Udvidet returret til d. 31. januar 2025

Digital Culture & Society (DCS) Vol. 5, Issue 2 – Laborious Play and Playful Work I - Pablo Abend - Bog

Bag om Digital Culture & Society (DCS) Vol. 5, Issue 2 – Laborious Play and Playful Work I

This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work.The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, »goldfarming«, and Twitch gameplay broadcasting, amongst many others.A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as »gamification« while critical voices denounce such attempts as ideology, exploitation or simply »bullshit«.

Vis mere
  • Sprog:
  • Engelsk
  • ISBN:
  • 9783837644791
  • Indbinding:
  • Paperback
  • Sideantal:
  • 200
  • Udgivet:
  • 27. september 2020
  • Størrelse:
  • 155x239x15 mm.
  • Vægt:
  • 666 g.
  • 8-11 hverdage.
  • 6. december 2024
På lager

Normalpris

  • BLACK NOVEMBER

Medlemspris

Prøv i 30 dage for 45 kr.
Herefter fra 79 kr./md. Ingen binding.

Beskrivelse af Digital Culture & Society (DCS) Vol. 5, Issue 2 – Laborious Play and Playful Work I

This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work.The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, »goldfarming«, and Twitch gameplay broadcasting, amongst many others.A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as »gamification« while critical voices denounce such attempts as ideology, exploitation or simply »bullshit«.

Brugerbedømmelser af Digital Culture & Society (DCS) Vol. 5, Issue 2 – Laborious Play and Playful Work I



Find lignende bøger
Bogen Digital Culture & Society (DCS) Vol. 5, Issue 2 – Laborious Play and Playful Work I findes i følgende kategorier:

Gør som tusindvis af andre bogelskere

Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.