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Press the buttons to discover 8 exciting vehicle sounds, from VROOM to WEE-OOO! With lots to spot on every page, this book is the perfect introduction to things that go.
In "Do YOU Want to Come to the AQUARIUM With Me?", the reader is re-introduced to Max's brother Leo. He is going on an adventure to the aquarium, and he would love for you to come along! Leo speaks directly to your child, excitedly describing everything going on around them. He adds in some fun facts about the creatures at the aquarium; for example, did you know that jellyfish have been around since the dinosaurs? Or that sea turtles can live to be 100 years old? Leo will guide your child through the aquarium in an interactive way, engaging them with questions, asking them to pretend to be a penguin, sing a song about coral reefs, watch a dolphin show, and much more!This book is the fourth of a 6-book adventure series for 2 - 6 year olds, with full color spreads and engaging illustrations. It's intended to spark children's curiosity, especially the ones who always want to know more about the pictures in a book, rather than just the story!
Kids will love tracking down hundreds of words in this word search activity book! Keep your eyes peeled for alien activity, unusual animals, fairy-tale wonders, and more in this book that is bursting with more than 100 word searches. Grab your pencil and get ready for some fun! How many totally awesome puzzles can you complete?Look for more puzzle books including Totally Awesome Puzzles, Totally Dotty Dot-to-Dots, and more in the Cottage Door Press activity book collection!OVER 100 PAGES OF AMAZING ACTIVITIES: Hours of fun and entertainment for kids to enjoy, including two pages of stickers!VARIETY OF ILLUSTRATIONS: Complete number, math, and logic puzzles at-home or on-the-go!FOR ANY OCCASION: Vacation, summer bridge, days off of school, rainy days, snowy days, lazy weekends, road trips, sleepovers and more! Perfect to slip into a backpack and take anywhere! Makes a great gift for birthday parties, holidays or getting ready for vacation. CHECK YOUR WORK Answer key included in back of book.ACTIVITY BOOK COLLECTION: Look for more puzzle books including Totally Awesome Puzzles, Totally Dotty Dot-to-Dots, and more from Cottage Door Press!
"The eruption of Mount Vesuvius in southern Italy in 79 A.D. is perhaps the most famous disaster in world history. Young readers make decisions and determine their own survival by joining the inhabitants of Pompeii in the days and hours before and after the devastation in Decide and Survive: Destruction of Pompeii. Don't forget: YOU, the reader, are in the driver's seat! This time, you're eleven-year-old Quentus, a Roman scribe and slave who's tasked with saving civilization, and himself, from a huge obstacle--a live volcano!"--
"Agent 355 was one of the first spies for the United States. While the true identity of 355 remains unknown, here, young readers make decisions and determine their own survival by joining secret Agent 355 as the intrepid and brave American patriot spy. Along the way, readers can choose to thwart a counterfeiting scheme, warn General Washington of an assassination plot, or even save the day with Harry Potter's 11" wand" --
"The surprise military strike by the Imperial Japanese Navy Air Service against the United States naval base at Pearl Harbor in Hawaii on December 7, 1941, was a devastating and horrific moment in American history. Young readers make decisions, and determine their own survival, by joining forces on the ground in the days and hours before and after the devastation in Decide and Survive: Attack on Pearl Harbor"--
Dive into a world of magic and wonder with "Lilijoy's Enchanted Expedition: A Journey to Unlock the Secrets of Knowledge." This beautifully illustrated, heartwarming rhyming tale is perfect for children aged 3 to 6, and takes young readers on a captivating adventure full of discovery, learning, and inspiration.Join Lilijoy, an imaginative and curious young girl, as she embarks on a fantastical journey with her newfound friend, the Book of Enchantment. Together, they explore incredible lands filled with wonder, wisdom, and enchanting characters, all while unlocking the secrets of knowledge that reside in every corner of the world.From the Rhyming Forest of Letters, where friendly