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Rollespil, krigsspil og fantasy sport

Her finder du spændende bøger om Rollespil, krigsspil og fantasy sport. Nedenfor er et flot udvalg af over 580 bøger om emnet.
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  • af Jason Youngdale
    227,95 kr.

    VIRUS is a Dark Fantasy role-playing game centered around plague and virus themes. Character creation and combat is simple to focus more on the story. The Storyteller centers adventures around delivering antidotes, healing sick villagers, stopping magical curses, killing ravaging plague beasts, etc. All you need for this role-playing game in terms of dice is six-sided dice. A sample of the Continent of Corovia setting is also provided at the end of this book. This Micro-RPG is best suited for 4-5 players and one Storyteller. This book is great for one-off adventures at game conventions, or to introduce new people to the Fantasy RPG hobby.

  • af Le Baron Russell Briggs
    167,95 - 205,95 kr.

    This scarce antiquarian book is a facsimile reprint of the original. Due to its age, it may contain imperfections such as marks, notations, marginalia and flawed pages. Because we believe this work is culturally important, we have made it available as part of our commitment for protecting, preserving, and promoting the world's literature in affordable, high quality, modern editions that are true to the original work.

  • af Philip Delves Broughton
    317,95 kr.

    ?Energy is eternal delight.??William BlakeCharlie Whistler's Omnium Gatherum is a spirited compendium of letters, poems, drawings, photographs, and ephemera gathered by generations of the fictional Whistler family during their summers in the Adirondacks. This unique scrapbook is a treasure trove of wisdom and practical knowledge. It is a celebration of family, adventure, and the great outdoors, and an inspiring gift for all ages.

  • af Timothy Fogarty
    257,95 kr.

    THE QUEEN IS DEAD. Poisoned in the night by some unscrupulous scab. Suspiciously, the High Priestess has dissolved the royal council, fracturing the Realm, and soiling the once stable relationships between dwarf, elf, and man. Her treachery has not gone unnoticed. War seems imminent. And yet, there are dangers afoot, far beyond the cruelty of dwarf, elf, and man. Dangerous creatures hide in plain sight, ready to take advantage of an unsteady affair. All seems foul.It is not. There are still opportunities abound. For the courageous few, there is coin to be made. Ancient treasures and powerful relics lie in wait in the hidden ruins of civilizations past. Bands that delve these darkened dungeons have been known to make a mint, but usually at a cost. Blood is not cheap.This is our kingdom. This is our Realm. This is our Plight.Plight is a solo-friendly, rules light, traditional fantasy, tabletop role playing game in a war-bound kingdom. It is compatible with Cairn, Knave, and their many supplements. This book contains:*Complete game rules, bestiary, and extensive magic system.*A thorough oracle system designed for solitaire players.*Simple rules for quick character creation and play.*Fast and dangerous combat mechanics.

  •  
    327,95 kr.

    Ancient Realms - Hollow Adventures is a system-neutral, interactive, dark low-fantasy adventure supplement with an artistic and thematic old-school feel that you can adjust to any tabletop roleplaying game system.It contains: One regional map - East Old World. A town map - Winsong Five dungeon maps Characters. Magic items. To construct your adventure, you use the mini icons index, tables, maps, NPCs, and items.

  • af Matt Belcher
    182,95 kr.

