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A set of wargaming rules for fighting large battles set during the American Civil War.From the First Bull Run to Appomattox Court House, enter one of the defining conflicts of American history. With shot, shell, and sabre, guide the armies of the Blue and the Grey through this first modern war to determine the fate of a nation.With Hot Lead and Cold Steel is a large-scale, mass-battle wargame for recreating the American Civil War. Designed to handle brigade and divisional level engagements while providing a balance between ease of play and period detail, With Hot Lead and Cold Steel is ideal for new gamers and wargaming veterans alike. It contains everything players need to raise armies and craft scenarios, whether based upon historical campaigns and orders of battle or those of their own devising.
Treasure Trove is a collection of magic items for the Strange Things Afoot role playing game. Inside you will find:Guidelines for creating magic itemsNew rituals and skillsOver 100 common and rare magic itemsInformation on the 27 Artifacts of Roon
You are Taylor, a full-blooded rocker and a full-time idiot. You're leading a miserable existence in a shitty metropolis when, unexpectedly, the God of Rock tired of office chooses you to be his successor. Your challenge: Prove your aptitude for Mt. Olympus by building up a talentless garage band with no prospects to become the greatest Metal act on the planet-and, along the way, save the world.Metal Heroes and the Fate of Rock is filled with all the pitfalls, clichés and famous figures that the rock scene has to offer. Combined with a goodly portion of humor and tough talk, this somewhat different fantasy gamebook invites you to master its challenges.As counterparts to the testosterone-driven Metalheads, Jill Janus and Charlotte Wessels raise their voices to rescue the music world.The accompanying soundtrack directly influences the progress of the gamebook and contains international metal bands from all stylistic directions.The accompanying soundtrack directly influences the progress of the gamebook and contains international metal bands from all stylistic directions, including music from Alestorm, Cavalera Conspiracy, Delain, DevilDriver, Garagedays, Gormathon, Grave Digger, Huntress, Mammoth Mammoth, Striker, and Visions of Atlantis.
From New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma comes an all-new Dungeons & Dragons graphic novel series!Middle school is a dungeon ... At least, that's how Jess sees it.Luckily, she and her best friend Olivia know how to escape into the sprawling worlds of their own imaginations. The two friends have always loved making up stories, first with little kid games of make-believe, and more recently with the fantasy roleplaying game, Dungeons & Dragons. When they play, Olivia runs the game as Dungeon Master and Jess is the solo party member, playing a take-no-prisoners, lone-wolf fighter of her own design named Sir Corius.But when Olivia wants to add new players to their group, Jess finds herself struggling to share their game - and her best friend. Will their epic campaign withstand all this change, or has their adventure - and their friendship - finally come to an end?
Color in your favorite scenes, characters, and artwork from Dungeons & Dragons in this official, high-quality coloring book for fans of all ages.From the Forgotten Realms to the Feywild, explore iconic scenes, settings, characters, and creatures from these enchanting, adventure-filled worlds in this official Dungeons & Dragons coloring book.Featuring 80 line drawings of classic, well-known, and never-before-seen official Dungeons & Dragons illustrations on thick paper, this coloring book is the perfect way to relax and put your own spin on your favorite D&D artwork.
Need quests for Dungeons and Dragons or Pathfinder? Cut down your game master prep with 1000 adventure ideas.Like the first two books in the series, this book is meant to help the dungeon masters and game masters of fantasy tabletop role-playing games save time. Preparing RPG campaigns and sessions can be taxing, and sometimes a spark is needed to light the creative fires.DMs and GMs always need clever hooks and stories to launch their players on fantastic adventures. These quest and adventure ideas can be used in a couple of different ways.First, they can be used as the main objective of a campaign. Second, they can be used as side quests or rumors during a larger campaign. To help use the ideas in either of these ways, the quests range from simple to complex. This range gives DMs flexibility in crafting sessions.The adventure ideas have been arranged in random tables so dungeon masters can roll percentile dice to discover quests. The element of randomness in tabletop RPGs often brings out the most fascinating and engaging stories. As game masters and players add to the seed provided, unique tales emerge.The quests are categorized by different themes: Apocalyptic, Espionage, Fey, Gnome, Maps, Messages, Quest Givers, Ranger, Sky, and Thieves Guild.Death and destruction reign in the Apocalyptic section. Gear up for spy action with the Espionage quests. Journey in the fair country with ideas in the Fey table. Spent some time with the little folk exploring the Gnome quests.In the Maps table, game masters can give their players a unique map that leads to high adventure. The Messages section provides special deliveries for hints and clues characters need.People need jobs done and one hundred of those people are found in the Quest Givers section. Rangers got to range with the variety of quests on the next table. Take to the skies with Sky quests. Get sneaky with quests suited for the Thieves Guild.With these one thousand adventure ideas, you will never have a lull at the gaming table. Flip to any page, roll your dice and get ready for adventures you and your players will never forget.
Do you play Dungeons and Dragons or Pathfinder RPG? Create fantasy shops for your players to explore. Players will often want to explore cities as much as they want to explore the wilderness. Not only do shops offer goods and services for the player characters, but they can also be a valuable resource in handing out quests or building story hooks. Twenty Shop types with myriads of combinations: Armor, Barber, Books, Bowyer, Brewery, Divination, Fletcher, General Store, Macabre & Oddities, Magic Pets, Medicine, Music, Potions, Robes, Tack, Tailor, Toys & Tinkers, Wands, Weapons, and Writing Supplies. Each shop has naming options plus special and mundane wares. Also, DMs or GMs can assume the shops have a selection of ordinary goods if desired. All are arranged in random tables, so they can be generated quickly. Flesh out stores with Years in Business, Number of Employees, Shop Appearance tables, Person Descriptors tables, Desk and Storeroom tables, Shopkeeper Rumors, and a Secrets table. Never tell your players there are no shops on the street. Use this resource to create a shop on the fly and populate your worlds with interesting items and non-player characters. Good luck and good shopping.
Do you play Vietnam-era tabletop RPGs or other tabletop RPGs set in the 60s or 70s? Cut down your GM prep time with 34 D100 random tables, plus slang and CB lingo. Fill in details on the fly and enhance the setting with tables like Items in a Car, Items in a CIA Safehouse, Items in a Deck, Items in a Restaurant Storage Room, Food, Books, Cars, Movies, Music Artists, Songs, TV Shows, Actors/Entertainers, Athletes, Writers, Names, and Diner Rumors. Plus CB Lingo and Slang.
Battle Maps for Urban Adventures! The Cities & Towns Map Folio provides 12 large, 24 by 36 inch, high-resolution, wet/dry-erase battle maps perfect for staging city and town encounters in your 5th Edition game: - Temple districts and ruins - City streets and alleys - Canals and docks - Sewers and cemeteries> Take the fight to the streets with ready-made maps!
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