animals share delightful verses about the alphabet and the power of words, to the Melodious Meadow of Numbers, where harmonious flowers perform catchy rhymes about counting and basic math concepts, Lilijoy's thirst for knowledge is awakened, and her love for learning begins to blossom.Travel alongside Lilijoy and the Book of Enchantment as they visit the Whimsical Waterfall of Colors, where a wise owl teaches the magic of color mixing and the beauty of diversity in the world. Continue on to the Breezy Beach of Shapes, where playful crabs reveal the wonders of shapes found in nature and their importance in our everyday lives.The adventure doesn't end there. Lilijoy and her magical book companion venture to the Luminous Lighthouse of Emotions, where they learn about the importance of understanding and managing feelings with the gentle guidance of a wise lighthouse keeper. As Lilijoy discovers the power of emotions, she realizes that they, too, hold their own secrets of knowledge, helping her navigate the world with empathy and compassion."Lilijoy's Enchanted Expedition: A Journey to Unlock the Secrets of Knowledge" is a charming and engaging story that encourages young readers to embrace the joy of learning, the power of curiosity, and the value of perseverance. Parents and caregivers will appreciate the life lessons and educational themes woven throughout this delightful tale, making it a perfect read for bedtime or family story-time.
The Wonder Sword - Smart Book, er en Augmented Reality læseoplevelse. I den fjerde bog i Smart Book serien, er du en sværdsvinger. Udstyret med det magiske sværd Rilgist tager du på eventyr i Peasoup universet.Denne bog er en engelsk udgave af Vidundersværdet.Du vælger din egen vej gennem historien. Tag på et spændende eventyr, hvor du løser opgaver, bekæmper monstre og finder spændende skatte.Bogen henvender sig til 9-13 årige læsere og deres forældre.Der medfølger en gratis app, som kan downloades fra Google Play, eller Apples Appstore.
Molly and Omari Learn Tapping is the second book in a series of twelve books that teach children skills they may not learn in school, while simultaneously empowering and entertaining them, contributing to their love of reading and learning. In Molly and Omari Learn Tapping, culturally diverse best friends Molly and Omari learn how to "tap" away their strong emotions (also called the emotional freedom technique (EFT)), at school from their teacher Mrs. Gupta. Mrs. Gupta teaches them tapping outdoors on school grounds as the children are still in the midst of a world-wide pandemic. Omari uses tapping for his sadness after hearing his parents argue and Molly uses tapping to help calm her nerves when getting up in front of the class for Show and Tell. This fun yet practical book will have your children smiling and learning this wonderful technique while simultaneously being entertained through Molly and Omari's adventures. Bonus: The last chapter in Molly and Omari Learn Tapping speaks to the reader directly, encouraging them by stating how many words and chapters they just read, thereby increasing metacognition, boosting confidence, and contributing to social and emotional well-being. Recommended by teachers for teaching SEL (social-emotional learning), skills for coping with anxiety, socialization, behavior management, getting along with others, sharing, cooperative learning and problem-solving. Realistic Fiction. Grade Levels: 1-3. Fountas and Pinnell Reading Levels L-N. If you love this book, check out the others in the Molly and Omari series! 1. Molly and Omari Learn Yoga2. Molly and Omari Learn Tapping3. Molly and Omari Learn Deep Breathing4. Molly and Omari Learn Qigong5. Molly and Omari Learn Meditating6. Molly and Omari Learn Fear Shrinking7. Molly and Omari Learn Listening to Nature8. Molly and Omari Learn Gratitude Games9. Molly and Omari Learn Habit Stacking10. Molly and Omari Learn How to Drink their Veggies!11. Molly and Omari Learn Energy Medicine12. Molly and Omari Learn How to Communicate with Animals
Journey along with Ausome Girl, Camille Moultrie, in this fun-filled, creative activity coloring book. The Ausome Girl Coloring & Activity Book is full of coloring pages, educational games, and puzzles to stimulate the minds of children with Autism Spectrum Disorder and Sensory Processing Disorder and kids who want to learn more about Autism.