    "The Elves of Chateau de Gallantria"Step into the Elvish world of Chateau de Gallantria, a realm teeming with magic, ancient lore, and untold adventures. This Drop in Setting guide serves as your gateway to a setting that invites both Game Masters and players to delve into its rich stories and vibrant landscapes. From the noble Sky Guard to the Elven Pantheon, this book offers an expansive look into a world waiting to be explored.Begin by immersing yourself in the lore and culture of the Gallantrian Elves, a people whose history is as deep as the forest that hides their city. Learn about their unique customs, from their martial arts traditions to their views on life and death, offering a backdrop that is ripe for cooperative storytelling.This guide is designed to be dissected, adapted, pulled apart, and added to your existing game worlds. The Game Master's section has a trove of ideas, from plot hooks to enemies, ensuring that your version of Gallantria is tailored to your campaign's needs.The true magic of Gallantria comes alive when you and your players collaborate to breathe life into this Elven realm. Whether you're a seasoned Game Master or a newcomer to tabletop RPGs, "The Elves of Chateau de Gallantria" is more than just a book-it's a paintbrush that colours your story with the rich hues of Elven magic.Embark on your adventure and let the tales of Gallantria enrich your gaming experience. The world is your canvas; let Gallantria be the palette that adds a touch of Elven enchantment to your storytelling.

  • af Matt Belcher
    222,95 kr.

    "Step into the enigmatic realm of 'The Western Isles,' where the echoes of Celtic and Norse legacies resonate through time. Based on the mystical landscapes of the 9th-century Outer Hebrides, this D&D 5e setting guide offers a rich tapestry of history, culture, and high-stakes adventure. Journey through bustling Celtic marketplaces and fortified Norse strongholds as you navigate a complex web of politics ruled by chieftains and jarls. Engage with otherworldly entities like the Norse Draugar and the Celtic Kelpie, and tap into arcane magics that intertwine runic scripts and Gaelic incantations. Inside this guide, you'll find:- Detailed rules for maritime combat.- A plethora of magical artifacts and enchanted locations.- Faction-specific abilities for immersive role-playing.- Options for epic seafaring adventures and political intrigue.Whether you're a Dungeon Master crafting intricate campaigns or an adventurer forging your own legend, 'The Western Isles' offers endless possibilities for exploration and excitement. Are you prepared to shape the destiny of this storied archipelago? Your adventure awaits."

  • af Matt Belcher
    217,95 kr.

    "The Dwarvish Realm of Anvil's Rest"Unlock the Secrets of Anvil's Rest: A Realm of Craftsmanship, Valor, and Unbreakable SpiritAre you a Game Master in search of a new, richly detailed setting for your next campaign? Or perhaps an adventurer eager to explore a world steeped in lore and mystery? Look no further than "The Dwarvish Realm of Anvil's Rest," your comprehensive guide to a dwarven Thanedom of unparalleled depth and complexity.What's Inside:Detailed Geography: Navigate the rugged Runeclad Hills, the natural fortress that houses Anvil's Rest.Rich History: Unearth the legends and chronicles that have shaped this dwarven society through the ages.Clan Dynamics: Meet the clans that form the backbone of Anvil's Rest, each with its unique traditions, crafts, and internal politics.Treasures and Artifacts: Discover the hidden vaults and hoards that await adventurers daring enough to seek them out.NPC Guides: Populate your world with fully fleshed-out characters, from humble blacksmiths to the venerable Thane.Campaign Ideas: Get inspired with plot hooks and campaign settings that promise to engage players for months, if not years.Random Tables and More: From dwarven sayings to feast menus, add flavor to your campaign with a wealth of customizable details.Why Choose This Book?In-Depth World-Building: Every aspect of Anvil's Rest is meticulously crafted to provide a living, breathing world.Flexibility: Whether you use this setting in its entirety or pick and choose elements, it's designed to be adaptable to your storytelling needs.Resource-Rich: Packed with tables, maps, and lore, this guide is a treasure trove for both novice and experienced Game Masters.Cultural Immersion: Beyond the quests and dungeons, experience the rich culture, from craftsmanship to folklore, that makes Anvil's Rest truly unique.Endless Adventure: With so much to explore, your characters will find challenges, mysteries, and rewards at every turn.Ready your armor, sharpen your axe, and prepare for an unforgettable journey into the heart of dwarven civilization. Add "The Dwarvish Realm of Anvil's Rest" to your cart and unlock a world of adventure today!

  • af Angelos Kyprianos
    532,95 kr.

