the framework is a pattern language-consisting of a set of 14 basic, abstract patterns-and a simple syntax for describing how the patterns are blended. We also present a design process, made up of four main stages, for creating static or interactive visualizations. The 4-stage design process places the patterns at the core of designers' thinking, and employs a number of conceptual tools that help designers think systematically about creating visualizations based on the information they intend to represent. Although the framework can be used to design static visualizations for simple tasks, its real utility can be found when designing visualizations with interactive possibilities in mind-in other words, designing to support a human-information interactive discourse. This is especially true in contexts where interactive visualizations need to support complex tasks and activities involving large and complex information spaces. The framework is intended to be general and can thus be used to design visualizations for diverse domains, users, information spaces, and tasks in different fields such as business intelligence, health and medical informatics, digital libraries, journalism, education, scientific discovery, and others. Drawing from research in multiple disciplines, we introduce novel concepts and terms that can positively contribute to visualization design practice and education, and will hopefully stimulate further research in this area.
Prevalent types of data in scientific visualization are volumetric data, vector field data, and particle-based data. Particle data typically originates from measurements and simulations in various fields, such as life sciences or physics. The particles are often visualized directly, that is, by simple representants like spheres. Interactive rendering facilitates the exploration and visual analysis of the data. With increasing data set sizes in terms of particle numbers, interactive high-quality visualization is a challenging task. This is especially true for dynamic data or abstract representations that are based on the raw particle data. This book covers direct particle visualization using simple glyphs as well as abstractions that are application-driven such as clustering and aggregation. It targets visualization researchers and developers who are interested in visualization techniques for large, dynamic particle-based data. Its explanations focus on GPU-accelerated algorithms for high-performance rendering and data processing that run in real-time on modern desktop hardware. Consequently, the implementation of said algorithms and the required data structures to make use of the capabilities of modern graphics APIs are discussed in detail. Furthermore, it covers GPU-accelerated methods for the generation of application-dependent abstract representations. This includes various representations commonly used in application areas such as structural biology, systems biology, thermodynamics, and astrophysics.
At the 2016 IEEE VIS Conference in Baltimore, Maryland, a panel of experts from the Scientific Visualization (SciVis) community gathered to discuss why the SciVis component of the conference had been shrinking significantly for over a decade. As the panelists concluded and opened the session to questions from the audience, Annie Preston, a Ph.D. student at the University of California, Davis, asked whether the panelists thought diversity or, more specifically, the lack of diversity was a factor.This comment ignited a lively discussion of diversity: not only its impact on Scientific Visualization, but also its role in the visualization community at large. The goal of this book is to expand and organize the conversation. In particular, this book seeks to frame the diversity and inclusion topic within the Visualization community, illuminate the issues, and serve as a starting point to address how to make this community more diverse and inclusive. This book acknowledges that diversity is a broad topic with many possible meanings. Expanded definitions of diversity that are relevant to the Visualization community and to computing at large are considered. The broader conversation of inclusion and diversity is framed within the broader sociological context in which it must be considered. Solutions to recruit and retain a diverse research community and strategies for supporting inclusion efforts are presented. Additionally, community members present short stories detailing their "e;"e;non-inclusive"e;"e; experiences in an effort to facilitate a community-wide conversation surrounding very difficult situations.It is important to note that this is by no means intended to be a comprehensive, authoritative statement on the topic. Rather, this book is intended to open the conversation and begin to build a framework for diversity and inclusion in this specific research community. While intended for the Visualization community, ideally, this book will provide guidance for any computing community struggling with similar issues and looking for solutions.
