Udvidet returret til d. 31. januar 2025

Rollespil, krigsspil og fantasy sport

Her finder du spændende bøger om Rollespil, krigsspil og fantasy sport. Nedenfor er et flot udvalg af over 289 bøger om emnet.
Vis mere
Filter
Filter
Sorter efterSorter Populære
  • af Matt Belcher
    212,95 kr.

    "Step into the enigmatic realm of 'The Western Isles,' where the echoes of Celtic and Norse legacies resonate through time. Based on the mystical landscapes of the 9th-century Outer Hebrides, this D&D 5e setting guide offers a rich tapestry of history, culture, and high-stakes adventure. Journey through bustling Celtic marketplaces and fortified Norse strongholds as you navigate a complex web of politics ruled by chieftains and jarls. Engage with otherworldly entities like the Norse Draugar and the Celtic Kelpie, and tap into arcane magics that intertwine runic scripts and Gaelic incantations. Inside this guide, you'll find:- Detailed rules for maritime combat.- A plethora of magical artifacts and enchanted locations.- Faction-specific abilities for immersive role-playing.- Options for epic seafaring adventures and political intrigue.Whether you're a Dungeon Master crafting intricate campaigns or an adventurer forging your own legend, 'The Western Isles' offers endless possibilities for exploration and excitement. Are you prepared to shape the destiny of this storied archipelago? Your adventure awaits."

  • af Matt Belcher
    207,95 kr.

    "The Dwarvish Realm of Anvil's Rest"Unlock the Secrets of Anvil's Rest: A Realm of Craftsmanship, Valor, and Unbreakable SpiritAre you a Game Master in search of a new, richly detailed setting for your next campaign? Or perhaps an adventurer eager to explore a world steeped in lore and mystery? Look no further than "The Dwarvish Realm of Anvil's Rest," your comprehensive guide to a dwarven Thanedom of unparalleled depth and complexity.What's Inside:Detailed Geography: Navigate the rugged Runeclad Hills, the natural fortress that houses Anvil's Rest.Rich History: Unearth the legends and chronicles that have shaped this dwarven society through the ages.Clan Dynamics: Meet the clans that form the backbone of Anvil's Rest, each with its unique traditions, crafts, and internal politics.Treasures and Artifacts: Discover the hidden vaults and hoards that await adventurers daring enough to seek them out.NPC Guides: Populate your world with fully fleshed-out characters, from humble blacksmiths to the venerable Thane.Campaign Ideas: Get inspired with plot hooks and campaign settings that promise to engage players for months, if not years.Random Tables and More: From dwarven sayings to feast menus, add flavor to your campaign with a wealth of customizable details.Why Choose This Book?In-Depth World-Building: Every aspect of Anvil's Rest is meticulously crafted to provide a living, breathing world.Flexibility: Whether you use this setting in its entirety or pick and choose elements, it's designed to be adaptable to your storytelling needs.Resource-Rich: Packed with tables, maps, and lore, this guide is a treasure trove for both novice and experienced Game Masters.Cultural Immersion: Beyond the quests and dungeons, experience the rich culture, from craftsmanship to folklore, that makes Anvil's Rest truly unique.Endless Adventure: With so much to explore, your characters will find challenges, mysteries, and rewards at every turn.Ready your armor, sharpen your axe, and prepare for an unforgettable journey into the heart of dwarven civilization. Add "The Dwarvish Realm of Anvil's Rest" to your cart and unlock a world of adventure today!

  • af Angelos Kyprianos
    987,95 kr.

    Meteor Tales: Age of GritThis is the complete rulebook that will grant you access to the universe of Meteor Tales.Use this grimoire to learn how to create characters and adventures for a Fantasy Game that you did not know you needed until now.The Book of Heroes contains everything you need to start adventuring right away. This is an easy but rich system that offers dynamic combat, versatility, old-school aesthetics, and infinite possibilities for endless hours of fun.Written by Angelos KyprianosThis change simply enhances the title's clarity and presentation, but your original text is grammatically correct and conveys the information effectively.

  • af Andrew Wheeler
    237,95 kr.