    Meteor Tales: Age of GritThis is the complete rulebook that will grant you access to the universe of Meteor Tales.Use this grimoire to learn how to create characters and adventures for a Fantasy Game that you did not know you needed until now.The Book of Heroes contains everything you need to start adventuring right away. This is an easy but rich system that offers dynamic combat, versatility, old-school aesthetics, and infinite possibilities for endless hours of fun.Written by Angelos KyprianosThis change simply enhances the title's clarity and presentation, but your original text is grammatically correct and conveys the information effectively.

  • af Freya Schmidt
    192,95 kr.

    "Learning Adventures: Using Play to Inspire a Lifelong Appetite for Knowledge" by Freya Schmidt will change the way you learn. Schmidt breaks new ground in this groundbreaking study that shows how play can be used to spark and support a lifelong love of learning.Explore the world of practical learning, where play is the key to getting a deep understanding of many topics. Schmidt skillfully combines the newest research with real-life success stories and useful tips to make a guide for parents and teachers who want to change the way kids learn.Find out about the many social and educational benefits of including play in the school day. "Learning Adventures" shows how a playful approach to learning can help kids grow in all areas, from their imagination and critical thinking to their social and emotional skills.More than just talking about the ideas behind play-based learning, this book gives parents and teachers real-life examples of how to use these ideas. Find out how to create learning spaces that make people curious, and look into how technology can be used to make learning spaces that are active and fun."Learning Adventures" is a must-read for anyone who wants to change the way we learn by combining the fun of play with the desire to learn. Schmidt's work is a great example of how modern education is changing things so that play can spark a lasting interest in learning. Take part in the adventure right now and change the way people learn for generations to come.

  • af Andrew Wheeler
    213,95 kr.

    Complement any game night with 75 deliciously clever Dungeons & Dragons-themed cocktails and bar bites to sustain any group of players for any time of day.Entertain fabulously while you adventure in your next D&D campaign! Puncheons & Flagons is a delightful and fun-filled cocktail and snacks book filled with fare that would be served up at your character’s favorite tavern, inn, or market along the Sword Coast. All seventy-five dishes, created by a professional recipe developer, are easy to prepare and provide everything you need for hosting and entertaining with D&D flair.Dishes are organized by in-world drinking establishment and by base ingredient with options for every occasion—especially game nights!—including:Adventurous cocktails such as Necromancer and Hand of VecnaBatch cocktails such as Candlekeep Tea and Faerie FireNonalcoholic concoctions such as Mourning Cup and Baldurian TonicTasty morsels such as Luiric Rarebit and High Sun FlorentinesDrink up!

  • af Tom Bloom
    517,95 kr.

    A Mud-and-Lasers Tabletop Roleplaying Game of Modular Mechs and the Pilots that crew them. Created in partnership with Massif Press, Dark Horse Books presents LANCER.15,000 years into the future, humanity has survived near collapse and since expanded ever wider into the frontiers of space, organized by UNION, the central hegemon of the populated galaxy. At Union’s heart, the dream of human utopia has been realized; but Lancer is set at the trembling edges of the expansion where resistance to the ideals of the utopia grow.As a lancer, you pilot a mech as unique as yourself. You are, by training, luck, circumstance, or work, one of the best. In this era near the golden age, you have one question to answer above all: who do you fight for?Lancer features a deep, story-rich setting for players to engage with. Every choice they make, every ordnance they mount, every weapon they wield — all of it has lore attached, just waiting for a story to develop.

  • af Levi Samuel
    197,95 - 332,95 kr.

