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Baseball is not the only sport to use "moneyball." American football teams, fantasy football players, fans, and gamblers are increasingly using data to gain an edge on the competition. Professional and college teams use data to help identify team needs and select players to fill those needs. Fantasy football players and fans use data to try to defeat their friends, while sports bettors use data in an attempt to defeat the sportsbooks. In this concise book, Eric Eager and Richard Erickson provide a clear introduction to using statistical models to analyze football data using both Python and R. Whether your goal is to qualify for an entry-level football analyst position, dominate your fantasy football league, or simply learn R and Python with fun example cases, this book is your starting place. Through case studies in both Python and R, you'll learn to: Obtain NFL data from Python and R packages and web scraping Visualize and explore data Apply regression models to play-by-play data Extend regression models to classification problems in football Apply data science to sports betting with individual player props Understand player athletic attributes using multivariate statistics
Modern Necessities is a 3rd party supplement for Old-School Essentials that adds rules, classes, equipment and more to run your campaigns in any modern setting, including those that mix the contempary with magic and monsters. The book includes the following:13 modern themed classes Rules for giving modern traits to a small selection of fantasy races56 modern weapons, from pistols to rocket launchers and hand grenadesRules for special ammunition and firearm attachments13 modern pieces of armor54 modern pieces of equipment, from cellphones to night vision gogglesVehicle rules, including 19 example vehicles48 Technomancy spells16 modern example NPC's to do battle againstExtra rules to add more flavor, such as rules for weapon jamming and armor damage
A solo and cooperative skirmish wargame for investigating and battling the supernatural mysteries of the modern world. When Nightmares Come is a tabletop miniatures wargame about modern day monster hunting and occult investigations. Players will form a team of paranormal vigilantes; self-taught occult specialists and monster hunters who call themselves the Nightwatch. These self-appointed members of the 'watch look to tackle the supernatural horrors and investigate the strange disturbances that plague their city. The core of the game, using the Action Dice Pool with its multiple die types, is fast and bloody, with tiered enemies, flexible player classes, quick combat resolution, and straightforward mission objectives. When Nightmares Come also contains a roleplaying element that allows for non-combat challenges and dramatic encounters. This system uses the same dice types as the core game's Action Dice Pool and emphasizes quick resolutions. This narrative system adds a fresh dimension to the core miniatures experience, particularly in longer campaigns where the promise of different foes and new storylines encourages long-term playability.
Enhance your Frostgrave campaigns with recurring villains that grow more powerful over time and give your wizards somewhere to hide with expanded rules for bases.On the violent and deadly streets of the Frozen City, feuds and vendettas are commonplace. Wizards may start out focused on discovery and exploration, fighting when necessary for survival or to win possession of some long-lost artefact or grimoire, but such battles can swiftly become intensely personal. Competitors become adversaries and, as the cycle of violence continues, some wizards lose sight of their original goals and focus their efforts on the elimination of their hated foes - their mortal enemies.This supplement for Frostgrave: Fantasy Wargames in the Frozen City presents rules for creating recurring villains in both competitive and solo campaigns. These characters are unique individuals who return over the course of a campaign to plague the players' wizards, gaining experience, recruiting allies, and becoming more deadly with each appearance. Against such threats, a wizard's base becomes as much hideout as headquarters, and an expanded range of options for enhancing bases is provided, as are rules for defending your own... and attacking those of your rivals!
Rå og uredigerede skitser fra et live med Pen and Paper-rollespil. Når fantasien fik frie tøjler rundt om rollespilsbordet, kom de mest underligste og mystiske skabninger til live på papiret.Dette er ikke en bog med de pæne og færdige illustrationer, men med de rå, grove og ufærdige streger, der måske er begyndelsen på noget mere ...
Denne bog er til alle der har interesse for bordrollespil, både begyndere og øvede. I Den korte håndbog til bordrollespil får du en grundig introduktion og gode råd til, hvordan du kommer i gang med spillet:- Hvordan du bruger scener og effekter, skaber skurke & helte og løser problemer, hvis de opstår- Forslag til, hvordan spillederen og spillerne sammen skaber den bedste spiloplevelse- Introduktion til de mange forskellige genrer og deres spilkonventionerDenne 2. udgave er udvidet med nye afsnit om forberedelse, spil via Internettet, og brug af figurer. Denne forkortede udgave af Håndbog til bordrollespil, udelader to kapitler om at skrive plots, om worldbuilding, samt et længere afsnit om dansk rollespils historie.
