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Cet ouvrage offre une explication complète du jeu de whist, avec des conseils stratégiques et des techniques de jeu pour les débutants et les joueurs expérimentés. L'ouvrage est écrit par Louis-Charles La Bourdonnais, l'un des joueurs de whist les plus célèbres et respectés de l'histoire.This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it.This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
This coloring book is an artist collaboration between, illustrator Ashley Lanina and Indigenous Dancer Waylon Big Plume. The illustrations are based on Waylons TikTok content as chonchos_cuzzy. The coloring pages are illustrations of Waylon in his Regalia, his family at Pow Wows, as well as abstract images of landscapes and sunsets he's taken. This is just a beautiful collaboration between illustration, dancing and your coloring art. You are welcome to tag the authors in your work, if you share it on your media. We're excited to see what you do with it.
From ancient gameboards to Honor of Kings, games as cultural agentsGames as global and connected phenomena have been examined in the rising scholarly field of game studies, but relatively little has been published on the history of games and gaming in China. Weiqi (a.k.a. Go), one of the world's oldest board games, originated in China; a variety of Chinese card, dice, board, sport, and performance games have been developed over the millennia; and China is quickly becoming a major player in the contemporary digital game industry. In exploring games and practices of play across social and historical contexts, this volume examines representations of gender, class, materiality, and imaginations of the nation in Chinese and Sinophone contexts, while addressing ways in which games inhabit, represent, disrupt, or transform cultural and social practices. Both analog and computer games are represented in analyses that draw connections between the traditional and the modern and between local or regional and higher-order economic, cultural, and political structures. Among the topics explored are rock carvings of board games, weiqi cultures, scholars' and courtesans' games, gambling, games based on literature, video-game politics, and appropriation of Chinese culture in video games.The open access publication of this book was made possible by a grant from the James P. Geiss and Margaret Y. Hsu Foundation.
"Le 100 Curiosità e Stranezze - Edizione Storia" è un viaggio affascinante attraverso momenti intriganti, storie bizzarre e dettagli poco noti della nostra storia e quella del nostro meraviglioso pianeta.Entra in un mondo di curiosità bizzarre e stranezze della storia con "Le 100 Curiosità e Stranezze - Edizione Storia"!Questo libro è il tour più divertente e stravagante attraverso il passato che tu abbia mai immaginato!Con un tocco di umorismo e tante storie inaspettate, ti catapulterà in un'avventura storica come nessun altro.Svelerà gli aneddoti più strambi e curiosi, trasformando la storia in un'esperienza divertente e coinvolgente!Rivolto a chiunque cerchi una lettura leggera e divertente, dagli appassionati di curiosità storiche ai cercatori di nuovi modi per imparare senza annoiarsi.Acquistando questo libro, ti aspetta un viaggio indimenticabile attraverso il tempo, scoprendo il lato più stravagante e intrigante della storia. Questo libro ti porterà indietro nel tempo, svelando aspetti sorprendenti e aneddoti fuori dall'ordinario, trasformando la storia in un'entusiasmante avventura da esplorare con allegria e divertimento. Se ami la storia e vuoi scoprire fatti sorprendenti, curiosi e strani che hanno segnato il corso degli eventi, questo libro è per te."Le 100 Curiosità e Stranezze - Edizione Storia" è una raccolta di aneddoti, episodi e personaggi che ti faranno conoscere la storia in modo divertente e originale. Il libro è ricco di aneddoti curiosi e storie uniche e ti fornisce una prospettiva storica curiosa e che ti intratterrà piacevolmente.Rivolto a chiunque sia curioso della storia, questo libro cattura l'attenzione degli appassionati di curiosità storiche e chiunque cerchi un modo innovativo e divertente per esplorare il passato.Acquistare "Le 100 Curiosità e Stranezze - Edizione Storia" significa immergersi in un mondo di meraviglie nascoste, momenti bizzarri e stranezze che rendono la storia un passatempo affascinante e divertente.Questo libro non solo ti sorprenderà con fatti insoliti e aneddoti curiosi, ma ti offrirà una lettura leggera, divertente e istruttiva, trasformando la storia in un'esperienza emozionante e senza tempo.Preparati a ridere, stupirti e imparare mentre esplori le 100 curiosità più strane della storia!Non perdere l'occasione di arricchire la tua libreria con questo libro imperdibile!
