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The first in an ongoing series designed to take readers from zero experience to writing their own video games and interactive digital experiences using industry standard languages and tools, this book is a great way to turn a love of video games into a new love of programming. It teaches the coding ins-and-outs of how we keep track of high scores, what video game heroes and loot boxes are made of, how the dreaded RNG or, random number generation works, and much, much more.But coding books are technical, boring, and scary, aren't they? Not this one. Within these pages readers will find a fun and approachable adventure that will introduce them to the essential programming fundamentals like variables, computer-based math operations, random number generation, logic structures including if-statements and loops, and even some object-oriented programming. Using Visual Studio and C#, readers will write simple, but effective console programs and text-based games that will gradually build up their coding skills and confidence. Packed with practical examples and plain-language explanations, this book is structured like a video game, complete with levels to progress through, bonus levels for extra practice, cutscenes that offer breaks from coding, and end-of-level code rewards to illustrate how everything fits together.Engaging and concise, this book is appealing to both a general readership as well as course convenors and students of programming. Put on a cap of +5 courage and level up by joining the coding adventure that awaits inside!
Virtual Identities and Digital Culture investigates how our online identities and cultures are embedded within the digital practices of our lives, exploring how we form community, how we play, and how we re-imagine traditional media in a digital world.The collection explores a wide range of digital topics - from dating apps, microcelebrity, and hackers to auditory experiences, Netflix algorithms, and live theatre online - and builds on existing work in digital culture and identity by bringing new voices, contemporary examples, and highlighting platforms that are emerging in the field. The book speaks to the modern reality of how our digital lives have been forever altered by our transnational experiences - one of those key experiences is the pandemic, but so too is systemic inequality, questions of digital privacy, and the role of joy in our online lives.A vital contribution at a time of significant social and cultural flux, this book will be highly relevant to those studying digital culture within media, communication, cultural studies, digital humanities, and sociology departments.
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