Hello and welcome back to our fifth volume of Loaded Dice! How did we get to five of these things? Thank you to everyone who reads our blog and these collections of our favorite articles.By now, you know the deal. Loaded Dice 5 has the all usual sections on Storytelling, plotting and pacing your RPG, non-player characters (NPCs), juggling game rules and mechanics, and advice for players about creating characters and then playing them in a team sport like role-playing games. So let's play!
Welcome to Wildersedge, a border village on the edge of a kingdom and close to the wilds of hills and forests. This book is a collection of ideas and adventures set in the world of Wildersedge, created for tabletop RPG players, game masters, authors, and anyone who loves to create fantasy stories.Journey through ancient ruins guarded by golems, solve puzzles and outwit traps to uncover hidden treasures, and battle fearsome creatures lurking in the forests. This book is not just limited to an adventure - it provides inspiration for your own stories and ideas, allowing you to use all of it, parts of it, or simply use it as a starting point.With fully fleshed-out adventures, unique challenges, and an array of interesting characters, Wildersedge is the perfect setting for your next adventure.So, gather your party and prepare for an epic journey into the unknown!
Filled with vibrant images showcasing the extraordinary world of Dungeons & Dragons, this collectible sticker book is a must-have for D&D players of all ages.This officially licensed book is packed with stickers from the Dungeons & Dragons archives—a treasure trove of adventuring relics, beasts, weaponry, and more. Decorate journals, adorn tech accessories, and deck out character sheets with uniquely designed, detailed stickers.
Hun ignorerede ham og rørte ikke en muskel. ”Nu har jeg dig,” råbte Undermåleren og kastede fire hurtige håndgranater efter hende. Hun lukkede øjnene, og Oliver holdt vejret. Mathilde, Oliver, Sebastian og Isabella bliver sendt ind i et univers med superskurke for at få fat i den fjerde terning. I denne utrolige verden skal de besejre onde skurke, mens de skal redde uskyldige og beskytte sig selv. Alt sammen uden at kende deres kræfter. Kan de overleve Sørens til Superhelte?
”Den kommer!” hylede han. Skarpe kløer greb fat i bilen. Vinduet splintredes, og et edderkoppespind af revner bredte sig på glasset. En uhyggelig kulde spredte sig. Ruden duggede til med is. Oliver kunne se sin ånde som små hvide skyer. Den tredje terning er fundet og sender Oliver, Mathilde og Sebastian tilbage til 1920´ernes USA. I byen Arkham er en statue blevet stjålet af kultister og det er op til dem og goth-pigen Isabella at finde den, for at komme tilbage til virkeligheden, uden at blive sindssyge. Desværre står gangstere og monstre i vejen, for at de kan overleve Tosset med Tentakler.
Bring your adventures near the town of Iron Harbor to life on your tabletop with this double-sided full-color Flip-Mat featuring two key encounter locations from the new introductory Pathfinder Second Edition adventure Rusthenge on either side! One side depicts a twisting coastline, while the other side shows the mysterious ruins of Rusthenge itself! Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Rusthenge, you'll be ready to introduce Pathfinder in style! Pathfinder Flip-Mat: Rusthenge measures 24" x 30" unfolded, and 8" x 10" folded. A Flip-Mat's coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal! On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy cleanup is just a Flip away?
As if a sorcerous malediction and miscreant trolls weren't poor omens unto themselves! A great woe has befallen the village: a villainous witch has stolen the sacred totem from the Shrine of Eanccot, known as the mystical Oorlog. Take your intrepid band of Viking adventurers on a journey from the magical city of Kamilarvi into the heart of the Suomi lands of Jordenheim to uncover the truth of the theft. Encounter great challenges, from the intrigues of the brutal Vassad River Lords to the dark secrets of the sorceress who would dare defile the spiritual heart of humble village folk. Adventure in the region of Suomi for the first time, uncovering the magic and myth of the Shroud that rests heavy in this part of Jordenheim, and discover the true thief of the totem in a fast-paced adventure of combat, sleuthing, and mystery. Will songs be sung of your victory or your sacrifice? For 2-5 players, led by a Game Master, this is an adventure module for characters level 3-5. The module requires the game rules and setting from the Jordenheim RPG: Core Rule Book to play. Pre-set characters are provided in this book to get started quickly.