This book is sure to give you an incredible advantage! With easy-to-understand concepts, players at any level can accelerate their learning of the game.Whether you're a fan of small stakes or high stakes, cash games or tournaments, poker strategy offers advanced solutions to help you conquer difficult scenarios and compete with the toughest opponents. Plus, take advantage of typical blunders often made by your adversaries! Here is a preview of what you'll learn...25 tips to learn poker mathThe basics and the rulesWhat are the odds...?Understand the basic concept of evPractice! With a bit of mathFold equityUse a binomial calculatorAnd much, much more!This book is designed for poker players looking to gain a deeper understanding of poker strategy, and move beyond breaking-even. These strategies focus around micro, low, and some mid-level stakes, and is written for those who have a general comprehension of the game.If you're someone feeling lost at the tables, are trying to make sense of the current poker landscape, or are just ready to get an edge at the tables, this book is for you.
Step into a magical world with "Mesmerizing Creatures: Strange Enchanted Beings for Coloring". This coloring adventure contains 50 captivating illustrations that pay homage to strange creatures that are part of the wonder of an enchanted forest. Whether you're a lover of creatures that roam the imaginary of the strange and unknown or just a lover of coloring a blank canvas, "Mesmerizing Creatures" gives you the opportunity to add your creative touch to these images, celebrating the world of fantasy creatures.
Guided by the ironic process theory and its extensions, the dissertation research aimed at (a)studying the thought suppression paradox in student athletes, (b) exploring the efficacy of anacceptance-mindfulness intervention in decreasing the thought suppression paradox, and (c)using working memory capacity (WMC) to explain individual differences on the susceptibility tothe thought suppression paradox. A total of 90 NCAA Division I student athletes were recruitedand randomly assigned to three conditions (i.e., suppression, control, and intervention). All theathletes performed a set of computerized complex span tasks (i.e., operation, reading, andsymmetry span), and then completed a task pair in each of the two thought-control phases (i.e.,amid, post). The task pair consisted of a thought-monitoring task and a two-color Stroop task.According to the condition assignment, each athlete applied a strategy for controlling the thoughtof a recent athletic failure when performing the task pairs, and his/her EEG was simultaneouslyrecorded. Results generally supported the existence of thought suppression paradox and theefficacy of an acceptance-mindfulness intervention in student athletes, although WMC failed toaccount for individual differences. Theoretical and applied implications are discussed.
The Child, Physically and Mentally - Advice of a mother according to the teaching and experience of hygienic science - guide for mothers and educators is an unchanged, high-quality reprint of the original edition of 1893.Hansebooks is editor of the literature on different topic areas such as research and science, travel and expeditions, cooking and nutrition, medicine, and other genres. As a publisher we focus on the preservation of historical literature. Many works of historical writers and scientists are available today as antiques only. Hansebooks newly publishes these books and contributes to the preservation of literature which has become rare and historical knowledge for the future.
The Mother's Guide and Daughter's Friend - A compendium of valuable information for women is an unchanged, high-quality reprint of the original edition of 1886.Hansebooks is editor of the literature on different topic areas such as research and science, travel and expeditions, cooking and nutrition, medicine, and other genres. As a publisher we focus on the preservation of historical literature. Many works of historical writers and scientists are available today as antiques only. Hansebooks newly publishes these books and contributes to the preservation of literature which has become rare and historical knowledge for the future.
"Blossoms in Bloom: The Ultimate Rose Coloring Book" invites you to a world of floral wonder, where 50 stunning rose illustrations await your creative touch. This coloring book is a tribute to the timeless beauty of roses, offering an unparalleled coloring experience.Within these pages, you'll encounter a diverse array of roses, from intricate, detailed patterns to more abstract representations. Each page is a blank canvas for you to express your artistic flair, unwind, and lose yourself in the meditative act of coloring.Whether you're a coloring aficionado or a beginner, "Blossoms in Bloom" promises hours of relaxation and creative exploration. Discover the therapeutic benefits of coloring as you transform these black-and-white roses into a vibrant tapestry of colors. Immerse yourself in the world of roses and let your imagination flourish in this ultimate coloring adventure."
"Step into the enchanting world of botanical beauty with 'Rose Reverie: A Creative Coloring Book of Blooms.' This delightful coloring book invites you to explore the elegance of roses through the strokes of your own creativity.Inside these pages, you'll discover 50 intricate rose-themed illustrations, each waiting to be brought to life with your favorite colors. Whether you're a seasoned artist or just looking for a relaxing pastime, this book offers a therapeutic escape from the daily hustle and bustle.Indulge in the therapeutic art of coloring as you immerse yourself in the world of roses. 'Rose Reverie' is the perfect companion for those seeking a serene and imaginative journey through the delicate petals of these timeless flowers. Embrace the soothing effects of coloring, and let your imagination bloom."
