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"A collection of thirteen scary stories with shocking twists on everyday reality, from an innocent set of dark, dusty basement stairs to a piano recital that requires unusual sacrifices"--
Ages 8 - 12. Interactive Adventures. More than 10 different endings!A salty adventure of Ghastly proportions!When you find yourself in the forgotten town of Spine Cliff Bay, the last thing you want is to go in search of the elusive mermaid's grotto. Unfortunately, your sister has other ideas.Does the mermaid really exist? And can she really grant you one wish? Or is it the sea witch that resides deep down in that ghastly grotto?Pick the right trail and you might escape with more than just your own lives.Of course, terror and electrocution are far more likely outcomes...But who knows? In the end, you, and you alone, will determine how twisted your trail becomes.
Color in more than 90 pages of your favorite classic Goosebumps covers, taglines, and characters in this official coloring book based on the bestselling series!This official coloring book based on the classic Goosebumps series features more than 90 images to color! Fill in portraits of your favorite creepy creatures and monsters, including Slappy the Dummy, werewolves, scarecrows, haunted masks, and more! Color in patterned pages, classic book covers, and even iconic taglines from the series.This coloring book is perfect for Goosebumps fans of all ages!
"Playmate, come and play with me..." A beloved classic reimagined with a dark twist.After her parents' painful divorce, Evie Archer hopes that moving to Ravenglass, Massachusetts, is the fresh start her family needs. But Evie quickly realizes that her new home—known by locals as the Horror House—carries its own dark past after learning about Holly Hobbie, who mysteriously vanished from her bedroom one night.But traces of Holly linger in the Horror House and slowly begin to take over Evie's life. A strange shadow follows her everywhere she goes, and Evie starts to lose sight of what's real and what isn't the more she learns about The Lost Girl.Can Evie find out what happened the night of Holly's disappearance? Or is history doomed to repeat itself in the Horror House?
"Determined to rescue Desmond from the Shadow Land, Evie and her friends investigate the ghosts of the past in order to stop a sinister entity who is haunting the people of Ravenglass"--
Senior year is almost over and secret girlfriends Frankie and Ivy are itching to escape their dying town and start their new lives in New York. But Bulldeen won't let go of them yet. After a sudden attack, Ivy gets... strange. Fainting spells and bloody noses and speaking in a voice that isn't hers.Something is setting up roots in Ivy, and it wants Frankie gone.Will the girls make it to graduation, or will Bulldeen finally get its way?SWEETHEARTS is a spooky sapphic romance YA novella and takes place in the ZOMBABE universe.
Meet the ghosts in this hilariously heart-racing and spooky adventure and young souls of 8+ by the author of the bestselling Land of Roar series. Perfect for fans of BBC's Ghosts!Sid Jones loves hanging out in the graveyard with her best friend Zen - they are desperate to see a real-life ghost!But when Sid accidentally summons a 300-year-old pirate from the dead, it opens the door to the HALFWAY HOUSE - a magical inn FULL of lost souls from across the ages, all trapped there by a sinister landlord.There are more ghosts that Sid could ever have imagined - and they're all sure Sid is there to save them! (Sid's sure there's been some kind of mistake.)But someone else is watching, and they're not happy about Sid helping the ghosts . . . TICK, TOCK - TIME IS RUNNING OUTAnother epic adventure series from the author of the Land of Roar, with magic, peril, pirates, lots of laughs and LOADS of ghosts!
Lo que creían que sería una noche tranquila de historias de terror se convirtió en una total pesadilla.Sophie sólo quiere pasar una noche tranquila con sus amigos antes de irse a la ciudad, comenzando con una invocación, tomándola como "un simple juego", pero, al caer la noche, ya estando en la oscuridad, empiezan a ser perseguidos por una entidad que creían era sólo un personaje de historias de terror. Desde ese momento, Sophie y sus amigos comenzarán una huida por el bosque.Mientras buscan el camino a casa y son perseguidos por el monstruo, descubren historias ocultas por la policía: casos de desapariciones de niños, adolescentes y adultos.Cada encuentro que tienen con esa cosa, incrementa más el arrepentimiento por haber realizado la invocación y se cuestionan por qué un simple momento, una sola acción, una sola decisión, hizo que sus vidas se transformaran rotundamente en un infierno.
Stanley Ryker and his two 3rd grade best friends, Al (Alexandra) and Chunks (Jay) set out once again to save the day! While visiting their favorite summer camp, they are shocked to find that it may close due to numerous bigfoot sightings. The three pull together to find answers and come up with a plan to capture the beast and save the camp. Stanley Ryker and the Bigfoot Run Around is a funny, empowering, hijinks, fast-paced, edge-of your- seat, what's happening-next adventure!
One year after the greatest adventure of their young lives, Charlie Galen and his best friend, William "Plug" Harbison, find themselves entangled in a ghostly occurrence that turns their Halloween from a carefree holiday into a spine-tingling evening neither of them will ever forget. Sign of the Sandman: Séance is a novelette sequel to Tom Turner's acclaimed fantasy-adventure novel, Sign of the Sandman.
