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Get ready for a rip roarin', rootin' tootin' good time with your posse in a game of Blazin' Sixes! Set your game in the late 1800s where cowboys roam the prairies and outlaws lurk in the badlands, where gunslingers face off in the streets and gamblers fleece honest men from their hard earned wages. Life in the wild west can be hard and will make a body tough, if it don't kill them first. So strap on your six shooter and climb into your saddle and let's hit the trail!Blazin' Sixes uses a variant of the Simple Sixes Revised rules set. All actions are performed using a roll of 2d6 plus stat, skill level and other modifiers against a target number determined by the "Boss" or Game Master. The rules can be modified with the addition of other rules from the Simple Sixes Revised core book or any other supplement to be released in the future. Make your cowboys and cowgirls face off against vampires and demons, or shoot it out with alien invaders! The only limit to adventure is your imagination!
Survive the tournament before you become the feast in this devilish table-top roleplaying adventure by Astral Moon Creations. This unofficial module can be played with Dungeons and Dragons 5th Edition and is compatible with all prior editions.
A fast play, small unit wargame.Plays in about two hours. Includes twelve army lists - no points needed. Additional Hand of Fate Cards keeps the game fluid and introduces random events. Designed for 28mm but can be played for a variety of scales. Hoplites units are 16 figures strong, skirmish units usually are 8 figures.
While the Sword & Caravan campaign book contains rules for random encounters along the Silk Road, the Wilderlands setting expansion will help DMs to better flesh-out their encounters when PCs leave the Silk Road itself and venture off into the local surrounding wilderlands. To that end, this product contains some new tables for enhanced random encounter generation in the various regions around the Silk Road. The appendix also describes how to create unique & interesting family groups for PCs of the region. So, step off the beaten path and take your players on the road less traveled with Wilderlands Random Wilderness Encounters for Sword & Caravan.
You are transported to a magical cave, where the only escape is up the thousand steps of Aladdin's Tower. Behind each colored door, a new challenge: a riddle, a beast, and a prize. Puzzle the enigmatic encounters, defeat enchanted monsters, and ascend up and out of your magical prison in this tournament-style, role-playing adventure!This adventure is recommended for higher-level, more experienced players. Each Encounter is designed to last roughly and hour of game time, eleven Encounters in all. The referee can tailor his adventure to some or all colored doorways to expand or reduce the game time as they see fit.
Explore a ruined castle in search of an evil hobbit and his ill-gotten treasures! From catacombs and underwater tunnels to comfortable cave suites, and ruins of a once-great city, this delightful adventure promises surprise and a little humor for the intrepid party in search of fame, glory, and revenge...Designed for seasoned travelers who are not quite hero status, this complex of tunnels, stairs, and waterways hold secrets (and treasures) of a mad wizard, a prince who slew his father and brother to ascend to power. Born Halfling with two heads, his aberration has served him well, but the Ettin blood that caused the anomaly has also driven him to chaos and murder. His story unfolds as we explore this rich milieu of danger and rewards, with traps, unusual monsters, and unique relics and magic.
You have become a finely tuned radio, picking up a mysterious signal. The translator of a language that has never been spoken. The carrier of a message that is beyond the comprehension of the human mind... You are a Conduit, and you've been entrusted with a mission.The Conduit is a journaling solo RPG zine where you play a character who begins to receive telepathic messages. The goal of the game is to create an intriguing object in the form of a journal: a handwritten book crafted by someone who was bestowed secret knowledge. Revelations for our modern times. The game was inspired by the real-life intersection of spirituality and science-fiction: the UFO cultists who believe that flying saucers will take them to Heaven. The mediums who claim to channel civilizations from inside the Hollow Earth. The New Age gurus who are guided by extraterrestrial forces.The Conduit will prompt you to build a one-of-a-kind mythology, unfolding through a series of diary entries as you discover the source of the telepathic messages, the true nature of the cosmos, and a threat that looms over the world... The final journal can be enjoyed as a book of fiction, or it can be used as a prop in any role-playing game that dabbles in the occult.
