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"An illustrated history of Dungeons & Dragons' beloved fifth edition told through interviews, artwork, and visual ephemera from the designers, storytellers, and creators who brought it to life"--
Gruesome deaths, arcane wards, ancient rituals, and an old bridge: a Pathfinder 1E adventure.The road through Tegan's Bridge is not safe anymore.The small village of Teganhsire is in disarray as the workers sent to repair the bridge never came back to town, and rumors spread that a monster has killed them all. Hired PCs investigate the situation, but find themselves thrown into a maelstrom of druidic intrigue and repercussions of an old feud between the village and forest spirits.Burials of Teganshire is a module for level 1-3 characters that can be used in any campaign setting (commercial or homebrew). It is the first module of the Circle of the Blood Moon adventure path that will take characters to level 10, through a long campaign filled with complex encounters and ancient mysteries. A few things that are important to us in the design of this adventure:Campaign Setting Agnostic. We wanted to propose a module that can be inserted in any campaign world. The Kingdom of Lothmar is our own setting, and in the appendix of the module, we provide guidance on how to play this adventure in this setting. However, we designed it so that if you want to play the module in your own setting, you totally can. How do we achieve that? First off the action of the module is local, it spans an area of about 15 miles wide, that you can easily plug into your preferred setting. Also, we made sure to strip any lore or NPC behavior that would not be applicable to most settings, offering the possibility to play it as it is, or DMs to add their custom lore-specific content to their liking.Heroic Story Centric. We want players to feel like heroes. Our modules are tough and complex because players do not like to feel their progression is undeserved. Nothing beats a party of players cheering at each other after a tough battle. We also believe that actions should have consequences and our modules include many different possible endings based on how the players behaved. Compelling stories are supported by motivated and plausible NPCs. We have designed this module so that every NPC's motivations and perspectives are described, giving DMs the tools to bring the environment to life.Burials of Teganshire is a module that brings together the investigation of a murder mystery and the combat elements of a dungeon-crawl adventure. For those of you who intend to play the complete adventure path, the conclusion of the module also offers different possible endings - based on the decisions of the PCs - and how these branch off to the second module in the series. We want this journey to wrap around your players and put them in the driver's seat, instead of forcing them on a set of rails they will have to follow.Burials of Teganshire comes with:Complete monster statblocks as part of an original bestiaryDM guidance on how to play the main encountersDetailed motivations and perspectives for all NPCsImmersive detailed maps, also available in digital format for VTT or prints Staying alive... ...will be the least of your troubles.
A chilling wind rises on the moor, blowing at the jagged granite tors and slowly moving the banks of thick grey fog covering the treacherous bogs. Over the last few months, aberrations and crazed animals have been coming out of the moor and harassing the local populous at the much-beloved inn at a vital rest stop along the Viscount's primary trade route. Long ago a battle was fought against demons in the moors, scattering its peoples to the neighboring lands, a battle no one remembers.A mega-module, for levels 1 to 4 on the Chronicles of the Celestial Chains Adventure Path for Pathfinder 1E: 200+ Pages Commissioned artwork Original cartography Hard fantasy with real choices having real consequencesCurse of the Lost Memories is the first volume of the Chronicles of the Celestial Chains adventure path. It's hard fantasy-a ruthless environment with successful villains, detailed political setting, and tough consequences for heroes' mistakes. The player characters have memories that are seemingly not their own-visions of the past that don't feel like visions, some lingering while others are vanishing as if hiding from something dark. The external threat coming from the local moors is only part of the fight PCs finds themselves in. This isn't simply a mission for the local Viscount to clean out a moor of monsters but a war for their very identities. They must stand together or perish all.The module will take characters from level 1 to level 4 and brings them through four narrative acts of a story arc, yielding 10-15 sessions of play.Curse of the Lost Memories is a uniquely DM-friendly module that encourages role-playing even when players don't usually do so. The inhabitants of the land the PCs interact with have their motivations for the DM to use or modify; every location mapped carefully to provide a rich background of detail that when the DM starts to wing it, he or she has a solid foundation. The encounters are challenging and impactful, and many will leave players with a sense of accomplishment and sense of heroic wonder that will linger with them until the next play session.Curse of the Lost Memories and the campaign world is not an MMO on paper with a formulaic progression. It's table-top RPG with 200+ pages of pure campaign role-playing goodness that walks the fine line of giving the DM directions to take the adventure to its conclusion and support when the adventure goes off the rails. We want to deliver you a high-quality product with encounter maps, area cartography, pre-generated PCs, interior artwork and well-tested encounters in a bold, engaging style.LicenseCompatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Inc. See /pathfinder for more information on the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does not endorse this product.Pathfinder is a registered trademark of Paizo Inc., and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Inc., and are used under the Pathfinder Roleplaying Game Compatibility License. See paizo.com/pathfinder/compatibility/first for more information on the compatibility license.