    Cunning plots, heroic adventures, harrowing conquests... there's no end to the possibilities.Eldarlands LARP is a fantasy based live-action role-playing game in which the players create and become their characters, driving the story through conflict and roleplay. Within these pages, you'll find everything you need to create and advance a character, build safe weaponry and armor, and learn the rules of combat.If you've picked up this book, one can only assume you're one of two types of people. First, you're familiar with Live Action Role Playing and are wondering why this rulebook is any different than another you game may have played. Or, you're the second type and have no idea what LARP is and are likely curious about it.To answer both, this player's handbook is simply a guide to help new players get started. It contains everything one might need to know, from character creation and advancement, to combat rules, and even a little history for the world's setting, though with this style of game that's literally the least important aspect.Eldarlands LARP is no better or worse than any other live action game out there. It's the people involved who make the experience enjoyable.For those who are already experienced with this style of game, Eldarlands LARP is roughly a 40% boffer combat / 60% role-playing game. Players immerse themselves into the game world by becoming their characters, choosing how they dress and act, they build alliances or create enemies with other players, they fight for their beliefs, all the while advancing the storyline.Combat is a three-limb or single body hit death system with point valued armor and damage. Characters can advance in level to gain new or stronger abilities in their class through attendance, participation, and on occasion, quest rewards.The world setting in which the game takes place is irrelevant, though one is provided. The game and story are driven by character conflict and the game's story marshal who directs the operations of gameplay and ensures a plot is available for characters to interact with.Join the adventure by immersing yourself into this live-action-role-playing game.

  • af Jon Peterson
    317,95 kr.

    "The definitive history of the invention of D&D"--

  • af Jasmin Karatas
    225,95 kr.

  • af Jason Engle
    222,95 - 332,95 kr.

    The deepest caves and hidden passages of the notorious subterranean Darklands hold as many great treasures as they do formidable dangers, such as monster lairs, fungus-filled tunnels, treacherous underground rivers, and molten hot magma! This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set pieces for the busy Game Master. The next time your players delve into the deepest chambers carved within the planet's crust, these maps have you covered. With Pathifnder Flip-Mat: Darklands Dangers Multi-Pack, you'll be ready the next time your players delve into the depths of the world! This set includes two flip mats, each measuring 24" x 30" unfolded, and 8" x 10" folded. A Flip-Mat's coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!

  • af Brynn Derwen
    112,95 kr.

    A Woman in the Woods is a solo role-playing game. It is a narrative based game that is primarily played through journaling. The game uses dice to create story events for the player to react to. The player then imagines and resolves how their character deals with the day's events.Set in a magical realism world, this game chronicles the daily life of one or more herb women, sometimes known as witches. These people, were outcasts of their nearby villages. Often forced to live outside of the village borders, they were treated as oddities or strange at best. All while they plied their trade in exchange for the things they needed to survive. While they provided necessary medical assistance to those who could not afford to travel into towns for apothecaries, and sometimes provided more local, and often "pagan", spiritual advice, they were also unfortunately easy scapegoats in times of strife.You are a healer. You are a source of knowledge. You are a key part of your village's life. Yet you are paradoxically ostracized from it. This is the life your character leads.

  • af Andy Copestake
    249,95 kr.

    Historical miniatures wargaming has been a popular hobby since at least the 1960s, and has become a diverse and multi-faceted pastime for thousands of people all over the globe. Players can walk the paths of military history in a game format, choosing any of the myriad campaigns of recorded military history from any time period and any part of the world. Such games often use carefully painted miniature model soldiers, each looking as close to its full size historical human counterpart as the wargamer can produce. This hobby is, for many, a visual feast as well as an intellectual entertainment and challenge. This book details the two wars fought by the British-Indian Army against the Sikh Empire of Northern India in the middle of the nineteenth century. These hard-fought wars eventually resulted in the addition of the Punjab to the territories of British India and the introduction of the famous Sikh regiments to the British-Indian army. The descendants of these regiments still survive in the armies of India and Pakistan today. As a guide to wargaming these fascinating and colorful conflicts this book provides detailed information on the organization and uniforms of both armies together with advice on how to build armies of model soldiers, and which rules are suitable to enable the enthusiast to bring these enthralling battles to the wargames table. Additionally the book also contains detailed narratives and orders of battle of both sides for all of the major battles, as well as scenarios for the wargamer to translate to his or her tabletop.