Terra Arisen is a space-opera setting for the Cepheus Deluxe sci-fi RPG rules. Terra Arisen introduces player characters to the immediate aftermath of the Terran Liberation War against the mighty Reticulan Empire and its many thralls. The Terrans forced the Reticulan Empire to sign a humiliating peace treaty and reluctantly accept Terran independence from the Empire. The upstart Terrans, bolstered by their victory against their old masters, are becoming a power to be reckoned with in interstellar affairs. On a backdrop of espionage, maneuvering, and saber-rattling on new interstellar frontiers, bold player characters can leave their marks as heroes or villains of the new United Terran Republic (UTR). This book provides background information, a 16 by 20 hex star-map covering most of the UTR and some alien territory, and write-ups of all 120 major worlds in this area, as well as other materials necessary to run a science fiction roleplaying campaign in the exciting times of the 23rd century.This book contains:History and background material for 23rd century Terra and the larger universe.Corporations, political parties, and illegal groups - both Terran and alien.4 major alien species and several minor ones - all detailed!Rules for generating and playing characters from 5 alien species.7 alien Careers and 5 Terran ones - from psionic Reticulan Nobles to the heroic Terran Guard!Character generation rules and event tables for all included careers.2 small craft and 5 starships with full game statistics and high-res deck plans.The Terran Quadrant, including 120 detailed worlds and a high-res star map.A detailed adventure chapter with a wide variety of hooks for exciting adventures in Terran and alien space! Note that this book provides character generations, biological and cultural background, and flying saucers (!) for playing Gray Aliens - ready to drop into any Cepheus Deluxe campaign and quite compatible with other 2d6 sci-fi RPGs as well!This setting requires the Cepheus Deluxe rules for use.
The best resource for projecting future performance of minor league athletes--essential for fantasy league baseball players. The first book of its kind to fully integrate sabermetrics and scouting, the 2024 Minor League Baseball Analyst provides a distinctive brand of analysis for more than 1,000 minor league baseball players. Features include scouting reports for all players, batter skills ratings, pitch repertoires, performance trends, major league equivalents, and expected major league debuts. A complete sabermetric glossary is also included. This one-of-a-kind reference is ideally suited for baseball analysts and those who play in fantasy leagues with farm systems.
Enter the exciting world of Muintir. The Great Catastrophe altered our world and the blood of our people forever. We the Muintir dug in deep and created a benevolent world shadowed by mutated critters known as the Mutagen. Our numbers are small but we flock together pooling our skills and resources to survive. In this inclusive role playing game it doesn't matter how you are born, look or identify. It matters how you play and use your skills. In fact those born with reduced abilities may inherit extraordinary gifts. Life is harsh so make of it what you will. In this fully immersive role playing game the Narrator imagines how this world looks and adds their own flair to this unique and interesting game. Players can dress or imagine their characters as they wish. Characters could have green skin, giant ears and a tail. Your Imagination is your limitation and looks or identity do not change the games core structure, so imagine away. Narrators are encouraged to create new Mutagen, enhanced items, maps and hamlets. The game play uses a single six sided dice, cheap and easy to find. So just print off some game play sheets, grab some friends and die and play and create to your hearts content.
Katana-Ra is a new and unique RPG that brings cyberpunk and the ancient Japanese world together in an amazing experience you won't find anywhere else. Inspired by feudal Japan, Kanata-Ra is ruled by clans and factions, split by their differences over classic beliefs and futuristic technology.In Katana-Ra, you can explore a rich and detailed world where anything is possible. Customize your samurai with powerful augmentations, choose your allies from among the many factions vying for control, and master magic to unleash devastating attacks on your enemies. You can be whoever you want to be in Katana-Ra. With so many choices for how to play, there's something for everyone. Will you follow the traditional samurai path or will you enhance your body and mind? Be careful how far on any chosen path you tread, for in Katana-Ra ancient demons haunt the most cutting-edge tech.For 2-5 players, led by a Shujin (game master), the Katana-Ra Role-Playing Game is both a campaign setting and a ruleset in one book. Easy to learn, this Core Rule Book includes all the details needed to create multi-layered characters and engage in campaigns with elaborate aims. Whether you trust in the sword or augment yourself into something more than human, Katana-Ra offers players a variety of gameplay styles.
From the worm-infested brain of Zebulon Whatley comes an interactive tale of savage magic, brutal violence, and pants-filling terror.In an ancient world forsaken by all but the most depraved and bestial gods, lusty barbarians battle ghastly monsters in endless waves of gory combat. And worst of all... you control their fates!You, the most feared reader in all the lands, take control of the barbarous savage Gorm, the abyssal abomination Chytin, or the mind-bogglingly monstrous Tordleth, as you guide them to their ultimate destinies. Will you ascend to the heights of power, slaughter cosmic beasts older than time itself, pee your pants as you stupidly fall into a nest of subterranean horrors, or figure out a way to do something even weirder and worse?Blood and teeth will fly, endless guts will be spilt, and no flesh shall be spared. And remember that whatever happens... it's all your fault!