Renatio et Gloriam is a set of tabletop miniatures rules that allow you to fight large- scale battles from the Renaissance and Early Modern period. Covering warfare from the late Fifteenth Century up to the end of the Great Northern War in 1721, these rules allow you to field the armies of Cordoba, Turenne, or Marlborough.At the core of the rules is the CCC Games engine, developed by Simon Hall, first seen in the ancient tabletop miniatures rules Mortem et Gloriam. When published in 2020, the rules were the first main battle set ever to win a Wargames Illustrated hobby award; and took a clean sweep in the historical wargaming hobby awards.The troop types and armies in Renatio et Gloriam are prescribed by the tactics of the historical counterparts, rather than how they were armed. For instance, with Pike and Shot the operating methods are built into the formations we model on the tabletop. We don't worry about individual Pikemen and Musketeers; we leave that to their captains, and leave you, the general, to make all of the strategic decisions.There is friction in the game. Each on-table general will have a hand of cards, which can be played in multiple ways. Better-quality generals get more cards. Management of these cards is paramount to the decisions that you, as the Army commander, must make. When playing these cards will you order a charge on the enemy? Or will you try to encourage the soldiers onward after being driven back by deadly fire? Or will the general join the ranks to bolster troops' morale? These are the decisions you will face.There are many ways to play Renatio et Gloriam, since we realize that sometimes 'one size does not fit all.' So, if you want a competitive matched play game style that is there for you. However, the rules allow streamlining of mechanisms to allow for a more casual play style or allow battles using fewer figures. This gives novice players an easy gateway to learn how to play, and over time add more complexity to their games if they desire to do so.Supporting the core rules are over 400 army lists covering conflicts around the globe. These are broadly categorized by time, geography, and important conflict. The grouping of lists does have flexibility in scale. If you want Marlborough's army at Blenheim - fine, we have that. If you want the English Garrison at Tangiers, that's fine too. We wanted to be as inclusive as possible, and leave it down to the players how they play. We will not judge!The rules are supported in many ways. The main Renatio et Gloriam website has notifications of events, articles, or anything else that is newsworthy. ere is a forum to answer questions or to chat with like-minded players, and there is also a Facebook presence. It's quick to contact the team, and we are all here to help.
Renatio et Gloriam is a set of tabletop miniatures rules that allow you to fight large-scale battles from the Renaissance and Early Modern period. Covering warfare from the late Fifteenth Century up to the end of the Great Northern War in 1721, these rules allow you to field the armies of Cordoba, Turenne, or Marlborough.This supplement to the Rules covers warfare during the Thirty Years' War and the British Civil Wars.The book contains 55 army lists and enables the gamer to create wargames armies for matched play and for competitions. Starting in 1618 with the Catholic League, the lists cover the armies of the Thirty Years to the end of the British Civil Wars in the early-1650s.
Delve into more than 50 themed word search puzzles based on Edgar Allan Poe’s macabre stories and poems.
Relive your favorite scenes from the Brothers Grimm’s fairy tales with these themed word searches.
If you're interested in how a puzzle constructor gets published in the New York Times, this is the book for you. If you enjoy solving crosswords and have a hidden desire to try solving some puzzles that never made it past the cutting room floor, this is the book for you. And, if you'd like to know more about Will Shortz, the New York Times puzzle editor, NPR's puzzle master and close to omnipotent in the eyes of at least one crossword constructor, this is the book for you."I hope you enjoy this inside look at how crosswords get made. And as a bonus, you get more than 60 puzzles - the ones that made it [into the Times] and the ones that didn't - to solve!"-Will Shortz
Escape the pressures of everyday life by unwinding, letting go of anxiety, and alleviating stress with this adult coloring book featuring a variety of animal, floral, and whimsical mandalas! Calm your mind as you color your way through 24 unique and intricate shapes that are designed to help you achieve relaxation and inner peace. Each page is designed to provide stress relief through this collection of animals, flowers, and dreamlike mandalas. So grab your favorite colored pencils or markers, and dive into the therapeutic world of Meditation Mandalas, including: Sunflowers Trees and lanterns Butterflies Starfish Hot air balloons Elephants And more!
Den færøske udgave (på færøsk):Strikkebogen Navia – Tvey ártíggju er en hyldest til den færøske uld, strik og tradition, som vi finder hos garnproducenten Navia i hjertet af den stormfulde Nordatlanten. I denne smukke bog får du 28 af Navias bedste strikkeopskrifter til alle aldre og køn fra velkendte klassikere til moderne kreationer. Opskrifterne er i forskellige sværhedsgrader og spænder sig over både tidløse sweatere, stilfulde t-shirt, flotte cardiganer, bløde babydragter og meget mere – alle dybt forankret i færøske strikketraditioner og håndværk. Bogen er krydret med fantastiske billeder af færøsk strik, design og natur og indeholder et portræt af garnproducenten, der tager dig med helt ind bag ulden og fortæller historien om fåredrivning, uldspinderi og færøsk design.
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