Join Charlie the robot as he teaches kids how to do some of his favorite dance moves, including The Chicken, The Twist, The Disco, The Ballerina, and (of course) The Robot. Kids will love the combination of robots and dancing through this fun, interactive book! This books is especially great for children that have difficulty sitting still through story time!
"Join Waldo on his most labyrinthine vacation ever, where every place he visits is a mind-boggling maze! Head to the airport and trace your finger along the paths to plot a route from start to finish. Blast off to an awesome space center, where the mission is following rocket trails to find one that reaches all the way to the orange moon. Line up to explore a cave, elaborate gardens, a museum, a film studio, a candy factory...even a disco where you can strut your stuff across the dance floor. More than fifty routes to tackle! And when you reach the end of the book, you're not done yet -- you'll find checklists with over one hundred more things to search for throughout. Good thing the fun is always in the journey, because reaching your destination will take all the wits you can muster!"--
Inca Curse is an adventure that YOU control, in the best traditions of 'interactive fiction'. The story within is controlled by the reader, participating as the main protagonist and deciding which of many branching paths to take. By turning to the indicated page, you control your route around an ancient Inca temple. Your ultimate goal is to choose your own path and make it to the end of the adventure, escaping with your life... and hopefully some treasure to boot.This book is based on the computer game Adventure B: The Inca Curse, an extremely popular title published by Artic during the early days of home computing.Throughout your journey, you will find yourself dodging around deadly traps that have been laying in wait for hapless intruders, battling ancient guardians from an empire long since consigned to history, and uncovering artefacts that have remained hidden in the depths of the Earth for centuries untold - all in pursuit of a treasure spoken of only in myth.You will also come across a variety of different items that may prove useful to you, be they weapons or gold. A sheet is provided on which you can keep track of your inventory, and you can make copies of if you don't want to write in the book itself. Alternatively, you can buy a book of gamesheets for the whole Artic Computing Adventure series from all good bookshops.It seems that now you have the knowledge and tools needed to plunder the depths of a temple not touched by human hands for hundreds of years, so you are now ready to face 1981's... INCA CURSE!
Identify suspects, gather clues, navigate puzzles, and solve the mystery in this interactive Choose Your Path thriller.When your parents surprise you with a solo trip to visit your cousin in the Desert Southwest, you pack your bags and prepare for adventure. Spending time exploring the sun-baked scenery sounds like a perfect vacation.On a hike through Vulture’s Point, you’re horrified to discover graffiti scrawled across the park’s iconic rocks. Each occurrence of vandalism is marked by an ominous symbol of a scorpion. Authorities believe the graffiti is destructive but not dangerous—the work of a few delinquent teens—but you’re not so sure. The more clues you uncover, the more convinced you are that something major is about to go down. You’re pulled into a twisted plot that threatens to destroy the entire park and take countless lives. The stakes are high, the danger is real, and the countdown has begun. You’re the detective in this puzzling mystery by Deb Mercier. As you work your way through the story, it’s up to you toidentify suspects and gather clues,make choices that affect what happens,navigate challenging puzzles—from riddles to secret codes—anduse deductive reasoning to determine what the crime was, how it happened, and whodunit.Interactive books for kids are more popular than ever. Create your own adventure with the Detective: You book series for boys and girls. You’re the main character. You make the choices. Will you solve the case?
Become the super-powered hero Perseus, and make choices to survive one of Greek Mythology’s most famous adventures.You are Perseus, a superhero from Greek Mythology. To save your mother, you are forced to embark on an impossible quest. Your mission: to defeat Medusa, the monster with snakes for hair, razor-sharp claws, and a gaze so horrifying that it turns people to stone. Assemble your magical weapons and utilize your extraordinary strength. Every moment, your life is at risk. You’ll need all of your courage and cunning to survive such perils as devious witches, a sinister king, and a giant sea creature.Written by acclaimed author Blake Hoena with chapter illustrations by Brandon Wind, Can You Survive the Adventures of Perseus? adapts the classic myth into a Choose Your Path book for kids. The survival story puts readers in control of the action. Do you have what it takes to survive the perilous quest? Or will your battles with mythical creatures lead to your doom? Step into this adventure, and choose your path. But choose wisely, or else!Book FeaturesInteractive adventure that challenges readers to survive the storyFamiliar characters with fantastical super powersBONUS: hands-on educational activity for families and classroomsInteractive books for kids are more popular than ever. Create your own adventure with the Interactive Classic Literature book series for boys and girls. You’re the main character. You make the choices. Can you survive?