When children have passed beyond the rattle age, they reach out their hands for baa-lambs, woolly sheep, cows with bells, cats that meaw, and dogs that say bow-wow. The next advance in amusement is to play with a toy that goes on wheels, and therefore for a half hour at a time, little folk will be content by drawing around the nursery such toys as trains of cars, horses with long tails, express wagons, and then follows the period when pretty lady dolls must go out to drive in a pretty carriage accompanied by mistress baby, whose chubby hands push the doll's carriage ahead, and nurse's ever vigilant eyes keep watch, so that neither baby nor the baby's doll, like the historic Jack and Jill, fall down and break their crown. But, notwithstanding all the toys and amusement therefrom, there will be heard the oftentimes plaintive wail, "Play with me, please play with me." And then it is that the wise mother or nurse will introduce a simple game. Perhaps Puss in the Corner, or Blind Man's Buff, or perhaps hide behind a large chair or screen and call aloud, "Where am I?" and such a mischievous laugh will follow when the toddling child finds the one who has thus hidden! From this period game follows game, just as naturally as year follows year, and even when the little tot has grown to womanhood or manhood, the cry is still heard, "Play with me, please play with me," thus illustrating the trite words, men and women are only children grown up. Therefore the variety of games within this book: Games suitable for all ages, for all temperaments; games for the house, and games for the field; games for the girls, and, games for the boys; games for the young, and games for the old; games for St. Valentine's Day, games for Christmas Day, -games for all seasons, games for all climes. Thus may the year be filled with jollity!
Grimmworld is a roleplaying setting of dark fantasy and Gothic intrigue set against the backdrop of the Georgian/Regency period in Europe and America. It is a world struggling to balance ancient lore with divine faith and scientific reason, with proponents of each vying for dominion. A world where the products of fiction are alive and well, and prey upon the fears of man.This volume includes:¿ Complete Dark Fantasy Setting framed in the Georgian/Regency Gothic Romance era¿ Playing Card Based Narrative System¿ World Gazetteer¿ Bestiary¿ Over 100 Non-Player Characters¿ Plot Generator¿ Period Literary Selections¿ Introductory Scenario: "Riddle of the Thorns"¿ Recommended Viewing List
100 more NPC Allies, Contacts,Foes, and Merchants for any 5th Edition campaign setting.New monsters, spells, and magic itemsPre-rolled treasure to reduce DM prep time300+ Further Adventure¿ hooks to inspire your gameAllies are heroes that will adventure with the party, who will put their lives on the line for them and seek to help the world become a better place through sacrifice and a focus on the greater good. By adding an ally to your party, you can raise the Challenge Rating of the encounter.Contacts provide quest hooks, services, and information for the party. They're more likely to help the party if they're being paid. Contacts are unlikely to put their lives on the line for the party, so be careful.Foes level up when the party levels up, and have the opportunity to return time and again in each tier of play. A minor enemy now could become a major threat later in the game. They're not strictly enemies, though, as it may only be their goals that are at odds with the party. Sometimes they may even be allies early in the game, or contacts providing quest hooks, before they come into their own power later.Merchants provide materials, quest hooks, services, weapons, and armor for payment. Most of the time the payment is coinage, other times it may be favors or side quests. Prices may vary, you may need to haggle.