    Complement any game night with 75 deliciously clever Dungeons & Dragons-themed cocktails and bar bites to sustain any group of players for any time of day.“This book is all around beautiful! The photos are gorgeous, the recipes are well written and easy to follow, plus the lore behind each item puts me directly into the D&D universe.”—Chef Mike Haracz, host of Heroes’ Feast Entertain fabulously while you adventure in your next D&D campaign! Puncheons & Flagons is a delightful and fun-filled cocktail and snacks book filled with fare that would be served up at your character’s favorite tavern, inn, or market along the Sword Coast. All seventy-five dishes, created by a professional recipe developer, are easy to prepare and provide everything you need for hosting and entertaining with D&D flair.Dishes are organized by in-world drinking establishment and by base ingredient with options for every occasion—especially game nights!—including:• Adventurous cocktails such as Necromancer and Hand of Vecna• Batch cocktails such as Candlekeep Tea and Faerie Fire• Nonalcoholic concoctions such as Mourning Cup and Baldurian Tonic• Tasty morsels such as Luiric Rarebit and High Sun FlorentinesDrink up!

  • af Anne Toole
    163,95 kr.

    A bite-size guide to help aspiring Dungeon Masters get up to speed on the Forgotten Realms, filled with advice and tips on where to go, what to see, and ways to avoid a horrible death in the dazzling and deadly world of Dungeons & Dragons.The Forgotten Realms are dangerous. Well, actually, that's an understatement. The Forgotten Realms are a death trap... But they're also very exciting, packed with amazing sights, captivating characters and fun locations to explore. And that's where this book comes in. From the point of view of Falgriss, a newly invented character from D&D's lore, this book will answer your burning questions in chapters covering deadly fauna, magical mishaps, urban perils, merciless monsters, and much more.Survive your early Dungeons & Dragons adventures with this informative and entertaining travel guide:An introduction for new Dungeons & Dragons players who want an overview of this stunning, magical world - or the perfect gift for a fan who wants to refresh their knowledge.Specially commissioned artwork that casts the Forgotten Realms in enticing detail, from deadly ogres' lairs to the finest tavern in Baldur's Gate.Topics include magical mishaps, weapons and gear, social survival, navigation, allies and companions, crime and punishment, location breakdowns, and how-to guides for fighting iconic monsters.With this handy and humorous guide at your fingertips, your adventures throughout the Forgotten Realms will end in fame and fortune - rather than in something else's stomach...(c) and (TM) 2024 Wizards of the Coast

  • af Tom Bloom
    533,95 kr.

    A Mud-and-Lasers Tabletop Roleplaying Game of Modular Mechs and the Pilots that crew them. Created in partnership with Massif Press, Dark Horse Books presents LANCER.15,000 years into the future, humanity has survived near collapse and since expanded ever wider into the frontiers of space, organized by UNION, the central hegemon of the populated galaxy. At Union’s heart, the dream of human utopia has been realized; but Lancer is set at the trembling edges of the expansion where resistance to the ideals of the utopia grow.As a lancer, you pilot a mech as unique as yourself. You are, by training, luck, circumstance, or work, one of the best. In this era near the golden age, you have one question to answer above all: who do you fight for?Lancer features a deep, story-rich setting for players to engage with. Every choice they make, every ordnance they mount, every weapon they wield — all of it has lore attached, just waiting for a story to develop.

  • af Jon Peterson
    236,95 kr.

    "The definitive history of the invention of D&D"--

  • af Jasmin Karatas
    222,95 kr.

  • af Brynn Derwen
    107,95 kr.

    A Woman in the Woods is a solo role-playing game. It is a narrative based game that is primarily played through journaling. The game uses dice to create story events for the player to react to. The player then imagines and resolves how their character deals with the day's events.Set in a magical realism world, this game chronicles the daily life of one or more herb women, sometimes known as witches. These people, were outcasts of their nearby villages. Often forced to live outside of the village borders, they were treated as oddities or strange at best. All while they plied their trade in exchange for the things they needed to survive. While they provided necessary medical assistance to those who could not afford to travel into towns for apothecaries, and sometimes provided more local, and often "pagan", spiritual advice, they were also unfortunately easy scapegoats in times of strife.You are a healer. You are a source of knowledge. You are a key part of your village's life. Yet you are paradoxically ostracized from it. This is the life your character leads.