"The mystical world of fairy tales is crumbling, and you've been chosen to save it. You must navigate through dark and twisted versions of Cinderella, Hansel and Gretel, Rapunzel, and other famous fairy tales. Use your courage, cunning, and a little bit of luck to survive such perils as evil witches, devious wolves, and nasty criminals. Can you survive the Grimms' Fairy Tales? turns the classic collection of short stories into a Choose Your Path book, putting you in control of the action. Do you have what it takes to rescue this reality? Or will the fairy-tale villains and their sinister plans lead to your doom? Step into this adventure, and choose your path. But choose wisely, or else!"--
Ploof is a puffy cloud who's a little lonely -- but now you're here, and the fun can begin! Can you help Ploof overcome their shyness? Play pretend? Make Ploof laugh with your funny faces, find their hiding spot, give them a high five! Full of imaginative and interactive fun, each page of this perfect book for preschoolers offers a chance to play. By following cues to say hello, clap, blow, shake, wave or make a funny face, young readers will be delighted to see the effects of their actions on Ploof. They'll learn social-emotional skills like empathy, encouragement and kindness through Ploof's emotional journey -- and, along the way, they'll learn how to be a fantastic friend!
"Is there something that I'm missing? What could it be -- of course! I'm a unicorn who's lost her horn. Without it I'm just a horse! Follow along with Unicorn as she thinks back through her busy day. Did she lose her horn playing ring toss with the fairies? Or toasting marshmallows with the dragons? Where could Unicorn's horn be?" --
The Gloom Dragon - Smart Book, er en Augmented Reality læseoplevelse. Bogen er en engelsk version af Dysterdragen.I denne Smart Book, er du en Sværdsvinger. Udstyret med det magiske sværd Rilgist og et skjold tager du på eventyr i Peasoup universet. Du vælger din egen vej gennem historien, hvor den grumme Dysterdrage truer den lille landsby Tilfeldia, hvis den ikke får nok guld. Tag med i de dybe huler, bekæmp monstre og find spændende skatte. Som noget nyt har vi designet et sejt kampsystem der interagerer mellem bog og app. Bogen henvender sig til 8-13 årige læsere og deres forældre. Der medfølger en gratis app, som kan downloades fra Google Play, eller Apples Appstore.
Come on, come all to a silly Clubhouse adventure! Eight illustrated books featuring Mickey, Minnie, Donald, Daisy, and friends come packaged with a sleek Me Reader Module that reads each book aloud. Choose a book, press the matching book and page buttons on the module, and hear the whole story, along with fun and surprising sounds! Follow along in the book for a fun, independent reading experience that builds confidence in beginning readers. Story sounds and expressive narration enhance reading comprehension.
Delve into the magical world of unicorns in this new illustrated book, filled with questions, facts, jokes and more!
Lasciargli sul corpo e nella mente i segni squassanti di una passione artificiale, artatamente impudica e violenta, tenera e vendicativa, ponendo in un solo amplesso tutti i registri delle sue esperienze, tutta la prorompente eccessiva sfacciata bellezza del suo corpo di donna non più bambina, i giochi estremi di mani esperte di labbra avvampate di pelle di luna, tenerezze ossessioni, morbidezze stupori, in una altalena di grida e di sussurri che per anni la sua mente aveva elaborato, posizionato, montato come in un film...... con arte e per vendetta.
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