Bem-vindo(a) ao Lewd Dungeon Adventures, o jogo onde morrer é divertido!Mas o que é Lewd Dungeon Adventures?Lewd Dungeon Adventures foi desenhado para mudar o jeito com que casais vêm interpretação de papéis na cama. Essa não é sua fantasia de enfermeira gostosa nem de entregador de pizza sarado. Com o Lewd Dungeon Adventures, vocês vão construir memórias juntos enquanto curtem a diversão de jogar um jogo realmente imersivo, desafiando a vocês mesmos para tentar novos atos de intimidade que você pode nunca ter pensado antes, alguns dos quais são necessários para continuar a história.Os BásicosUma pessoa fica com o papel de uma Divindade enquanto o outro fica com o papel de um Herói. A Divindade vai liderar o Herói através de uma aventura baseada em fantasias, luta com monstros, exploração e coleção de prêmios, como armas e magias.O jogo é primariamente baseado em um sistema d6. É um dado de 6 lados. Não tem um em mãos? Não se preocupe, também te damos um link para um site que você pode usar para simular um. Você também pode baixar um aplicativo de dados.Lewd Dungeon Adventures é bem para iniciantes. Se você nunca jogou um jogo de RPG antes, o Livro de Regras vai te guiar por cada passo no caminho. Não precisa memorizar nada, já que a Aventura para Iniciantes também lhe conta o que fazer enquanto você progride. Blocos de informações sobre monstros são fornecidos na página em que aparecem, não há a necessidade de procurar no livro.ModificaçõesPara aqueles que querem curtir a jogabilidade sem toda a intimidade, Lewd Dungeon Adventures pode ser completamente convertido em um jogo de bebida. Isso é perfeito para quem quer levar o jogo para jogar com amigos. Também existe uma modificação básica de jogo para quem não bebe. Jogadores podem misturar e modificar o jogo para estilos diferentes para que suas aventuras sigam qualquer estilo. O mais importante é se divertir!Descrição de Aventura para IniciantesEnquanto passa pela cidade de castelo de Grimeshire, o Lorde Morgof Vitsk pediu sua ajuda para encontrar sua filha, Lady Jai. A aventureira de dezoito anos saiu da segurança do castelo para ir na floresta, apesar dos protestos de seu pai e ameaças. Lady Jai não é uma pessoa fraca, mas em sua última jornada, ela não voltou.Apesar de gobblins (sim, a escrita está correta) sempre serem avistados nas florestas ao redor de Grimeshire, seus números vêm crescendo ultimamente. Lorde Vitsk tem medo de que possam ter capturado sua filha. Sua inteligência sugere que ela tem sido mantida em um forte antigo e abandonado. Ele promete que grande recompensa se você trouxer Lady Jai de volta a ele.
Bienvenue à Lewd Dungeon Adventures, le jeu où mourir est amusant !Mais qu'est-ce que Lewd Dungeon Adventures ?Lewd Dungeon Adventures a été conçu pour changer la façon dont les couples voient les jeux de rôle dans la chambre à coucher. Ce n'est pas le fantasme typique d'infirmière coquine ou de pizzaïolo bien foutu. Avec Lewd Dungeon Adventures, vous pourrez construire des souvenirs ensemble tout en profitant du plaisir de jouer à un véritable jeu totalement immersif, et en vous mettant au défi d'essayer de nouveaux actes intimes. Découvrez de nouvelles pratiques auxquelles vous n'auriez peut-être jamais pensé auparavant, dont certaines sont nécessaires pour faire avancer l'histoire.Les bases du jeuUne personne joue le rôle d'une Déité tandis que l'autre joue le rôle d'un Héros. La Déité guidera le Héros dans une aventure basée sur la fantaisie, en combattant des monstres, en explorant et en collectant des butins comme des armes et des sorts.Le jeu est principalement basé sur un système de d6. C'est-à-dire un dé à six faces classique. Vous n'en avez pas sous la main ? Ne vous inquiétez pas. Nous fournissons un lien vers un site Web qui propose un générateur de dés. Vous pouvez aussi toujours télécharger une application pour lancer des dés.Lewd Dungeon Adventures est adapté aux débutants. Si vous n'avez jamais joué à un jeu de rôle sur table, ne vous inquiétez pas : le livre de règles de base vous guidera à chaque étape du jeu. Il n'y a pas besoin de tout mémoriser, car l'aventure de départ vous indique également ce qu'il faut faire au fur et à mesure. Les blocs de stat des monstres sont fournis sur la page où ils apparaissent, vous n'avez donc pas besoin de retourner à la fin du livre et de chercher pour les trouver.ModificationsPour ceux qui veulent simplement profiter du jeu sans tout le côté intime , Lewd Dungeon Adventures peut être entièrement transformé en jeu à boire. C'est parfait pour ceux qui veulent utiliser le jeu pour jouer avec des amis, après l'avoir apprécié avec leur partenaire. Il existe également une modification du jeu de base pour ceux qui ne boivent pas. Les joueurs peuvent mélanger et associer les styles de jeu tout au long de leurs aventures pour répondre à leurs besoins. Le plus important, c'est de s'amuser !