A chilling wind rises on the moor, blowing at the jagged granite tors and slowly moving the banks of thick grey fog covering the treacherous bogs. Over the last few months, aberrations and crazed animals have been coming out of the moor and harassing the local populous at the much-beloved inn at a vital rest stop along the Viscount's primary trade route. Long ago a battle was fought against demons in the moors, scattering its peoples to the neighboring lands, a battle no one remembers.A mega-module, for levels 1 to 4 on the Chronicles of the Celestial Chains Campaign for 5E: 200+ Pages Commissioned artwork Original cartography Hard fantasy with real choices having real consequencesCurse of the Lost Memories is the first volume of the Chronicles of the Celestial Chains adventure path. It's hard fantasy-a ruthless environment with successful villains, detailed political setting, and tough consequences for heroes' mistakes. The player characters have memories that are seemingly not their own-visions of the past that don't feel like visions, some lingering while others are vanishing as if hiding from something dark. The external threat coming from the local moors is only part of the fight PCs finds themselves in. This isn't simply a mission for the local Viscount to clean out a moor of monsters but a war for their very identities. They must stand together or perish all.The module will take characters from level 1 to level 4 and brings them through four narrative acts of a story arc, yielding 10-15 sessions of play.Curse of the Lost Memories is a uniquely DM-friendly module that encourages role-playing even when players don't usually do so. The inhabitants of the land the PCs interact with have their motivations for the DM to use or modify; every location mapped carefully to provide a rich background of detail that when the DM starts to wing it, he or she has a solid foundation. The encounters are challenging and impactful, and many will leave players with a sense of accomplishment and sense of heroic wonder that will linger with them until the next play session.Curse of the Lost Memories and the campaign world is not an MMO on paper with a formulaic progression. It's table-top RPG with 200+ pages of pure campaign role-playing goodness that walks the fine line of giving the DM directions to take the adventure to its conclusion and support when the adventure goes off the rails. We want to deliver you a high-quality product with encounter maps, area cartography, pre-generated PCs, interior artwork and well-tested encounters in a bold, engaging style.
Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.
Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the Dungeon walls.
Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today ¿ games that are explicitly designed and can be iteratively improved to engage stakeholders, facilitate experimentation and actually drive innovation. What makes gamification a superpower is its use of powerful methods and techniques from diverse disciplines and traditions ¿ like futures studies, user experience, agile management, design thinking or business design ¿ in a new, action-oriented and engaging framework. Each game world is a safe, playful space, where groups are free to experiment in innovative and inclusive forms of collaboration. Gamification for Innovators and Entrepreneurs builds on insights and knowledge from over 150 leading experts in the field. It provides a rich collection of materials for innovators, entrepreneurs and game designers that allows you to dive deep into innovation and entrepreneurship, into games and gamification. You can build on 36 gamification design patterns ¿ like dilemma solving, experiential learning, innovation markets and storytelling ¿ and use a game design canvas to create your own innovation games. Or you can customize some of the 70+ games featured in the book that are already in use by innovators, entrepreneurs and professional trainers. Additional resources are provided for teachers and game facilitators. An easily accessible and comprehensive overview on gamification and games in the context of innovation and entrepreneurship Draws on several collaborative research projects involving partners such as Lego, Deutsche Telekom, Lufthansa Systems, 3M, Danske Bank, and Nokia Systems. Extensive experience of the authors in the facilitation of games, their role as an enabler of learning and their potential to facilitate transformation. 36 reusable gamification design patterns, a five-step process and a game design canvas to create one¿s own innovation games Summaries and references of more than 70+ customizable games that are already in use by innovators, entrepreneurs and professional trainers Educational materials for teachers, trainers and game facilitators
A Universe Of Superheroic Adventure! Champions Universe is the official Hero Games setting for Champions, the HERO System game of superpowered roleplaying. The Champions Universe is a compelling world, filled with unique and intriguing details to make campaigns more exciting and fun.