  • af Joe Cheal
    87,95 - 325,95 kr.

  • af Simon Hall
    447,95 kr.

    Renatio et Gloriam is a set of tabletop miniatures rules that allow you to fight large- scale battles from the Renaissance and Early Modern period. Covering warfare from the late Fifteenth Century up to the end of the Great Northern War in 1721, these rules allow you to field the armies of Cordoba, Turenne, or Marlborough.At the core of the rules is the CCC Games engine, developed by Simon Hall, first seen in the ancient tabletop miniatures rules Mortem et Gloriam. When published in 2020, the rules were the first main battle set ever to win a Wargames Illustrated hobby award; and took a clean sweep in the historical wargaming hobby awards.The troop types and armies in Renatio et Gloriam are prescribed by the tactics of the historical counterparts, rather than how they were armed. For instance, with Pike and Shot the operating methods are built into the formations we model on the tabletop. We don't worry about individual Pikemen and Musketeers; we leave that to their captains, and leave you, the general, to make all of the strategic decisions.There is friction in the game. Each on-table general will have a hand of cards, which can be played in multiple ways. Better-quality generals get more cards. Management of these cards is paramount to the decisions that you, as the Army commander, must make. When playing these cards will you order a charge on the enemy? Or will you try to encourage the soldiers onward after being driven back by deadly fire? Or will the general join the ranks to bolster troops' morale? These are the decisions you will face.There are many ways to play Renatio et Gloriam, since we realize that sometimes 'one size does not fit all.' So, if you want a competitive matched play game style that is there for you. However, the rules allow streamlining of mechanisms to allow for a more casual play style or allow battles using fewer figures. This gives novice players an easy gateway to learn how to play, and over time add more complexity to their games if they desire to do so.Supporting the core rules are over 400 army lists covering conflicts around the globe. These are broadly categorized by time, geography, and important conflict. The grouping of lists does have flexibility in scale. If you want Marlborough's army at Blenheim - fine, we have that. If you want the English Garrison at Tangiers, that's fine too. We wanted to be as inclusive as possible, and leave it down to the players how they play. We will not judge!The rules are supported in many ways. The main Renatio et Gloriam website has notifications of events, articles, or anything else that is newsworthy. ere is a forum to answer questions or to chat with like-minded players, and there is also a Facebook presence. It's quick to contact the team, and we are all here to help.

  • af Tony Walker
    167,95 kr.

    Get ready for an interactive and immersive adventure like no other! "The Dungeon of the Dark Lord" is an adventure where you choose the next step in the tale. This gamebook takes you on a thrilling journey through a treacherous underground dungeon filled with danger and excitement. But this adventure requires more than just your imagination; you'll need a set of dice and some pen and paper to determine the outcomes of your battles and attempts at sneaking and stealth. With these tools, you'll be able to fully immerse yourself in the world of the dungeon and make strategic decisions that will determine your fate.

  • af Josiah Mork
    193,95 - 517,95 kr.

  • af Michael Kellington
    352,95 kr.

    Skal, dear warrior! Join in a noble quest to free Sigrid the Fair from the captivity of the dreaded giants, in this outer-worldly and dangerous role-playing adventure. Visit the five worlds of Aesir, from the fantastic hall of Odin to the depths of dark Nidavellir, this adventure modules tests the skills and fortitude of our greatest warriors, in a place where all great warriors go to rest eternal. We visit the land of Muspelheim, land of lakes of fire, and Jotunheim, the realm of the great giants of Aesir. Finally, we travel to the land of the snowy dead, the plane of Hel and all the dreadful souls she shepherds. Not for the timid, this outlandish and surreal adventure hopes the test the merits and mettle of all who dare enter. Adventure awaits!

  • af Michael Kellington
    232,95 kr.