Do you play Dungeons and Dragons or Pathfinder RPG? Create dungeons for your players to explore. This book helps dungeon masters and game masters cut down their prep time and have more fun at the gaming table. Grab some dice and roll up a dungeon. Inside discover: 1,200 Room Items, 300 Dungeon Descriptors, 100 Maladies, 100 Bodies, 100 Inscriptions, 100 Statues with a Secret, Dungeon Origins, Items to Find, Foes and Rivals, Combat Complications, Clues to Larger Quests, Trap Triggers, Trap Effects, Non-Combat Encounters, Weird Scenarios, Riddles, Dungeon Maps, and More!
Welcome to Lewd Dungeon Adventures, the game where dying is fun!But what is Lewd Dungeon Adventures?Lewd Dungeon Adventures was designed to change the way couples see role-playing in the bedroom. This isn't your typical naughty nurse or hunky pizza man fantasy. With Lewd Dungeon Adventures, you will build memories together while also enjoying the fun of playing an actual fully immersive game and challenging yourself to try new acts of intimacy you might not have ever thought of before, some of which are necessary to move the story along.The BasicsOne person takes on the role of a Deity while the other takes on the role of a Hero. The Deity will lead the Hero through a fantasy-based adventure, fighting monsters, exploring, and collecting sweet loot like weapons and spells.The game is primarily based on a d6 system. That's a six-sided die (or dice, as many people refer to it). Don't have one on hand? No worries. We provide a link to a website you can use in place of one. You can also always download a dice rolling app.Lewd Dungeon Adventures is beginner friendly. If you've never played a tabletop role-playing game before, the Core Rulebook will guide you every step of the way. There's no need to memorize everything, as the Starter Adventure also tells you what to do as you follow along. Monster stat blocks are provided on the page they appear on, so there's no having to flip to the back of the book and search around to find them.ModificationsFor those who just want to enjoy the gameplay without all the intimacy, Lewd Dungeon Adventures can be completely converted into a drinking game. This is perfect for those who want to take the game after they've enjoyed it with their partner and play it with friends. There is also a base game modification for those who do not drink. Players can mix and match gameplay styles throughout their adventures to suit their needs. The most important thing is to have fun!Starter Adventure DescriptionWhile passing through the castle town of Grimeshire, Lord Morgof Vitsk requested your assistance in finding his daughter, Lady Jai. The willful eighteen-year-old has often left the safety of the castle walls to go adventuring in the forest, despite her father's constant protests and threats of stern reprimanding. Lady Jai cannot seem to be tamed, though, and the last time she ventured out, she did not return.Though gobblins (yes, that's spelled correctly) have always dwelled in the forest around Grimeshire, their numbers have increased as of late. Lord Vitsk fears that they may have captured his daughter. His intel suggests that she's being held captive at an old abandoned fort. He promises you a handsome reward if you can return Lady Jai to him unharmed.
Cunning plots, heroic adventures, harrowing conquests... there's no end to the possibilities.Eldarlands LARP is a fantasy based live-action role-playing game in which the players create and become their characters, driving the story through conflict and roleplay. Within these pages, you'll find everything you need to create and advance a character, build safe weaponry and armor, and learn the rules of combat.If you've picked up this book, one can only assume you're one of two types of people. First, you're familiar with Live Action Role Playing and are wondering why this rulebook is any different than another you game may have played. Or, you're the second type and have no idea what LARP is and are likely curious about it.To answer both, this player's handbook is simply a guide to help new players get started. It contains everything one might need to know, from character creation and advancement, to combat rules, and even a little history for the world's setting, though with this style of game that's literally the least important aspect.Eldarlands LARP is no better or worse than any other live action game out there. It's the people involved who make the experience enjoyable.For those who are already experienced with this style of game, Eldarlands LARP is roughly a 40% boffer combat / 60% role-playing game. Players immerse themselves into the game world by becoming their characters, choosing how they dress and act, they build alliances or create enemies with other players, they fight for their beliefs, all the while advancing the storyline.Combat is a three-limb or single body hit death system with point valued armor and damage. Characters can advance in level to gain new or stronger abilities in their class through attendance, participation, and on occasion, quest rewards.The world setting in which the game takes place is irrelevant, though one is provided. The game and story are driven by character conflict and the game's story marshal who directs the operations of gameplay and ensures a plot is available for characters to interact with.Join the adventure by immersing yourself into this live-action-role-playing game.