  • af Baseball Prospectus
    577,95 kr.

    The 2021 edition of The New YorkTimes Bestselling Guide.PLAY BALL! The 26th edition of this industry-leading baseball annualcontains all of the important statistics, player predictions and insider-levelcommentary that readers have come to expect, along with significant improvements to several statistics that were created by, and are exclusive to, Baseball Prospectus, and an expanded focus on international players and teams.Baseball Prospectus 2021 provides fantasy players and insiders alike withprescient PECOTA projections, which TheNew York Times called "e;the berforecast of every player's performance."e;With more than 50 Baseball Prospectus alumni currently working for major-league baseball teams, nearly every organization has sought the advice of current or former BP analysts, and readers of Baseball Prospectus 2021 will understand why!

  • af Joe Cheal
    92,95 - 322,95 kr.

  • af Simon Hall
    387,95 kr.

    Renatio et Gloriam is a set of tabletop miniatures rules that allow you to fight large- scale battles from the Renaissance and Early Modern period. Covering warfare from the late Fifteenth Century up to the end of the Great Northern War in 1721, these rules allow you to field the armies of Cordoba, Turenne, or Marlborough.At the core of the rules is the CCC Games engine, developed by Simon Hall, first seen in the ancient tabletop miniatures rules Mortem et Gloriam. When published in 2020, the rules were the first main battle set ever to win a Wargames Illustrated hobby award; and took a clean sweep in the historical wargaming hobby awards.The troop types and armies in Renatio et Gloriam are prescribed by the tactics of the historical counterparts, rather than how they were armed. For instance, with Pike and Shot the operating methods are built into the formations we model on the tabletop. We don't worry about individual Pikemen and Musketeers; we leave that to their captains, and leave you, the general, to make all of the strategic decisions.There is friction in the game. Each on-table general will have a hand of cards, which can be played in multiple ways. Better-quality generals get more cards. Management of these cards is paramount to the decisions that you, as the Army commander, must make. When playing these cards will you order a charge on the enemy? Or will you try to encourage the soldiers onward after being driven back by deadly fire? Or will the general join the ranks to bolster troops' morale? These are the decisions you will face.There are many ways to play Renatio et Gloriam, since we realize that sometimes 'one size does not fit all.' So, if you want a competitive matched play game style that is there for you. However, the rules allow streamlining of mechanisms to allow for a more casual play style or allow battles using fewer figures. This gives novice players an easy gateway to learn how to play, and over time add more complexity to their games if they desire to do so.Supporting the core rules are over 400 army lists covering conflicts around the globe. These are broadly categorized by time, geography, and important conflict. The grouping of lists does have flexibility in scale. If you want Marlborough's army at Blenheim - fine, we have that. If you want the English Garrison at Tangiers, that's fine too. We wanted to be as inclusive as possible, and leave it down to the players how they play. We will not judge!The rules are supported in many ways. The main Renatio et Gloriam website has notifications of events, articles, or anything else that is newsworthy. ere is a forum to answer questions or to chat with like-minded players, and there is also a Facebook presence. It's quick to contact the team, and we are all here to help.

  • af Conrad Cains
    282,95 kr.