    Deep in the old-growth forest, our party has discovered a thriving commune of matriarchal clans who call themselves the Children of the Moon. We are delighted to uncover the mysteries and treasures of the Children in this first adventure, The Village.Designed as a low-level introductory adventure, it is Part I of a seven-story series, unraveling the secrets and sinister origins of a curse that has swept the peaceful clan. This curse, and the madness and destruction it brings, begin a thousand-mile journey on paths unknown to mortals. Enjoy the riches that the clans have to offer, then follow the fate of the Children of the Moon!

  • af Ben Aaronovitch
    527,95 kr.

  • af David Smith
    457,95 kr.

    Embark on an epic journey into a world of fantasy and adventure! Armor and Arcana invites you to explore a world of heroes and villains, where courage and cunning will be your greatest allies. Take your seat at the table and join us for an unforgettable adventureGo from 1st level to 15th level, slowly growing their power as they go to allow them to feel more like the Heroes or Villains that they envision themselves to be, allowing them to partake in glorious adventures of woe and glory. Start off by facing lowly mortal foes whom you seek to undo the plots of, and as you grow, face larger, fiercer, and more legendary beasts. Use strategy and teamwork to overcome what none have achieved before you. Become what songs are sung about or be the very thing songs warn about instead. Go from the feeble Adventurer trying to survive to the legendary figure facing Dragons and more. But never let your ego overcome your wits in this game of Combat and Roleplay!

  • af Michael Kellington
    472,95 kr.

    Trek far and wide through temples, islands, and caves in this table-top roleplaying adventure by Astral Moon Creations. This unofficial module can be played with Dungeons and Dragons 5th Edition and is compatible with all prior editions.

  • af Jerry Joe Seltzer
    472,95 kr.

    Disaster is the brush we paint with and these BBEGs are your palette. Choose from unforgettable, meticulously detailed villains, each with their own unique narratives, machinations, and challenges designed to inspire your narrative. These are not just antagonists; they are cataclysmic forces capable of reshaping entire worlds, providing high stakes challenges that will push your heroes to their limits. This book is for those who craft epic adventures, for those who yearn for a narrative that transcends the ordinary, and for those who seek the beauty in a hero's story arc.WorldbuildingEmbrace the creative journey with this book, tailored to aid in shaping the disruptive elements within your imaginative landscape. Whether you're designing a thrilling RPG campaign, a riveting novel, or a dynamic video game, our collection of Big Bad Evil Guys (BBEGs), organizations, and strategies for world upheaval serve as invaluable tools. We focus on the antagonistic forces that drive tension and plot, helping you create immersive narratives within your universe. This guide acts as your beacon, illuminating the path to a vivid and engaging world of your making.So real you feel like you know themIn just a few pages you will learn everything you need about a BBEG from their history and voice, to their motivations and goals. You'll learn their terrifying strengths and the weaknesses your heroes might exploit to ultimately defeat them.OrganizationsThe factions, the minions, the bosses and more. BBEGs are powerful and a power structure naturally manifests around them. These descriptions describe all the important players and how they might interact with your heroes.

  • af Tyler Kimball
    127,95 kr.

  • af Tyler Kimball
    167,95 kr.

    To the far northwest of the world lies the island continent of Thrascia, an icy land of snow, forests, volcanoes, and untapped natural resources. There's gold in them there hills, and strange wonders in the back of beyond. Apart from the Port, this is a lawless land, where pioneers must make their own way. Will you live an honest life, and build a reputation of honour and daring? Or will you give in to the temptation of this fresh new life, lying, cheating, and backstabbing your way to a fortune- Blood'll wash off gold with just a shake of the pan, eh? Or will that lonesome silence behind the North Wind claim you? Will you leave the cold frontier wealthier and wiser, or in the jaws of the wolf or bear?Take the Golden Gamble before it's too late. What do you have to lose? Where Silence Has Lease is a tabletop role-playing game using a diceless, card-based system, with a fantastical setting resembling the Alaskan and Yukon gold rush. It is focused on survival, grueling travel, and dangerous exploration. Included is a full system, including a game engine, equipment, a bestiary of fearsome critters, tables and generators for overland encounters and weather, and world-building information. (136 pages; 2 or more players, each will require a Standard 54-card deck, with Jokers).