Welcome to the Epiphany Club, where the pursuit of knowledge and adventure is the name of the game. A Victorian gentlemen's club with a difference, its distinguished members are determined to solve some of the world's greatest mysteries.For centuries, the wonders of the Great Library of Alexandria have been considered lost forever. So when the club discovers a clue to its whereabouts, the race is on to discover this forgotten treasure first.In this exciting steampunk campaign, you will play a member of the Epiphany Club, travelling across Europe and Africa to find the Great Library of Alexandria. But with so many people desperate to get their hands on the knowledge contained within the library's hidden walls, your mission will be far from smooth sailing.Will you gather all the clues and solve them in time? Or will they merely lead you on a risky wild goose chase?Your quest will take you on a high stakes adventure where danger and betrayal lurk round every corner. You'll encounter an array of interesting characters, but not everyone is who they say they are. There's a network of spies, criminals and even ninjas to contend with, so you'll need to stay calm and keep your head if you want to reach your goal.Will you be the one to uncover one of the most famous wonders of the ancient world? Or will you be beaten to the discovery by someone hoping to get hold of the priceless historical artefacts for their own motives?
5th Edition Adventure (Levels 1-6) Detailed NPCs, Locations, and Setting New monsters, spells, and magic items Pre-rolled treasure to reduce DM prep time. Further Adventure¿ hooks connect side quests and storyAvailable as Full-color PDF, and Hardcover print book.
A decade after the end of the series Faith and Gaming, Christian Gamers Guild Chaplain Mark Joseph Young returned to the subject of integrating our faith with our leisure activities with a new series, Faith in Play. Now Dimensionfold Publishing is pleased to put the first five years of the series into print and e-book form, along with a few related articles also from the Christian Gamers Guild. Reminding us that that which most tests and expresses our faith is what we do with our spare time, and that this often involves our relationships with others, M.J. explores everything from magic in the world to our attitudes toward violence to celebrating holidays such as Christmas, Advent, and Halloween.
Blaze like the sun! Crash like the waves! Thunder like a rockslide! Harness the overwhelming power of the most primordial forces of nature with Rage of Elements, a new 224-page rules resource for the Pathfinder Roleplaying Game focused on the fundamental building blocks of reality itself! The elements are yours to control with the all-new kineticist class, which brings one of fantasy's most popular hero types to Pathfinder. New elemental spells and gear provide tons of additional element-themed options for all character classes, and an extensive gazetteer provides an overview of the majestic elemental planes--including two new ones: the decaying Plane of Metal and the vast and orderly forests of the Plane of Wood. A meaty bestiary presenting scores of element-themed creatures helps to populate these alien landcapes--and liven up even the drabbest Material Plane dungeon! The gateways to elemental power stand open wide with Pathfinder Rage of Elements! The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.
A complete Starfinder campaign debuts in hardcover! With most of the Starfinder Society's agents trapped behind an impenetrable force field, it's up to a new generation of heroes to step forward and uncover the mystery of this interstellar prison-the mystery of the Scoured Stars! Unravel the threat of the merciless alien jinsuls while rebuilding an interplanetary adventuring guild and dealing with the emerging threat of a slumbering god-all in a day's work for a Starfinder!This expansive 256-page hardcover campaign weaves together twelve popular scenarios from Paizo's enormous Starfinder Society organized play campaign, remastering and optimizing them for at-home play in the form of an exciting cosmos-spanning complete campaign from levels 1 to 15. The perfect introduction to the Starfinder RPG, and Starfinder's biggest adventure to date!
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