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Old Houses Hide Old Secrets! The job is simple: escort a nobleman as he explores the old, abandoned estate he purchased-fast and easy coin for a group of seasoned adventurers. But why is the entire neighborhood around the manor deserted, yet the house has never been vandalized nor would the most desperate vagrant venture under its roof? Glimpses of dark, furtive movements in the vacant windows and disappearances nearby bring whispered rumors about its mysterious former owner, and wild theories about things as mundane as the deafening nightly chorus of frogs in its wooded yards. Perhaps there is more to the story than meets the eye, and it is for good reason they say you can never judge a book by its cover. The Book in the Old House is a Pathfinder Second Edition adventure for 1st and 2nd-level characters in the Lost Lands Campaign Setting. This rich and exciting world 20 years in the making has been home to dozens of adventures from Necromancer Games and Frog God Games and produced with their cooperation to be compatible with The World of the Lost Lands campaign guide! It is the first of six adventures in the Aegis of Empires Adventure Path, with each adventure exploring hitherto unexplored areas of the Lost Lands with a combination of horror, intrigue, deadly danger, and the lure of ancient mysteries. While designed for use with the Lost Lands, these adventures are loosely connected rather than following a strictly controlled plotline, enabling you to easily place them into any campaign world. Your heroes can explore at their own pace to discover the secrets of antiquity or be consumed in their seeking as they brave the dark paths of the Aegis of Empires. Grab this incredible 70-page Pathfinder Second Edition adventure today and Make Your Game Legendary!
The Depths of Demonic Depravity! Mythic Monsters: Demons Too brings you an awesome array of abyssal adversaries ready to bring pain, torment, destruction, and woe upon the world and your heroes. These dastardly demons range from CR 3 to 23, including some of the lowliest of demonkind, the disguisting dretch and the half-breed cambion, as well as the savage footsoldiers of the Abyssal armies, the spiteful schir with their hewing halberds and the goat-horned brimoraks with their fiery hooves and burning blades. Truly hideous horrors lurk in the foul places of the Abyss, from the filthy and pestilential gibrileth to the foul and bestial kithangian, or even the lowly and loathsome abrikandilu who seek nothing but the wrecking of all things beauteous and fair. The seductively sinister coloxus conceals its insidiously insectile nature beneath a cloak of possession, while the deadly derakni revels in the company of the vilest vermin of the nether pits. The mightiest fiends are agents of death as often for their own kind as for others, as the prowling shemhazian preys upon all things weaker than itself while the subtle seraptis cultivates despair like a crop of death, leaving suicide and hopelessness in its wake, as does the warmongering gallu, lord of bloody battle. As if a dozen existing monsters were not enough, the brand-new skrekalga brings the spirit of absolute obsession and corruption to all it encounters. Add to that a delightfully disturbing piece of demonic fiction by Todd Stewart and you'll be ready to unleash truly exquisite evil upon your heroes. The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart. This 32-page supplement by Jason Nelson, Alistair J. Rigg, Steven T. Helt, Todd Stewart, Jim Groves, and Nicolas Logue is a terrific complement to the Mythic Monster Manual, with over 220 mythic monsters and an awesome array of monster-focused abilities, feats, and more for your Pathfinder game! Pick up both books today and Make Your Game Legendary!
For Law and Order! Lords of Law brings you a dozen and one embodiments of absolute order. Careful, calculating, and efficient, the agents of law are as purposeful as they are relentless. They are not wholly emotionless, but their is a certain dispassionate aloofness that characterizes their interactions with one another and especially with others. Their analytical frankness often feels like condescending hauteur, but the lords of law tend to be disturbingly perceptive and brutally honest when it suits them. It is duty, purity, stability, and consistency that are their bywords, whether their goal is succor or slaughter of the innocent. This book contains a wide variety of ultra-lawful beings, from the near-angelic archons to the shadowy and sinister jangling kytons. You will find tiny servitors of order like lantern archons and augur kytons, up through footsoldiers like the hound archon and kyton to the glorious trumpet and star archons. Between such extremes of good and evil, and often beyond any conventional sense of morality other than the pursuit of perfection, this book also brings you a bevy of truly lawful beings, from the azer working the forge-fires of creation to the axiomites that record the calculus of the universe, and the race of inevitables from lowly arbiters to mighty maruts that monitor and judge the flow of reality and excise corruption and chaos wherever it is found. As if these were not enough, we also bring you the serpentine sakathan, a race of reptilian kings who sought order, dominion, and divinity over their home world but gave into diabolic temptation. These fallen god-kings became suzerain-slaves to the Lords of Hell, their new emissaries in bringing new worlds under the inflexible tyranny of purest law and blackest evil. The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart.
Old Houses Hide Old Secrets! The job is simple: escort a nobleman as he explores the old, abandoned estate he purchased-fast and easy coin for a group of seasoned adventurers. But why is the entire neighborhood around the manor deserted, yet the house has never been vandalized nor would the most desperate vagrant venture under its roof? Glimpses of dark, furtive movements in the vacant windows and disappearances nearby bring whispered rumors about its mysterious former owner, and wild theories about things as mundane as the deafening nightly chorus of frogs in its wooded yards. Perhaps there is more to the story than meets the eye, and it is for good reason they say you can never judge a book by its cover. The Book in the Old House is a Pathfinder Roleplaying Game adventure for 1st and 2nd-level characters in the Lost Lands Campaign Setting. This rich and exciting world 20 years in the making has been home to dozens of adventures from Necromancer Games and Frog God Games and produced with their cooperation to be compatible with The World of the Lost Lands campaign guide! It is the first of six adventures in the Aegis of Empires Adventure Path, with each adventure exploring hitherto unexplored areas of the Lost Lands with a combination of horror, intrigue, deadly danger, and the lure of ancient mysteries. While designed for use with the Lost Lands, these adventures are loosely connected rather than following a strictly controlled plotline, enabling you to easily place them into any campaign world. Your heroes can explore at their own pace to discover the secrets of antiquity or be consumed in their seeking as they brave the dark paths of the Aegis of Empires. Grab this incredible 70-page Pathfinder RPG adventure today and Make Your Game Legendary!
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