Bienvenido/a a Aventuras de Mazmorras Lascivas, ¡el juego en el que morir es divertido!Pero... ¿qué es Aventuras de Mazmorras Lascivas?Aventuras de Mazmorras Lascivas se diseñó para cambiar la forma en que las parejas entienden los juegos de rol en el dormitorio. No es la típica fantasía de enfermera traviesa o pizzero cachas. Con Aventuras de Mazmorras Lascivas, construiréis recuerdos en pareja mientras disfrutáis de la diversión de jugar a un juego totalmente inmersivo y os desafiáis a probar nuevos actos íntimos en los que quizá no habíais pensado antes, algunos de los cuales son necesarios para que avance la historia.Lo BásicoUna persona asume el rol de una Deidad, mientras que la otra asume el rol de un Héroe. La Deidad guiará al Héroe a través de una aventura basada en la fantasía, luchando contra monstruos, explorando y recopilando suculentos botines como armas y hechizos. El juego se basa principalmente en un sistema d6. Es decir, un dado de seis caras (el dado típico). ¿No tienes uno a mano? No te preocupes. Te proporcionamos un enlace a un sitio web que puedes utilizar en lugar de uno. También puedes descargarte una app para lanzar dados.Aventuras de Mazmorras Lascivas es apto para principiantes. Si nunca has jugado a un juego de rol de mesa, el Libro de Reglas Básicas te guiará en todo momento. No hace falta que te lo aprendas todo de memoria, ya que la Aventura Inicial también te indica lo que tienes que hacer mientras sigues el juego. Los cuadros de estadísticas de los monstruos están en la página en la que aparecen, por lo que no tendrás que buscarlos en la parte posterior del libro.ModificacionesPara quienes sólo quieran disfrutar del juego sin la parte íntima, Aventuras de Mazmorras Lascivas puede transformarse por completo en un juego para beber. Esto es ideal para quienes quieran disfrutar del juego con su pareja y jugarlo con amigos. También hay una modificación del juego base para los que no beben. Los jugadores pueden mezclar y combinar estilos de juego a lo largo de sus aventuras para adaptarlos a sus necesidades. ¡Lo más importante es divertirse!Descripción de la Aventura InicialDe paso por la ciudad castillo de Grimeshire, Lord Morgof Vitsk pidió tu ayuda para encontrar a su hija, Lady Jai. La voluntariosa joven de dieciocho años abandona a menudo la seguridad de los muros del castillo para aventurarse en el bosque, a pesar de las constantes protestas y amenazas de severa reprimenda de su padre. Sin embargo, parece que Lady Jai no puede ser domada, y la última vez que se aventuró a salir, no regresó. Aunque los gobblins (sí, está bien escrito) siempre han habitado en los bosques que rodean Grimeshire, su número ha aumentado en los últimos tiempos. Lord Vitsk teme que hayan capturado a su hija. Según sus informaciones, la tienen cautiva en un viejo fuerte abandonado. Te promete una generosa recompensa si puedes devolverle a Lady Jai ilesa.
"Goals are for ordinary people.Quests are for true Adventurers!Be an Adventurer. It's more fun, but watch out for dragons!"- Selina Belle Enter a world where real-life goals magically become Quests, and you are the Adventurer who leads the way to victory. You select the Quest.You record the Journey.And you gather the Real Life Rewards.For use in business, in class, or to achieve personal accomplishments; This magical journal helps Adventurers succeed at even the biggest Quests...(ahem goals).
The deepest caves and hidden passages of the notorious subterranean Darklands hold as many great treasures as they do formidable dangers, such as monster lairs, fungus-filled tunnels, treacherous underground rivers, and molten hot magma! This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set pieces for the busy Game Master. The next time your players delve into the deepest chambers carved within the planet's crust, these maps have you covered. With Pathifnder Flip-Mat: Darklands Dangers Multi-Pack, you'll be ready the next time your players delve into the depths of the world! This set includes two flip mats, each measuring 24" x 30" unfolded, and 8" x 10" folded. A Flip-Mat's coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!