In Playing with Reality, BBC journalist and presenter Alex Humphreys, a passionate gamer herself, investigates the extraordinary boom in the gaming industry. Playing with Reality explores exactly what it was that made gaming a lifeline for so many, and whether the pandemic has sparked a new Golden Age of Gaming.
SUPERHEROING AMONG THE STARS!Evil and injustice aren't confined to Earth. It's a big galaxy out there, full of threats and enemies for superheroes to battle. Champions Beyond is your guide to outer space, other planets, and aliens in the Champions Universe - worlds and worlds of adventure! It includes:-A review of humanity's history with aliens, including information on and Templates for the alien species humans have encountered -A look at what's happening on the Moon and the planets of Earth's solar system -A detailed description of Malva, the most advanced planet in the Galaxy, including the famed Malvan Arena and its super-gladiators -Information on the major alien menaces currently confronting humanity: the Hzeel, the Qularr, the Gadroon, and the Elder Worm -A description of the Star*Guard, the Galaxy's greatest defenders of justice and freedom -The secrets of the Galaxy revealed, including information on aliens humanity hasn't met, the secret origin of the Progenitors, the truth behind Selenus, and more
Vera er ret vild med Otto.Både når han er ridder Otto i spillet, og når han er Otto fra en af de store klasser i skolen.Hun vil så gerne vide, om han også kan lide hende - bare lidt.I skoven opdager Vera den hytte, Emmy har fortalt om.Hun møder også heksen.Heksen lover Vera en vigtig drøm.Når hun har drømt den, vil hun vide besked om Otto …
Der er noget, Noah ikke har fortalt vennerne fra rolle-spillet.Hans mor er nemlig blevet kæreste med en lærer fra skolen.Noah synes, det er flovt.Han vil helst skjule det.For måske synes de andre, at hans stedfar er en idiot.Det siger han til heksen i skoven, da han møder hende.Heksen har en løsning på det problem …Og måske er det på tide at finde ud af, hvad det er med den heks?
Jakob skal være storebror.Det er han bare ikke vild med.Under dagens spil bliver han ramt og må gå ud.Med ét får han øje på den hytte, Emmy har talt om.Heksen møder han også.Hun vil vide, hvorfor han er trist.Da han siger det med babyen i hans mors mave,lærer heksen ham en mystisk remse.Hvis han siger den, bliver alt ordnet for ham.Det lover heksen …
Emmy føler sig ensom, for hun er ny i skolen.Hun er også ny i rolle-spillet i skoven.Her kommer hun på hold med Vera, Jakob og Noah.Hun synes ikke, de tager ret godt imod hende.Under spillet får Emmy øje på en mystisk hytte.Inde i hytten er der en gammel heks.Der er ellers ingen heks med i dagens spil.Det hele er lidt sært.Men det bliver endnu mere sært, da heksen giver Emmy noget at drikke …
Dö Vid Denna Källa är ett fristående äventyr till rollspelet Askhem: Anno 1713. Köpmannen Johan Greger har stora bekymmer. Först blev hans son kidnappad vilket skuldsatte honom, nu verkar en värdefull skeppslast ha blivit kapad, lasten som var hans sista chans att komma på rätt köl igen. Greger ber rollpersonerna om hjälp, vilket blir starten på en mörk historia. Regelboken Askhem: Anno 1713 behövs för att spela äventyret.
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