Impending technological advances will widen an adversary's attack plane over the next decade. Visualizing what the future will hold, and what new threat vectors could emerge, is a task that traditional planning mechanisms struggle to accomplish given the wide range of potential issues. Understanding and preparing for the future operating environment is the basis of an analytical method known as Threatcasting. It is a method that gives researchers a structured way to envision and plan for risks ten years in the future. Threatcasting uses input from social science, technical research, cultural history, economics, trends, expert interviews, and even a little science fiction to recognize future threats and design potential futures. During this human-centric process, participants brainstorm what actions can be taken to identify, track, disrupt, mitigate, and recover from the possible threats. Specifically, groups explore how to transform the future they desire into reality while avoiding an undesired future. The Threatcasting method also exposes what events could happen that indicate the progression toward an increasingly possible threat landscape. This book begins with an overview of the Threatcasting method with examples and case studies to enhance the academic foundation. Along with end-of-chapter exercises to enhance the reader's understanding of the concepts, there is also a full project where the reader can conduct a mock Threatcasting on the topic of "e;the next biological public health crisis."e; The second half of the book is designed as a practitioner's handbook. It has three separate chapters (based on the general size of the Threatcasting group) that walk the reader through how to apply the knowledge from Part I to conduct an actual Threatcasting activity. This book will be useful for a wide audience (from student to practitioner) and will hopefully promote new dialogues across communities and novel developments in the area.
When you picture human-data interactions (HDI), what comes to mind? The datafication of modern life, along with open data initiatives advocating for transparency and access to current and historical datasets, has fundamentally transformed when, where, and how people encounter data. People now rely on data to make decisions, understand current events, and interpret the world. We frequently employ graphs, maps, and other spatialized forms to aid data interpretation, yet the familiarity of these displays causes us to forget that even basic representations are complex, challenging inscriptions and are not neutral; they are based on representational choices that impact how and what they communicate. This book draws on frameworks from the learning sciences, visualization, and human-computer interaction to explore embodied HDI. This exciting sub-field of interaction design is based on the premise that every day we produce and have access to quintillions of bytes of data, the exploration and analysis of which are no longer confined within the walls of research laboratories. This volume examines how humans interact with these data in informal (not work or school) environments, paritcularly in museums. The first half of the book provides an overview of the multi-disciplinary, theoretical foundations of HDI (in particular, embodied cognition, conceptual metaphor theory, embodied interaction, and embodied learning) and reviews socio-technical theories relevant for designing HDI installations to support informal learning. The second half of the book describes strategies for engaging museum visitors with interactive data visualizations, presents methodologies that can inform the design of hand gestures and body movements for embodied installations, and discusses how HDI can facilitate people's sensemaking about data. This cross-disciplinary book is intended as a resource for students and early-career researchers in human-computer interaction and the learning sciences, as well as for more senior researchers and museum practitioners who want to quickly familiarize themselves with HDI.
State Space Systems with Time-Delays Analysis, Identification and Applications covers the modeling, identification and control of industrial applications, including system identification, parameter estimation, dynamic simulation, nonlinear control, and other emerging techniques. The book introduces basic time-delay systems, architectures and control methods. Emphasis is placed on the mathematical analysis of these systems, identifying them, and applying them to practical engineering problems such as three independent water tank systems and distillation systems. This book contains a wide range of time-delay system identification methods that can help readers master the system controllers' design methods.
With the tremendous growth and availability of the data, this book covers understanding the data, while telling a story with visualization including basic concepts about the data, the relationship and the visualizations. All the technical details that include installation and building the different visualizations are explained in a clear and systematic way. Various aspects pertaining to storytelling and visualization are explained in the book through Tableau.FeaturesProvides a hands-on approach in Tableau in a simplified manner with stepsDiscusses the broad background of data and its fundamentals, from the Internet of Everything to analyticsEmphasizes the use of context in delivering the storiesPresents case studies with the building of a dashboardPresents application areas and case studies with identification of the impactful visualizationThis book will be helpful for professionals, graduate students and senior undergraduate students in Manufacturing Engineering, Civil and Mechanical Engineering, Data Analytics and Data Visualization.
Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.
Ved tilmelding accepterer du vores persondatapolitik.