  • af Douglas Sun
    107,95 kr.

  • af Douglas Sun
    107,95 kr.

  • af D. H. Boggs
    332,95 kr.

    A guide to how Dungeons & Dragons was played before Dungeons & Dragons!Greg Svenson's, The Lost Dungeons of Tonisborg. An Official BLACKMOOR¿ SettingThe Most Unique RPG Module ever published.In 1971, Greg Svenson and his friends took part in the very first dungeon adventure game, Blackmoor, created by their friend, Dave Arneson (D&D Co-Creator).The large group of players descended into Blackmoor Dungeon in search of a wizard and his cohort, an evil Balrog. Greg was the only player to survive this momentous first game session, earning the title: The Great Svenni. As his game persona, Greg would go on to become the most celebrated character in the history of Blackmoor and RPGs.Then, in the summer of 1973, as Dave Arneson and Gary Gygax worked to complete the manuscript for Dungeons & Dragons, Greg was given a play-test copy of this novel new game. He used these rules to create his own adventure dungeon, The Dungeons of Tonisborg.One day, Greg loaned his maps to a friend to make copies. An unexpected disaster struck: the maps, stowed in an old magazine, were thrown away. All ten original map levels of Greg's epic mega-dungeon were thought lost forever. This lost map set came to be known as The Lost Dungeons of Tonisborg among the "Blackmoor Bunch."Thirty-five years later, during the making of the documentary film, Secrets of Blackmoor, a mysterious set of photocopied dungeon maps was unearthed. D. H. Boggs emailed copies to Greg Svenson, who instantly recognized his own handwriting, declaring that these old photocopies were indeed copies of his original Tonisborg Dungeon.Now published with extensive background information, The Lost Dungeons of Tonisborg is not like any RPG Game Module you've ever encountered before.Step back into time with this stand-alone book, presenting the second oldest mega-dungeon created in the Twin Cities during the early development of RPGs.It's a history of RPG dungeons.It's a guide to the secret art of the Dungeon Master - from the people who invented it.It's a rediscovered ten-level mega-dungeon filled with monsters and hidden treasures. It is an entire RPG, complete with old-school rules for creating player personas, outfitting equipment, adventuring, extensive charts for generating treasures, a spellbook, and a compendium of mythical creatures. (Or you can use your own favorite rules)Everything you need to play is in this one volume! Guide your players through a deep dive into the dungeon as you learn RPG History, Philosophy, and Traditional Game Methods to improve your gaming sessions. Immerse yourself and your friends into a fantastic world of adventure with this historic mega-dungeon using original game rules derived from rare manuscripts from times past. The Lost Dungeons of Tonisborg - The Seminal Guidebook to Traditional Role Playing!Includes: Reproductions of the original drawings of all ten levels of Tonisborg Dungeon, complete with the original dungeon keys and stocking lists. Updated maps and keys have been beautifully reconstructed from the originals for ease of play. Greg Svenson reveals how the dungeon came about and why it's a bridge between past and present. Extensive play guidelines teach you how to make Tonisborg rise again as a real-life experience for you and your players. A set of historically accurate game rules are included that are ideal for developing an original style adventure campaign - or use your own preferred rules.Additional Tonisborg resources available at www.tfott.com

  • af Joseph A. (Author) McCullough
    162,95 kr.

    Face dangerous new foes, recruit new soldiers, and uncover the mysterious treasures of Ancient Egypt in two new campaigns, one competitive and one for solo or cooperative play.Somewhere beneath the shifting sands lies the forgotten knowledge of the pharaohs - magic granting power over wind and rain, life and death, and even time itself. Napoleon didn't cross the Mediterranean simply to conquer Egypt, he sought these ancient secrets. No one knows what he found, but his military victories since then speak for themselves. Now, as Bonaparte continues to burn his way through Europe, desperate nations have sent their own special units across the sea to search for a counter and end his rampage.Egypt: Shadow of the Sphinx is a supplement for The Silver Bayonet, in which the players' special units explore the mysteries of this great land, venturing into lost cities, forbidden ruins, and even beneath the Pyramids themselves. Contained within are two campaigns, one competitive and one for solo or cooperative play. New soldiers, and equipment might give them an edge, but they will still face an array of terrifying foes, including mummies, werejackals, and serpopards, many not known to the living for more than 3,000 years...