Susy und Hannah sind zwei Junghexen, deren Herzen ganz der Magie gehören. Alles was ihnen noch fehlt, ist ein eigener Coven. Mithilfe des mysteriösen Ouija Brettes finden sie einen Jungen, der sich ihnen anschließt, um die Rätsel der Magie zu lösen, bis es zum Showdown auf einem alten Friedhof kommt. Tauche mit den beiden Junghexen in die Welt der Magie ein und lasse dich von ihrem Abenteuer zum Träumen anregen. Denn die Magie wartet auch auf dich.
In a town where cryptids roam the streets, ancient gods hover just out of sight, and everyone has powers, seventeen-year-old Ash has the ability to see everything happening in the present. When she isn't hanging out with her friends or attending football games, she's helping protect Veil Haven with her omniscience.Until her powers fail and her best friend dies.When everyone she trusts lies to her about the tragedy, Ash begins pulling the threads that hold Veil Haven together in hopes of discovering the truth. But in a place where knowledge is more dangerous than the cryptids stalking her, will the secrets Ash unearths be enough to save her friends?***The first book in the series, Veil Haven is a thrilling mystery of the paranormal urban fantasy genre, intended for young adult readers. With horror elements, monsters, ghosts, drama, and comedy, you'll be delighted by the twists you can't see coming in this harrowing adventure. Veil Haven has a diverse cast and LGBTQ+ characters. The Appalachian Mountains are the inspiration for the setting of Veil Haven.Ash was raised by oppressive government leaders in a small town surrounded by the Void where nothing changes. In this close-knit community, Ash is an outsider because of her ties with The Watchers, the secret military organization that controls their town from the shadows. Ash's omniscient superpower allows her to act like the narrator of her home, witnessing events all over town simultaneously. When a new family moves to town, Ash is shocked, not only because the government never allows anything to change but also because she didn't witness the event-something that shouldn't be possible because of her power.Befriending the new kid is simple enough, but Ash can't ignore the gut feeling that something is wrong about his family. Then, everything changes when her best friend is found dead without her witnessing what happened. Sent spiraling to a place between grief and rage, Ash decides to team up with her found family in order to learn what really happened to their friend.Meanwhile, the ancient god of the woods is calling out to Ash. The cryptid god, known as the Forest Eye, helped Ash control her ability when she was young, but after a terrible fight, Ash left the woods and vowed never to speak to the deity again. Until the Forest Eye starts teasing information about her friend's death and the arrival of the new family.Even though Ash was told she can see everything, it seems as though everyone else suddenly knows more than her, and it's driving her to the edge.Between cryptids, ghosts, cults, and mysteries, Ash and her friends uncover dangerous truths about their now-changing town. But do the ends justify the means? Will Ash be able to stomach the consequences of her actions? And will she be able to save her friends and her town before it's too late?¿¿Ash is more than just a teenager or a kid, despite what her parental figures tell her. She was raised to protect her small mountain town, her superpower makes her act as the narrator, but between panic attacks, migraines, and her unspoken ADHD, our female protagonist has met her match with this harrowing adventure and daring paranormal mystery.
It's the summer before fifth grade, and for Ferris Wilkey, it is a summer of sheer pandemonium. Her little sister, Pinky, has vowed to become an outlaw. Uncle Ted has left Aunt Shirley and, to Ferris's mother's chagrin, is holed up in the Wilkey basement to paint a history of the world. And Charisse, Ferris's grandmother, has started seeing a ghost in the doorway to her room - which seems like an alarming omen given that she is feeling unwell. But the ghost is not there to usher Charisse to the Great Beyond. Rather, she has other plans - wild, impractical, illuminating plans. How can Ferris satisfy a spectre with Pinky terrorizing the town, Uncle Ted sending Ferris to spy on her aunt, and her father battling an invasion of raccoons?As Charisse likes to say, "Every good story is a love story,? and Kate DiCamillo has written one for the ages: emotionally resonant and healing, showing the twice Newbery Medallist at her most playful, universal and profound.