    In the quarter-century after the fall of Napoleon, there were several wars in Europe, and this Spanish civil war was the lengthiest, and most varied. It was the first of a set of conflicts that split the nation, and would continue to do so for a century and more. This book gives the wargamer all the information needed to play games set in Spain in these tumultuous seven years, and to make and paint the armies that fought.The war is one that is becoming more familiar to English-speakers, and can be gamed in any scale, with dedicated ranges available in 28 and 18mm. Although taking place only two decades after the latter stages of the Peninsular campaign, and sometimes over the same landscape, it has a quality all of its own. It was big enough to have full-scale battles with two dozen or so units a side, and small enough that it can all be played with a brigade or two, and with no need to compromise on scale-every pair of guns or battalion can appear on the table. There were numerous skirmishes, with Carlists in their huge berets and irregular bands facing militia, guardsmen and everything in between. The sheer variety and picturesque appearance of the soldiers of four nations who fought, the involvement of larger-than-life generals on both sides, and the spectacular scenery over which it took place make this a perfect conflict for re-creating in miniature.Those who play most Napoleonic rules will be able to use them for this war, and this work is not linked to any particular set.The book has a short history of the war, then full details of the Spanish, French, British and Portuguese forces, including organization, tactics, uniforms, weapons, equipment and flags. Then there are descriptions of 13 battles, each with the map and orders of battle that will make it easy to translate onto the table-top. Finally, there is a lengthy account of the Oriamandi campaign of 1837, culminating in the dramatic battle which saw the largest involvement of British troops in Europe since Waterloo.Throughout, there is detail of which regiments did what and how they did it.

  • af David Heading
    477,95 kr.

    In recent decades there has been a huge increase in the availability and use of 6 mm figures for wargaming. This book aims to guide the wargamer new to the scale, as well as the experienced 6 mm user through reasons for using the scale, its history, and the creation, painting and basing of figures. Rules for wargaming 6 mm figures are discussed, and some wargames of various sizes are showcased. How 6 mm figure gaming might develop into the future is considered, with potential for large wargames as well as smaller actions and skirmish games assessed.We start with the basic arguments for wargaming with 6 mm figures. This covers ease of painting, the mass effect of many figures looking like a unit, and the reduction of ground scale distortion when using 6 mm. It also considers the ability, when using 6 mm figures, to wargame with multiple armies, being able always to have the correct historical opponents, using small spaces for wargaming while still looking like a battle, as well as massed battles.From roughly 1965, through the late 1960s and to to today many wargamers have seen the advantages of 6 mm wargaming. We track the history of 6 mm wargaming, examining the companies that have produced them and the rules which have been created for them.The creation of master figures for a 6 mm figure product is then discussed, showing the attention to detail and processes required to create a production mold for a range of historically accurate figures.We then examine how to paint 6 mm figures. Which paints, brushes and temporary bases to use are noted, and then the painting process is discussed. We start with undercoating and proceed to a finished unit or base of figures. Additionally painting horses, equipment and adding flags is covered.Basing 6 mm figures to best advantage is an art form, and this chapter discusses how this is best achieved. Additionally, the creation of wargaming terrain in the scale is considered.The range of rules available, either directly applicable to 6 mm figures or modified to accommodate them is discussed, along with specific processes to create 6 mm friendly rules. Conversion of other scale rules to 6 mm figures is discussed. We then outline a series of scenarios from big battle games through to skirmish style wargames.Finally, we consider the future of 6 mm wargaming. New ranges, new materials for making figures and terrain and new ideas are constantly arriving on the scene and we try to assess where the area will go next.

  • af Simon Hall
    282,95 kr.

    Renatio et Gloriam is a set of tabletop miniatures rules that allow you to fight large-scale battles from the Renaissance and Early Modern period. Covering warfare from the late Fifteenth Century up to the end of the Great Northern War in 1721, these rules allow you to field the armies of Cordoba, Turenne, or Marlborough.This supplement to the Rules covers warfare during the Thirty Years' War and the British Civil Wars.The book contains 55 army lists and enables the gamer to create wargames armies for matched play and for competitions. Starting in 1618 with the Catholic League, the lists cover the armies of the Thirty Years to the end of the British Civil Wars in the early-1650s.

  • af Alex Jones
    192,95 kr.

    Badminton Team Leader: How to Learn the game, play the game and become a leader is a book that will teach you how to master the skills, tactics and strategies of badminton, as well as how to inspire, motivate and lead your teammates to success. Whether you are a beginner, intermediate or advanced player, this book will help you improve your performance, fitness, health and well-being in badminton. You will learn from the best players in history and in the present, and apply their lessons and tips to your own game. You will also learn how to train effectively, overcome challenges and setbacks, develop a winning mindset, cope with pressure and expectations, balance sports and life, and be a good team player and leader. This book is full of practical examples, case studies, activities and exercises that will make your learning fun and enjoyable. This book is a must-read for anyone who loves badminton and wants to become a better player and a better person.