  • af Joseph A. (Author) McCullough
    190,95 kr.

    A Stargrave supplement devoted to generating and running solo scenarios in which players hunt bounties across the Ravaged Galaxy... or perhaps become hunted themselves!

  • af Jonathan Rowe
    277,95 kr.

    A fantasy roleplaying game of hope and heroism in which gifted mortals and fay creatures fight across time in an eternal battle for the soul of the countryside.Through the Hedgerow is a fantasy roleplaying game of time travel and supernatural adventure set in the hidden world of the countryside. As Knights of the Briar Company, you are Champions of the Light, charged with protecting the soul and magic of the land against the agents of the Dark, who seek only destruction and chaos. This eternal battle is fought throughout history, from the war-torn Dark Ages and 17th Century to the upheaval of the Industrial Revolution and World War Two. As one of the Fay - sorcerous birds, animated scarecrows, intelligent spiders, and other beings - you may be sworn to defend humanity. Or, as a mortal marked by destiny and plucked from your own time, you might be caught up in this struggle. One way or another, you must step through the hedgerow to face the Darkness.Through the Hedgerow uses an innovative Checks & Challenges system that encourages players to contribute to the unfolding narrative, and which makes wits, imagination, charm, and mysticism as important to overcoming problems as combat. Seek out powerful magical treasures, safeguard legendary locations, and outwit and outfight the servants of the Dark - wicked Fay lords, fanatical witch hunters, scheming hags, and the brooding Raven Margrave whose undead hordes bring death to the land.

  • af Bryan Larkin
    342,95 kr.

    Simplify Domain gameplay! Expand the scope of your preferred OSR game by making Strongholds mean something! Don't be burdened by new mechanics! Streamline time at the table with simple and familiar rules used in new ways! Grow your domain, engage in diplomacy, and go to war all without having to learn new systems!Demesnes & Domination is a rules supplement designed to compliment OSR games by allowing players and referees to introduce high level campaign concepts without feeling overwhelmed. Domain rules are managed by the Demesne Turn which represents one month in game where the action at the table zooms out and allow players to choose what to invest their treasure in, engage in Domain Encounters, and make meaningful choices to maintain a settlement's morale before zooming back in to the boots-on-the-ground adventuring the party already does. All of this is done using familiar mechanics that players and referee's already use at their table for easy and quick integration.To aid with the Demesne Turn procedure, the referee is given a variety of tools to help them create interactive situations and help them generate meaningful events for players to engage with. Invest in expanding your settlements and the people that populate them to gain passive treasure from the growing population! Engage in diplomacy to scheme and plot, go to war and have both tactical mass combat or quickly calculated auto-resolutions if desired! Create an endless sandbox of medieval fantasy for players to explore! Demesnes & Domination also includes additional content to expand and enhance ongoing campaigns and provide referees with an expanding toolkit for creating more diverse and interactive game! Additional sections include -- Advanced Adventuring: Randomly generate settlements and explore them! Incorporate wilderness survival to add tension to your hexcrawl! Reinforce your camp against raiders, monsters, and worse!- Wicked Wizardry: enhance your campaign's magic option to allow for more interaction with magic crafting and development. Dabble with Alchemy and streamline magic crafting that works in conjunction with the demesne turn. Research demons and bond them to be familiars! Generate unique denizens from hell, angels, patron Saints, fairies, Eldritch beings, and more!- Simple Psionics: incorporate some high strangeness into your milieu with streamlined and easy to use psionics inspired from classic game sources.- Compelling Classes: New basic classes!And More!

  • af Jim Zub
    115,95 kr.

    "Explore the wondrous enchanted items and creatures of the Dungeons & Dragons worlds, from arcane artifacts to curious constructs"--

  • af Logan Bonner
    542,95 - 692,95 kr.

Gør som tusindvis af andre bogelskere

Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.