In the haunting world of Featherdale, a cursed duck community finds itself trapped in an ancient feud between the Western Shores and Eastern Marsh clans. The source of their misery lies in the cursed drake, Simon, whose malevolent influence unleashes unending nightmares, discord, and despair. Sinister moonbeam visions plague the dreams of the Eastern Marsh ducks, while the Western Shore ducks suffer torment under sinister sunbeam revelations. As the feud intensifies, hope diminishes, and the ducks are ensnared in twisted compromises and haunting omens.Amidst the turmoil, a dark spirit named Angel Dream emerges, possessing ethereal abilities to traverse the haunting dreamscape. Angel Dream becomes the malevolent tormentor, fueling the pursuit of misunderstanding and perpetuating the eternal strife that envelops Featherdale. The haunted banshee's chilling melodies echo through the forsaken night, as ghostly apparitions and vengeful spirits roam the cursed pond.Featherdale's fate remains veiled and twisted, as the ducks' broken wings and haunted feathers bear witness to the abyss of despair. The relentless onslaught of nightmares leaves the tortured souls forever writhing in agony. In the macabre night, a prophecy unfolds, and the webbed foot of the feud tightens its grip on the feuding clans.As the sinister presence looms, Featherdale's legacy becomes one of maleficent disunity, shattering the veneer of tranquility. The desolate meadows witness the ominous reflection of their doom, and the once-hopeful ducks face a doomed fate. But within the haunting melodies, a glimmer of redemption emerges, as the ducks must confront the enigmatic curse that has banished unity from their realm.In the shadowy embrace of Featherdale, the haunting chorus of souls yearns for liberation from the cursed pond. Amidst the haunting feathers and moonlit waters, the quest for peace becomes a prophecy to fulfill. The malevolent drake's legacy is destined to be shattered by the ethereal abilities of Angel Dream. Will the haunting dreams reveal the path to salvation, or will the abyss of despair consume them all?'The Angel Dream of Featherdale' weaves a tragic ballet of feuding flocks and enigmatic curses, haunting readers with its malevolent presence and relentless pursuit of redemption. Dive into the eerie symphony of this mesmerizing tale, where every shadow holds a secret, and every feather quivers with anticipation. Dare to step into Featherdale's haunted realm and unloc
BLY is a refreshing coming of age story in the modern world as narrated by a girl named Nellie Bly based on her everyday existence. It is a brilliant storytelling with the author's very unique style of capturing and representing the very complex thoughts and emotions of the youth today as they deal with life's mysteries and complexities involving family, school, friendship as well as the social issues in a fast paced changing world. The book is enlightening in a way that allows you to understand and empathize with the joys and tribulations of today's young adults and in the process bridges the gap between the past and present generations. From start to finish, this book is thought provoking, funny and intriguing all at the same time. This is the author's first published book, and as a kid herself, Amelie Fajardo, has truly expressed the voice of her generation loud and clear; it's a must read for both the young and old alike.
Can two modern-day kids solve the mystery of the ghost that haunts the old hotel--or will they be trapped in the past forever?Walter Biggar Bronson (a.k.a. Wart) and his friend Cindy meet a ghost one night after school. The small, mournful boy leads them across the Broadway Bridge to the gracious Bessborough Hotel. After a strange incident in the elevator, they find themselves still in the hotel-but back in 1936.Some spooky things are going on. The room numbers are all mixed up. The library on the mezzanine is filled with hundreds of copies of the same book. And out on the street, the cars are all the same-vintage Studebakers.Back in the present, Wart and Cindy follow their motto-"Gather, identify, solve"-as they attempt to crack the case, with help from Wart's distinctly odd parents and the loan of his mother's time-travel-proof cell phone.If they fail, they may be trapped in the ghostly past forever . . .
Terror stalks the halls of St. Wolcott School . . .When Daphne's sixth-grade teacher, Miss Vindez, plummets from the belfry of St. Wolcott School, Daphne and her friends Nick and Peach are plunged into a mystery that includes a long-ago fire that left behind twelve dead schoolchildren, tiny ghosts with nowhere to go, and an ancient evil just dying to break through into modern-day Moose Jaw.Miss Vindez survives her fall, but things just aren't the same-she's spouting gibberish, and both Principal Peterka and the school janitor are definitely not themselves at all any more.Determined to get to the bottom of what's going on, Daphne, Nick, and Peach dig up the troubled history of Grudstone, the school that used to stand where St. Wolcott is now. They uncover evidence of a crime so terrible it can hardly be believed. Worse, the terrifying perpetrator of that crime isn't done yet-he has more horrible plans in mind. And all that stands in his way are three Moose Jaw school kids.
Ever since their mother's disappearance, Aiden and Noah, 13-year-old twins, have been moving from place to place with their detective father, Roger Raven. While Aiden is not too happy about it, Noah sees it as an opportunity to meet new friends.That is, until they arrive in the town of Herisdell for their father's work, a seeming ghost town where its almost always raining.The boys soon find themselves wrapped up in the mysteries of the town including the disappearances of the residents, a boy at school who seems to have a connection to one of the missing people and the strange girl who appeared outside their window within hours of them settling in when no one should have known they had arrived yet.Aiden and Noah are going to have to learn quickly what is going on. For it seems there is more to the town then meets the eye and it's even more dangerous for them then they could have ever imagined.
Eleven-year-old Zenith journeys into a bizarre, macabre world within a mysterious bag where he struggles to save his older sister from a living hairball and survive a trio of bloodthirsty mouths, a sentient sawdust-stuffed giant, and other horrors.
C is for Cryptid, is a fun and fascinating way to teach your kiddo about the alphabet, extended vocabulary, and the often-mysterious world of cryptozoology. Learn along with your child as they explore the A-to-Z list of both familiar and unfamiliar creatures!
Il existe en France un domaine très mystérieux avec un incroyable manoir hanté et de nombreuses créatures, l'agitation règne en permanence dans ce lieu. Mais la bande de créatures vivant au manoir va aussi connaître beaucoup d'aventures au cours de ses voyages.Ce livre contient trois histoires. C'est une trilogie drôle et loufoque sur les étranges habitants d'un manoir hanté.
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