  • af Eloy Lasanta
    277,95 kr.

    Kids are often more aware than any adult of the monstersthat go bump in the night. They can sense things comingbefore they arrive, and some kids run and hide from the darkcreatures in hopes of staying safe. Then there are other kidswho rail against the monsters who would take over the world.Enter A Kid's Guide to Monster Hunting, a game where players takethe role of kids fighting the evil forces of vampires, werewolves, ghosts, and anything else seeking to do nasty things to the world.Same archetypes include the Leader, the Bookworm, the Gizmo, and even the Little Kid, all used to emulate the genre to its fullest.A Kid's Guide to Monster Hunting is inspired byThe Monster Squad, Stranger Things, The Goonies, and a lot of other media where kids go ongrand adventures of mystery and danger!

  • af Tony Walker
    177,95 kr.

    Get ready for an interactive and immersive adventure like no other! "The Dungeon of the Dark Lord" is an adventure where you choose the next step in the tale. This gamebook takes you on a thrilling journey through a treacherous underground dungeon filled with danger and excitement. But this adventure requires more than just your imagination; you'll need a set of dice and some pen and paper to determine the outcomes of your battles and attempts at sneaking and stealth. With these tools, you'll be able to fully immerse yourself in the world of the dungeon and make strategic decisions that will determine your fate.

  • af Amy N Kaplan
    167,95 kr.

    "Chronicles of Adventure: The Ultimate RPG Campaign Builder" is your gateway to crafting immersive and thrilling adventures in the world of tabletop role-playing games. Dive into a world of creativity as you shape your own unique gaming universe. From brainstorming grand ideas to sketching out world maps, setting character creation rules, and establishing the foundation of your campaign's settings, this comprehensive guide by Amy Kaplan equips Game Masters of all levels with the tools they need to create unforgettable experiences.With this campaign builder, you'll develop vivid NPCs and adversaries, design captivating mysteries and scenarios, and document special items and loot that will make your game world come alive. Track encounters and player progress effortlessly, ensuring your campaign remains dynamic and player-driven. Whether you're a seasoned GM or new to the craft, "Chronicles of Adventure" offers a wealth of resources to inspire and support your storytelling. Craft epic tales, embark on adventures filled with endless possibilities, and witness your players' tales unfold with natural 20s aplenty.

  • af Amy N Kaplan
    112,95 kr.

    Discover the ultimate companion for Game Masters in "Chronicles of Adventure: The Ultimate RPG Game Master's Companion." Renowned author Amy N. Kaplan has taken her acclaimed "Free Range RPG GM's Journal" to new heights, offering an indispensable toolkit to elevate your role as a Game Master. Whether you're delving into dungeons, unraveling political intrigue, or exploring realms of high fantasy and gritty sci-fi, this journal is your key to crafting legendary sagas.This comprehensive guide empowers Game Masters with dedicated sections for tracking loot distribution, mission progress, side quests, and memorable NPCs. It ensures that no detail of your players' epic journeys is lost, allowing you to weave intricate stories that leave your players breathless. But it doesn't stop at record-keeping; "Chronicles of Adventure" encourages your creative genius with brainstorming pages to craft campaigns, plot twists, and intricate challenges. No matter your game system, this journal adapts seamlessly to your style, eliminating scattered notes and forgotten details.Say farewell to the chaos of gameplay and embrace your potential as a master storyteller. With Amy N. Kaplan's expertise, let your imagination soar, conquer new horizons, and make your mark in the world of tabletop role-playing games. Transform your campaigns into unforgettable sagas with "Chronicles of Adventure," where you unleash your creativity and embark on epic adventures like never before.

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