Bigby Presents: Glory of Giants is a thrilling expansion book for the popular game Dungeons & Dragons, penned by the talented Wizards Rpg Team. Published in 2023 by Wizards of the Coast, this book delves into the magnificent and mysterious world of giants, offering players new adventures and challenges. The book is a must-have for any fan of the genre, as it expands the game's universe and adds a new layer of complexity and excitement. The author's imaginative storytelling and intricate world-building make this book a captivating read from start to finish. Don't miss out on this latest addition to the Dungeons & Dragons universe, brought to you by the renowned publisher, Wizards of the Coast.
Ready for the unexpected to hit your D&D gameplay? Meet "Critical Codex"! When your dice rolls hit those intense 1's or 20's, brace yourself because this book is set to kick up the adventure a notch.With "Critical Codex", every type of attack and proficiency in the game gets a fascinating twist. Designed from years of playtesting, this guide breathes life into the most thrilling and unexpected moments that your players will rave about for years.And the best part? This resource not only injects adrenaline into your game, but it also helps the Dungeon Master maintain neutrality. So, get ready to unveil the extraordinary with "Critical Codex" and turn your gameplay into an unforgettable saga."Critical Codex took our D&D games from exciting to absolutely unforgettable!" - Jeff, Long-Time Dungeon Master."My players can't get enough of the twists and turns that Critical Codex brings to our adventures!" - Melissa, Fantasy Fiction Author and DM."Finally, a resource that adds layers of unpredictability to our gameplay and takes the heat off of me as a Dungeon Master!" - Brian, D&D Club Organizer."Critical Codex is a must-have for anyone looking to level up their D&D sessions. Expect the unexpected!" - Emily, Gaming Blogger."With Critical Codex, those natural 1's and 20's have never been more thrilling. Our games are now packed with stories we'll be telling for years!" - Tim, Veteran Player.
The Marvel Multiverse Role-Playing Game's first full-sized sourcebook is here, focusing on the Uncanny X-Men!"To me, my X-Men!" This - the first full-sized sourcebook for the Marvel Multiverse Role-Playing Game - features the X-Men and all their various spin-off teams, greatest allies and most fearsome foes. Written by d616 System co-creator and New York Times-bestseller Matt Forbeck (The Marvel Encyclopedia, Dungeons & Dragons: Endless Quest) and packed with illustrations by Marvel's incredible army of artists, the X-Men Expansion is jammed full of vital information about Marvel's most popular mutants, including new options for creating characters, new Traits, new Tags and new Powers! It also includes new profiles for dozens of characters from X-Force, New Mutants and Marauders, new full-color maps of famous X-Men homes, including the Xavier Institute, Krakoa and Arakko and plenty of plot hooks for an entire campaign. Answer the call and join the X-Men!
Step into a world free of political intrigue and scheming. Free from the battle between good and evil, or law and chaos. Take up a dagger and delve into the shadows to enter a world of secrecy with the Shadow Drow! In this volume you will find: - a full history and background of the secretive Shadow Drow- full character traits to generate one of these fascinating Drow.- 4 gods of neutrality that empower the shadows they live in- 3 new class options: cleric - shade domain, fighter - dark warrior, and rogue - the shadow- 3 new blade weapons and a powerful bow- 10 new feats- 9 new spells- a fully fleshed out adventure location that is full of mystery Dare you take up the call of the shadows? Only the strongest survive in this world.
Answer the call to adventure in a land of haunted rolling hills and dark dangerous bayous. Inside Carnival of Creatures, you'll find 20 monsters straight from Louisiana myth, lore, and legend with vivid illustrations and robust descriptions and stats to help breathe life (or death) into your roleplaying experience. Based in the Fate Core system, these monsters can be used in your own adventures, or you can play one of our three provided regional one-shot adventures.Spice up your table top with this collection of creatures from the hills of Natchitoches to the depths of the Crescent City!
The magazine dedicated to adventuring against the Cthulhu Mythos continues!Issue #5 includes:2 adventures dual-statted for Call of Cthulhu 7th edition and Cthulhu Dark or Pirate BorgA group of vassals investigate disappearances during the Trojan War (Ancient Greece, 15 pages)A pirate crew tries to ride out a hurricane (Golden Age of Piracy, 21 pages)An overview of every Cthulhu Mythos RPG release of 2021Vampires in Cthulhu Mythos gamesInterviews with John Scott Tynes and Shane Ivey, of Delta GreenAn interview with Shanna Germain and Sean K. Reynolds, of Consent in GamingAdvice, history, comics, and more!
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